約 4,226,951 件
https://w.atwiki.jp/bamboo-couple/pages/625.html
|\∧∧∧∧M∧∧∧/∧∧∧|∧∧∧∧/|<これが!BAMBOO BLADEだ!ver鎌崎編 > |/∨∨∨∨∨∨∨∨∨∨∨∨∨∨∨∨\| ,w.W^ ^ ^ ^ ^ ^ Z .Z. . . . . . . . .、, .,. . ^.Z Z . . . ト从_^'、_从 Zr l . l -ー -、 l^ l lミ | | `ーi;|. ´ ,l | ヽ_  ̄ , ' ,,rへ、_ ` 〔´__/l ヽ、 ゙7'r'Yヽ、゙ー、 | ヽ/、; ;;;}イ ヽ \. .>' ヽ/ | .l < ヽ. きれいなコジロー\ ヽ 丶 \ \ ヽ ヽ ヽ/ / \ 大 \ ヽ ヽ / | ヽ \ 人 \ ヽ ゝ 「アンタさえ、その気になったなら。ノ 丿 \ の \ ヾ わたしは―――…」 ノ | | 丶 \ .強 \ ., ´ ヽヘ ._./| / \ さ \ /| i lルハノリル ./ ./Wヽフ ノ | | \ .| | !|.*゚ -゚ノ!| ♥ <i/゚ ー゚リ/ /\ \ .| ___ /い/ / \ / .| \ | /w/ / \  ̄ ̄ ̄ ̄ 不動のナンバー1は //\| /し// \ ヤキソバパン .//決め手は /w/ ̄ ̄| そ い い | ̄ γ"'´´⌒ /ヽ //ソースだ! /ば/ | れ つ つ | / イノリ从)) l ブンッ // /w/ | が も .も | /__从 ^ω^ノリ ミ ミ _/し∠ | 二 の の .| / っ━|==i=⊃ \w/ | 刀 倍 倍 .| しー-J V ̄ ̄| 流 華 の .| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ | で 麗 気 |巛巛巛巛巛巛巛巛巛キリノ影薄ス巛巛巛巛巛巛巛巛ゆーじくおりてぃ | さ に 合 .| | ら ! で .| | に ! .| | 倍 . | | ! . |
https://w.atwiki.jp/mountandblade/pages/23.html
このページを激しく充実させたいんだが、全く時間が取れない状況で困ってます。 ぐだぐだ言い訳しても仕方ないので、チョコチョコ更新し続けていく所存ながら、 Mount Bladeを盛り上げたい同志のお力をお待ち申し上げております。 -- (wiki管理人) 2008-01-25 00 35 25 Legion Mods をアップしました。 現在version1.2で、今後さらに開発を続けていくようです。 -- (Moff Taka) 2008-04-16 21 59 27 いくつか追加させていただきました。 またVersion.903と.951の混在がややこしそうなので分けてみました。 -- (Sen) 2008-05-15 18 29 27 Version.952とVersion.951は互換性があるようなのでVersion.95xに変更しました。 -- (Sen) 2008-05-19 22 10 46 手前味噌ながら、自作MODの紹介を書かせていただきました。 ロドック仕官が槍を使わなくなる不満などがあるようなので、その辺もフィックスしています。 今後もそういった声を取り入れてモd作成したい次第です。 -- (Sen) 2008-07-04 09 57 42 The Eagle and The Radiant Crossのレビューを勝手ながら甜菜しました。 -- (名無しさん) 2009-01-03 19 35 06 Band of Warriors このMOD入れたんだが、エラー吐いて 起動しません。 分かる方いないでしょうか -- (名無しさん) 2009-01-16 18 33 19 wikiからリンクされているBand of Warriorsは903版ですので 本体のバージョンをあわせないといけません。 本体が最新(ver1011)であるならこちらのバージョンをDLしてみてください http //www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7 lid=1060 但し、プレイ動画とは違うものになっていると思います。 -- (名無しさん) 2009-01-16 21 28 17 目に付いたmodをちょくちょく載せていたのですが、 編集回数制限があったようで「あらし対策編集エラー」というものが出ます どうにかならないでしょうか -- (名無しさん) 2009-01-24 23 58 05 このWikiに参加してログインすればいいんじゃ似でしょうか -- (名無しさん) 2009-01-25 02 15 58 The Horde Lands が『不明なファイル』扱いで導入できないのですが…? -- (名無しさん) 2009-02-19 20 28 29 ↑たぶん、ダウンロードして、解凍しようとしたら出たんじゃない?The Horde Landsはrar形式でアップされてるから、対応の解凍ソフトを探して解凍するがヨロシ。Lhaplusとか。 -- (名無しさん) 2009-02-20 12 12 50 『Unique Armoury 1.0』のダウンロード先に繋がらないのですが…? 自分だけでしょうか? -- (名無しさん) 2009-02-25 19 47 59 本家はたまに繋がらなくなるからね。本家にしか置いてないモノはアウアウな時がある。Unique Armoury 1.0はダウンロード先を変更したので試してみてね。ダウンロードはリンク先飛んで下のほうにあるよ。 -- (名無しさん) 2009-02-25 21 26 06 Unique Armoury 1.0が壊れてるっぽいのだが確認お願いします。 -- (名無しさん) 2009-02-26 03 51 28 ↑自己解決しました。 -- (名無しさん) 2009-02-26 21 04 01 誰かcustom settlementsを解説してくだしあ 遊び方がまったくわからない -- (名無しさん) 2009-03-15 16 30 12 更新されてる。あり~ -- (名無しさん) 2009-12-12 19 52 16 NE-Kengeki(仮)βver.がダウンロードできません アクセスしようとしているファイルは、一時的にご利用いただけません。 と表示されます -- (名無しさん) 2010-01-11 00 44 46 応仁の乱が1.011対応済みになってたので移動しておきました 順序などは適当によろしく -- (名無しさん) 2010-02-26 08 35 09 Native Expansionの拡張版のNE-Kengekiを ダウンロードしたんですけど、このファイルをどこに 入れればいいんでしょうか? だれか教えてください! -- (名無しさん) 2010-05-25 04 15 44 ↑解決しました -- (名無しさん) 2010-05-25 04 27 47 初歩的な質問ですいません。 このMODのMISCという項目にある様々なMODは バージョン関係無しに導入出来るのでしょうか? -- (名無しさん) 2010-05-31 02 10 12 ↑version 1.010/1.011専用 -- (名無しさん) 2010-06-03 14 53 10 応仁の乱の不安定度が高すぎて遊べない。 施設に入る→装備変更→高確率でクラッシュ。 -- (rs) 2010-07-24 13 11 19 ↑応仁の乱やるなら安定版0.808やったらいい -- (名無しさん) 2010-07-30 21 24 32 A lot more arrows ThrownsのMODを導入したいんですけど、どこのファイルに入れればいいんですか? -- (名無しさん) 2010-08-15 19 23 37 Nativeのフォルダに入れて同名ファイルを上書きすればいいと思うけど ttp //www.mbrepository.com/file.php?id=567 で矢や投擲武器のMax Ammoを増やした方がいいかも -- (名無しさん) 2010-08-15 22 22 45 本数変えるだけならツール使わなくてもitem開いてarrowで検索して該当箇所書き換えれば良いんじゃ、、、エディタ入れてるなら別ですが -- (Tb) 2010-08-16 10 35 26 解決できました!ありがとうございます -- (名無しさん) 2010-08-16 11 12 25 Sword of Damocles - Invasion Version 4 down loadしてmoduleフェイダに入れても起動しません。解決策ありますか? -- (名無しさん) 2010-08-31 08 11 52 それだけで普通分かる訳ない こんなエラーが出てるとか詳細を書いてくれないと ちなみにWBに入れても動かないよ -- (名無しさん) 2010-09-19 02 03 38 SODの件ですが7-Zipで開こうとすると <can not open file 'C Program files¥mount and blade¥module¥sword of damocles-goldV4.5beta.exe'as archive> 上記のように出てきます。 -- (名無しさん) 2010-10-02 17 03 47 WinRARはどう? インストールしてから困った事がない -- (名無しさん) 2010-10-02 22 42 25 WinRARでDOMのインストールができました。 大変困っていたので、本当に感謝いたします。 -- (名無しさん) 2010-10-03 15 57 09 DOMではなくMOD(sword of damocles)でした。 お詫びして訂正させていただきます。 -- (名無しさん) 2010-10-03 16 41 36 Hundred Years WarのDL先がWarbandになってます。 作者が無印提供止めちゃった? -- (名無しさん) 2011-04-06 22 34 42 フォーラムでは配布してないね。 フランスのサイトでは5.0 他の海外サイトではまだ5.1もダウンロード可能 -- (名無しさん) 2011-04-11 00 33 34 Prophesy of PendorのDL先もWarbandになってます。 飛び先に無印URLあるけど、変更しといた 方がよさそう。 -- (名無しさん) 2011-04-17 04 24 13 Hundred Years WarのDL先を変更しておきました。 -- (名無しさん) 2011-06-29 23 05 23 Solid And Shadeのバージョンが更新されてたので訂正しました -- (名無しさん) 2011-08-20 02 08 54 The Horde Landsのダウンロード先直しときました -- (名無しさん) 2011-08-21 23 38 12 Miscのダウンロード先(404のやつ)をいくつか変更しておきました。 -- (名無しさん) 2011-11-19 14 59 34 誰か・・・スターウォーズMODのジェダイやシスの出し方教えてください・・。 何かのユニットの派生なのかな・・・。 -- (jacks) 2012-01-10 09 06 05 The Horde Landsのリンク先切に行っても見つからないんですが どこからダウンロードするんですか? -- (j) 2012-01-16 20 33 46 ttp //www.mbrepository.com/who.php?id=8028 コレの1,2番かな、1.22もあったんだけど消失 -- (名無しさん) 2012-01-17 22 53 08 ありがとぅー -- (j) 2012-01-20 18 41 36 『The Last Day』という指輪物語を題材にしたMODがありますよね? こちらのwikiにはM Bの最新バージョンには対応してないとのことですが、 1.011対応版が完成していると、MODDBなどで確認できました。 wikiの編集方法がわからないのでわかる方修正お願いします。 ちなみにその最新版はこちらで配信されているようです。 ttp //www.mbrepository.com/file.php?id=3513 -- (ちょっとちょっと) 2012-03-23 15 26 49 NE-KENGEKIってダウンロードできないんですか? -- (名無しさん) 2012-03-25 16 56 20 Unique Armoury v1.1のインストールガイドが消えてる。 持ってる人いませんか? -- (名無しさん) 2012-04-03 20 58 36 NE-Kengeki の0.96差分をお持ちの方、UPって頂けると嬉しいです。 -- (名無しさん) 2013-06-08 17 52 46 ↑ ttp //www.mediafire.com/download/crtkv6int2df6n1/ 再配布記載がなかったので問題があれば削除対応します -- (名無しさん) 2013-06-08 19 08 36 横からありがとう -- (名無しさん) 2013-12-04 14 53 04 Kengeki0.96 ttp //www1.axfc.net/u/3265583.zip -- (名無しさん) 2014-06-24 19 14 38 無印Mount Bladeの古いバージョンって何処で落とせばいいんですか? ググってURL弄って任意のバージョンに変えて落とすってのはわかったけど その元のURLがわからない・・・ 最近のSteamで買うとWarbandは過去バージョンアクチ通らないしふんだり蹴ったりだ -- (名無しさん) 2015-07-02 03 06 37 だれかne kengeki おねがいします… -- (名無しさん) 2017-07-23 19 57 13
https://w.atwiki.jp/warband/pages/644.html
qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...
https://w.atwiki.jp/warband/pages/593.html
menu_start_game_options|『氷と炎の歌』シリーズは、中世ヨーロッパを思い起こさせるが、^魔法が実在し、ひとつの季節が何年も続く架空の世界を舞台とし、^混乱の中にある王国の玉座を巡る争いを追う。^^物語には三つの筋がある。^ウェスタロス大陸における〈鉄の玉座〉を巡っての内戦、^ウェスタロス北部の〈壁〉における極北からの侵略との戦い、^そして東の大陸エッソスにおける、ターガリエン家の^〈鉄の玉座〉復帰を目指す探求である。^^本作の元となる第2部『王狼たちの戦旗』は『七王国の玉座』の^終了時点から始まる。^^ウェスタロス大陸の七王国は内戦が始まる様相を見せていた。^ロバート・バラシオン王が狩猟中に事故死すると、^まだ少年である息子ジョフリーが〈鉄の玉座〉に座ることになったが、^それに異を唱えた王の手(王の補佐役)エダード・スタークは、^ジョフリーの命で死刑に処される。そのことに端を発し、^北部のスターク家と西部のラニスター家の武力衝突が勃発してしまう。^また他にも〈鉄の玉座〉を狙う諸侯が名乗りを上げる気配があった。^^〈冥夜の守人(ナイツウォッチ)〉は、〈壁〉の北側に住む^謎の〈野人〉を調査するために偵察部隊を送る。野人は不穏な動きを見せ、^それ以上に恐ろしい”何か”も同時に目覚めようとしていた。^^一方はるか東方では、デナーリス・ターガリエンが七王国を^征服するための探求を続けていた。彼女は奴隷商人湾の都市を征服しつつ、^15年前に簒奪された王位を取り戻そうと、七王国へ戻る機を狙っている。^^故郷にいたあなたは戦が始まった噂を聞くなり、荷物をまとめ旅に出た。^どんな道を進もうとも、その先には偉大な功績が待ち受けていると信じて。 mno_choose_options|次へ mno_start_mod|クイックキャラクター作成(MODテスト用) mno_go_back|戻る mno_continue|次へ menu_start_game_3|シナリオを選択して下さい menu_tutorial|地元民たちが武器訓練を行う訓練場へたどりついた。^訓練を行い戦闘の技を磨くことができる。 mno_go_back_dot|戻る menu_reports|名声 {reg5}^名誉値 {reg6}^パーティーの士気 {reg8}^パーティーの上限 {reg7}^ mno_view_party_reports|個人の報告を見る mno_dplmc_show_economic_report|繁栄の報告を見る mno_resume_travelling|冒険に戻る menu_reference_reports|参考資料 mno_action_view_upgrade_trees|アップグレードツリーを見る mno_action_view_all_items|全てのアイテムを見る mno_action_view_trade_ledger|取引台帳を表示する mno_action_view_trade_ledger_denied|取引台帳をつけるためにアイテムを査定する mno_return|戻る menu_kingdom_reports|王国の報告を見る mno_view_faction_relations_report|各勢力との関係を表示 mno_lord_relations|諸侯との関係を見る menu_personal_reports|個人の情報 mno_view_character_report|キャラクター情報を表示 mno_view_affiliated_family_report|一族と配偶者の情報を表示 mno_view_weekly_budget_report|毎週の収支を表示 menu_cheat_reports|チートメニューの報告を見る menu_party_reports|パーティ情報を表示 mno_view_party_size_report|軍の規模に関する報告を見る mno_view_morale_report|軍の士気に関する報告を見る mno_Companions_overview|コンパニオン一覧 mno_view_npc_mission_report|コンパニオンの任務報告 menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|戦闘が終わった。{s1} あなたの側は{reg5}名の敵を倒し、{reg6}名の兵を失った。^あなた個人は{reg7}名を倒した。 menu_start_game_0|ようこそ、冒険者よ。ジョージ.R.R.マーティン著の^”氷と炎の歌”をベースに作成されたMOD”A Clash Of Kings”の世界へようこそ!^ゲームを始める前にあなたのキャラクターを作る必要があります。^ゲームは伝統的な中世社会が表現されており、貴族の男性達により戦争や^政治が支配されているということを覚えておいて下さい。しかしそれは、^女性のキャラクターや貴族の生まれではない者を選ぶべきではないという^意味ではありません。男性の貴族はいくらか簡単なスタートを切ることが^できるかもしれませんが、女性や平民でも同じ目標に到達することはできます。^それどころか、ゲームの初期から、よりやりがいのある、面白いものに^なることでしょう。 menu_start_game_1|キャラクタの性別を選択して下さい。 mno_start_male|男性 mno_start_female|女性 menu_start_character_1|はるかかなたの地で産声を上げて後、何年もが過ぎた。^あなたの父は・・・ mno_start_noble|没落した貴族 mno_start_merchant|旅商人 mno_start_guard|退役軍人 mno_start_forester|猟師 mno_start_nomad|ジョン・スチュアート mno_start_thief|盗賊 menu_start_character_2|{s10}^^あなたは立ち上がって話せるようになるやいなや^世の中のことどもを学び始めた。^あなたは幼年時代を・・・ mno_page|宮廷小姓 mno_apprentice|職人の徒弟 mno_stockboy|商家の手伝い mno_urchin|街の悪童 mno_nomad|ドスラク族の子供 menu_start_character_3|{s11}^^その後、青年となった頃、あなたの人生に変化が訪れた。^あなたがなったものは・・・ mno_squire|貴族の従者 mno_lady|貴族の侍女 mno_troubadour|吟遊詩人 mno_student|知識の城の生徒 mno_peddler|行商人 mno_craftsman|鍛冶屋 mno_poacher|密猟者 menu_start_character_4|{s12}^^しかし、すぐに全てが変わり、^あなたは冒険者として歩み出すこととなった。^それはなぜかというと・・・ mno_revenge|敵討ち mno_death|愛する者との死別 mno_wanderlust|さすらいへの欲求 mno_disown|家からの放逐 mno_greed|金と権力を求めて menu_choose_skill|{s13} mno_begin_adventuring|冒険者となり自らの運命へと馬を進める menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|野営に適当な場所を見つけた。^{s15} mno_camp_recruit_prisoners|何人かの捕虜をパーティに勧誘する mno_camp_manage_inventory|コンパニオンのインベントリを管理する mno_camp_action|行動を起こす mno_action_prebattle_custom_divisions|隊の職務分類を管理する mno_camp_wait_here|しばらく留まる mno_camp_inspect|あなたのキャンプを点検する mno_camp_entrench|{s1} mno_camp_mod_opition|MODオプション mno_camp_cheat|CHEAT MENU! menu_camp_cheat|チートの選択 mno_camp_cheat_find_item|アイテムの検索 menu_camp_action|行動を選ぶ mno_action_read_book|読む本を選ぶ mno_action_change_party_name|パーティの名前を変える mno_action_rename_kingdom|あなたの国の名前を変える mno_jump_to_scene|デバッグ テストシーンメニュー mno_action_modify_banner|あなたの軍旗を変える mno_action_modify_factions_color|勢力の色を変える mno_action_export_import|コンパニオンのエクスポート/インポート mno_action_retire|冒険から引退する mno_camp_action_4|キャンプメニューに戻る menu_export_import_npcs|エクスポート/インポートするには^^キャラクターを選択してCキーを押してください。^^現在 {reg0?{s0} 未選択} を選択しています。 mno_export_import_back|戻る mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_next|次のページ menu_export_import_npcs_2|エクスポート/インポートするには^^キャラクターを選択してCキーを押してください。^^現在 {reg0?{s0} 未選択} を選択しています。 mno_export_import_prev|前のページ mno_export_import_npc13|{s0} mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} menu_export_import_npcs_3|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} mno_export_import_npc27|{s0} mno_export_import_npc28|{s0} mno_export_import_npc29|{s0} menu_camp_recruit_prisoners|捕虜に対し、あなたのパーティーの一員となれば^自由にしてやると持ちかけてみた。^{s18} mno_camp_recruit_prisoners_accept|よろしい! mno_camp_recruit_prisoners_reject|どこへなりと行くがいい! menu_camp_no_prisoners|勧誘するための捕虜を引き連れていない。 menu_camp_action_read_book|読む本を選ぶ mno_action_read_book_1|{s1} mno_action_read_book_2|{s1} mno_action_read_book_3|{s1} mno_action_read_book_4|{s1} mno_action_read_book_5|{s1} mno_action_read_book_6|{s1} mno_action_read_book_7|{s1} mno_action_read_book_8|{s1} mno_action_read_book_9|{s1} mno_action_read_book_10|{s1} mno_action_read_book_11|{s1} mno_action_read_book_12|{s1} mno_action_read_book_13|{s1} menu_camp_action_read_book_start|{s1} menu_retirement_verify|旅を始めて{reg0}日目。現在の運は{reg1}だ。^冒険から引退しますか? mno_retire_yes|もう結構だ mno_retire_no|まだ続ける menu_end_game|選択はなされた。^あなたは冒険者としての生活をやめ、腰を落ち着けることとした。^武器と防具を売り払い、金をかき集め、^そして夕日へ向かって歩みだす・・・ mno_end_game_bye|さらば! menu_cattle_herd|家畜の群れとでくわした。 mno_cattle_drive_away|家畜を追い立てる mno_cattle_stop|群れを停止させる mno_cattle_kill|家畜を何頭か屠殺する mno_leave|立ち去る menu_cattle_herd_kill|何頭の家畜を屠殺しようか? mno_cattle_kill_1|1頭 mno_cattle_kill_2|2頭 mno_cattle_kill_3|3頭 mno_cattle_kill_4|4頭 mno_cattle_kill_5|5頭 menu_arena_duel_fight|あなたとその対戦相手は決闘に望もうとしている。 menu_simple_encounter|{s2}^^あなたは{reg10}名の兵を率い、敵兵力は{reg11}名である。^{s15} mno_deployment|戦闘に参加する兵士を選ぶ mno_orders|戦闘計画を練る mno_do_orders|計画は十分だ。いざ! mno_clear_orders|状況を再検討する (初期化) mno_hold|戦場へ向かう (初期命令 - 停止) mno_follow|兵士を率いる (初期命令 - 追随) mno_encounter_attack|突撃! (初期命令 - 突撃) mno_encounter_order_attack|部下に敵を攻撃するよう命じ、後方に下がる mno_encounter_leave|撤退する mno_encounter_retreat|数名の兵を後詰に残し退却する mno_encounter_surrender|降伏する menu_encounter_retreat_confirm|パーティーで最高の戦略スキル({reg2})を有する{reg3?あなた {s3}}は、^{reg4}名の兵を後詰として残せば、敵の追跡を防ぎ、^残りの兵と逃げられるという作戦を立てた。 mno_leave_behind|それでいこう。この者らの犠牲で残りは助かるのだ mno_dont_leave_behind|だめだ。誰も置き去りにはできない menu_encounter_retreat|あなたは{reg4}名の兵に、あなた達が脱出する間^敵をひきつけるよう命じた。 menu_order_attack_begin|部下達は攻撃の準備をしている。 mno_order_attack_begin|攻撃開始! mno_call_back|戻れ! menu_order_attack_2|{s4}^^自軍の死傷者 {s8}^^敵の死傷者 {s9} mno_order_attack_continue|部下に攻撃続行を命じる mno_order_retreat|後退を命じる menu_battle_debrief|{s11}^^自軍の死傷者 {s8}{s10}^^敵の死傷者 {s9}^^殺傷数 {s12} menu_total_victory|これを読んでいる場合ではない・・・ {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|{s2} と{s1} の戦闘に遭遇した。あなたは・・・ mno_pre_join_help_attackers|{s2} の側に立って戦闘に加わる mno_pre_join_help_defenders|{s1} の側に立って戦闘に加わる mno_pre_join_leave|その場から立ち去る menu_join_battle|あなたは{s2} の側に立ち^{s1} と剣を交えることとした。^あなたは{reg10} 名の兵を率い、敵兵力は{reg11} 名である。^{s4} mno_join_attack|攻撃開始! mno_join_order_attack|部下に友軍と共に敵を攻撃するよう命じ、後方に下がる mno_join_wounded|あなたは戦闘で重傷を負った mno_join_leave|立ち去る menu_join_order_attack|{s4}^^自軍の死傷者 {s8}^^友軍の死傷者 {s9}^^敵の死傷者 {s10} menu_odin_cave|無法者の隠れ家に到着した。ここはノーヴォスの丘陵地帯に隠れている。^小さい川々が流れ込む場所の為、崖や岩が人の痕跡を消している。 mno_enter|無法者を攻撃する menu_odin_cave_victory|あなたは勝利した menu_odin_cave_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_aegon_bloodborn|古い洞窟に到着した。”地狭(ネック)”の河川、^入江、沼地によってうまく隠されている。 menu_aegon_bloodborn_victory|あなたは勝利した menu_aegon_bloodborn_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_stone_cave|古い洞窟に到着した。 ”月山脈”の崖、^岩、松の木の中に洞窟は隠されている。 menu_stone_cave_victory|あなたは勝利した menu_stone_cave_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_raidable_sept_1|人里離れた七神正教の修道院(セプトリー)に到着した。^この地は静寂に包まれており、”沈黙の修道士”が暮らす^小さな部屋や廊下や回廊と、自給自足のための^広々とした農地があります。 mno_enter1|修道院に行く mno_donate_septry|修道院に銀貨500枚を寄付する mno_enter2|修道院を襲撃する mno_camp_wait_heremo|しばらく滞在する menu_raidable_sept_1_looted|この修道院はすでに略奪されている。 menu_raidable_sept_1_victory|修道士たちは死に絶え、あなたの前に立ちはだかる者はいなくなった。^あなたの兵たちは修道院に入ると即座に収奪を始めた。^まもなく周囲から煙が上がり兵たちは去る前に、略奪品の礼として杯を手向けた。^ mno_raidable_sept_1_back|修道院から去る menu_raidable_sept_1_defeat|あなたは敗北したが、追撃してくる修道士たちからは逃げ切った。 menu_raidable_sept_2|人里離れた七神正教の修道院(セプトリー)に到着した。^この地は静寂に包まれており、”沈黙の修道士”が暮らす^小さな部屋や廊下や回廊と、自給自足のための^広々とした農地があります。^^{s13} menu_raidable_sept_2_looted|この修道院はすでに略奪されている。 menu_raidable_sept_2_victory|修道士たちは死に絶え、あなたの前に立ちはだかる者はいなくなった。^あなたの兵たちは修道院に入ると即座に収奪を始めた。^まもなく周囲から煙が上がり兵たちは去る前に、略奪品の礼として杯を手向けた。^ mno_raidable_sept_2_back|修道院から去る menu_raidable_sept_2_defeat|あなたは敗北したが、追撃してくる修道士たちからは逃げ切った。 menu_raidable_sept_3|人里離れた七神正教の修道院(セプトリー)に到着した。^この地は静寂に包まれており、”沈黙の修道士”が暮らす^小さな部屋や廊下や回廊と、自給自足のための^広々とした農地があります。^^{s13} menu_raidable_sept_3_looted|この修道院はすでに略奪されている。 menu_raidable_sept_3_victory|修道士たちは死に絶え、あなたの前に立ちはだかる者はいなくなった。^あなたの兵たちは修道院に入ると即座に収奪を始めた。^まもなく周囲から煙が上がり兵たちは去る前に、略奪品の礼として杯を手向けた。^ mno_raidable_sept_3_back|修道院から去る menu_raidable_sept_3_defeat|あなたは敗北したが、どうにか修道士たちからは逃げ切った。 menu_raidable_farm_1|農場に到着した。農場は農産物や食糧の源であるため、^ここには売れる物が多いようだ。^^{s13} menu_raidable_farm_1_looted|この農場はすでに略奪されている。 menu_raidable_farm_1_victory|男たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは手際よく家々に押し入り、残った人間を殺して品物を奪った。^^まもなく小屋小屋から煙が上がり、兵たちは去り際に農場を一瞥し、^ずっしりとした収奪品をぶら下げて戻ってきた。 mno_raidable_farm_1_back|農場から去る menu_raidable_farm_1_defeat|あなたは敗北したが、どうにか農夫たちからは逃げ切った。 menu_raidable_farm_2|農場に到着した。農場は農産物や食糧の源であるため、^ここには売れる物が多いようだ。^^{s13} menu_raidable_farm_2_looted|この農場はすでに略奪されている。 menu_raidable_farm_2_victory|男たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは手際よく家々に押し入り、残った人間を殺して品物を奪った。^^まもなく小屋小屋から煙が上がり、兵たちは去り際に農場を一瞥し、^ずっしりとした収奪品をぶら下げて戻ってきた。 mno_raidable_farm_2_back|農場から去る menu_raidable_farm_2_defeat|あなたは敗北したが、どうにか農夫たちからは逃げ切った。 menu_raidable_farm_3|農場に到着した。農場は農産物や食糧の源であるため、^ここには売れる物が多いようだ。^^{s13} menu_raidable_farm_3_looted|この農場はすでに略奪されている。 menu_raidable_farm_3_victory|男たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは手際よく家々に押し入り、残った人間を殺して品物を奪った。^^まもなく小屋小屋から煙が上がり、兵たちは去り際に農場を一瞥し、^ずっしりとした収奪品をぶら下げて戻ってきた。 mno_raidable_farm_3_back|農場から去る menu_raidable_farm_3_defeat|あなたは敗北したが、どうにか農夫たちからは逃げ切った。 menu_raidable_caravan_market_1|You arrive at a slave market. Merchants from all over the world arrive here, both to sell slaves to the Free Cities, and to buy from the dothraki hordes travelling in the area. Fortifited behind stout walls, the market is bustling with activity, and the merchants look prosperous.^^{s13} menu_raidable_caravan_market_1_looted|This market has been looted. menu_raidable_caravan_market_1_victory|With the guards dead, the few merchants remaining scatter to the countryside, closely followed by their slaves. Your men descend upon the market, plundering at will.^^Soon, smoke rises from the stalls and your men take one last cursory glance through the goods before moving on, heavily laden with loot.^ mno_raidable_caravan_market_1_back|Leave the market. menu_raidable_caravan_market_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_ironborn_raiders_attack|Skirting the surroundings, you see smoke coming from the cove. Looking over the horizon, a lonely ship appears. As you skim the water, more and more appear, until the entire fleet is within sight. As the reapers land on the beach and start wading arround the shallows, you give the sign to attack. menu_raidable_ironborn_raiders|You arrive at an old cove. menu_raidable_ironborn_raiders_victory|With the invaders dead, you and your men descend upon their ships, searching through their belongings.^^The pickings are plenty, mostly supplies and equipment, but with the odd trinket stashed away.^ mno_raidable_ironborn_raiders_back|Leave. menu_raidable_ironborn_raiders_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_galleon_1_attack|Skirting the island, you see smoke coming off the wreck. Moving closer, you see what appears to be a gathering of slavers, outlaws and pirates. menu_raidable_galleon_1|You spot a ship in the distance, wrecked on a small outcrop of rocks. menu_raidable_galleon_1_victory|With the outlaws dead, you and your men descend upon their camp, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment, but with a few treasures hidden away.^ mno_raidable_galleon_1_back|Leave. menu_raidable_galleon_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_2_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the ferns surrounding the old walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_2|You arrive at the ruins of Ol Har. Located on the eastern side of the Rhoyne, the ruins still bear the marks of looting and raiding by dothraki raiders. menu_raidable_abandoned_holdfast_2_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_2_back|Leave. menu_raidable_abandoned_holdfast_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_1_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the foliage surrounding the castle walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_1|You arrive at the ruins of the old castle of Essen. Located at the outskirts of the Kingswood, the abandoned holdfasts scattered throughout the region will often be a safe haven for outlaws or passing caravans. menu_raidable_abandoned_holdfast_1_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_1_back|Leave. menu_raidable_abandoned_holdfast_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_1|ドスラク族の野営地に到着した。^皮で作られた仮小屋や天幕、^野草で織り作った一時的な住居が眼前に広がり、^男も女も忙しそうに仕事をしている。^すぐそばには、ドスラク族と交易を行おうとする^熱心な商人たちが作った小さな市場がある。^^{s13} menu_raidable_dothraki_1_looted|この野営地はすでに略奪されている。 menu_raidable_dothraki_1_victory|戦士たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは天幕に押し入り、残った人間を殺して品物を奪った。^^その後、略奪品を手にしたあなたの兵たちは、^野営地から煙が上がるのを見届けた。^ mno_raidable_dothraki_1_back|野営地から去る menu_raidable_dothraki_1_defeat|あなたは敗北したが、追ってくる敵からどうにか逃げおおせた。 menu_raidable_dothraki_2|ドスラク族の野営地に到着した。^皮で作られた仮小屋や天幕、^野草で織り作った一時的な住居が眼前に広がり、^男も女も忙しそうに仕事をしている。^すぐそばには、ドスラク族と交易を行おうとする^熱心な商人たちが作った小さな市場がある。^^{s13} menu_raidable_dothraki_2_looted|この野営地はすでに略奪されている。 menu_raidable_dothraki_2_victory|戦士たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは天幕に押し入り、残った人間を殺して品物を奪った。^^その後、略奪品を手にしたあなたの兵たちは、^野営地から煙が上がるのを見届けた。^ mno_raidable_dothraki_2_back|野営地から去る menu_raidable_dothraki_2_defeat|あなたは敗北したが、追ってくる敵からどうにか逃げおおせた。 menu_raidable_dothraki_3|ドスラク族の野営地に到着した。^皮で作られた仮小屋や天幕、^野草で織り作った一時的な住居が眼前に広がり、^男も女も忙しそうに仕事をしている。^すぐそばには、ドスラク族と交易を行おうとする^熱心な商人たちが作った小さな市場がある。^^{s13} menu_raidable_dothraki_3_looted|この野営地はすでに略奪されている。 menu_raidable_dothraki_3_victory|戦士たちは死に絶え、女子供は丘の上に逃げていった。^あなたの兵たちは天幕に押し入り、残った人間を殺して品物を奪った。^^その後、略奪品を手にしたあなたの兵たちは、^野営地から煙が上がるのを見届けた。^ mno_raidable_dothraki_3_back|野営地から去る menu_raidable_dothraki_3_defeat|あなたは敗北したが、追ってくる敵からどうにか逃げおおせた。 menu_ramsay_bolton|北部は歴史の古い土地である。^スターク家とボルトン家の国境地帯には、打ち捨てられた村跡、^廃墟と化した城や砦などが今も多く残されている。それはかつて、^”冬の王”と”赤の王”が覇権を巡り争い続けた跡である。 menu_ramsay_bolton_victory|あなたは勝利した menu_ramsay_bolton_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_amory_lorch|Small villages are scattered throughout Westeros, often holding no more than a few families and consisting of a few hovels. The life is hard, and a long winter will leave many of them deserted come spring. menu_amory_lorch_attack|As your raiding party approaches the village, you're met by a storm of arrows. Suddenly, men spring from behind rocks and trees, bearing down on your forces. menu_amory_victory|You are victorious. menu_amory_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_horror_cave|とある塚に着いた。^ここらの森は古く、人の手が加わっていない。^木々は自然のまま樹齢を重ね、岩は苔や地衣類に覆われている。 menu_citadel_barrow_victory|あなたは勝利した menu_citadel_barrow_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_brookwater_keep|ブルックウォーター砦に着いた。^ここはダーク家の本拠である。^古い砦のそばには小さな村落が隣接し、^その周辺を森林が囲んでいる。 menu_brookwater_keep_victory|あなたは勝利した menu_brookwater_keep_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_haldon_bath|沐浴場跡に着いた。^水蒸気が地面の亀裂から吹きあがり、^辺りは霧で満たされている。沐浴場の残骸は^そこら中に広がっており、壁にはドラゴン、^ワイバーン、スフィンクスなどの飾りがついている。 menu_haldon_bath_victory|あなたは勝利した menu_dragonstone_village|ドラゴンストーンそばの、とある村に到着した。^農民と漁民が住むだけの貧しい場所だ。^ドラゴンモント火山から霧と煙が噴出しており^空気は重く、海の潮臭さが鼻を突く。 menu_dragonstone_village_victory|あなたは勝利した menu_mole_town|モールズタウン(土竜の町)はカースルブラックに最も近い村だ。^村の4分の3は暖かくてジメジメした地下室で構成され、^それぞれ地下壕を通り行き来できるようになっている。 menu_mole_town_victory|あなたは勝利した menu_mole_town_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_bridge_of_skulls|あなたは”頭蓋骨の橋”に到着した。^この橋は”峡谷”を横断する橋である。^ウェスタロス北の”壁”の西に位置している。^人々から”峡谷の骨”と呼ばれる危険な道だ。 menu_bridge_of_skulls_victory|あなたは勝利した menu_bridge_of_skulls_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_wall_tunnel|あなたは”トンネル”に到着した。^”蠕虫の歩道(ワームウォークス)”または”蠕虫の道(ワームウェイズ)”と呼ばれる^一連のトンネルがカースルブラックの地下にある。^このトンネルはいろいろな砦と塔をつないでいる。^寒さや時に深さ12~15メートルも積もる雪によって^地上で行き来することが不可能になったとき、^これらのトンネルの大部分が冬の間に使われる。 menu_wall_tunnel_victory|あなたは勝利した menu_wall_tunnel_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_wight_battle|その男の狂った様子を見てあなたがその場から^引き返そうとすると、その狂った男が低くうめいた。^遠くで敵か味方のものかは分からないが、^剣を引き抜く音が聞こえてきた。^突然後ろにいたあなたの兵たちが散り散りになり、^隊が”死者”による奇襲を受けたと知らされた。^ちょうどその時、一匹の”屍鬼(ワイト)”が森から飛び出してきた。 menu_sorrows|あなたはクロイアンの遺跡に到着した。^ここは霧が支配し、暗く荒涼とした場所であり、^かつての栄光がかすかに響く以外には何もない。 menu_sar_mell|あなたはサールメルの遺跡に到着した。^壁には花や植物のかすかな彫刻が施されているが、^全体が荒廃し柔らかい湿地帯に沈んでいる。^ロイン河からの霧がこの地を覆っている。 menu_sarhoy|あなたはサーホイの遺跡に到着した。^燃え尽きるほどの暑さで溶けてしまったような遺跡だ。 menu_deep_ones|You arrive at the fishing village. Huddled amongst a few pines, it can hardly be called a village and is mostly comprised of a few huts and a single solitary boat. menu_disappeared|You arrive at the abandoned village. Deep in the forest, it's not much more than a few huts squashed together in an old clearing. menu_whispers|あなたは”囁き(ウィスパーズ)”の遺跡に到着します。^遥か昔に打ち捨てられた城が崖の先端に立ち、ソルジャーパインと^若いウィアウッドが生い茂る”神の森”に囲まれている。^崖に出来た穴に入り込む海水の音が”囁く”地である。 menu_ny_sar|あなたはナイサールの遺跡に到着します。 ^霧に覆われ、泥の中にほとんど姿を消した遺跡は、^元は巨大なドーム型の宮殿である。 menu_ar_noy|あなたはアールノイの遺跡に到着した。^ほとんどすべての構造物が近くの川から湧き出る^泥に沈んでいるが、いくつかの柱はまだ立っている。 menu_ghoyan_drohe|あなたはゴーヤンドローエの遺跡に到着した。^この場所は運河で満たされているが、そのすべてに^葦と泥が詰まっていて、水は行き場を失くし停滞している。 menu_vultures_roost|あなたはヴァルチャーズルーストの遺跡に着いた。^古く荒涼とした城と外壁は崩壊していて、^現在は廃墟をキャラバンや商人の移動に使用される程度だ。 menu_derring_downs|あなたはデリングダウンズの洞窟に到着した。^遠方に伐採作業中の斧の音が聞こえるが、^近くの樹木には熊の爪跡が残されている。 menu_harroway|あなたはロードハロウェイズタウンに着いた。^川の水は堤防を越えて町に侵入しており、^ほとんどの住民が近くの村のどれかに逃げたようだ。 menu_tumbledown_tower|あなたはタンブルダウンタワーの遺跡に到着した。^塔には亀裂が入っており、長い間放棄されてたようで、^その側面には苔と地衣が繁茂している。 menu_wendish_town|あなたはウェンディッシュタウンに到着した。^町は最近略奪と放火にあったらしく、^空気中にはまだ煙が漂い、畑の作物は腐っている。 menu_pendrick_hills|あなたはペンドリックヒルズに到着した。^丘には放棄された洞窟と古い鉱山がある。 menu_old_stone_bridge|”古い石橋亭(オールドストーンブリッジイン)”に到着した。^旅籠は閉鎖されているように見えるが、山積みされた肥料は真新しい。 menu_howling_hill|あなたはハウリングヒルに到着した。^丘の周りの森は古く荒れて、整備されていない様子だ。^何百年も前から誰もここにいなかったようだ。 menu_barrow|あなたは、とある古墳地帯に到着した。^周りの土地は乾燥していて、どこを見ても荒野と古い墓地しかない。 menu_weirwood|古いウィアウッドの生える地に着いた。 menu_tarbeck_hall|あなたはターベックホール跡に着いた。^主要塔は崩落し防壁もぼろぼろになっている。^残りの城も森が少しずつ飲み込もうとしているようだ。 menu_castamere|あなたはキャスタミア城跡に着いた。^城門の周りには肥沃な農場が広がっていたようだが、^最後に種が蒔かれてから何年も経っていることは明らかだ。 menu_haunted_tower|”盲目公(ブラインドロード)”のホーンテッドタワー跡に着いた。^小さな丘の上に立つ塔はずっと昔に倒壊したようだ。 menu_queenscrown|あなたはクイーンズクラウン跡に着いた。^小さな湖の中に立つ瓦礫の塔の上部に金色のかすかな光が^見えるが、建造物の残りは完全に草や苔で覆われている。 menu_morne|あなたはモーン跡に着いた。^遺跡はほとんど残っておらず、丘の上に^崩壊した石積みの残骸がごくわずかあるだけだ。 menu_hellgate_hall|あなたはヘルゲートホール跡に着いた。^遺跡の近くを流れる水は腐っていて硫黄臭がする。 menu_nightfort|あなたはナイトフォート跡に着いた。^冷たく放棄された建造物の外観は、^雪にほぼ完全に覆われている。 menu_shandystone|あなたはシャンディストーン跡に着いた。^放棄された小さい村の真ん中には乾燥した湖の跡があり、^砦の陰にある草地には人が暮らした跡が残されている。 menu_maze|あなたはグレートメイズ跡に着いた。^見わたす限り霧で覆われた迷路が眼前に広がる。 menu_inn_crossroads|あなたは”十字路の旅籠”に着いた。^燃えて黒焦げになったこの宿屋は最近、^未知の勢力に襲撃されたようだ。 menu_inn_kneeling_man|あなたは”ひざまずく男の旅籠”に着いた。^燃えて黒焦げになったこの宿屋は最近、^未知の勢力に襲撃されたようだ。 menu_cairn_hall|あなたはカーンホールに着いた。^この小さな村は古い森に隣接しており、^木々は節だらけで多くが腐っている。 menu_oldstones|オールドストーンズの遺跡に着いた。^古い崩れた遺跡からは、かつて隣接する村と^印象的な大きな城で構成されていたとわかる。 menu_riverrun_mill|The old mill overlooks a hill, offering a commanding view of Riverrun. mno_fire|Set fire to the mill. menu_harrentown|You arrive at the ruins of Harrentown. Until recently a thriving town, nothing is left now but blackened stones. menu_port_1|キングズランディングは極めて人口密度が高いが、^貧しい小民たちが街の外に小屋を建て集落を作る為、^他の都市に比べて醜く汚い。港は非常に大きく、傭兵、^泥棒や脱走兵は頻繁にドックで見つけることが出来る。 mno_choice_1_2|立ち去る menu_port_2|ダスケンデールはブラックウォーター湾の沿岸に位置している。^征服戦争以前、メイデンプールと共にウェスタロスの東側の^主要な港であったが、キングズランディングにその地位を^取って代わられてから久しい。町の南には岩がちな岬があり、^北側に白亜の崖が隆起し”狭き海(ナロウ・シー)”の^嵐から港を守っている。”灰緑海”に面する沿岸と^低い石灰岩の丘などの間に道路があり、^漁村は何マイルもの道路沿いに点在している。 menu_port_3|ルークスレスト近くの天然港は灰色の崖であり、その多くは^竜の火により焦げて黒くなったものである。”竜たちの舞踏”の時代に^ルークスレストの上空で”サンファイア”と”メレイズ”という^二頭の竜が戦った時のものであるという証言が残されている。 menu_port_4|優れた停泊地であるにも関わらず、古びて忘れ去られた港が^ウィスパーズの近くにあり、密輸人の入り江となっている。^入り江は城の古い遺跡がある突き出た岩の下にあり、^崩れ落ちた灯台が崖の下に今も残っている。 menu_port_5|クローアイルはブラックウォーター湾に点在する島々の中で、^最北端に位置する島である。古くはヴァリリア人の居留地であって、^島はドラゴンストーンとドリフトマークよりも小さく、通気孔の^蒸気が、洞窟や、島に点在する入江から頻繁に噴出し、^島に来る新参者を驚かすが、火山活動はしていない。^住人たちの中で弓を好む者の多くは傭兵として自分を売り、^その他の住人(スモールフォーク)は”狭い海”で釣り生計を立てている。 menu_port_71|スウィートポートサウンドは、ブラックウォーター湾周辺に^散在する島の南端にある。古ヴァリリア時代の植民地で、島はドラゴンストーン島や^ドリフトマーク島よりも小さく、火山活動はないが、島のまわりに点在する^洞窟や洞窟からよく蒸気が噴出する。 人口はほとんどが小規模な集落で^構成されており、”狭い海”での漁業を生業にする人もいるが、^多くは娼婦を生業にしている。 menu_port_6|ドラゴンストーンの火山島には、ガレオン船と小型船を^係留するのに完璧な多くの入り江と天然港が^含まれている。しかし、”ロバートの反乱”でのターガリエンの艦隊が^そうであったように、島は頻繁に”狭き海”を横切る激しい^夏の嵐に襲われる為、停泊船は崖や火山島の山腹の岩に^ぶつかり破壊されてしまうことも多い。 menu_port_7|ドリフトマークの港はドリフトマーク島の^船の係留地として最も主要な港である。^”海蛇”ことコーリス・ヴェラリオン公の統治時代、多くの港が^ウェスタロスの東海岸の貿易の中心地となり、^キングズランディングに匹敵する時さえもあった。 menu_port_8|シャープポイントは”恐怖のトーガリオン”として知られる^トーガリオン・バーエモンを長とした多くのアンダル人侵略者が^上陸した地であり、彼はマシーズフックの王として戴冠し一族を統べ、^”嵐の王(ストームキング)”との戦争に向かった。 menu_port_9|タース島は山や滝、高い丘の牧草地とその陰にある^谷間などで非常に美しい場所として有名である。印象的な^青い海に浮かぶことからサファイアの島と呼ばれ、^かつて長く海を支配していた”夕星王”たちに統治されたこともある。^タースでは男も女も真の騎士”モーンのガラドン卿”の物語を好み、^騎士道は大切なものとされている。 menu_port_10|グリフィンズルースト城は三方を赤い岩の崖に囲まれ、^その下は”破船(シップブレイカー)湾”の荒々しい海がある。^沿岸にはグリフィンの喉笛と呼ばれる優れた^天然の係留地がある。 menu_port_11|グリーンストーンはレインウッドの東にある小さな島である。^エスターモント家には航海術に関して長い伝統を誇っており、^”帆船の主(セイルメイカー)”ことエリック・デュランドンによって^島が征服されるまで、近海の支配権を争う為の^艦隊を持っていた。島に港はないが、^入り江が多く存在している。 menu_port_12|ステップストーン諸島の他の島同様に、ブラッドストーン島にも^”狭き海”全域に発生する嵐から船を保護する為の^入り江や浜辺がある。 menu_port_13|ステップストーン諸島の他の島同様に、トーチャーズディープ島にも^”狭き海”全域に発生する嵐から船を保護する為の^入り江や浜辺がある。 menu_port_14|ステップストーン諸島の他の島同様に、レッドストーン島にも^”狭き海”全域に発生する嵐から船を保護する為の^入り江や浜辺がある。 menu_port_15|タイロシュはウェスタロスのどの市場よりも遥かに大きく、^多くの旅人によって騒々しい場所であると記述されている。^港の入り口には傭兵、盗賊、奴隷商人や海賊が^集まるブリーディングタワーと呼ばれる場所がある。 menu_port_16|ステップストーン諸島の他の島同様に、ラストリフュージュ島にも^”狭き海”全域に発生する嵐から船を保護する為の^入り江や浜辺がある。 menu_port_17|ラブリークラッグの島はライスの西側の位置し、タイロシュとミアの^”喜びの家”宛てに多くの少女が”出荷”されている場所である。^周知の事実であるにもかかわらず、地元の人たちは島の名の^由来を喜んで旅人に教える。 menu_port_18|ライスの港はそよ風にヤシが軽く揺れる高い崖に囲まれている。^世界で最も美しい都市とされ、気候は快適である。^ライスの都市は元々、永世領(フリーホールド)の戦火を免れた^ヴァリリア人の竜諸侯(ドラゴンロード)たちによって建設されたものである。^竜諸侯たちは多くの妾をとり、人口にヴァリリアの血筋を多く残した。 menu_port_19|レックストーンの島はライスの西側に位置し、他の島々同様に^船舶を固定するのに適した洞窟や入り江が多く存在している。^しかし昔は島の周りをサンゴ礁や浅瀬が取り囲んでいて、^多くの船が難破(Wreck)したことからその名がついた。 menu_port_20|The island of The Skulls is surrounded by many reefs that break up the waves and makes navigating difficult. Many ships have floundered trying to navigate the shallows, giving the island its name. menu_port_21|ブレーヴォスは二つの主要な港によって成り立っている。^北側の地元民だけが利用する”紫の港”と、西側にある^外国船だけが係留される”ラグマンの港”である。全ての船舶は^チェキー港で海頭(シーロード)の関税官による検査を^受けなければならない。漁船や渡し舟の為の小さな埠頭や波止場は^街中に置かれている。 menu_port_22|”迷路の港”として知られるロラスの港は、^静かだが冷たい海水のロラス湾にある。^ロラス人は”震えの海(the Shivering Sea)”で、^モロシュ居住区やイッベン島と貿易をおこなっている。 menu_port_23|ミアの起源は暗く陰気で神秘的な伝説に基づくが、^優れた港を都市が所有していることに反論する者はいないであろう。^そこでは、旅人が望む全てのものを買うことが出来る。 menu_port_24|三姉妹諸島は姉妹のように連なる島々であり、^リトルシスター島は隠れ場所を探す海賊や密輸船に^適した入り江や天然港を多く抱えている。 menu_port_25|三姉妹諸島は姉妹のように連なる島々であり、^スウィートシスター島は隠れ場所を探す海賊や密輸船に^適した入り江や天然港を多く抱えている。 menu_port_26|三姉妹諸島は姉妹のように連なる島々であり、^ロングシスター島は隠れ場所を探す海賊や密輸船に^適した入り江や天然港を多く抱えている。 menu_port_28|鉄人の故郷である他の島々同様に、ブラックタイド島には^港や入り江など、優れた係留地がある。 menu_port_29|鉄人の故郷である他の島々同様に、オークモント島には^港や入り江など、優れた係留地がある。 menu_port_30|鉄人の故郷である他の島々同様に、ハーロウ島には^港や入り江など、優れた係留地がある。 menu_port_31|ローズポートはパイク城に向かおうとする人々にとっての^安全な船着場となっている。数年前ロバート・バラシオンの軍が^パイク島に上陸し町を焼いた時の傷跡が今も生々しく^残されている。 menu_port_32|鉄人の故郷である他の島々同様に、ソルトクリフ島には^港や入り江など、優れた係留地がある。 menu_port_33|鉄人の故郷である他の島々同様に、オールドウィク島には^港や入り江など、優れた係留地がある。 menu_port_34|鉄人の故郷である他の島々同様に、グレートウィク島には^港や入り江など、優れた係留地がある。 menu_port_36|フェアアイル島はかつてファルマン王たちの権力の^支配権であった。島の諸侯は常にウェスターランドを襲撃しようとする^鉄人に対する第一の防衛拠点とされ、島はロングシップが^豊富に係留されており、多くの天然港や入り江がある。 menu_port_37|園芸王のうち最も偉大な”金の手のガース”が鉄人を海に^追い出した後、現在の住民にこのシールド諸島が与えられた。^諸島には嵐を逃れるのに適した係留地があり、住民たちは海賊や^強奪者に対しロングシップで戦う技術に熟達している。 menu_port_72|”盾諸島”は、最大の園芸王”金手ガース”が先住の鉄人を駆逐し、^現在の居住者に与えられた歴史のある場所である。^島々は嵐から大陸を守る優れた”盾”となっている。^島の男たちは略奪者や海賊と争うため戦いに熟練している。 menu_castle_black_gate|As you leave the Haunted Forest, you see the Wall looming ahead of you. menu_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_fist_of_the_first_men|You arrive at the Fist of the First Men, an old ringfort, built during the Dawn Age. A crown of stone is all that remains of the ringwall that once guarded the inhabitants against dangers. Surrounded by the Haunted Forest, the Fist is abandoned and quiet. menu_ruddy_hall|You come across a large hall, abandoned recently. menu_lorns_circle|You come across an old, gnarled, weirwood, surrounded by a circle of stones. menu_storrolds_grove|You come across a small village, abandoned recently. menu_hardhome|Hardhome sits on a sheltered bay with a natural harbour big enough for even the largest ship. The waters teem with fish, and colonies of seals and sea cows. Above the abandoned settlement, a great cliff looms, pocked with cave mouths. menu_port_38|リアムポートの港町はアーバー島の城近くに位置している。^港は賑やかで、有名なアーバー産ワインを買い求め^世界中から貿易船が押し寄せている。 menu_port_39|ガルタウンは七王国の主要な港のひとつであり、^アンダル人侵略者によって初めて征服された都市である。 menu_port_40|オールドアンカーはアイアナクスの東、”狭き海”に流れ込む^川岸に位置する。”アンダル人の侵略”の時代、の土地に^自称征服者たちの名が付けられたが、オールドアンカーも^その内のひとつである。 menu_port_41|フィンガーズは”アリンの谷間”の北西に位置する狭い半島の^集団であり、”狭き海”と”震えの海”に向かって伸びている。^ガルポイント(カモメの岬)は吹きさらしで樹木がなく、^地面が剥き出しで石が多い。またアンダル人侵略者が最初に^上陸した地である。”狭い海”の嵐から逃れるのに適した^無数の浜辺や入り江がある。 menu_port_42|フィンガーズは”アリンの谷間”の北西に位置する狭い半島の^集団であり、”狭き海”と”震えの海”に向かって伸びている。^海を望む古びたアップクリフ城は、魔女ウルスラ・アップクリフが、^夫を隷従させマーリン王の后であると宣言した場所である。^アップクリフ周辺は嵐から逃れた船の避難場所として^適しており、ホワイトハーバーから出て行く主要な海路である。 menu_port_43|ホワイトハーバーの港町には多くの観光地があり、船^を外側の港へと導く巨大な石、”アザラシ岩(シールロック)”は^そのひとつである。数百年前に最初の人々が建造した円形砦の^残りの石である。海上に突き出た部分は50フィートで、^灰緑色であり、頻繁にアザラシがそこで休んでいる。^港は内側と外側に分かれている。外港のほうが大きいが、^内港は片側の市壁と、もう片側に迫りくるように^ウルフズデンがあることで、より係留に適している。 menu_port_44|ウルフズウッドには巨大な森林が広がっている。古代には^鉄人たちが、岩崖に船を破壊されながらも略奪目的でよく^襲来した。ウルフズウッドの人々は自ら武装することを学び、^やがて侵略者たちを海に投げ飛ばすようになった。その伝統は^まだ存在するが、”イカ”と蔑称で呼んでいた戦相手は^いなくなり、多くの若者が鋭い血塗れの剣を持て余し傭兵として^雇い主を探している。 menu_port_45|ストーニーショアは北部の最西端に沿った場所である。いくつかの^漁村がまばらに存在するが、海岸線には入り江と天然港が^点在している。鉄人は土地や村を襲撃するためにこれらの係留地を^頻繁に利用してきた。 menu_port_46|ケープクラーケンは北部の最西端に沿った場所である。いくつかの^漁村がまばらに存在するが、海岸線には入り江と天然港が^点在している。鉄人はこの地に船をつけると村を略奪し、女性を^拉致したり強姦したりしてきた。この事実から、ケープクラーケンの住人は^北部人より鉄人に近い血筋を持つと推測するメイスターもいる。 menu_port_47|シーガードの海岸線は、静かな海と白い砂浜で有名であり、^ロングシップが停泊するのに最適な環境を作り出している。鉄人は^何世紀にも渡り、この地から上陸しリヴァーランドを襲撃してきた。^シーガード城は侵略者の接近を警戒する為に建造され、^”ブーミングタワー”と呼ばれる大きな砦を持ち、小民により襲撃の兆候が^見られた時には大きな青銅の鐘が鳴らされる。 menu_port_48|ラニスポートは七王国で三番目に大きい港である。海路と川路が^交わる場所に位置し、都市は金細工師や宝石細工師で有名であり、^ウェスターランドの黄金都市の噂を聞いた船が世界中から^交易のために訪れる。 menu_port_49|サンセットハーバーは、リーチを流れる巨大なマンダー川の河口に^ある小さな港である。”花婿のガーランド”によって最初に建設され、^その目的はマンダー川を鉄人の襲撃から守るためであったが、^それには不十分であることが判明し、その役割はすぐさま^シールド諸島に置き換えられた。 menu_port_50|オールドタウンは七王国でも有数の壮大な都市であり、実際に^人口はキングズランディングと競うほどである。町は遥か最古から^存在し、”最初の人々”により造られた。ウェスタロスはもちろん^夏諸島や”狭き海”の向こうの自由都市やその他の場所からも貿易船が^訪れ、港は絶えず騒がしく、リーチの恩恵にあずかろうとしている^ようだ。 menu_port_51|自由都市の基準では都市とはいえないだろうが、サンスピアは^ドーンで最も都市の規模に近い、主要な港町である。ライスや^タイロシュ、ヴォランティスや夏諸島から貿易船が訪れ、レモンや香辛料、^陶器や胡椒を買う船がドックいっぱいに停泊している。 menu_port_52|ヴォランティスの都市には非常に底の深い港がある。^ヴォランティス人はブレーヴォスの島百個分は深さがあるだろうという。^ヴォランティスはロイン川の河口にまたがり、川の両側の丘と沼地に^広がる、エッソス南部の重要な港湾都市である。無数の貿易船が^毎年通過し、多くの傭兵、娼婦、盗賊や魔術師がドックで^雇い主を探している。 menu_port_53|”係争の地”には多くの入り江や天然港や静かで長い浜辺があり、^貿易、侵略や休息などであらゆる種類の船が停泊している。 menu_port_54|ミアス海はエッソスの西側に沿って位置する大海である。北は^”大平地(the Flatlands)”、南は”係争の地(the Disputed Lands)”、^西は”狭き海(the Narrow Sea)”である。この地域は係留に適した^白い砂浜と青い海で有名である。 menu_port_55|ペントスの港は”狭き海”に接するペントス湾にあり、東には^”大平地”とベルベットヒルズがある。スパイスロードたちが都市を統治し、^周辺海域ではサバやマグロの漁船が往復している。 menu_port_56|ブレーヴォスには大きな潟(せき)に浮かぶ無数の島々があり、^近辺は主に沼地がほとんどである。それでも旅人を乗せる輸送船は^絶えず、この都市を軍隊によって包囲して落とすのは困難である。 menu_port_57|”震顫海”は”壁”から東のエッソスの北海岸まで広がる^極寒の海である。海岸線には天然港が沢山あるが接岸は難しく、^足場として崖から突き出した岩の突起が作られている。 menu_port_58|”係争の地”には多くの入り江、天然港や静かで長い浜辺があり、^あらゆる種類の船の停泊に適している。船は貿易、略奪や^休息のために係留しているようだ。 menu_port_59|ミアス海はエッソスの西側に沿って位置する大海である。北は^”大平地(the Flatlands)”、南は”係争の地(the Disputed Lands)”、^西は”狭き海(the Narrow Sea)”である。この地域は係留に適した^白い砂浜と青い海で有名である。 menu_port_60|ロラシオンは嵐の海に囲まれた三島のうち最大の島で、ロラスの^対岸に位置する。取るに足らない島で、漁船や捕鯨船が^多いことを除いては特筆すべきことはない。 menu_port_61|七王国の西海岸に沿ってサンセットシー(日没の海)がある。^海岸沿いに村が点在し、その多くに船を嵐から守る^入り江や天然港がある。 menu_port_62|ウィーピングタウン(涙の町)は都市というより大きな町であり、^ストームランドの港町のような存在である。船が接岸することは^少ないが、漁船がわずかにいて、タラやエビを獲っている。 menu_port_63|キングズウッドはキングズランディングとブラックウォーター湾の^間にある大きな森で、少数ながら小民も住んでいるいるが、^大抵は王のプライベートの狩場として使われる。海岸は^切り立った崖が多く船は接岸しようとして破壊されることも多い。 menu_port_64|ソルトパンズは重要な貿易港だったことはないが、船は^随時訪れ、エッソスの商人に対し塩を輸出している。 menu_port_65|メイデンプールは、ダスケンデールにその座を奪われるまでは^ウェスタロスの東海岸の主要な港のひとつであった。年ごとに^衰えていき、キングズランディングとガルタウンに主要港の座を^奪われてから久しい。 menu_port_66|アクオスデインの港はヴォランティスとライスの国境に位置し、^何百年もの間、所有権を競って両国は争っている。エッソスの^自治都市であったことはなく、”ヴァリリアの破滅(ドゥーム)”以前は^永世領に任命された地方長官に統治されていた。 menu_port_67|ステップストーン諸島の他の島同様に、グレイギャロウズ島にも^”狭き海”全域に発生する嵐から船を保護する為の^入り江や浜辺がある。 menu_port_68|ベアアイランド(熊の島)は”凍結海岸”の南側、^氷の入り江”の内側に位置する離島である。^古い節くれだった樫(オーク)や背の高い松、^そしてクマだらけである。^わずかな小作人たちが海岸に沿って住居を構え、^海から魚をとって暮らしている。 menu_port_69|ペブル島は”フィンガーズ”の北、”白浪湾(ザ・バイト)”にある。^この島は岩しかなく、不毛の地である。 menu_port_70|パップス島は”フィンガーズ”の北東、”狭い海”に位置する。^二つの大きな岩がちな丘にちなんで名づけられたが^島には岩しかなく不毛な地である。 menu_nunns_deep|ナンズディープに着いた。 menu_summerhall|サマーホールの廃墟に着いた。 menu_naggas_hill|ナーガズヒルに着いた。 menu_tower_of_joy|喜びの塔の廃墟に着いた。 menu_bloodstone|ブラッドストーンに着いた。この場所はステップストーン諸島と^”狭き海”にかつて存在した王国の^牙城であったことは忘れ去られて久しい。 menu_illyrios_manse|イリリオ・モパティスの豪邸に着いた。 menu_water_gardens|ウォーターガーデンズに着いた。 menu_black_cells_1|レッドキープの地下牢には4つの階層がある。^一番上の階層には一般的な囚人が閉じ込められ、^高い場所に狭い窓が設置された雑居房がある。^第二の階層は小さく、高貴な生まれの^囚人の為の窓無し独居房がある。^広間を照らす松明が鉄格子を通じて房内にも光を届ける。^第三の階層の房は通称”暗黒房(ブラックセル)”と呼ばれ、^さらに小さく、光が入らぬよう木製の扉になっている。^最も下劣で危険な囚人の為に空けられている。^最も下の階層は拷問に使用される。^目を背けたくなるようなものがある為に、^第四の階層を通る時は牢が真っ暗であることはむしろ安全といえるだろう。 menu_black_cells_2|レッドキープの地下牢には4つの階層がある。^一番上の階層には一般的な囚人が閉じ込められ、^高い場所に狭い窓が設置された雑居房がある。^第二の階層は小さく、高貴な生まれの^囚人の為の窓無し独居房がある。^広間を照らす松明が鉄格子を通じて房内にも光を届ける。^第三の階層の房は通称”暗黒房(ブラックセル)”と呼ばれ、^さらに小さく、光が入らぬよう木製の扉になっている。^最も下劣で危険な囚人の為に空けられている。^最も下の階層は拷問に使用される。^目を背けたくなるようなものがある為に、^第四の階層を通る時は牢が真っ暗であることはむしろ安全といえるだろう。 menu_thirsty_goat|サースティゴートは陰の都市として知られるサンスピアの郊外に^位置する、不快なワインシンクである。そこは暗くジメジメとして腐肉や^酢や嘔吐物のような臭いがし、ほとんど寂れた場所である。 menu_special_room_dragon_dungeon|キングズランディングのレッドキープには^貯蔵を用途とした暗い地下室が多く存在する。^古くはメイゴル残酷王により建築されたもので何百年もの間、^宝物やワイン、食糧の保存に使用されている。^ロバート・バラシオンが天にのぼられたあと、^ターガリエンのドラゴンの骨も地下室へとしまわれた。 menu_special_room_iron_bank|自由都市は各自銀行を所有しているが、^”鉄の銀行(アイアンバンク)”は他のどんな銀行よりもゆたかで、^強く、おそろしいとの評判を持っている。^その大理石と花崗岩の建物は”海頭の御殿”近くにある。^扉は青銅製で巨大なヴァリリア製スフィンクス像が隣接する。 menu_special_room_coppersmiths_wynd|”銅細工師の路地”はキングズランディングの通りのひとつであり、そこそ^こに裕福な人々の場所である。元々通りには銅細工師のギルドがあったが、^彼らは遥か昔に消え去り、現在は書物の露店商や、香辛料の売り手、代書人、^金細工師や小貴族の家が立ち並ぶ場所である。 menu_special_room_umber_kitchen|ラストハース城の厨房は大塔群のひとつの根元にある。^入口は汚く、切り屑にまみれた大きな豚がうろつく。 menu_special_room_qohor_blacksmith|町の中心に見える大きな建物がエロス・モットの店である。^青銅とアイアンウッド製の二重扉が入口を閉ざし、^その扉には”ヴァリリアの破滅”を模した装飾がある。^扉横には山羊の頭をした男の黒曜石像が二つ並ぶ。 mno_enter3|店に入る menu_nights_watch_quest_wight_fight|Suddenly, the sound of a horn is heard, announcing rangers returning. Then a second one, warning of an attack. Then a third one, not heard in thousands of years. The dead have arrived. menu_nights_watch_quest_wight_fight_defeat|Falling beneath the tide of wights, you lie unconscious in the snow.^^Your casualties from the battle {s8} mno_choice_10_1|Continue. menu_battle_beyond_the_wall_3|Suddenly, a lone warhorn is heard in the distance. You turn towards the tree line where you see a mass of men, clad in black, drawing arrows. Soon, wildlings around you are striken down by a rain of black-fletched broadheads. Running for cover, you hear distant shouting. As it gets closer, you start to hear the hofbeats of horses. Suddenly, a large force of mounted knights can be seen charging over the hills, bearing red and yellow banners embroidered with a flaming heart. menu_jump_to_wall_1|As you enter the tunnels beneath Castle Black, the corridors lit by old and rusty sconces, you feel the massive weight of the Wall pressing down on you. menu_jump_to_westeros_1|As you approach the Wall, a single blast of a sentry's horn can be heard, signaling your return. menu_special_room_the_wall_1|The Wall is a massive barrier of mostly ice stretching across the northern border of the Seven Kingdoms, separating it from the wild lands beyond. According to myth, there are old spells woven into it, to strengthen it and keep creatures of a magical nature such as the Others from passing it. Looking up, you can barely make out tiny lights at the top, showing where the rangers are guarding the Wall. menu_nights_watch_quest_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_battle_beyond_continued|As the air clears, you look over the field of battle. The dead are everywhere, the rest fled through the forest. While it's too cold to catch fire properly, the arrows of the attackers have set fire to small parts of the camp, and the stench of burned leather is everywhere. menu_battle_beyond_continued_2|Through the smoke, another wedge of armored riders appear, on barded horses. Floating above them are two large banners, royal standards as big as sheets. A yellow one with long pointed tongues showing a flaming heart, and another like beaten gold, with a black stag prancing and rippling in the wind. menu_battle_beyond_continued_3|As the riders charge past you, you start to walk back to the Wall. menu_battle_beyond_the_wall_1|Trudging through the tunnels of Castle Black, you and Jon enter the frosty lands Beyond the Wall once again. The air is cold and a slight fog lies over the treeline, visible in the distance. menu_battle_beyond_the_wall_2|Following a small trek, you reach the outskirts of the wildling encampment. Cooking fires emit a greasy fog, and everywhere are signs of a people on the move. This isn't merely an encampment for an army. As you get closer to the camp, you are met by two thenns, who take Jon to see Mance Rayder, while you are left to your own devices. menu_nights_watch_quest_wight_fight_pre|As the day goes on, the temperature drops steadily. One of the men complains of a 'cold' smell, whatever that means. menu_battle_beyond_the_wall_3_3|You are in the middle of Mance Rayders camp. menu_nights_watch_quest_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_flee_to_the_wall_12|Entering the yard, you see a few men of the Night's Watch training, but Castle Black seems almost abandoned. As you walk by one of the young recruits, you hear them talking in hushed voices. 'The young wolf is dead' you hear one tell the other. menu_special_room_fist_of_the_first_men|With the Fist fortified and scouting parties sent out, all that's left to do is wait. menu_special_room_riverrun|The guest quarters at Harrenhal are located in the Kingspyre Tower. The top of the tower still bear the marks of the dragon Balerions attack. menu_special_room_tower_of_the_hand|”手の塔”はキングズランディングのレッドキープにある。^メイゴル残酷王が建てたもので、最初に居座ったのは^エドウェル・セルティガー公でそれ以後”王の手”の住居となった。^メイゴルは完成後、設計の秘密を守るため工人たちを皆殺しにしたが、^手の塔につながる秘密の通路があると噂されている。^^{s13} mno_enter4|Enter the tower. menu_special_room_dawn_room|”ペイルストーンソードの塔”にはデイン家の家宝の^剣が保管されている。デイン家はドーンの名家であったが^現在はその地位から外された一族である。 menu_special_room_citadel|シタデル(知識の城)はメイスターが集まって研究を行い、新人への教育が^施され、アーチメイスターの住居も兼ねている場所である。”執務長の宮廷”^は大理石の床で覆われた巨大なホールであり、高くアーチを描いた窓がある。^メイスターが信徒と会合と行う場所であり、侍僧の集まる場所であり、シタ^デルの政務を執り行う”ゲートキーパー”が執務長と会議をする場所でもあ^る。シタデルには膨大な蔵書を取り扱う部署”アーカイブス”もあり、世界^中の書物や巻物や元帳が保管されている。多くのメイスターたちが新しい書^物を編纂したり、書き物をして、数十年にも及ぶ期間を過ごすのである。 mno_enter_citadel_1|”執務長の宮廷”をたずねる mno_enter_citadel_2|”文書局(アーカイブス)”をたずねる mno_enter_citadel_3|”錬金術師の円弧(ベンド)”をたずねる menu_special_room_lannisport_bookstore|”彩飾された雌ライオン”はラニスポートの中心部に^隣接する巨大な店である。そばには魚の飛び跳ねる^飾りのついた小さな噴水があり、ライオンのたてがみとなるよう^趣向が凝らされている。店内はインクと革と紙の^匂いが立ち込め、店の外には学者たちが裕福な町民のため^たえず遺言などの文書の複写をおこなっている。 mno_enter_1|店に入る menu_ninestars_1|トーナメントの競技場は、^低い丘と城壁の間に組み立てられた。^試合に出る騎士とその従者や侍女のため、^商人や芸人は早々に仕事を始めた。^ナインスターズ城周辺の地域は農民がせわしく動く^収穫期の農場が広がり、大きく多産な羊が群れている。^城の北方には何リーグにもわたる森が広がり、^南方は肥沃な谷で果樹園と牛の牧場が広がっている。 menu_nights_watch_quest_1|Before you descend the Wall, you take a long look across the forest that extends northwards. 'The Haunted Forest', the wildlings call it, it's a thick and heavy wood, the trees tangled and old. menu_nights_watch_quest_2|The men of the Night's Watch are gathered in the castle yard. Young and old, some of them missing fingers or ears, while others look fresh and untouched by snow and cold. Mounted on sturdy garrons, most of them clothed in thick furs, and carrying battle-axes, swords and spears, they look a frightsome lot. At the back of the castle yard is the supply train, bags of grain, cheese, pork, barrels of wine and ale, and a few dozen cages for ravens. menu_flee_to_the_wall_1|You awake with a sudden start, tied to the back of a horse. Groaning, you try to lift your head, struggling to make sense of everything. menu_flee_to_the_wall_2|One of your men carried you to the line of horses, and as the Lord Commander made a break with everyone left standing, you came with them, albeit tied to the back of an old garron. Regaining your senses, you can see a line of men, in front of you, moving slowly through a densely wooded area. menu_flee_to_the_wall_3|As the horses become more tired and the weather worsens, the Lord Commander organizes the injured to be put on horseback and sets the able men walking with torches to guard the flanks and rear. Dark shapes can be seen amongst the trees, but the dead men keep their distance. menu_flee_to_the_wall_4|After what feels like days of walking, you finally arrive at Craster's Keep, and the remainder of the ranging huddle inside his hall. Craster's wives are banished to his outhouse, while he himself sits at the end of his hall, a mug of ale in hand and a mean stare in his eyes. menu_flee_to_the_wall_5|Huddling outside the keep, you take counsel with your remaining men, and you decide to start out for the Wall immediatly. menu_flee_to_the_wall_6|Following the dirt track from Craster's Keep, you make slow time. The remaining garrons are tired, and two of them quickly succumb to the cold. Pressing onwards, some of your men also start to feel the cold, and it's not long before some of them lie down to sleep, never to awake again.^^Your casualties from the cold {s8} menu_flee_to_the_wall_7|Walking on, you and your remaining men finally see the shape of the Wall in the distance. Hurrying along, you notice that the forest around you has gone completely quiet... menu_flee_to_the_wall_8|Feeling a cold wind rising, you finally reach the gate leading into the tunnel, and three stewards meet you inside. Shaking, you're handed a mug of mulled wine, while your men almost collapse around you. menu_flee_to_the_wall_11|Being ushered inside by two rangers, you head down the tunnel and finally you see the doorway leading into Castle Black. menu_flee_to_the_wall_13|Ascending the stairs to the Rookery, you see a raven leaving the tower, flying east. menu_new_lord_commander|As you leave the common room, you see the men of the Night's Watch arguing in the yard, a group of men gathered around Janos Slynt shouting loudly. menu_new_lord_commander_2|Soon, the shouting turns to violence as one of Janos Slynts toadies reaches for his sword. The violence is short-lived, however, as a burly man in a big fur cloak quickly knocks the man out. menu_flee_to_the_wall_14|With you and your men rested, you head out. menu_flee_to_the_wall_15|Breathing deeply, you turn around to see Maester Aemon leaving the Common Hall. menu_flee_to_the_wall_16|Still feeling the wounds you sustained on the ranging, you retire to your bed to rest once again. menu_nights_watch_quest_new_commander|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_3|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_5|The first thing you come across is an old weirwood, about half a league from the Wall. Old and gnarled, the face is carved into an evil grin, and the eyes are dripping with red sap. menu_nights_watch_quest_6|Moving on, the column of men arrives at a small village. As the men edge closer, it turns out to be completely abandoned, with the three small hovels looted and empty. Dywen, one of the rangers, reports that he met the inhabitants not half a year ago, and that they must have left recently. menu_nights_watch_quest_4|Making your way northwards, the men of the Night's Watch grow ever more vigilant. Every village you come across is deserted, and the only sounds to be heard are the hoots of owls and the occasional howl from a wolf. menu_nights_watch_quest_final_stage_1|Setting out from Craster's Keep, the train of men and horses moves slowly through the woods. Muttering under their breath, the men of the Night's Watch remain vigilant, but some of them have started to feel the cold. menu_nights_watch_quest_final_stage_2|After a hard march, you arrive at the Fist of the First Men. Located next to the Milkwater, the hill offers commanding views, with the slopes at a dangerous angle to the north and west, and only slightly less dangerous to east. There is a ringwall of chest-high grey stone that crowns the top of the steep, stony hill, making it hard for any enemy to approach the top. menu_nights_watch_quest_final_stage_3|While Lord Commander Mormont sends out scouting parties, the rest of the men start reinforcing the hill, repairing the ringwall as best as they can, gathering supplies and sharpening their swords. menu_oldtown_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the tourney field is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have set up in the winding streets of Oldtown. The local townsfolk are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_oldtown_2|As you wait for the tourney to begin, you notice servants scurrying back and forth between the tents, and two knights facing off in the training arena. As the knights hammer away at each other with sword and mace, their attendants hang the shields of their masters outside, to display their heraldry and colors. The two knights have shields in green, one bearing a rose and another a vine of grapes. You decide to... menu_oldtown_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers are gathered. The smallfolk of Oldtown are gathered under the rafters to the right, and a herald has taken the stand in the middle. True to his word, Ser Baelor has decreed that this tourney should be a test of arms, and thus all the combatans are fighting a melee on horseback. As you enter the tourney grounds, you see your opposite in the lists on the far side of the tourney field. Ser Desmond Redwyne is bedecked in finery on a grand destrier, but he seems nervous and keeps fidgeting with his sword pommel. You tighten the grib on your weapon, and... menu_oldtown_4|With Ser Desmond Redwyne defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Gunthor Hightower. A lithe man, he has a mean look to him, and wields an even meaner looking mace. He nods towards you, and you... menu_oldtown_5|The crowd cheers your name as Ser Gunthor is lifted off the field, his helmet askew. Your throat is parched, and you drain a goblet of wine, but soon the heralds call your name again. This time, your opponent is Ser Owen Inchfield, a knight of some renown. Having decided on a regular arming sword, he wields it lithely, cutting the air in front of him. You grip your own weapon and... menu_oldtown_6|Ser Owen gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. He laughs it off, and an attendant immediatly comes running with a large goblet of wine. Giving you a smirk, he leaves the field, and the crowd cheers your name. As the next round is about to begin, a young man on a fine looking destrier enters the field. Ser Rycherd Crane is a young man, with but a few wisps of hair in place of a beard. He grips his weapon steadily though, and readies his horse for the charge... menu_oldtown_7|The neckguard of Ser Rycherds helmet was knocked around when he fell to the ground, and he lies unconscious on the field. A maester comes running and soon, calls of help are shouted. A stretcher is brought forth, and the insensible Ser Rycherd is carried off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Willam Wythers, Ser Leo Tyrell and Ser Jon Cupps. Soon, the heralds blow the trumpet signalling the time for another round. When you enter the field, you see Ser Willam Wythers opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_oldtown_8|Ser Willam quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and a young maiden, overcome with the atmosphere of the crowd, blows you a kiss. The next tilt is Ser Leo and Ser Jon, but the fight is almost over as soon as it begins, as Ser Leo knocks his opponent off his horse in the very first meeting between the two. Ser Jon is carried off the field, and Ser Leo turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Leo is mounted upon a splendid destrier, massive mace in hand and shield at his side. You grip your own weapon and... menu_oldtown_victory_1|As Ser Leo is carried off the field, the stands erupt in thunderous applause and cheers, though a group of nobles wearing green and yellow look sulky. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Soon, you're presented as the champion of the tourney to Ser Baelor and his wife, the lady Rhonda. Looking at Baelor, it quickly becomes apparent why he is nicknamed 'Brightsmile'. Along with the prize, you are invited to join the banquet in the High Tower, and you decide to... menu_oldtown_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_oldtown_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_oldtown_victory_drunk_2|As you leave the High Tower, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_oldtown_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Baelor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_oldtown_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along. menu_oldtown_defeat|You have been eliminated from the tourney. menu_winged_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the courtyard is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have made their place in the small field outside the castle. The local peasants are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_winged_2|As you wait for the tourney stands to be set up, you notice more and more knights arrive. Amongst them are young men in finely crafted armor, showing sigils of houses old and proud. The knights are boisterous and their attendants loud and aggressive, and amongst the names represtented are Waynwood, Belmore, Hardyng, Tollett and Corbray. You decide to... menu_bored_defeat|You have been eliminated from the melee. menu_jaime_riverrun_1|After a long search, you finally find the quarters. menu_winged_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers have taken their seats. Sixty-four challengers have gathered, and the eight best will be awarded the silver spurs and winged helmets of the Brotherhood of the Winged Knight, whilst the champion will receive a purse of ten thousand coins. Your first opponent is Ser Andrew Tollett, the younger son of a distant relative to Lord Tollett, who has made a reputation for himself as a fine knight. As he enters the field, the crowd cheers, and a young maiden throws him her favor. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_winged_4|With Ser Andrew Tollett defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another joust. This time, your opponent is Ser Targon the Halfwild. A large man with a bushy beard, he's mounted atop a big destrier, and carrying a large mace. He nods towards you, smiling, and you... menu_winged_5|The crowd cheers your name as Ser Targon is lifted off the field, his nose bloodied and one of his arms broken. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Roland Waynwood, the handsome grandson of Lady Waynwood. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly readies his weapon... menu_winged_6|Ser Roland gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field, whilst a young man wearing the same colours, and clearly a relative, laughs and laughs. While stretching your legs, you see that many of the combatants have been eliminated, amongst them Ser Mychel Redfort and Ser Lymond Lynderly. Lyn Corbray is still in the field, however, and seems almost bored. Soon, your name is called again, and this time it's none other than Ser Harrold Hardyng, the heir of young Robert Arryn. The crowd cheers his name, making the welcome they gave Ser Roland seem paltry in comparison. A big man, he still retains a boyish face. He grips his weapon steadily though, and readies his horse for the charge... menu_winged_7|The neckguard of Ser Harrolds helmet was knocked around when he fell to the ground, and he can't get it off. Fumbling with the straps, the crowds cheers turns to jeers as he tries to get the helmet off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Owen Breakstone, Ser Wallace Waynwood and Ser Lyn Corbray. When the heralds blows the trumpets, you see Ser Lyn grab the hilt of his fabled sword, Lady Forlorn, and tenderly caress the pommel. When you enter the field, you see Ser Owen Breakstone opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_winged_8|Ser Owen quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and the noble lords seem to see you for the first time. The next tilt is Ser Lyn and Ser Wallace, but the fight is almost over as soon as it begins, as Ser Lyn knocks his opponent off his horse in the very first meeting between the two. Ser Wallace is carried off the field, and Ser Lyn turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Lyn is mounted upon a splendid destrier, lance in hand and valyrian sword at his side. You grip your own weapon and... menu_winged_victory_1|As Ser Lyn is carried off the field, the stands erupt in thunderous applause and cheers. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Before you know it, you're standing in front of Lady Lysa Arryn and the High Steward, Nestor Royce, both of whom congratulate you on your victory, though Lady Lysa looks like she'd rather be anywhere else. The High Steward formally asks you to join the Brotherhood of Winged Knights, and you decide to... mno_choice_10_2|Decline. menu_winged_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_winged_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_winged_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_winged_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Nestor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_winged_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading down into the Vale. menu_winged_victory_declined|Not a sound is heard as your reply is spread through the crowd. The joy of the moment turns to shouting and raised fists, whilst the nobles on the dais look at each other, perplexed. Soon, a knight of the household guard is summoned to escort you off the grounds, and you're sent packing without the champions purse and with orders from Lady Lysa not to return. menu_winged_defeat|You have been eliminated from the tourney. menu_ninestars_2|あなたは壮観な大テントの一つに気づいた。^七つの星と七つの黒ストライプ柄のサーコートを着た、^騎士やその従士や若い従者が、^怯えた乙女の前で男を打ちのめしていた。^近くにいってみると、その乙女が^あなたの元に駆け寄り助けを求めてきた。^どうやらその騎士はその乙女の体を撫で回し、^彼女の婚約者である男が抗議したのだという。^すると騎士は鉄篭手で婚約者の男の顔面を殴り、^従士は彼を蹴り始めたのだった。^従者の一人があなたにすがっている乙女の手首を引き剥がし、^無理やりに引っ張って連れていこうとしている。^あなたは次の決断をした・・・ menu_ninestars_sights|商人の天幕やパビリオンに向かうと、^香りの良いローストされた猪、肉汁の染み込んだタマネギ、^蜂蜜漬けのピーカンナッツ、豆類やジャコウソウで似たニンジン、^その他の美味なあらゆる種類の料理に気づいた。^武具師や劇役者や曲芸師もまだ見ていないが、^その前に少し何かを食べることにした。^あなたは・・・ mno_choice_10_3|ニンジンや豆やタイムの寄せ煮を注文する。 mno_choice_10_4|薬味のきいた分厚いソーセージを注文する。 menu_ninestars_trial_woods_failed|エムリック卿とアレック卿はそこらの酔っ払いより、^遥かに強いワインやエールの香りを漂わせていた。^あなたが地面に落ちた時に彼らはあなたを死んだと思ったのか^起きた時には道端の茂みの中にいた。^頭はひび割れたように痛む中、道を下った。^ナインスターズ城にはもう近づくことは出来ない。^間違った道を選んでしまったようだ! menu_bloodstone_haunt_failed|海賊たちはあなたを気絶させたが、 あなたの兵が勝利し敵を皆殺しにした。 menu_ninestars_trial_woods_success|あなたはエムリック卿とアレック卿の死体を森に隠し、^城から来た誰かに見つからないようにした。^そして彼らの持ち物を少しだけ漁った。^その後ナインスターズ城に向かって戻ると、^足跡を隠せるようあなたのあとに他の男を送り出した。 menu_bloodstone_haunt_success|海賊はあなたの足元で死んでいる。野営地をあさると、^いくらかの銀貨以外にめぼしい物はなかった。 menu_wight_battle_victory|あなたは勝利した menu_wight_battle_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_battle_beyond_3_victory|You are victorious. menu_battle_beyond_3_defeat|You have been defeated, but the battle continues around you. menu_battle_beyond_3_victory_2|Staring through the smoke, you can make out the shapes of a few wildlings still fighting, off in the distance, but slowly the sound of clashing arms disappear. menu_ninestars_3|あなたは従士を殴り、騎士たちと喧嘩を始めた。^すぐに守衛が飛んできて、喧嘩を止めさせた。^守衛が来る前に、あなたは騎士の鼻を殴り鼻血を出させたが、^その間に拳を用意していた重装騎士があなたの頭を殴り、^あなたは目の前が真っ暗になった・・・。 menu_ninestars_4|気がつくと、薄暗い光とかびの臭いを感じた。^目を開けて見ると、いくつか並んだ地下牢の中にいるのだった。^頭は野牛の群れに踏みつけられているように痛み、^体は青や黄色のあざだらけだった。^足を動かそうとすると外から鍵を開ける音がした為^あなたは立ち上がり入ってきた男を待った・・・。 menu_ninestars_5|アリン卿が牢を離れるとすぐ、^あなたは夢を見ないほど深く眠りに落ちた。^ニワトリの声で目を覚ますとじきに、^守衛が裁判の為にあなたを牢から出した。 menu_ninestars_6|ナインスターズ城の大広間まで守衛に連行され、^あなたは大勢の貴族の諸侯や婦人を見た。^競技大会に参加した騎士や、その妻や仲間たち、^彼らの従士や付き人、全員が裁判の傍聴にきていた。^ささやきや小さな笑い、静かな会話が聞こえたが、^それはあなたに向けられたものではなく、^黄色と黒のダブレットを着て既に到着していたレイマン卿の、^赤く腫れあがった鼻に対するものだった。^あなたは三人の裁判官が着く高座に向かって立ち、^そのうちアリン卿があなたが微笑みかけるのを見たが、^他の二人は臭いものでもあるかのように顔をしかめた。^エムリック卿とアレック・テンプルトン卿は、双子のようで、^どちらも広い肩、太い首、平らな腹で戦士のように見えた。 menu_ninestars_7|裁判が始まると、あなたは何か言うことがあるかと聞いた。^アリン卿の言う通り、決闘を宣告し、戦うか・・・ menu_ninestars_8|レイマン卿は裁判官の前で作り笑いをし嘘をついた。^彼は突然理由もなく攻撃されたと話し、^あなたと目が会うと、にっこり笑ってみせた。^彼の供述は少しだけ真実が含まれていて、裁判官のうち二人は彼の兄であり^勝算は少なく感じられた。^すぐに裁判官は判決を下すために退廷し、^あなたに出来ることは待つことしかなかった。 menu_ninestars_9|裁判官は戻るまで、あなたは悩ましく息をしながら待った。^裁判官の中で最も年上のアリン卿が高座に上がり判決を宣告した。^あなたは手を失うことはないと宣言されたが、^親類代表の領主の為に鞭打ち50回の刑を宣告された。^罰はすぐに執行される必要がある為に守衛は迅速にあなたを囲み、^鞭を持った大きな執行人のいる宮廷の中庭に引き出された。^1回目の鞭打ちが背中に届いたときあなたは声を出さないと決意したが^5回目の時にはその決意むなしく残りの鞭打ちごとに悲鳴を上げた。 menu_ninestars_10|鞭打ちが全て終わるとメイスターがすぐに駆け寄り^彼の塔にあなたを連れて行きケシのミルクを与えた。^あなたはすぐに意識を失い起きた時には数時間が過ぎていた。^メイスターは、これから先の生命に支障はないが、^残りの人生において多くの血を失ったこの鞭打ちが^今後の人生に影響を与えてしまうだろうと語った。 menu_ninestars_10_1|鞭打ちが全て終わるとメイスターがすぐに駆け寄り^彼の塔にあなたを連れて行きケシのミルクを与えた。^あなたはすぐに意識を失い起きた時には数時間が過ぎていた。^メイスターは、これから先の生命に支障はないが、^残りの人生において多くの血を失ったこの鞭打ちが^今後の人生に影響を与えてしまうだろうと語った。^彼はまた、今後あなたの城への立ち入りは禁止され、^歩けるようになったらすぐに出ていくように^と通知があることを伝えた。^^レイマン卿は決闘の勝者としていつも通り^新品の武器や防具の所有者となったが、^あなたがアリン卿に貸与された装備について、^彼は何も受け取らないという。^決闘の間にへこんだり破損した装備を、^アリン卿は修理費用として支払ったそうだ。 menu_ninestars_11|決闘裁判を請求すると広間はすぐさま混乱の渦に巻き込まれ、^騎士と従者は叫び、貴婦人は息苦しくあえぎ、召し使いは拍手した。^レイマン卿と二人の兄弟は煮えくり返るように怒り、^アリン卿はあなたに対してニヤリと笑った。^守衛もアリン卿が静粛を呼びかけるまで^何をすべきか分からず困惑していた。^彼はあなたの権利において決闘裁判の受託と、^判決が神々の意思の元に委ねられることを宣言した。^レイマン卿は被告人に負ければ手を失うことを要求し、^敗者は50回の鞭打ちに処すると決めたアリン卿を非難した。^守衛があなたを地下牢に戻そうとした時、^アリン卿が引き止め、牢ではなく自分の部屋に来るよう命じた。 menu_ninestars_12|守衛は城主の部屋にあなたを連れていく途中、^あなたの行動に賛成した何人かの騎士がうなずくのを見た。^レイマン卿はあまり好かれていないようだ。 menu_ninestars_13|寝る前に横になりつつ、あなたはレイマン卿に勝つ方法を考えた。^しかしすぐに睡眠欲が勝り、突然に夜明けが訪れた。^再びニワトリの声がし、アリン卿は召使と共にきて、^器に盛ったソーセージ二本、揚げたアヒルの卵三つ、^焼きたてで新鮮なパン一つと、大きなブラッドプディング一つを運ばせた。^^その後アリン卿が用意した鎧を、召使に手伝ってもらい装着した。^彼はレイマン卿が^「決闘では馬上で武器を持って始まり、^どちらかが落馬しても徒歩で最後まで戦うべきだ」と^申請したことを説明した。^^あまりにも早く、召使が時間が来たことを伝え、^あなたと彼の二人は城の階段をくだり^闘技場に向かって歩き始めたのだった。 menu_ninestars_14|闘技場に着くと、あなたを農民の長たちが取り囲んだ。^白髪交じりの年をとった農夫があなたの手を握り、^若い農家の娘はあなたの頬にキスをした。^若い男はあなたの背中を撫で、セプトンは群集に祝福させた。^あなたは柵を乗り越え闘技場に降り立った。^闘技場の反対側にレイマン卿が立ち、^自身の武器をしっかり握っている。 menu_ninestars_trial_failed|意識を取り戻すと、レイマン卿が側に立つのが見えた。^彼の唇の動きは見えるが、何を言っているか理解できない。^彼はあなたの顔を覗き込み敗北を認めるか大声で聞いた。^血まみれの歯で「はい」と答えると、^レイマン卿は満足げにニヤニヤ笑った。^群集は明らかに結果に不満な様子で不機嫌だった。^農民の長の何人かは帰り始めていて、^貴族の女性たちはあなたを指差しくすくす笑った。 menu_citadel_barrow_failed|すぐに意識を取り戻したが、狂信者たちはすでにいなかった。^どうやら探索はここで終わりのようだ・・・。 menu_bored_1|The grounds of the Red Keep has been fitted to accomodate a small melee.^^{s13} menu_bored_2|At last, the king arrives. Joffrey and his younger siblings, Myrcella and Tommen, take a seat, accompanied by the Queen Regent, Cersei Lannister. The court, amongst them the lords of the Small Council, take their seats. Despite the exalted company, the participants are a paltry lot, though a few fine knights are amongst them, including the knights of the Kingsguard. You decide to... menu_bored_3|Your first opponent is Morros Slynt, the son of the former commander of the Gold Cloaks. A fat youth, newly given the position of squire, he holds his sword as if it's the first time he's been given a weapon. Joffrey nods, and a herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_bored_4|With Morros Slynt defeated, you retire to refresh yourself. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Balon Swann, fresh from his fight against Ser Hobber Redwyne. A large man with a broad chest, and arms thick with muscle, he's carrying a large mace. He nods towards you, smiling, and you... menu_bored_5|The crowd cheers your name as Ser Balon is lifted off the ground, his nose bloodied but otherwise unfazed. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Horas Redwyne, the handsome son of Lord Paxter Redwyne. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly charges you... menu_bored_6|Ser Horas gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field. While stretching your legs, you watch the next fight, between Sandor Clegane, the Hound, and a knight wearing silver griffins on a blue field. The Hound makes quick work of his opponent, and soon the heralds call your name again. This time, your opponent is a freerider in the service of Lord Baelish, by the name of Lothor Brune. He tightens the grip on his sword and... menu_bored_7|With Lothor Brune unconscious, you retire to the serving table. As you chug a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Harrold of the Silver Griffins, Ser Mandon Moore and Sandor Clegane. When you enter the field, you see Ser Harrold opposite you. A bored looking man, he grips his sword comfortably... menu_bored_8|Ser Harrold quickly regains his feet, and leaves the grounds. The next fight is Sandor Clegane and Mandon Moore. A hard fought and brutal fight, in the end the Hound prevails. Soon, the heralds blow the trumpets, and the last fight of the day begins. The Hound is sweating but still fresh, and looks confident. You grip your own weapon and... menu_bored_victory_1|The Hound quickly regains his feet, and with a shrug goes for the serving table and pours himself a jug of wine. You find yourself standing in front of the king and his mother, both of whom congratulate you on your victory, though the queen looks like she'd rather be anywhere else. The king and his court soon retires, and you decide to... menu_bored_victory_2|Presented with the champions purse, you soon find yourself surrounded by courtiers. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_bored_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_bored_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_bored_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Balon Swann. Both of you enjoyed the evening. menu_bored_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading out of the castle menu_citadel_barrow_success|殺した狂信者たちが足元に転がっている。^メイスター・キャドウィンが見つけた物の手かがりを探したが、^何も見つからなかった。しかし丘の頂にある大きな枯れ木が^興味を引いた。^石で刻まれた”イッグ”という何かの名は^血痕のように見え、^どこからともなく囁き声が聞こえてきた。^木から聴こえてくる声のようだ。 menu_ninestars_trial_failed_1|すぐさま守衛があなたを地下牢に連行し、^刑の執行は翌日であると通知した。^落胆と疲れで、あなたはすぐに眠りにつき、^また余りにもすぐに夜明けが訪れた。^地下牢の扉が開くと、守衛は迅速にあなたを囲み、^鞭を持った大きな執行人のいる宮廷の中庭に引き出された。^1回目の鞭打ちが背中に届いたときあなたは声を出さないと決意したが^5回目の時にはその決意むなしく残りの鞭打ちごとに悲鳴を上げた。 menu_ninestars_trial_success|レイマン卿が地面に倒れると観客席は歓声で沸き、^農民の長たちは闘技場を囲みあなたの名を叫んだ。^血が鎧から漏らしたレイマン卿は^最後の嘆息を漏らし、それが最期の呼吸となった。^疲れ果てたあなたは召使に助けを呼び、^鎧を脱ぐのを手伝ってもらい、いくらか快適な格好になった。 menu_ninestars_trial_success_1|突然、アリン卿が側に現れ、あなたの腕を取り森の方へ引っ張った。^意識がまだ朦朧としていた為に彼が叫んでいることは理解できなかったが、^彼は後ろの城門の方を指差していた。^そこには馬に乗り、剣を手に、弟の復讐を果たそうとする^エムリック卿とアレック卿が見えた。^アリン卿はスネークウッドに続く道へ導くと、^急がなければ兄弟たちに捕まっていたと話した。^最後には彼は大きな笑顔で、小銭の詰まった小さな袋を手渡した。^「あなたがレイマン卿に勝つ方に大金を賭けましたから、^あなたと共有すべきと思いましてな。」^と彼は言った。 menu_ninestars_trial_success_2|出発するとあなたはスネークウッドの安全な道を早く走ったが^兄弟は速い馬に乗り、あなたより森の道に詳しかった。^すぐさま、あなたは目の前に彼らが来たのを聞き、^馬を振り向かせ、彼らと対峙することにした。 menu_bloodstone_haunt|海賊の野営地に近づくと、テントの群れがあるのは^古い城跡の周辺であることに気づいた。あたり一面不毛の^荒地で、あらゆる生命の兆しが熱い火によって^焼き尽くされたかのようであり、城の最上階は^融解し硬い皮のようになっていた。 menu_bloodstone_haunt_victory|あなたは勝利した menu_bloodstone_haunt_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_barrow_quest_victory|あなたは勝利した menu_barrow_quest_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_haldon_bath_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_dragonseed_quest_victory|あなたは勝利した menu_dragonseed_quest_defeat|あなたは敗北したが、残りの兵があなたを救助し撤退した。 menu_ninestars_15|トーナメントの競技場を囲む観客席には^騎士、貴族、貴婦人、農民と商人が集まっている。^一人のセプトンが群衆の前に呼び出され^「”厳父”は正当さに強きを与え、高潔に戦う者にこそ^良き判決を下すだろう」と宣言した。^先触れが決闘開始のトランペットを吹くと、^あなたは武器を強く固く握りしめた。 menu_castle_black|あなたは黒の城(カースルブラック)に着いた。^この城は”冥夜の守人(ナイツウォッチ)”の本部である。^実際の城とは違い、東、西、南には城壁がない。^”壁(ウォール)”だけが北側を守っている。^色々な石材で築いた塔と、木造の砦が存在する。 mno_enter5|中庭に入る menu_citadel_septry|ヴェイルのほとんど遠隔地で、^ネックの水系が広がる寂しげな修道院(セプトリー)にたどり着いた。^このあたりは吹きさらしの不毛な地であり、^山の近くのわずかな貧しい農民たちだけによって^この場所が成り立っているようだ。 menu_citadel_holdings|古い出城(ホールドファスト)の跡に着いた。^構造は古典的なものであり、丘の頂に鎮座し、^小さなふもとの村を見渡している。^すれ違う村人は不機嫌そうにあなたを見たが、^奇妙なことに彼らは皆同じような見た目であり、^すぐにあなたは彼らが親類の者たちであると気づいた。^空に届きそうなほど高く節くれだった木が集まった古い森が遠くに見えた。 menu_citadel_barrow|塚への旅は悲惨なものだった。^地面は水っぽく腐臭がし、木から出た水蒸気が一面に広がり、^地面に落ちるか漂っている。^野生動物はほとんどおらず、道中でたまにネズミが走るのを見る程度である。^塚らしきものは丘の頂にある石の塊くらいで、大半は水に浸っている。^空気は悪く、毒気で満ち、^あらゆる種類の嫌な臭いが寄せ集められたかのようでとにかく濃密である。 menu_castle_black2|あなたは”黒の城”に着いた。 menu_castle_black3|あなたは”黒の城”に着いた。 menu_castle_black4|あなたは”黒の城”に着いた。 menu_castle_black5|あなたは”黒の城”に着いた。 menu_shadow_tower|”シャドウタワー”に着いた。^ここは”壁”の端まで続く山脈に位置している。^この城の主な目的は”壁”と”頭蓋骨の橋”を守護することである。^”頭蓋骨の橋”はウェスタロスと”常冬の地”と繋ぐ”峡谷”に^またがる唯一の通り道である。 menu_shadow_tower2|あなたは”影の塔”に着いた。 menu_eastwatch|”海を望の物見城(イーストウォッチバイザシー)”に到着した。^ここは”壁”に沿う最東端の城だ。^海豹湾のそばの灰色の吹きさらしの岸にある。^隣のイーストウォッチ村には少しの漁民が暮らし、^西はグリーンガードという放棄された城があり、^以前には”壁”を守る守備隊を置かれていた。 menu_abandoned_holdfast|”出城(ホールドファスト)”の跡に着いた。^この城跡は古い時代のものだ。^周辺の地域には誰かを埋葬した塚が点在している。 menu_nightfort_rat_cook|あなたがペーストを食べるとすぐに、視界がぼやけるのを感じた。ウィアウ^ッドの枝が壁からせり出しあなたに迫ってくるようで、やがて時間と空間の^感覚すべてを失った。目が覚めるとまだ”夜の砦(ナイトフォート)”にい^たが、何かが今までとはまったく違うように感じられる。壁はもはや埃や蜘^蛛の巣で覆われてはおらず、壁のくぼみの松明は燦々と燃えている。 menu_nightfort_mad_axe|狂った料理人と話を終えると、時がずれていくような感覚がして、すべては^闇に包まれていった。目を覚ますとまだ”夜の砦”にいるようだったが、日^は沈み真夜中であるようだった。方向感覚を取り戻すにつれ、廊下から響き^渡るやわらかい足音と、不規則な水の垂れる音が聴こえてきた。 menu_nightfort_nights_king|再び闇に飛び込むと、助けることは出来なかったが、寒くなっていくのに気^がついた。感覚を取り戻すにつれ、骨に刺が刺さるような寒さを感じ、息を^吐くと白くなる様子がわかった・・・。 menu_yunkai_ship_1|奴隷商人湾でユンカイへ進路を取る船に乗り込んだ。^水夫たちは汚いボロ着姿で口も汚くシラミだらけだ。^乗り込む際にオール漕ぎの奴隷たちが少し見えた。^腰着以外は裸で足首の鎖で互いにつながれている。^肥え太った奴隷商人が漕ぎ手の指揮をし大きな鞭を振るっている。^最初に鞭打ちの音がすると、^スパイシーメイデン号が進み始めた。 menu_yunkai_ship_2|航行中、北の地平線が日没時のように赤く輝くのが見えた。^ヴァリリアの呪われた廃墟、硫黄や悪魔について水夫が話している。^すぐに船は濃い霧に包まれ辛い香りが空気を浸した。 menu_yunkai_ship_3|”煙の海”から離れると水夫の機嫌が良くなった。^船が”杉の島”を通過した頃、なぜか船内に猿が入り込んでおり^水夫たちは吉兆だといってその猿を飼い始めた。^どうも、猿はル=ロールでは寵愛の証とされるらしい。^猿の飛び跳ねる姿は水夫たちを励まし、^猿が糞を船長に投げつけた時に^水夫たちの士気はより一層高まった。 menu_yunkai|ユンカイの港に船が到着すると街中から強い臭いが漂ってきた。^しかしそれはそこで暮らす人々にとっては普通のことで、^砂糖や煙、糞、香辛料の臭いが混ざっている。^船から降りると街の召使がすぐにあなたの荷物を運び始めた。 menu_yunkai_town_square|ユンカイに着き、あなたは次に何をすべきか考えた。 menu_way_to_meereen|奴隷商人湾の大部分を構成する低い丘や赤土の峡谷を通り抜け、^ついにミーリーンにそびえ立つ大ピラミッドが見えてきた。 menu_meereen_town_square|ミーリーンに着き、あなたは次に何をすべきか考えた。 menu_meereen_throne_room|あなたは次に何をすべきか考えた。 menu_volantis_town|ヴォランティスに戻った。 menu_hillhall|ヒルホールに着いた。この小さな村は^”海豹湾”に接し人口も非常に少ない土地である。 menu_relic_septry|修道院に着いた。 menu_zendar|ゼンダールに着いた。 mno_zendar_enter| mno_zendar_enter_door|街の中心へ行く扉 mno_zendar_tavern| mno_zendar_tavern_door|酒場への扉 mno_zendar_merchant| mno_zendar_merchant_door|商店への扉 mno_zendar_arena| mno_zendar_arena_door|闘技場への扉 mno_town_1_leave| menu_salt_mine|塩鉱に着いた。 menu_four_ways_inn|フォーウェイズの宿屋に着いた。 menu_test_scene|テストシーンに入る mno_jump|シーンにジャンプする menu_dhorak_keep|ドスラク族の砦に着いた。 menu_join_siege_outside|{s1} が{s2} の兵によって包囲されている。 mno_approach_besiegers|攻囲陣に近づく mno_pass_through_siege|攻囲陣をかき分けて{s1}に入る menu_cut_siege_without_fight|攻囲陣の兵達はあなたに挑むことなく門まで近づけさせた。 menu_besiegers_camp_with_allies|{s1}はまだ包囲されている。^{s2}の旗が 攻囲陣にはためいている。^^{s4} mno_talk_to_siege_commander|攻囲側指揮官との面会を求める mno_join_siege_with_allies|次回の突撃に参加 mno_join_siege_stay_back|部下達にあなたを残し突撃に加わるよう命じる menu_castle_outside|あなたは{s2}の城門まできた。^{s11} {s3} {s4} mno_approach_gates|城門に近づき衛兵に呼びかける mno_town_sneak|変装して{s7}へ侵入を試みる mno_dplmc_riot_start_siege|{reg6?街 城}を反乱を鎮めるため包囲する mno_dplmc_riot_negotiate|交渉を始める mno_castle_start_siege|{reg6?街 城}を包囲する mno_castle_leave|立ち去る menu_castle_guard|城門に近づいた。衛兵たちが注意深くあなたを見ている。 mno_request_shelter|入城を要求する mno_request_meeting_commander|面会を要求する mno_guard_leave|立ち去る menu_castle_entry_granted|少し待っていると、衛兵が城門を開き、^あなたと部下は入城を許された。 menu_castle_entry_denied|城主はあなたの入城を禁じ、衛士長は^それ以上近づこうとするならば、兵達に攻撃させると告げた。 menu_castle_meeting|誰との面会を要求する? mno_guard_meet_s5|{s5} mno_forget_it|やめる menu_castle_meeting_selected|あなたの要求を携え、伝令が城へ入っていった。^その後、城の中庭に{s6}が姿を見せ^あなたとの会話に応じた。 menu_castle_besiege|あなたは{s1}に対する包囲の陣を敷いている。^{s2} {s3}^^{s4} mno_siege_request_meeting|城壁防衛の指揮官との面会を要求する mno_wait_24_hours|明日まで待つ mno_castle_lead_attack|部下を率いて突撃する mno_attack_stay_back|部下に突撃を命じ、あなたは後方に下がる mno_build_ladders|攻城梯子を準備する mno_build_siege_tower|攻城櫓を作成する mno_lift_siege|包囲をやめる menu_siege_attack_meets_sally|籠城兵たちが迎撃のため城門から出撃してきた。 menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|パーティーで最高の技術者スキル({reg2})を有する{reg3?あなた {s3}}は、^十分な攻城準備には{reg4}時間を要すると見積もった。 mno_build_ladders_cont|作業開始! menu_construct_siege_tower|パーティーで最高の技術者スキル({reg2})を有する{reg3?あなた {s3}}は、^攻城櫓作成や他の攻城準備には{reg4}時間を要すると見積もった。 mno_build_siege_tower_cont|作業開始! menu_castle_attack_walls_simulate|{s4}^^自軍の死傷者 {s8}^^敵軍の死傷者 {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^自軍の死傷者:{s8}^^友軍の死傷者:{s9}^^敵軍の死傷者:{s10} menu_castle_taken_by_friends|ここには見るものは何もない。 menu_castle_taken|{s3}はあなたの手中に落ちた。{reg2?街 城}はあなたの指揮下にある。^あなたはこの勝利で得た戦利品と{reg3}銀貨を略奪することができる。^{reg1?また、奪還しようとする敵から守るため、ここに部隊を配置することができる。^そして、あなた自身が{reg2?街 城}を所有するか、^忠実な家臣に与えるかを選ぶ必要がある・・・ } mno_dplmc_spoils_yourself|略奪によって得た戦利品を全て自分の物にする mno_dplmc_spoils_accompanying_vassals|略奪した品をあなたと家臣たちとで共有する mno_dplmc_spoils_all_vassals|略奪品を自分と部下とで均等に配分する menu_castle_taken_2|{s3}はあなたの手中に帰した。^城はあなたの指揮下にある。{s9}宛に、^あなたの勝利について手紙を書くべきだろう。{s5} mno_castle_taken_claim|{s3}を勝利の報酬として要求する mno_castle_taken_claim_2|{s3}を{妻/夫}への報酬として要求する mno_castle_taken_no_claim|報酬を要求しない menu_requested_castle_granted_to_player|あなたは主君たる{s3}からの書簡を受け取った。^^{reg4?彼女 彼}はあなたに{s2}を授け{reg3?た上で{s4}村をも与え }、^あなたが忠誠を誓う限り、{reg4?彼女の 彼の}名において^収入と所有権とを認めるとのことである。 menu_targaryen_invasion_stormlands_greenstone|謎の軍隊がストームランドに出現し^グリーンストーン城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_stormlands_rain_house|謎の軍隊がストームランドに出現し^レインハウス城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_stormlands_griffins_roost|謎の軍隊がストームランドに出現し^グリフィンズルースト城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_reach_the_arbor|謎の軍隊がリーチに出現し^アーバーを占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_reach_oakenshield|謎の軍隊がリーチに出現し^オーケンシールド城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_vale_old_anchor|謎の軍隊がヴェイルに出現し^オールドアンカー城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_targaryen_invasion_vale_snakewood|謎の軍隊がヴェイルに出現し^スネークウッド城を占領したとの報せを受け取った。^かつてエッソスに亡命した残党が、かつてのレイガー王太子の^息子である”エイゴン・ターガリエン”を擁立したらしい。^エッソスの強力な傭兵集団”黄金兵団”を抱えている。^エイゴンは幼児期に殺されたとの噂だったが、^偽物とすり替わりひそかに亡命していたらしい。^ドーンのドーラン・マーテル大公は彼の甥である^エイゴン・ターガリエンを支持すると宣誓した。^ドーン軍は王位請求者たちと共に進軍している。^農民や庶民たちは黒の金の鎧でドラゴンや^グリフィンで飾り立てた兜をした彼らを^悪魔の使いであるかのように恐れている。 menu_dothraki_invasion_norvos|ノーヴォス付近をドスラク族が襲撃していると報せを受けた。^王(カール)・ポノの部族(カラザール)であるらしい。^彼は自身を森(ケヴァ)を統治する君主であると主張している。^ドスラク族は今回占領したノーヴォス東の領域と、^クォホールの森に囲まれた平野部に関して^以前から所有権を主張していたそうだ。 menu_dothraki_invasion_qohor|クォホール付近をドスラク族が襲撃していると報せを受けた。^王(カール)・ポノの部族(カラザール)であるらしい。^彼は自身を森(ケヴァ)を統治する君主であると主張している。^ドスラク族は今回占領したクォホール南の領域と、^クォホールの森に囲まれた平野部に関して^以前から所有権を主張していたそうだ。 menu_dothraki_invasion_volantis|ヴォランティス付近をドスラク族が襲撃していると報せを受けた。^王(カール)・ポノの部族(カラザール)であるらしい。^彼は自身を森(ケヴァ)を統治する君主であると主張している。^ドスラク族は今回占領したヴォランティス東の領域と、^ヴォレーナ流域のまばらな森が囲む平野部に関して^以前から所有権を主張していたそうだ。 menu_wildling_invasion|「ひどい報せだ!」と、あなたから^2、3フィート遠くに立っている老人が叫んだ。^「”壁(ウォール)”は陥落し、”野人”たちが自由に歩き回っている!」^老人は明らかに狼狽している。そして、巨人と^グラムキンについて何か悪態をつぶやいて逃げ出した。^^”壁”は”冥夜の守人(ナイツウォッチ)”が守護していて、^”野人”の南下も食い止めていたはずだが、^戦力が年々減るナイツウォッチは^ついに彼らを食い止めることができなくなったようだ。^野人は”自由民(フリーフォーク)”と自称し、^マンス・レイダーという男を主にして行軍している。 menu_conquest_kings_landing_dragonstone|スタニス・バラシオンの軍がキングズランディングを占領した。^スタニスは”鉄の玉座”を手に入れ、裏切り者で王位簒奪者である、^私生児ジョフリー、トメン、ミアセラを、^その母サーセイ・ラニスターと一緒に処刑した。^王家の私生児たちが死ぬと、タイウィン・ラニスターは^北部人と和平を結んだが、ロックの王国にかつての威厳を^取り戻そうと自ら王位を宣言したのだった。 menu_conquest_wyk_hall_by_player|あなたの勢力は、^ドラム家の根城ウィックホールを占領した。^すると城の地下深く閉ざされた部屋に^ドラム家の家宝であるヴァリリアン鋼の剣をみつけた。^これは、ウェスターランドの装甲騎士を知恵と木製の棍棒のみで^たおしたというヒルマー・ドラムのものである。^彼はその後”狡猾なヒルマー”として知られた。^あなたは・・・ mno_take_sword|剣をとる mno_leave_sword|剣を捨てる menu_conquest_oldtown_by_player|あなたの勢力は、^ハイタワー家の根城オールドタウンを占領した。^するとハイタワーが自らの名を付けた^塔の地下深く閉ざされた扉のむこうで^ハイタワーの基礎部分と同じ謎の物質で^構成された黒くなめらかなものを見つけた。^それはヴァリリアン鋼の名剣”ヴィジランス”(警戒)であった。^あなたは・・・ menu_conquest_tumbleton_by_player|あなたの勢力は、タンブルトンを占領した。^”竜の舞踏”での残忍な戦で破壊し尽くされた町であり、^住民たちはリーチの他地域より貧しい者が多い。^しかし町中央の砦に唯一の宝物が残っている。^滅亡したロクストン家が残したヴァリリアン鋼の剣である。^”舞踏”時代に”太者”ジョン・ロクストンが振るったもので^彼がヒュー・ハンマーの怒りを買い没落する以前、^ヒューの名を語る偽物を斬った剣である。^あなたは・・・ menu_conquest_lys_by_player|あなたの勢力は自由都市ライスを占領した。^兵が街を略奪し始めたとき、^あなたはロガーレ銀行の扉が開くのにきづいた。^”ライスの春”の時代、ロガーレ銀行は^ブレーヴォスの”鉄の銀行”に匹敵する存在であったが、^”ライサーロ・ロガーレの秋”時代に没落した。^ライサーロの息子モレドはライスに対し軍をひきつれ、^行軍中ヴァリリアン鋼の剣”トゥルース(真実)”を振るった。^今もまだ銀行の金庫の奥深くに、^ひそかに蜂起の機会を狙う集団によって^その剣は保管されていたのだ。あなたは・・・ menu_conquest_starfall_by_player|あなたの勢力は、^デイン家の根城スターフォールを占領した。^”ペイルストーンソードの塔”の地下深くにて、^ドーンに伝わる伝説の名剣を発見した。^隕石落下により鍛造されたとされるその剣は、^デイン家を名家の一員として印象づけたもので、^”早暁の剣”とよばれる。^あなたは・・・ menu_conquest_casterly_rock_by_player|あなたの勢力は、^ラニスター家の根城キャスタリーロックを占領した。^その盤城の地下深くにはあなたが思うより^はるかにたくさんの金銀財宝が眠っていた。^ラニスター家はその幸運さを隠してきたようだ。^あなたは・・ mno_take_gold|自分のために金をかき集める mno_leave_gold|兵たちに金を分け与える menu_conquest_lannisport_by_player|あなたの勢力は、^ウェスターランド最大の都市ラニスポートを占領した。^商人たち、とくに金銀細工師は^その途方もない豊かさでよく知られる。^細工師の多くが包囲中に舟で逃げたが、^町の家々には硬貨や金が置き去りにされている。^あなたは・・・ menu_conquest_riverrun_westerlands|ウェスターランドの勢力がリヴァーラン城を占領した。^クロッシング城のフレイ家は”川の諸公(リヴァーローズ)”と^かねてから軋轢が生じていたため、リヴァーランが陥落したことを^知るや否やロブ・スタークへの忠誠を放棄し、^タイウィン・ラニスターの軍勢へと取り入った。 menu_conquest_kings_landing_stormlands|レンリー・バラシオンの軍がキングズランディングを占領した。^レンリーは”鉄の玉座”を手に入れ、裏切り者で王位簒奪者である、^私生児ジョフリー、トメン、ミアセラを、^その母サーセイ・ラニスターと一緒に処刑した。^王家の私生児たちが死ぬと、タイウィン・ラニスターは^北部人と和平を結んだが、ロックの王国にかつての威厳を^取り戻そうと自ら王位を宣言したのだった。 menu_renly_dead|レンリー・バラシオンは没し、彼の見果てぬ夢もまた潰えた。^ストームランドの一部の派閥は、まだスタニス・バラシオンと^敵対しているが、大部分の諸侯は過ちを認め、^”狭い海(ナロウシー)”の王に彼らの剣を捧げた。 menu_conquest_kings_landing_reach|リーチの軍がキングズランディングを占領した。^彼らは”鉄の玉座”を手に入れ、裏切り者で王位簒奪者である、^私生児ジョフリー、トメン、ミアセラを、^その母サーセイ・ラニスターと一緒に処刑した。^王家の私生児たちが死ぬと、タイウィン・ラニスターは^北部人と和平を結んだが、ロックの王国にかつての威厳を^取り戻そうと自ら王位を宣言したのだった。 menu_conquest_kings_landing_north|北部の軍勢がキングズランディングを占領した。^”鉄の玉座”を手に入れた彼らは、^裏切り者かつ王位簒奪者であるという理由で、^私生児ジョフリー、トメン、ミアセラを、^その母サーセイ・ラニスターと一緒に処刑した。^王室の私生児たちが死ぬと、タイウィン・ラニスターは^即座に南部の諸侯たちとの和平交渉を行った。 menu_conquest_kings_landing_riverlands|リヴァーランドの軍勢がキングズランディングを占領した。^ロブ・スタークは”鉄の玉座”を手に入れた。^裏切り者かつ王位簒奪者であるという理由で、^私生児ジョフリー、トメン、ミアセラを、^その母サーセイ・ラニスターと一緒に処刑した。^王室の私生児たちが死ぬと、タイウィン・ラニスターは^即座に南部の諸侯たちとの和平交渉を行った。 menu_dk_stannis_start_warning|スタニス・バラシオンが王位簒奪を宣言したそうだ。^スタニスは先代のロバート王の弟で^先に王位を主張したレンリーの兄である。^農民の男いわく、スタニスは七神聖教への信仰を捨て去って^遥か遠くから到来した悪魔崇拝の宗教に染まり^ベイラー聖徒王の像を打ち壊したという。 menu_dk_renly_start_warning2|使い鴉を捕獲した。^品質の良い紙に綺麗なインクで書かれた^書状が金色の糸で脚にくくりつけてある。^先代の王の弟レンリー・バラシオンを^七王国の唯一の真の王として支持するよう^全ての忠実な諸公に勧告すると書かれていた。 menu_dk_renly_start_warning3|別の使い鴉を捕獲した。鴉はそこら中にいる!^緑のベルベットで脚にくくりつけられた書簡を開いた。^ハイガーデンのタイレル家は、^レンリー・バラシオンを七王国の王として支持し、^忠実で名誉ある全ての諸公たちにも^彼を支持するよう勧告すると書かれていた。 menu_ironborn_war_reach|近くにいた男はあなたと話す許可を求めた。^どうやら、鉄人(くろがねびと)に関する噂のようだ。^彼らは南岸の主要砦を略奪し始め、^ベイロン・グレイジョイが鉄諸島とリーチを統べる^王として戴冠し、再び”海石の御座”に着いたようだ。 menu_ironborn_war_north_and_riverlands|近くにいた男はあなたと話す許可を求めた。^どうやら、鉄人(くろがねびと)に関する噂のようだ。^彼らは突然北部の海岸を襲撃し始め、^ベイロン・グレイジョイが鉄諸島と北部を^統べる王として戴冠し、再び”海石の御座”に着いたようだ。 menu_ironborn_war_westerlands|近くにいた男はあなたと話す許可を求めた。^どうやら、鉄人(くろがねびと)に関する噂のようだ。^彼らは突然西海岸を襲撃し始め、^ベイロン・グレイジョイが鉄諸島とウェスターランド^を統べる王として戴冠し、再び”海石の御座”に着いたようだ。 menu_ironborn_war_vale|近くにいた男はあなたと話す許可を求めた。^どうやら、鉄人(くろがねびと)に関する噂のようだ。^彼らは援助を受けヴェイルに対して開戦を宣言し、^ベイロン・グレイジョイが鉄諸島とヴェイルを統べる^王として戴冠し、再び”海石の御座”に着いたようだ。 menu_requested_castle_granted_to_player_husband|あなたは主君たる{s3}からの書簡を受け取った。^^{reg4?彼女 彼}はあなたの夫{s7}に{s2}を^授け{reg3?た上で、{s4}村をも与え }るとのことである。 menu_requested_castle_granted_to_another|あなたは主君たる{s3}からの書簡を受け取った。^^「{s2}を奪取するに際しそなたが示した^勇敢な行いを聞くに及び大変満足している。^そなたの勝利は私の心をも明るくした。^私に対しなされた、城の領有要請であるが、^残念ながらこれに応えることはできない。^なんとなれば、そなたはすでにわが領内において^十分な広さの封地を有しているからである。^その代わり、{reg6}銀貨を下賜する。^そなたが戦役で蒙った損害にあてるがよい。^{s2}は{s5}に与えるものとする。」^ mno_accept_decision|王の決定を受け入れる mno_leave_faction|これは不当な扱いである!忠誠の宣誓は撤回する! menu_requested_castle_granted_to_another_female|あなたは主君たる{s3}からの書簡を受け取った。^^「{s2}を奪取するに際しそなたが示した^勇敢な行いを聞くに及び大変満足している。^そなたの勝利は私の心をも明るくした。^私に対しなされた、城の領有要請であるが^残念ながら貴女の夫に与えることはできない。^なんとなれば、そなたはすでにわが領内において^十分な広さの封地を有しているからである。^その代わり、{reg6}銀貨を下賜する。^そなたが戦役で蒙った損害にあてるがよい。^{s2}は{s5}に与えるものとする。」^ menu_leave_faction|宣誓の撤回は重大な行為である。国王は封地没収を宣告するであろう。^しかし、自らの意思でそれらを返納するというのであれば、^裏切り者とはいえ武力で追い去ることはしないとのことだ。^ mno_leave_faction_give_back|宣誓を撤回し、領土を明け渡す mno_leave_faction_hold|宣誓を撤回し、あなたの名において、{s2}を含め領土を支配する mno_leave_faction_cancel|忠誠を保ち、決定を受け入れる menu_give_center_to_player|国王があなたに更なる封地を下さるそうだ!^{s1}が、あなたの忠誠に報いるため、^これまでの封地に加え、{s2}を授けるとの^書簡を送ってきた。何と返答しようか? mno_give_center_to_player_accept|丁重に受け取る mno_give_center_to_player_reject|断る。{s2}の領有には何の興味もない menu_give_center_to_player_2|短い儀式の後、あなたは{s2}{reg3?及び{s4}村 }の^新しい領主として公に定められた。^{reg3?これらは これは}あなたの封地のよき一部となろう。^これらの土地から地代と税収を得、^領民から兵を募ることができ、^また土地の運営も可能である。^しかしまた、あなたは土地と領民を害から守り、^法と秩序を保つ義務を果たさねばならない。 menu_oath_fulfilled|あなたは{s1}とある一定の期間忠誠を誓う^との契約を結んでいる。この契約の期限が切れた。^どうしようか? mno_renew_oath|{s1}との契約を一月延長する mno_dont_renew_oath|契約を更新しない menu_siege_started_defender|{s1}が^{s2}の城壁に対し攻撃を行っている。^あなたは{reg10}名の兵を率い、敵勢力は{reg11}名である。^あなたは・・・ mno_dplmc_negotiate_with_besieger|包囲陣と交渉する mno_siege_defender_join_battle|戦闘に加わる mno_siege_defender_troops_join_battle|部下達にあなたを残し戦闘に加わるよう命じる menu_siege_join_defense|{s4}^^自軍の死傷者 {s8}^^友軍の死傷者 {s9}^^敵軍の死傷者 {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|村の運営 mno_recruit_volunteers|兵を雇う mno_village_center|村の中心へ行く mno_village_center_door|村の中心への扉 mno_dplmc_village_elder_meeting|村長に会う mno_village_buy_food|農民から食料などを購入する mno_village_attack_bandits|盗賊を攻撃する mno_village_attack_wedding|結婚式の賓客を攻撃する mno_village_wait|しばらく留まる mno_dplmc_village_counter_insurgency|反乱を鎮圧する mno_dplmc_village_negotiate|交渉を始める mno_collect_taxes_qst|{s1}へ収めるべき{reg5?税の徴収を続ける 税を徴収する} mno_train_peasants_against_bandits_qst|村人を訓練する mno_village_hostile_action|敵対行動をとる mno_village_leave|立ち去る menu_village_hostile_action|何をしようか? mno_village_take_food|農民に食料などを差し出させる mno_village_steal_cattle|家畜を盗む mno_village_loot|村を略奪し焼き払う mno_forced_recruits|強制的に何人かの村人を徴兵する menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|充分な金を持っていない mno_recruit_them|銀貨{reg6}枚で彼らを雇い入れる menu_village_hunt_down_fugitive_defeated|逃亡者からのずっしり重い一撃をまともにくらい、^あなたは地に倒れ伏した。視野が暗くなっていく・・・^何時間かすぎた。気がつくと体はあざだらけで血さえ流れている。^しかし、幸運にも、どの傷も致命傷ではないようだ。 menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|叙事詩にも値するような戦いの後、あなたと部下達は、^村から盗賊を追い払い、平和を取り返した。^手ひどい試練の後で、村人は財産といえるものをほとんど^失ってしまったが、感謝の意として、あなたに対し^与えられるものは何でも与えたいと申し出てきた。 mno_village_bandits_defeated_accept|当然の報酬として受け取る mno_village_bandits_defeated_cont|断る。村人はあなた以上にこれらの物を必要なはずだ menu_village_wedding_result|{s9} menu_village_wedding_suppressed|あなたは結婚式の賓客を蹂躙し踏みつけると、^見せ掛けだけの秩序を確立した。^^死体の検分をしていると、あなたは花婿の死体を見つけたものの、^花嫁がどこにも見当たらないことに気づいた。^^あなたは村を探索する必要がある。 menu_center_manage|{s19}^{reg6?^^あなたは現在{s7}を建築中である。^これは{reg8}日後に建て終わるはずだ。{reg9? } } mno_castle_recruit_troops|いくつかの隊を雇う mno_castle_sort_troops|守備隊の並び替え mno_center_build_manor|屋敷を建てる mno_center_build_fish_pond|製粉所を建てる mno_center_build_watch_tower|見張り塔を建てる mno_center_build_school|学校を建てる mno_center_build_messenger_post|伝令詰所を建てる mno_center_build_prisoner_tower|囚人塔を建てる mno_center_build_barracks|訓練所を建てる menu_center_improve|{s19}パーティーで最高の技術者スキル({reg2})を有する{reg3?あなた {s3}}は、^{s4}建設には{reg5}銀貨と{reg6}日を要すると見積もった。 mno_dplmc_improve_cont|作業開始!(国庫より支払う) mno_improve_cont|作業開始! mno_improve_not_enough_gold|十分な資金がない。 menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|盗賊達はまるで大鎌に刈り取られる穀物のように^あなたの前に倒れた!すぐに街路は、意識を失うか、^命を落とし動かなくなった盗賊達であふれかえった。^彼らの持ち物を漁ると、強奪されたらしき財布が見つかった。^或いは、あなたの人生に終止符を打ちたかった誰かが、^盗賊にこれを渡したのかもしれない。 menu_village_steal_cattle_confirm|パーティーで最高の略奪スキル({reg2})を有する{reg3?あなた {s1}}は、^{reg4}頭の家畜を村から盗みだせると見込んだ。 mno_village_steal_cattle_confirm|よしやろう! menu_village_steal_cattle|{s1} menu_village_take_food_confirm|村民を脅し、彼らの大切な食料を差し出させるのは^容易なこととは思えない。^少なくとも1時間はかかるだろう。 mno_village_take_food_confirm|よしやろう! menu_village_take_food|村民はいやいやながら彼らの所有物をあなたに差し出した。 mno_take_supplies|ありがたく受け取る mno_let_them_keep_it|そいつは残しておけ menu_village_start_attack|村民の一部が農具を手に刃向かおうとしている。^これ以上続けるなら彼らと戦わねばなるまい。 mno_village_raid_attack|襲撃しろ! mno_village_raid_leave|村から退却する menu_village_loot_no_resist|村民の数は少なく腰が引けており、^あなたが現れるとすぐに散り散りになった。^村はあなたのなすがままだ。 menu_village_loot_complete|あなたの命令に従い、部下たちは村に殺到し、^金になりそうな物全てを略奪し、建物に火をかけた。^金や奪った品物すべてを集め、^あなたは{reg1}銀貨の取り分を得た。 menu_village_loot_defeat|勇気と決心をもって戦った村民は、^団結し、なんとかあなたの兵を追い払った。 menu_village_loot_continue|村の略奪を続けますか? mno_disembark_yes|続ける mno_disembark_no|やめる menu_close|なし menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|城主の間へ行く{s1} mno_castle_castle_door|城への扉 mno_join_tournament|メレーに参加する mno_town_castle|城へ行く{s1} mno_town_castle_door|城への扉 mno_town_center|街路を歩く mno_town_center_door|街の中心への扉 mno_town_tavern|宿屋へ行く mno_town_tavern_door|宿屋への扉 mno_town_merchant|商人と話す mno_town_merchant_door|商店への扉 mno_town_arena|闘技場へ行く mno_town_arena_door|闘技場へのドア mno_town_dungeon|Never 牢獄へ行く mno_town_dungeon_door|牢獄への扉 mno_castle_inspect|城の中庭を歩く mno_castle_inspect_door|城の中庭への扉 mno_town_enterprise|あなたの{s3}を訪ねる mno_town_enterprise_door|あなたの事業への扉 mno_visit_lady|女性を訪ねてみる mno_visit_lady_door|庭園への扉 mno_trade_with_merchants|市場へ行く mno_walled_center_manage|{reg0?街 城}の運営 mno_walled_center_move_court|ここに宮廷を置く mno_castle_station_troops|守備隊を編成する {s10} mno_dplmc_castle_give_troops|守備隊を編成する(元に戻せません) mno_castle_wait|しばらく留まる{s1} mno_dplmc_guild_master_meeting|ギルドマスターに会う mno_ninestars_quest|Visit the tourney grounds. mno_winged_quest|Visit the tourney grounds. mno_oldtown_quest|Visit the tourney grounds. mno_bored_quest|Visit the melee grounds. mno_special_room_dragon_dungeon|地下蔵を訪ねる mno_special_room_iron_bank|”鉄の銀行”を訪ねる mno_special_room_coppersmiths_wynd_1|”銅細工師の路地”を訪ねる mno_special_room_coppersmiths_wynd_2|”銅細工師の路地”を訪ねる mno_special_room_riverrun|Visit the guest quarters. mno_special_room_wall|Visit the Wall. mno_jump_to_wall|Travel beyond the Wall. mno_special_room_tower_of_the_hand|”手の塔”を訪ねる mno_special_room_dawn_room|”ペイルストーンソードの塔”を訪ねる mno_special_room_qohor_blacksmith|エロス・モットの店を訪ねる mno_special_room_umber_kitchen|厨房を訪ねる mno_special_room_citadel|”知識の城(シタデル)”を訪ねる mno_special_room_lannisport_bookstore|”彩飾された雌ライオン”を訪ねる mno_black_cells_1|レッドキープの”暗黒房(ブラックセル)”に入る mno_black_cells_2|レッドキープの”暗黒房(ブラックセル)”に入る mno_thirsty_goat|”サースティゴート”を訪ねる mno_town_leave|立ち去る mno_town_leave_door|立ち去る menu_cannot_enter_court|祝宴が国王の広間で開かれているが、^あなたは招き入れられるほどの身分ではない。^恐らくあなたの名声を増やすことで招き入れられるだろう。^――あるいは祝宴が開かれている間に、メレーで^名を馳せてみるのもいいだろう。 menu_lady_visit|誰を訪ねたいですか? mno_visit_lady_1|{s12}を訪ねる mno_visit_lady_2|{s12}を訪ねる mno_visit_lady_3|{s12}を訪ねる mno_visit_lady_3_door|庭園への扉 mno_visit_lady_4|{s12}を訪ねる mno_visit_lady_5|{s12}を訪ねる mno_visit_lady_6|{s12}を訪ねる mno_visit_lady_7|{s12}を訪ねる mno_visit_lady_8|{s12}を訪ねる menu_town_tournament_lost|メレーから除名されてしまった。 {s8} menu_town_tournament_won|{s13}In addition to honour, fame and glory, you also earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|このメレーで最後まで残った戦士である{s1}が、^メレーの優勝者たる栄誉を浴した。 menu_town_tournament|{s1}あなたはメレーの第{reg0}回戦に出場する。^残っている出場者は{reg1}名である。^次の試合では{reg3}名の{reg4?出場者達 出場者}から成る{reg2}組が出場する。 mno_tournament_view_participants|参加者リストを見る mno_tournament_bet|自分に賭ける mno_tournament_join_next_fight|次の試合に出場する mno_leave_tournament|メレーを辞退する menu_tournament_withdraw_verify|メレーから本当に抜けるか? mno_tournament_withdraw_yes|はい。こんなのは無意味な気取りである mno_tournament_withdraw_no|いや、勝利の可能性がある限りは参加する! menu_tournament_bet|あなたに対する掛率は{reg5} {reg6}である。^{reg1?あなたはすでに自分自身に{reg1}銀貨を賭けており、^勝利すれば、{reg2}銀貨を得ることとなる。 }^いくら賭けようか? mno_bet_500_denars|500 coins. mno_bet_250_denars|250 coins. mno_bet_100_denars|100銀貨 mno_bet_50_denars|50銀貨 mno_bet_20_denars|20銀貨 mno_bet_10_denars|10銀貨 mno_bet_5_denars|5銀貨 menu_tournament_bet_confirm|{reg1}銀貨を賭ければ、^メレーで優勝した際は{reg2}銀貨得ることとなる。^これでいいだろうか? mno_tournament_bet_accept|賭けてみよう mno_tournament_bet_cancel|やっぱりやめよう menu_tournament_participants|メレーの呼子に参加者の名簿をもらった。^参加者は次のとおりだ ^{s11} menu_town_tournament_start_new|This town is hosting a melee, a contest designed to test the mettle of warriors in one-on-one battles. mno_join_one_on_one|Join the melee. menu_town_tournament_new|{s2}^Current rankings ^ {s1} mno_end_tournament|Continue. mno_bash_heads|Enter the melee. mno_participents|View the combatants. mno_bet|Place a bet on yourself.
https://w.atwiki.jp/heavymetaleye101/pages/34.html
会場:大阪 心斎橋クラブクアトロ アメリカ産ブルータルメロディックデスのThe Black Dahlia Murder、スウェーデンの激烈デスラッシュImpious、日本のスラッシュメタルシーンの重鎮United計3バンドが集結。 正直、まさかここまで凄いとは・・・。 疲れたという気持ちよりもまだ興奮が続いている、凄まじいメタルショウでした。 会場に着いたのは5時前。リハーサルの音がズンズン聞こえてきます。 5時半頃になるとSMASH会員・整理番号・当日券の順に並ばされ、いよいよ入場。 中に入るとMETALLICAのブラックアルバムが流れております。 10番台だということで早速最前列に行ったわけですが(左側)、ステージ近ッ!ステージ低ッ!足元の機材が見えちゃいます。 う~んこれはドキドキしてきた… そして会場が暗転し、UNITED登場! 初観・初聴なんですが…凄まじい! 凄まじいスラッシュビート!!滅茶苦茶かっこいいじゃないですか! 目の前の慎吾さんもドレッドが素敵です。 NOB「We Are United!!」「今日は3バンドと少ないしね、バリバリやっていこうかと思います!」「まだ始まったばっかりなんでね、しっかりこの会場温めて行こうと思います。」 VoのNOBさんもかっこいい声持ってますね。ライヴ栄えしまくりです。 NOB「まあ知ってる人もいるかと思いますが、12月21日アルバムでます。またツアーで新譜引っさげて大阪戻ってきますので」「速い曲ですのでついてきてください」と新譜から一曲KILL YOUR SENSE。良い曲でした。 30分くらい?でUNITEDのショウはおひらき。かなり良かったです。ベテランの風格あり。 ステージセットのあと、IMPIOUS登場! Death_Wish_Scar、Toxic Paranoiaと初っ端からデスラッシュビートで押し捲り。 激しいヘッドバンギングと凄まじい咆哮のごついマーティン、刻みまくりのロヴィンとヴァレ、ゴリゴリしたベースサウンドを出すエリック、ドレッドを振り回しながら凄まじいブラストビートをぶちかますミカエル…と、そのいかつすぎるサウンドを創りだす演奏隊によるデスラッシュサウンド、迫力が凄すぎてもうなんとも言えません。最高です。 マーティン「アリガトー!」 2曲終わったあと初めてとなる大阪へ挨拶。 最新アルバムのリーダートラック、ということでInjectを演奏。もの凄いです。 今回はShow Me Your God!、Hellucinations、Wicked Saintsと最新アルバム中心のセットリストでした。 もう、本当彼らはメタルそのものだね。 まさしくメタルな方々でした。 ブックレットみたいにメッシュシャツじゃなかったのがちょっと残念・・・か? 終了後、まるでツタンカーメンが出てきそうなメロディが流れてると思いきや・・・NILEです。 THE BLACK DAHLIA MURDER(以下BDM)のサポートドラムにトニーというわけか、NILEの新譜が流れています。 BDMの準備最中、トニーが登場!いやぁ~でかい…。歓声が起きます。もの凄いドラムセットの為か組み立て大変そうだ…。 ステージセットの時点でもうBDM大集合(笑)トレヴァーとNapalmDeathのシェーンみたいな爆発頭になってる(笑)ケンパイネンはファンと戯れてます。 ギターサウンドチェック(ブライアンはSouthOfHeaven弾いてた)、スタッフ総出でドラムセット準備している最中、トレヴァーは落ち着き無くやたらステージをうろちょろしています(笑) そしてマイクを通してドラムのサウンドチェック…この時点で歓声が起きてます(マイク通さずとも凄まじいドラミングだったけど)。 トレヴァー「うヴぉおおおおおお!!!ヴぉおおおおお!!ギギャアアアアアアアアア!!!」 グロウル&シャウトデスヴォイスでトレヴァーマイクチェックを行なった後、サウンドチェックからそのまま本編へなだれ込み。 そして一曲目のI m Charmingへ。 すごい。まじですごい。 ライヴパフォーマンスがすごい! シールドが付いてるにもかかわらずそんなことは気にせず四股を踏むように動き回るケンパイネン、扇風機なヘッドバンギングを見せてくれるブライアン、ニット帽を被ったこの中では比較的クールで素でかっこいい(?)サポートベーシストのバート、言うまでもない凄まじい2バス&ブラストビートを心臓に響かすトニー、そして何よりも凄かったのがトレヴァーである…いきなり客の波に突っ込んだり走り回ったりしながらと、常に動き回っていながらも凄まじいガテラル&デスヴォイスシャウトを響かせている。まさしく暴走アキバ系メタルヴォーカリストだ!!戦慄!! 曲が終わり、MC。トレヴァー、ブライアンが中心で楽しげなMCだ。そんな中を割って入り、 ケンパイネン「キイテクレテドーモアリガトーゴザイマシタァッ!!」 と、ケンパイネンが一生懸命練習してきたであろう日本語を披露。歓声が上がる。 A Vulgare Pictureでは演奏隊のヘッドバンギングが栄えている。ってトニーのブラストビートが・・・!凄すぎ。 Elder Misanthropyの時後ろを見るとメタルヘッド達によるモッシュがさらに激化。モッシュピットをみるのは楽しいです。より気分が高揚しますよね(ヘッドバンガーの意見) トレヴァーが「UNHALLOWEDからの曲だ」とWhen The Last Grave Has Emptiedを披露。やはりブラストビートが凄い。 その後ラストとしてMiasmaからなだれ込むようにFuneral Thirstを演奏。モッシュピットももうえらいことになっており、最後にはステージからのダイブする人も。 最後は客側に降り握手。(トニーと握手出来たけど、滅茶苦茶腕太かった。あと「アリガトー!」と言いながらのケンパイネンとは何故か2回握手した。) 戦慄を覚えるほどの凄まじいステージング&楽しげな雰囲気を創り上げ盛り上がったBDMのステージ。もちろんアンコールしないわけがない!だが客席に下りたブライアンが 「○○ガイナイノデデキマセン。ゴメンナサイ」 と一言。妙に暖かい拍手が起きた。 そしてIMPIOUS&BDMのファン触れ合いタイムがスタート(なんてフレンドリーな人たち!) ブライアンにサイン(はぐもしてくれた)、マーティンに写真、ロビンにサイン(握手の時腕こんがらがって苦笑いされた/苦笑)、トレヴァーに写真&サインを頂いちゃいました。 いやぁ、MetalBlade所属バンドはフレンドリー! そういやトレヴァーが「僕達もステージから降りたら普通のキッズなんだ」とBASTARDSで発言してたな。本当親切な人たち。 とにかく良いイベントでした。 ここまで良いバンドが3つも出演で・・・いやいやぁ、まだ興奮が収まりませんよ。 本当楽しめたなぁ。 UNITEDセットリスト Cross Over The Line Untied Mosh Crew Revenger 新曲(Kill Your Sense) Hell Breaks Loose Bad Habit Violence Jack IMPUOUSセットリスト Death_Wish_Scar Toxic Paranoia Inject The Deathsquad Show Me Your God! Dimension Hell Burn The Cross Wicked Saints Digital Devil Hellucinations Dead Eyes Open BDMセットリスト Built For Sin I m Charming Novely Crosses Elder Misanthropy A VulGar Picture Contagion Statutory Ape When The Last Grave Has Emptied Miasma Funeral Thirst
https://w.atwiki.jp/warband/pages/322.html
dlga_start tavern_traveler_answer|Greetings. They say you're the kind of {reg33?woman man} who'd be interested to hear that I travel frequently to {s17}. I'll tell you all I know for a mere 100 aurums. dlga_tavern_traveler_answer tavern_traveler_continue|Here's 100 aurums. Tell me what you know. dlga_tavern_traveler_answer close_window|Sorry friend. I am not interested. dlga_tavern_traveler_continue close_window|Well, that's all I can tell you. Good bye. dlga_start bookseller_talk|Good day {reg33?madam sir}, will you be looking at my books? dlga_bookseller_talk bookseller_buy|Yes. Show me what you have for sale. dlga_bookseller_buy book_trade_completed|Of course {reg33?madam sir}. dlga_book_trade_completed bookseller_talk|Anything else? dlga_bookseller_talk close_window|Nothing. Thanks. dlga_start minstrel_1|Greetings to you, most noble {reg33?lady sir}. dlga_minstrel_1 minstrel_job_description|What is it you do? dlga_minstrel_1 minstrel_courtship_questions|I have some questions about courtship in Perisno dlga_minstrel_1 minstrel_courtship_poem|Can you teach me any poems? dlga_minstrel_courtship_poem minstrel_courtship_poem_teach|I can teach you the poem, 'The Storming of the Castle of Love.' It is short enough to be easily learned. It is an allegoric poem, replete with symbols and metaphor. It describes how a brave but rough warrior wins the heart of his lady by learning the virtues of chivalry, becoming a true and noble knight. Its theme -- that the role of a woman is to inspire but also civilize a man -- is appreciated by some noble ladies, but not all. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.1|I can teach you the poem, 'The Heart's Desire.' It is a lyrical poem, which can be interpreted either erotically or spiritually. The lover realizes the majesty of the divine by gazing upon the body of his beloved. I believe that it appeals to women of a certain romantic temperament, but you risk scandalizing or boring others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.2|I can teach you the tale of Kais and Layala. It is a sad and simple story -- the shepherd boy Kais and the nobleman's daughter Layala love each other, but they can never marry. The poem is Kais' lament as he wanders alone, unwilling to forget his true love, driving himself mad with longing. Some ladies melt at the sweetness of his sorrows; others glaze over at his self-pity. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.3|I can teach you part of the saga of Helgerad and Kara. It is a heroic tale, full of blood and battle. The shieldmaiden Kara chooses the warrior Helgered as her lover, as he is the only man who can defeat her in combat. Her father, who pledged her to another, comes with his sons and his huscarls to kill Helgered. They fight, and Helgered and Kara slaughter the entire host except for Kara's beloved younger brother -- who, alas, grows up to avenge his father by slaying Helgered. The depiction of warrior and shieldmaiden as equals will appeal to some women, but a mail-wearing, blood-spattered heroine will shock and repulse others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.4|I can teach you the poem, 'An Argument in the Garden.' It is a comic poem, which satirizes the conventions of courtly love. A lover steals into a garden in Veluca, and plies her with lots of witty lines to persuade his lover to submit to his embraces. She shoots down all of his advances one by one, then when he is downcast, she takes him in her arms and tells him that she wanted him all along, except on her terms, not his. A lady with a sense of humor may find it amusing, but others might feel that they are the ones who are being mocked. dlga_minstrel_courtship_poem_teach minstrel_courtship_poem_teach_2|To teach it to you, I will need some hours of your time -- and, of course, a small fee for my services. About 300 aurums would suffice. dlga_minstrel_courtship_poem minstrel_pretalk|I believe you already know the poems I am best equipped to teach. dlga_minstrel_courtship_poem_teach_2 minstrel_courtship_poem_teach_3|Yes -- teach me that one dlga_minstrel_courtship_poem_teach_2 minstrel_pretalk|Never mind dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4|Very well -- repeat after me ^ I deflected her skeptical questioning darts^ with armor made of purest devotion^ purged in the forge of my heart^ from the slag of any baser emotion dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.1|Very well -- repeat after me ^ You are the first and the last^ the outer and the inner^ When I drink from the cup of love^ I escape the tread of time^ A moment in solitude with you^ Would have no beginning and no end dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.2|Very well -- repeat after me ^ The wind that blows the dry steppe dust^ Stirs the curtains in your tower^ The moon that lights my drunken path home^ Looks on you sleeping in your bower^ If I cried out to the wind^ Could it carry a message from my lips?^ If I wept before the moon^ Would it grant me just a glimpse? dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.3|Very well -- repeat after me ^ A light pierced the gloom over Wercheg cliffs...^ Where charge of surf broke on shieldwall of shore^ Grey-helmed and grey-cloaked the maiden stood^ On wave-steed's prow, the sailcloth snapping^ Over din of oars, of timbers cracking^ She cried out to her hearth-brothers, arrayed for war dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.4|Very well -- repeat after me ^All the silks of Veluca, all the furs of Khudan^Would buy you not the briefest kiss^What I bestow, I bestow for love^And the sake of my own happiness^But brought you a gift? Let us see! Let us see!^Or should tell my father how you came to see me? dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue|'I deflected her skeptical questioning darts...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.1|'You are the first and the last..' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.2|'The wind that blows the dry steppe dust...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.3|'A light pierced the gloom over Wercheg cliffs...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.4|'All the silks of Veluca...' dlga_minstrel_courtship_poem_teach_4 minstrel_courtship_poem_teach_reject|Pshaw... What kind of doggerel is that? dlga_minstrel_courtship_poem_teach_reject minstrel_pretalk|Very well. If the poem is not to your taste, then keep your money. But remember -- with poets and with lovers, what is important is not what pleases you. What is important is what your pleases your audience. If you wish to learn the poem, I am still willing to teach. dlga_minstrel_learn_poem_continue close_window|Very good -- but there are many stanzas to go. Now, listen closely... dlga_minstrel_1 minstrel_gossip|Can you tell me anything about the eligible maidens in this realm? dlga_minstrel_gossip minstrel_gossip_select|About whom did you wish to know? dlga_minstrel_gossip_select minstrel_gossip_maiden_selected_2|Just tell me the latest piece of gossip dlga_minstrel_gossip_select minstrel_gossip_maiden_selected|{s10} dlga_minstrel_gossip_select minstrel_pretalk|Never mind dlga_minstrel_gossip_maiden_selected minstrel_gossip_maiden_selected_2|{s16} dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip|They are married to you, of course! Clearly, no one would dream that your love would do anything to engender gossip. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.1|{s12}. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.2|{s12}. dlga_minstrel_postgossip minstrel_pretalk|Very interesting -- but let us speak of something else. dlga_minstrel_postgossip minstrel_gossip|Very interesting -- is there any more news? dlga_minstrel_postgossip minstrel_duel_confirm|What? I'll make that miscreant face my sword dlga_minstrel_duel_confirm minstrel_duel_confirm_2|Do you mean that? {s11} will be honor-bound to fight you, but challenging a lord to duel over a woman is seen as a bit hot-headed, even in this warlike age. dlga_minstrel_duel_confirm_2 minstrel_duel_issued|Yes -- I intend to force {s11} to relinquish his suit of {s12} dlga_minstrel_duel_confirm_2 minstrel_pretalk|No -- I let my passions run away with me, there dlga_minstrel_duel_issued minstrel_pretalk|As you wish. I'll spead the word of your intentions, so that {s13} does not try to back out... dlga_minstrel_1 minstrel_courtship_locations|Do you know of any ongoing feasts? dlga_minstrel_courtship_locations minstrel_pretalk|{s12} dlga_minstrel_1 close_window|Good-bye. dlga_minstrel_courtship_questions minstrel_courtship_questions_2|What do you wish to know? dlga_minstrel_courtship_prequestions minstrel_courtship_questions_2|Can I answer any other questions for you? dlga_minstrel_courtship_questions_2 minstrel_player_role|Is there a place for me in the game of love? dlga_minstrel_courtship_questions_2 minstrel_player_advice_meet|How would a suitor meet a lady? dlga_minstrel_courtship_questions_2 minstrel_player_advice_woo|Having met a lady, how would the suitor woo her? dlga_minstrel_courtship_questions_2 minstrel_nobles|Tell me about marriage and love among the nobility of Perisno dlga_minstrel_nobles minstrel_nobles_2|Nobles are an odd lot. In Perisno, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. Yet the great families of this land idealize pure love between man and woman, and I have seen many a hardened warrior weep copious tears at the doomed ardour of Sahira and Janun in the songs -- even as he made plans to break his own daughter's heart. dlga_minstrel_nobles_2 minstrel_nobles_3|Fathers differ, of course. Some Perisnon nobles will let their daughters choose a husband who pleases them. Others, however, feel that to allow their daughters any choice at all would be to diminish their own authority, and insist on imposing a groom whether she likes it or not. dlga_minstrel_nobles_3 minstrel_prequestions|But the majority will steer a middle course -- they will want to make the final decision about a groom, but will weigh their daughter's preferences heavily. Among other factors, a happy marriage is more likely to produce heirs. So, there is a place for courtship, and for the use of skill and passion to win a lady's heart. dlga_minstrel_courtship_questions_2 minstrel_daughter_father|What if a lady and her father disagree about a suitor? dlga_minstrel_daughter_father minstrel_daughter_father_2|It happens sometimes that a bride elopes. This is a major blow to the father's prestige, leading to lasting enmities. Indeed, it is possible that a war may be fought over a woman. Now, that is a fine topic for a song. dlga_minstrel_daughter_father_2 minstrel_prequestions|In the end, however, most brides will submit to their parents' choice. A noblewoman's family is everything to her, and few are brave enough to risk its disapproval for the sake of man she barely knows. She may pine for her lover, but still accept the groom -- and without tragic love, what would we have to sing about? dlga_minstrel_player_role minstrel_player_role_2|Of course! Perisnon lords make a great deal of lineage, but in the end, lands and money speak louder than one's ancestors. Even though you are a foreigner, if you are coming up in the world, then many parents will consider you a fine catch. dlga_minstrel_player_role_2 minstrel_player_role_3|You will have to compete with many other lords of your realm, however, who will have an advantage -- they have known these ladies from childhood, and will have been sized up as grooms by carefully discerning mothers and aunts. Some ladies may be fascinated by the stranger, yet opt for the familiar. dlga_minstrel_player_role_3 minstrel_prequestions|So know this -- you may have your heart broken. But to enter the arena of love fearing heartbreak is like entering the battlefield fearing the enemy's arrows. Be brave, and shrug off the sting of rejection, and victory may yet be yours. dlga_minstrel_player_role minstrel_female_player_3|{reg33?Lady Sir} -- I will speak bluntly. Most of the {reg33?lords ladies} of this land are looking for a demure {reg33?maiden lad}, whose skin as fair as snow -- and your skin is burnt brown by the sun. They want a {reg33?maiden boy} whose voice is soft as bells -- and your voice is hoarse from commanding {reg33?soldiers men} in battle. Also, although the {reg33?lords ladies} of Perisno appreciate poems about love, most also want heirs, and few {reg33?women men} can ride and fight while {reg33?with child caring for their children}. dlga_minstrel_female_player_3 minstrel_prequestions|However, not all {reg33?lords ladies} will be so conventionally minded. We poets sing of shield {reg33?maidens boys} and of {reg33?huntresses hunters}, of {reg33?women lads} who forged their own path without having sacrificed the chance for love. I would not tell you that it would be easy for you to find a devoted {reg33?husband wife} who will accept your ways, but I would not say that it is impossible. dlga_minstrel_courtship_questions_2 minstrel_spouse_benefits|What advantage is there in seeking a {reg33?husband wife}? dlga_minstrel_spouse_benefits minstrel_wife_benefits_2|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may forge a strong alliance with the bride's family, and a wife may also assist you in manipulating the politics of the realm to your advantage. dlga_minstrel_wife_benefits_2 minstrel_prequestions|What's more, most of the great families of Perisno have at some point intermarried with royalty, which would boost your own claim to rule -- should you ever choose to assert it... dlga_minstrel_spouse_benefits minstrel_wife_benefits_2.1|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may have access to the groom's castles and properties, and be able to work with him to advance both of your standings in the realm. dlga_minstrel_player_advice_meet minstrel_player_advice_meet_2|Every so often, a king or great lord of Perisno will hold a feast. In towns they will often be accompanied by tournaments, and in castles they will be accompanied by hunts. The feasts provide a chance for the lords to repair some of the rivalries that may undermine the strength of the realm. They also provide an opportunity for families to show off their eligible daughters, and ladies will often be allowed to mingle unsupervised with the guests. dlga_minstrel_player_advice_meet_2 minstrel_prequestions|If you have the opportunity, you may attempt to pay the lady a compliment. This indicates to her that you are a potential suitor, and she will usually know if she wishes you to continue your suit. Incidentally, if you come to her fresh from having distinguished yourself in the tournament or in the hunt, then you may make a stronger first impression than otherwise. dlga_minstrel_player_advice_woo minstrel_player_advice_woo_2|To woo a lady takes a certain amount of time and patience, and several meetings spaced over a period of months. A lady who is interested in you will often find ways of letting you know if she wishes you to come visit her. Alternately, you may simply go and ask her father or brother for permission. If you do not have permission from her guardian, it may be possible to arrange an assignation through other means. dlga_minstrel_player_advice_woo_2 minstrel_player_advice_woo_3|Having arranged an assignment, you may then attempt to charm her and win her favor. Perhaps one of the most difficult aspects of this is finding a topic of conversation. Most Perisno noblewomen lead a cloistered life, at least until they are married, and thus will have little to say that will interest you. On other hand, she will soon tire of hearing of your own deeds in the outside world. dlga_minstrel_player_advice_woo_3 minstrel_player_advice_woo_4|One time-tested mode of courtship is simply to recite a popular poem, and discuss it. This way, you are both on an equal footing, and neither will have an advantage in knowledge or experience. Of course, different ladies will have different tastes in poetry. dlga_minstrel_player_advice_woo_4 minstrel_player_advice_woo_5|At some point, you will be able to discuss directly the issue of marriage. She will then let you know if you measure up to what she wants in a husband. Some ladies will coolly assess who is the most prestigious of her suitors, others will be guided by their passions. Some will look to your companions, to see whether you are the kind of husband who will treat her as an equal, while others will follow the lead of their fathers. dlga_minstrel_player_advice_woo_5 minstrel_prequestions|At any rate, it is a challenging business -- and do not forget, you may find that your suit prospers with a lady, only to have it falter on a father's political ambitions. So you must ask yourself are you willing to risk disappointment and heartbreak? Alternately, are you willing to throw away your standing in society, to make enemies of allies, in pursuit of a forbidden love? Because if you are, then perhaps some day we will write poems about you. dlga_minstrel_courtship_questions_2 minstrel_job_description|What is it that you poets and musicians do again? dlga_minstrel_job_description minstrel_courtship_prequestions|I compose and write songs for the lords of the land, and their ladies. Sometimes I sing about war, sometimes about the virtues of kings, and sometimes, for the more sophisticated audiences, about the virtues of wine. For most audiences, however, I sing of love. dlga_minstrel_courtship_questions_2 minstrel_pretalk|No, that is all. dlga_minstrel_prequestions minstrel_courtship_questions_2|Do you have any other questions? dlga_minstrel_pretalk minstrel_1|Is there anything else? dlga_start entertainment_guildsman_talk|Greetings, friend. Is there anything you need? dlga_entertainment_guildsman_talk entertainment_guildsman_backstory|Who are you? dlga_entertainment_guildsman_backstory entertainment_guildsman_backstory1|I am a member of the Entertainment Guild. Our guildsmen travel around Perisno's taverns, and offer our services to those who wish it -- for a price, of course. We provide entertainment to the travel-weary, or to people who just want to relax and enjoy. dlga_entertainment_guildsman_backstory1 entertainment_guildsman_backstory2|I see. Would you be able to provide my men and I entertainment if I asked for it? dlga_entertainment_guildsman_backstory2 entertainment_guildsman_backstory3|Certainly! We take requests from any who want it. I'm sure your party's morale will be high once I am finished. dlga_entertainment_guildsman_backstory3 entertainment_guildsman_talk_1|Well, that's good to know. I'll think about it. dlga_entertainment_guildsman_talk_1 entertainment_guildsman_talk|Anything else you need...? dlga_entertainment_guildsman_talk entertainment_guildsmen_entertain|Yes. My men and I require your services. dlga_entertainment_guildsman_talk close_window|No, there is nothing. Have a good day. dlga_entertainment_guildsmen_entertain entertainment_guildsmen_entertain1|That is great to hear! However, before we begin, we require a price of 2000. dlga_entertainment_guildsmen_entertain1 entertainment_guildsmen_entertain2|Very well. dlga_entertainment_guildsmen_entertain2 close_window|Thank you, sir! We will begin at once. dlga_entertainment_guildsmen_entertain1 close_window|What!? You expect someone to actually pay you that price? No thank you ... dlga_start farmer_from_bandit_village_1|{reg0?Your highness My {reg33?lady lord}}, we are in dire need of assistance. Will you hear my plea? dlga_start farmer_from_bandit_village_1.1|{reg33?Madam My Lord}, you look like a {reg33?lady man} of the sword and someone who could help us. Will you hear my plea? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2|What is the matter, my good {reg65?woman man}? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2.1|What are you burbling about peasant? Speak out. dlga_farmer_from_bandit_village_2 farmer_from_bandit_village_5|A band of {s8} have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot right away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us. Please {s0}, you are a {reg33?lady man} of valor and a fearsome warrior, with many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_2 farmer_from_bandit_village_3|A band of {s8} have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot right away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us. dlga_farmer_from_bandit_village_3 farmer_from_bandit_village_4|Why don't you go to the {reg0?mistress lord} of your village? {reg0?She He} should take care of the vermin. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5|Our {reg0?lady lord} is imprisoned, so we cannot go to {reg0?her him} for protection. Please {s0}, you {reg1?are look like} a {reg33?lady man} of valor, {reg1?with and you have no doubt} many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5.1|We have no lord, so we cannot go to him for protection. Please {s0}, you {reg1?are look like} a {reg33?lady man} of valor, {reg1?with and you have no doubt} many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5.2|I did, {s0}, but our {reg0?lady lord}'s {reg0?servants men} did not let me see {reg0?her him} and said {reg0?she he} was occupied with more important matters and that we should deal with our own problem ourselves. Please {s0}, you {reg1?are look like} a {reg1?lady man} of valor and a fearsome warrior, {reg1?with and you have no doubt} many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_accepted|Very well, I'll help you. Where is this village? dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_denied|I can't be bothered with this right now. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_barter|Why would I fight these bandits? What's in it for me? dlga_farmer_from_bandit_village_accepted close_window|God bless you, {s0}. Our village is {s7}. It is not too far from here. dlga_farmer_from_bandit_village_denied close_window|As you say {reg33?madam sir}. Forgive me for bothering you. dlga_farmer_from_bandit_village_barter farmer_from_bandit_village_5|We are but poor farmers {s0}, and the bandits have already got most of what we have on this world. but we'll be glad to share with you whatever we have got. And we'll always be in your gratitude if you help us. dlga_start close_window.101|Thank you for helping us {s0}. Crush those bandits! dlga_start fight_alcool1|Hey you, you do know it's rude not to join in. dlga_fight_alcool1 fight_alcool2|Join in? What are you talking about? dlga_fight_alcool1 close_window|Whatever, I have better things to do. dlga_fight_alcool2 fight_alcool3|Uhh, well you see I was hoping you would join me for a game. To drink. Yeah!!! A DRINKING GAME. dlga_fight_alcool3 fight_alcoolstart|There is nothing I'd like better than spend my time drinking my hard earned gold away. But I shall join you dlga_fight_alcool3 close_window|You old drunk! I have better things to do... dlga_fight_alcoolstart fight_alcoolmise|Ahh! May the odds be against you. What do you wager? dlga_fight_alcoolmise fight_alcoolmiseend|10 coins. dlga_fight_alcoolmise fight_alcoolmiseend.1|20 coins. dlga_fight_alcoolmise fight_alcoolmiseend.2|30 coins. dlga_fight_alcoolmise fight_alcoolmiseend.3|40 coins. dlga_fight_alcoolmise fight_alcoolmiseend.4|50 coins. dlga_fight_alcoolmise fight_alcoolmiseend.5|100 coins. dlga_fight_alcoolmise fight_alcoolmiseendno|I will stop here. dlga_fight_alcoolmiseendno close_window|Coward... dlga_fight_alcoolmiseend fight_begin|The first one...together. dlga_fight_begin fight_begin2|AHH! that's good , another one! dlga_fight_begin2 fight_begin_round2|Another one! dlga_fight_begin2 close_window|No, I think I've had enough, Thank you dlga_fight_begin_round2 fight_begin3|*hik*...not...not bad. dlga_fight_begin3 fight_begin4|Come on! Another one! dlga_fight_begin3 close_window|Okay, i really think that is enough. dlga_fight_begin4 fight_begin5|He, he he he...ha, ha ha ! dlga_fight_begin4 close_window|I don't feel well. ... dlga_fight_begin5 fight_begin6|Oh... alright dlga_fight_begin5 close_window|I will stop here, before i have to be carried out dlga_fight_begin6 fight_begin7|ANOTHER ONE ! ah ah ah!. dlga_fight_begin6 close_window|... dlga_fight_begin7 fight_begin8|Another.. Another one, *hic*!.. dlga_fight_begin7 close_window|Oh well, i think i won dlga_fight_begin8 close_drunk_f|... dlga_close_drunk_f close_window|Thanks for the gold, and goodbye... dlga_ranger_master_talk close_window|As the owner of this town, I won't mind you staying here as long as you provide troops for the garrison every 2 weeks. dlga_ranger_master_talk close_window.1|As the owner of this town, I don't mind you staying here, but I no longer want you to reinforce my garrison with your mercenaries. dlga_start ataman_talk_1| Congratulations, {playername}! We dealt with the rebels. And I already settled all the matters with the lord's treasurer, so I will stay here, in the town. dlga_ataman_talk_1 ataman_talk_2|I'm glad to hear it. dlga_ataman_talk_2 ataman_talk_3|People in the tavern are talking that the rebels had a cache somewhere, probably a chest. If you are lucky, try to find it before lord's people do. dlga_ataman_talk_3 ataman_talk_4|Thank you for telling me! I'll give it a try. dlga_ataman_talk_4 close_window|Pay me a visit from time to time when you pass by. I'm sure I will be able to find a couple of my guys for you to recruit if you need them. dlga_start ranger_master_talk|Hello again, {playername}. dlga_ranger_master_talk ranger_master_hire_male|I'd like to hire some mercenaries. dlga_ranger_master_hire_male ranger_master_hire|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 400 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done|{reg0} dlga_ranger_master_hire ranger_master_hire_done.1|Never mind then. dlga_ranger_master_hire_done close_window|Goodbye. Come back next time for more! dlga_lord_talk krysanna_hire_temptress|Eriallen Krysanna, do you have any temptresses available? dlga_lord_talk krysanna_hire_temptress_permanentlydenied|Eriallen Krysanna, do you have any temptresses available? dlga_krysanna_hire_temptress_permanentlydenied lord_pretalk|After what you have done? I think not. dlga_krysanna_hire_temptress krysanna_hire_temptress_start|I have {reg1?{reg1} no} temptresses available. {reg1?They can join you, but at 3000 aurums each. How many would you like? } dlga_krysanna_hire_temptress krysanna_hire_temptress_start.1|I have {reg1?{reg1} no} temptresses available. {reg1?I will only permit them to join you if you pay me 8000 each. How many would you like? } dlga_krysanna_hire_temptress_start krysanna_hire_temptress_done|{reg0} dlga_krysanna_hire_temptress_start lord_pretalk|Never mind then. dlga_krysanna_hire_temptress_done lord_talk|I suppose that's it then. dlga_lord_talk krysannalovequest1|My dear, is something the matter? dlga_krysannalovequest1 krysannalovequest2|No, not necessarily. Every day, there is a village that I've burned to the ground. I am simply returning to the realm what has been done to me - everything taken away at the blink of an eye. Thanks to you, I've only realized that things can be different, so thank you. I had felt that I've lost everything. dlga_krysannalovequest2 krysannalovequest3|Of course, my dear. I will always be by your side ... but it still seems like there is more behind your words. dlga_krysannalovequest3 krysannalovequest31|Well, your intution did not fail you. Have I ever told you about my sister? Her name is Kaiyrithe, and she is quite the opposite of me. She wants to forgive everyone. Everything that was ever done wrong to her; to us even. Our parents are dead, and all she can say is that she forgives them! dlga_krysannalovequest31 krysannalovequest4|You can slap her, kick, punch, even strangle her and she would forgive you. I cannot imagine the life she is living now - wondering who has done wrong to her, or worse. I only wish to protect her with my life, as she may be the only family I have left in this realm. dlga_krysannalovequest4 krysannalovequest5|My condolences, I had not known of your parents. Where is your sister now? dlga_krysannalovequest5 krysannalovequest6|I do not know. Every day I still worry for that fragile little child, especially after she left with the rest of the Geldarins who were granted a pardon to return to Elintor. If you find her, please help her return to my side. I may still have a family yet. dlga_krysannalovequest6 lord_pretalk|Alright. I will do it. dlga_lord_talk krysannalovequest7|Hand over Kaiyrithe, you scum! dlga_lord_talk krysannalovequest7.1|Berlaeduil, return Kaiyrithe to her family at once! dlga_lord_talk krysannalovequestber1|Berlaeduil, I understand you have Kaiyrithe. dlga_krysannalovequestber1 krysannalovequestber2|Yes... What is it to you? dlga_krysannalovequestber2 krysannalovequest7|I would appreciate that you return Kaiyrithe to Krysanna. dlga_krysannalovequest7 krysannalovequest81|Hmm. I believe you are the one who married the self-proclaimed Eriallen, Krysanna. I was there, Artanher Eldaernth as well, with my army as burning down their village. It is not something I celebrate, but such actions must be done to ensure the turning of the tide in these desperate times. ^^To me, Kaiyrithe is like a daughter. Not a child birthed for political power, nor was she ever to be used to influence the tide of war. I saved this child from death; from a life she never asked for. I gave her what she yearned for the most, and you wish to take it away? dlga_krysannalovequest81 krysannalovequestbergiveupkaiyrithe|As you serve under me, it is only right for you to return Kaiyrithe. dlga_krysannalovequestbergiveupkaiyrithe krysannalovequestbergiveupkaiyritheno|Hmm... I do not believe this is appropriate. If you wish to push this further, I'm afraid we will have bigger issues, {playername}. dlga_krysannalovequestbergiveupkaiyrithe close_window|Hmm... I do not believe this is appropriate. But because of my appreciation of you, I will hand her over to you. dlga_krysannalovequestbergiveupkaiyritheno krysannalovequestbergiveupkaiyrithenoberleaves|You will hand her over. I demand it. dlga_krysannalovequestbergiveupkaiyritheno krysannalovequestbergiveupkaiyrithenoresp|Very well. dlga_krysannalovequestbergiveupkaiyrithenoresp krysannalovequest81|Is there anything else, {playername}? dlga_krysannalovequestbergiveupkaiyrithenoberleaves close_window|Then, I'm afraid I must bid you farewell. I will no longer serve under you, and Kaiyrithe will remain under my protection. dlga_krysannalovequest81 krysannalovequest91|I am only here to return Kaiyrithe to her family, not listen to your old stories. dlga_krysannalovequest81 party_encounter_lord_hostile_ultimatum_surrender|You will die today for your past transgressions! dlga_lord_talk party_encounter_lord_hostile_ultimatum_surrender.1|You have escaped me, but here I stand to demand Kaiyrithe back! dlga_krysannalovequest81 close_window|Krysanna will not be happy to hear this, but I leave Kaiyrithe to you. dlga_krysannalovequest81 close_window.1|You will see me again! dlga_krysannalovequest91 krysanna_convince_berladuil|Why would I return her to you, {reg33?Lady Sir} {playername}? dlga_krysanna_convince_berladuil_response krysanna_convince_berladuil|Hmph. What else? dlga_krysanna_convince_berladuil krysanna_convince_berladuil_response|I am a renowned individual, and I demand respect. dlga_krysanna_convince_berladuil krysanna_convince_berladuil_response.1|I have lived an honest life. You are aware of this. dlga_krysanna_convince_berladuil krysanna_convince_berladuil_response.2|We are friends. I would appreciate your trust. dlga_krysanna_convince_berladuil krysanna_convince_berladuil_final_response|I have listed all the reasons. Please consider returning Kaiyrithe. dlga_krysanna_convince_berladuil_final_response krysannalovequest81|I must decline. You have not convinced me, {playername}. Kaiyrithe is as happy as she can be living in my household, under my care. If you wish to push this further, I fear I may feel offended by your actions. dlga_krysanna_convince_berladuil_final_response lord_pretalk|As you wish. Kaiyrithe would not want more bloodshed. I will return Kaiyrithe to Krysanna - I hope you will take good care of her, as I did. dlga_lord_talk krysannalovecomplete1|My dear, Berlaeduil has agreed to return Kaiyrithe to your side. dlga_lord_talk krysannalovecomplete2|My dear, unfortunately I was not able to rescue Kaiyrithe. dlga_lord_talk krysannalovecomplete3|My dear, I found Kaiyrithe. dlga_lord_talk krysannalovecomplete4|My dear, I return Kaiyrithe to your side. dlga_krysannalovecomplete1 krysannalovecomplete12|She was in the care of Berlaeduil, and he agreed to release Kaiyrithe to come back home. However, Berlaeduil mentioned that Kaiyrithe was safe with him, ensuring that she was being given the life she has always wanted. If this were true, I am not sure if we did the right thing. dlga_krysannalovecomplete3 krysannalovecomplete31|She is in the care of Berlaeduil, who is a honorable man. Kaiyrithe is safe, being given the life she has always wanted. I don't believe it is in our right to take her away from her happiness. dlga_krysannalovecomplete12 lord_pretalk|I remember Berlaeduil as well, as he is the man who stopped Eldaernth from having his way with Kaiyrithe and myself. This is the outcome I was expecting, thank you my love. I promise to always be by your side. dlga_krysannalovecomplete31 lord_pretalk|I see. I remember Berlaeduil as well, as he is the man who stopped Eldaernth from having his way with Kaiyrithe and myself. This is perhaps not the outcome I was expecting, but I suppose I can trust you for trusting Berlaeduil. Thank you my love. dlga_krysannalovecomplete4 krysannalovecomplete41|She was in the care of Berlaeduil, but unfortunately I had to defeat him in order for him to release Kaiyrithe. However, Berlaeduil mentioned that Kaiyrithe was safe with him, ensuring that she was being given the life she has always wanted. If this were true, I am not sure if we did the right thing. dlga_krysannalovecomplete41 lord_pretalk|I see. I remember Berlaeduil as well, as he is the man who stopped Eldaernth from having his way with Kaiyrithe and myself. It is unfortunate that more blood was shed for Kaiyrithe. This is perhaps not the outcome I was expecting. We do not need to concern ourselves with what Berlaeduil said. Thank you my love. dlga_krysannalovecomplete2 close_window|You failed? Or did you just give up? I am most disappointed. The only person who I thought I could trust after this many years. I suppose that's it then. dlga_lady_talk kaiyrithe_talk|Kaiyrithe, I've found you. I'm here to help you back to your family. dlga_kaiyrithe_talk kaiyrithe_talk2|Family? I don't have a family, please leave me be. dlga_kaiyrithe_talk2 kaiyrithe_talk3|Your sister, Krysanna, is searching for you. Krysanna and I have sworn our oaths for each other. She has a very ruthless attitude, but something tells me that it was not always this way. Perhaps you can come home to Krysanna and I, where we will take care of you. Krysanna would be happy. dlga_kaiyrithe_talk3 kaiyrithe_talk4|Happy? Krysanna? She only ever wanted to avenge our parents. She was blinded by her own rage and her unwillingness to forgive, and would stop at nothing to fulfill her own selfish needs. Now the stories I only hear of her, are of acts of hatred and terrible deeds. ^^I am happy where I am now, given the life I've always wanted to have by the gentleman Berlaeduil. Though his wife may not acknowledge me as her own, Berlaeduil and his son Gwedagelnen both accept me as family. They would do no such harm to me. dlga_kaiyrithe_talk4 kaiyrithe_talk5|Please Kaiyrithe, you must understand. I don't know her as well as you do, but I have a feeling that she was not always as angry as she is today. You may have found the life you've always wanted to have, but you can continue having this life while also saving Krysanna from the path she has taken. We can fix this, please come with me. dlga_kaiyrithe_talk5 close_window|Enough! I will not hear on this any longer. If you wish for me to return so desperately, you will speak with Berlaeduil - then we shall see what promises you can uphold. dlga_kaiyrithe_special_dialogs kaiyrithe_special_dialogs_start|Thank you Kaiyrithe, what can you do for me? dlga_kaiyrithe_special_dialogs_prestart kaiyrithe_special_dialogs_start|How else may I serve you, your honor? dlga_kaiyrithe_special_dialogs_start kaiyrithe_special_dialogs_organize_feast|Can you organize a feast for me? dlga_kaiyrithe_special_dialogs_organize_feast kaiyrithe_special_dialogs_start|Of course, your honor, But unfortunately it seems that there is already a feast, we will have to wait for that one to finish. dlga_kaiyrithe_special_dialogs_organize_feast kaiyrithe_special_dialogs_start.1|Of course, your honor. But unfortunately, we don't have anywhere to properly host a feast... dlga_kaiyrithe_special_dialogs_organize_feast kaiyrithe_special_dialogs_start.2|Of course, your honor. But unfortunately, it seems a faest has just ended. We'll have to wait {reg3} days before we can organize another one. dlga_kaiyrithe_special_dialogs_organize_feast kaiyrithe_special_dialogs_organize_feast_evaluate|Of course, your honor. Let's count what we have in our inventory together. dlga_kaiyrithe_special_dialogs_organize_feast_evaluate kaiyrithe_special_dialogs_organize_feast_evaluate_confirm|{s9} dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_confirm kaiyrithe_special_dialogs_organize_feast_evaluate_add_items|Let me add more items to our storehouses dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_add_items kaiyrithe_special_dialogs_organize_feast_evaluate|Okay, let's take another look. dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_confirm kaiyrithe_special_dialogs_organize_feast_evaluate_confirm_yes|Let us dispatch the invitations dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_confirm kaiyrithe_special_dialogs_prestart|Let us wait, then dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_confirm_yes kaiyrithe_special_dialogs_start|Yes, your honor! I will inform everyone that we are throwing a feast! dlga_kaiyrithe_special_dialogs_organize_feast_evaluate_confirm_yes kaiyrithe_special_dialogs_start.1|Of course, your honor! I will help to begin the feast right away! dlga_kaiyrithe_special_dialogs_start kaiyrithe_special_dialogs_household_possessions|Let us take inventory of our household possessions. dlga_kaiyrithe_special_dialogs_household_possessions kaiyrithe_special_dialogs_start|That is the content of our larder. dlga_kaiyrithe_special_dialogs_start kaiyrithe_hire_temptress|Kaiyrithe, did Krysanna have any temptresses available? dlga_kaiyrithe_hire_temptress kaiyrithe_hire_temptress_start|Of course, {reg1?your honor. My sister mentioned she has {reg1} temptresses in training here. but unfortunately my sister did not leave any temptresses here.} {reg1?They can join you, but Krysanna would appreciate 3000 aurums each. } dlga_kaiyrithe_hire_temptress_start kaiyrithe_special_dialogs_prestart|{reg0} dlga_kaiyrithe_hire_temptress_start kaiyrithe_special_dialogs_prestart.1|Never mind then. dlga_kaiyrithe_special_dialogs_start close_window|We shall speak later, Kaiyrithe. dlga_ranger_master_talk merc_recruiter_gossip|What are the news around here? dlga_merc_recruiter_gossip gossip_nibor_1|Travelling merchants reported that Nibor Hood's party occupied one of local villages. ^The offer 30000 aurums to the one who will eliminate these bandits. Are you interested? dlga_gossip_nibor_1 close_window|No, not really. dlga_gossip_nibor_1 gossip_nibor_2|30000 aurums? Sounds good. So where is the village? dlga_gossip_nibor_2 close_window|It is {s10} not far from here. I will also send several troops with you, and my part of the reward will be 5000 aurums. dlga_merc_recruiter_gossip close_window|It's nothing. dlga_start merc_recruiter_failed_nibor|I failed the quest. dlga_merc_recruiter_failed_nibor close_window|That is a shame. You can come back next time for more quests, however. dlga_start merc_recruiter_victory_nibor|Nibor's party in {s3} was defeated. dlga_merc_recruiter_victory_nibor close_window|Good work. That's your reward. dlga_start merc_recruiter_failed|I failed the quest. dlga_merc_recruiter_failed close_window|That is a shame. You can come back next time for more quests, however. dlga_start merc_recruiter_victory|The village {s3} was freed from the nobles. dlga_merc_recruiter_victory close_window|Good work. That's your reward. dlga_start close_window.102|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start merc_recruiter_talk_1|Hello, {reg33?madame sir}. Are you one of these travelling captains? dlga_merc_recruiter_talk_1 merc_recruiter_talk_2|Yes, you can say that. And you are...? dlga_merc_recruiter_talk_2 ranger_master_talk|I am the person in charge of selling Tolranian faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.1|I am the person in charge of selling Drachen faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.2|I am the person in charge of selling Draharan faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.3|I am the person in charge of selling Maccavian faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.4|I am the person in charge of selling Elintoran faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.5|I am the person in charge of selling Hakkon faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.6|I am the person in charge of selling Falcon faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.7|I am the person in charge of selling Valahir faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.8|I am the person in charge of selling Kaikoth faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.9|I am the person in charge of selling Geldar faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.10|I am the person in charge of selling Cretas faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.11|I am the person in charge of selling Kuu-lan faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.12|I am the person in charge of selling Bakhal faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.13|I am the person in charge of selling Sut faction mercenaries. dlga_merc_recruiter_talk_2 ranger_master_talk.14|I am the person in charge of selling Aroulo faction mercenaries. dlga_ranger_master_talk merc_recruiter_talk_4|A mercenary captain, I see. You look troubled though. Do you need my help with something? dlga_merc_recruiter_talk_4 merc_recruiter_talk_5|I do, in fact. I have a problem that seems simple but in reality it's not so much. As you probably know, this town is a main base of operations for me and my people. We are allowed to reside here, but in return we have to provide soldiers for the garrison as well as form town patrols. We guard the nearby territory and also protect local villages. dlga_merc_recruiter_talk_5 merc_recruiter_talk_6|Just recently a group of nobles went rogue and took a residence in one of nearby villages. They are pillaging the village and robbing passing caravans, so I was given an order to put an end to this. Defeating them is not really a problem, but if go against these nobles, we will likely have problems with their friends who can make our life in this town insufferable. And if we do not follow the guildmaster's order, he will terminate our contract. dlga_merc_recruiter_talk_6 merc_recruiter_talk_7|Sounds like you have to cross a river yet stay dry. dlga_merc_recruiter_talk_7 merc_recruiter_talk_8|Exactly. That's why I'm asking you for help. Do you want to earn 2000 aurums? You beat these nobles, and the money is yours. dlga_merc_recruiter_talk_8 merc_recruiter_talk_10|Why not? I'm not particularly fond of rampaging nobles. dlga_merc_recruiter_talk_8 merc_recruiter_talk_9|I'm sorry, but I'm too busy right now. You will have to find someone else. dlga_merc_recruiter_talk_9 ranger_master_talk|That's a pity. Then, I guess I have to keep looking for another candidate. dlga_merc_recruiter_talk_10 close_window|Excellent! The nobles reside in {s10}. dlga_ranger_master_talk ranger_introduce_2|What type of mercenaries might I be able to hire? dlga_ranger_introduce_2 ranger_master_talk|Tolranian Mercenary Lancers, hired for 300 aurums. They specialize as light cavalry. dlga_ranger_master_hire_male ranger_master_hire.1|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.2|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.1|Drachen Elite Landsknecht, professional swordsmen for just 400 aurums. As quick on their feet as they are swinging their weapon. dlga_ranger_master_hire ranger_master_hire_done.3|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.2|Draharan Shadowguards, capable of protecting you from all sorts of dangers. They are hired for 300 aurums. These Shadowguards will always spot the enemies first. dlga_ranger_master_hire_male ranger_master_hire.2|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.4|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.3|Volheere Mercenary Warlords, for 550 aurums each. You may find them unappealing because they are Volheere, but you will definitely believe me when I say these are the toughest skull crushers you will ever find. dlga_ranger_master_hire_male ranger_master_hire.3|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 600 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.5|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.4|Famous Elintoran Crimson Rangers, for only 350 aurums! My fellow Naphali are the strongest and most renowned of Elintor, with arrows and a blade that fly swifter than any bird. Enemies will regret facing you. dlga_ranger_master_hire_male ranger_master_hire.4|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 350 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.6|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.5|Hakkon Mercenary Cataphracts, 500 aurums each. I trust you already know the power of the Hakkon. dlga_ranger_master_hire_male ranger_master_hire.5|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 500 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.7|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.6|Falcon Esnewyrhta, 300 aurums. They may not possess the skills of their Frod Rideres, but they have trained just as hard at the Falcon Academy. dlga_ranger_master_hire_male ranger_master_hire.6|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.8|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.7|My Mighty Valahir Mercenary Varangian, they are hired for a mere 200 aurums each. As powerful as they are offensively and defensively, their axes will always find the skulls of your foes. dlga_ranger_master_hire_male ranger_master_hire.7|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 200 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.9|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.8|Kaikoth Mercenary Escorts, capable of defending even King Bergnar. They are hired for 300 aurums. dlga_ranger_master_hire_male ranger_master_hire.8|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.10|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.9|My benevolent Geldarin Mercenary Foot Archers, are hired for 400 aurums. Professional swordsmen just as capable with a bow. You will not regret recruiting my mercenaries. dlga_ranger_master_hire ranger_master_hire_done.11|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.10|I am the captain of Illican Mercenary Whiteriders, they are hired for 350 aurums. Light cavalry units capable of smashing an axe straight through any foe. dlga_ranger_master_hire_male ranger_master_hire.9|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 350 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.12|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.11|Kuu-lan Mercenary Moriton are in my service. They are hired for 300 aurums. dlga_ranger_master_hire_male ranger_master_hire.10|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.13|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.12|You will find Bakhal Mercenary Grunts in my service. They are hired for 350 aurums. dlga_ranger_master_hire_male ranger_master_hire.11|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 350 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.14|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.13|Sut Mercenary Clubbers are in my service. They are hired for 300 aurums. If you need someone to knock someone out for you, my clubbers will do the job. dlga_ranger_master_hire_male ranger_master_hire.12|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 250 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.15|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.14|I have Aroulo Mercenary Skirmishers in my service. They are hired for 400 aurums. Some of them are equipped with a bow while some are ... utilizing our secret weapon. dlga_ranger_master_hire ranger_master_hire_done.16|Never mind then. dlga_ranger_introduce_2 ranger_master_talk.15|I possess Venetoran Equestrian mercenaries in my service. They are hired for 300 aurums. They are light cavalry troops that will assist you to the end. dlga_ranger_master_hire_male ranger_master_hire.13|I have {reg1?{reg1} no} mercenaries available for hire at the moment. {reg1?Each mercenary costs 300 aurums to hire. How many do you want to hire? } dlga_ranger_master_hire ranger_master_hire_done.17|Never mind then. dlga_ranger_master_talk close_window.2|Good bye. dlga_start merc_recruiter_talk_later|Hi! dlga_merc_recruiter_talk_later close_window|Hello, {reg33?madame sir}. I have now urgent cases. Talk later. dlga_start mercenary_tavern_talk|Do you have a need for mercenaries, {reg33?madam sir}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} aurums. dlga_start mercenary_after_recruited|Any orders, {reg33?madam sir}? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|Yes {reg33?madam sir}. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} aurums. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} aurums. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more {reg65?soldiers men} right now. dlga_mercenary_tavern_talk masnerian_lore|Actually, I wish to know about the Masnerian Knights. dlga_masnerian_lore masnerian_lore1|As you wish. We, the Masnerian Knights, are a knighthood order that is founded on purely one principle fight for pay. It is the one single commandment we follow in our lives. We have nothing else. We are trained from an early age in our Order castle, and sent outside to the world to become mercenaries. Our leader is called Lord Ceylius the Dishonorable, the one who inherited the title of Grandmaster of the Masnerian Knights from his father before him. You will find no mercenary who is better at the art of combat than we are, {reg33?madame sir}. dlga_masnerian_lore1 close_window|That is very interesting. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more {reg65?soldiers men} right now. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any more troops right now. dlga_start guild_merc_talk|Do you have a need for mercenaries, {reg33?madam sir}? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} aurums. dlga_guild_merc_talk guild_merc_talk_hire|All right. I will hire all of you. Here is {reg5} aurums. dlga_guild_merc_talk guild_merc_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} aurums. dlga_guild_merc_talk_hire close_window|{s17} dlga_guild_merc_talk guild_merc_talk_cant_lead|That sounds good. But I can't afford to hire any more soldiers right now. dlga_guild_merc_talk_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_guild_merc_talk guild_merc_talk_cant_lead.1|That sounds good. But I can't lead any more soldiers right now. dlga_guild_merc_talk close_window|Sorry. I don't need any more troops right now. dlga_start mg_ingvar_main_dialogue|Welcome to the Mercenary Guild, traveller. How can I help you? dlga_start mg_ingvar_main_dialogue.1|Welcome again to the Mercenary Guild. dlga_mg_ingvar_main_dialogue mg_ingvar_tell_about_guild|What is this place? dlga_mg_ingvar_tell_about_guild mg_ingvar_tell_about_guild_1|We call ourselves Mercenary Guild. My name is Ingvar and I am the head of the Guild. dlga_mg_ingvar_tell_about_guild_1 mg_ingvar_tell_about_guild_2|Here come people from all over the world who for one reason or another abandoned their old life and decided to start anew. dlga_mg_ingvar_tell_about_guild_2 mg_ingvar_tell_about_guild_3|Some of them left their masters, some of the ran from a war they didn't want to fight. Farmers who want to become warriors, outlaws sick of their former lives, religious people who became disillusioned with their faith. dlga_mg_ingvar_tell_about_guild_3 mg_ingvar_tell_about_guild_4|We all here have different stories, different backgroud, different training. You can walk around and talk to guys - some of them might decide to join you... provided you can afford to pay for their service, of course. dlga_mg_ingvar_tell_about_guild_4 mg_ingvar_tell_about_guild_5|Finally, it might interest you that although most people here prefer to stick to their old weapons and trainings, there are always volunteers who I train personally to be good with different weapons - whether it is a shortbow or a longbow, a sword or a mace. Therefore you can equip them however you want, and they won't mind, though more costly equipment will naturally raise their upkeep. dlga_mg_ingvar_tell_about_guild_5 mg_ingvar_main_dialogue|Is there something else you wish to know? dlga_mg_ingvar_main_dialogue mg_ingvar_recruit_custom_mercs|I want to recruit some of those mercenaries you train. dlga_mg_ingvar_recruit_custom_mercs mg_ingvar_recruit_custom_mercs_2|Sure, I have a few volunteers. dlga_mg_ingvar_recruit_custom_mercs_2 mg_ingvar_main_dialogue|Is there something else you want? dlga_mg_ingvar_main_dialogue mg_ingvar_goodbye|Actually, I need to go. dlga_mg_ingvar_goodbye close_window|All right. If you need something, you can always find me here. dlga_start trainer_intro_1|Good day to you {reg33?lass lad}. You look like another adventurer who has come to try {reg33?her his} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training. But if you want you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {reg33?lass lad}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {reg33?lass lad}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {reg33?lass lad}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tournaments. And, don't forget, if you want to practice your swordwork anytime, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, You will never make it if you don't practice. dlga_start_craftsman_soon close_window|Good day, my {reg33?lady lord}. We hope to begin production in about {reg4} days dlga_start master_craftsman_talk|Good day, my {reg33?lady lord}. We are honored that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {reg33?lady lord}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} aurums each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} aurums a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {reg33?lady lord}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {reg33?lady lord}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} aurums. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honor to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start mayor_begin|Good day, {s0}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} aurums we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} aurums together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg33?madame sir}, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 aurums. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_response mayor_looters_quest_response_failure|I'm afraid I have to withdraw from this request. dlga_mayor_looters_quest_response_failure close_window|I understand. Thank you for trying, {reg33?Lady Sir} {playername}. I suppose I'll have to look for someone else... dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 aurums for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} aurums' worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, sir. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} aurums' worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} aurums. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg33?madam sir}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 1000 aurums. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} aurums that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} aurums. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} aurums. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} aurums. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} aurums. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Anything else I can do for you? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_check|Do you happen to have a job for me? dlga_merchant_quest_check mayor_talk|No, {reg33?my Lady Sire}. There hasn't been any new requests lately. dlga_merchant_quest_check merchant_quest_requested|Hmm... let me look through the requests here... dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk mayor_looters_quest_ask_progress|About that job you offered me... dlga_mayor_looters_quest_ask_progress mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of Perisno? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {s0}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {s0}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.7|A weavery, to make wool cloth from wool ({reg0} aurums each week) dlga_investment_choose_enterprise investment_summary.8|A weavery, to make linen from flax ({reg0} aurums each week) dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, {reg33?Madame Sir}. The land and the materials on which you may build your {s3} will cost you {reg7} aurums. Right now, your {s3} will produce {s4} worth {reg1} aurums each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} aurums a week. This assumes of course that prices remain constant -- which, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_pretalk|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the guildmaster of {s9}. You can say I am the leader of the good people of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {reg0?She He} owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in Perisno? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the old Perisno emperors. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while {s22} Naphali invoke the empire's unwritten constitution. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of Perisno will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of Perisno is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of Perisno? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim to the rulership of all Perisno. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_last_offered_job merchant_quest_brief|Ah, yes. Let me find those papers. dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 aurums on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of {reg0?her his} vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if {reg0?she he} charges one of {reg0?her his} own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg33?her his} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg33?she he} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The raiders are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of sea raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|Bandits such as these usually establish their hideouts in the foothills on the edge of the desert, often in a canyon near a spring. This gives them both water and concealment. The best way to discover its location would be to find a group of desert bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Bandits such as these will usually set up their encampments in the woodland on the steppe, where they have some concealment. The best way to discover its location would be to find a group of steppe bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|Bandits such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of tundra bandits who appear to be heading back to their base to resupply, and follow them. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} aurums. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} aurums. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.103|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.104|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} aurums. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} aurums if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg33?one man} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg33?helper man} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} aurums. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} aurums when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} aurums. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.105|Thank you so much for bringing me back! I can't wait to see my family. Good-bye. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg33?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg33?Madam Sir}! Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg33?Madam Sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_c|Do you realize who you are speaking to? dlga_bandits_awaiting_ransom_c close_window|What are you --- Oh ... Oh no, you're {playername}! Fine, just take the girl! I don't care anymore! dlga_bandits_awaiting_ransom_c bandits_awaiting_ransom_b2|You fool! Who even cares who you are?! Stop playing games and give us the money! dlga_start kidnapped_girl_encounter_1|Oh {reg33?Madam Sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg33?Madam Sir}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} aurums I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. {reg0?They These men} urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} aurums between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg33?lady man} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} aurums for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_talk|{reg33?My Lady Sire}! Thank you so much more protecting our village! We are truly blessed to have you watching over us. We cannot thank you enough. Please accept our gifts. dlga_start village_elder_talk.1|{reg33?My Lady Sire}! They attacked us and stole all of our food! You swore to protect us but you were nowhere to be found! I fear it will take us some time to recover from this tragedy... dlga_start village_elder_deliver_cattle_thank|My good {reg33?madam sir}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg33?lady lord}, please, is there anything I can do for you? dlga_start village_elder_talk.2|Welcome to {s9}, {s0}. We were rejoiced by the news that you are the new {reg33?Lady Lord} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.3|Good day, {s0}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.4|Your highness, you honour our humble village with your presence. dlga_start village_elder_talk.5|My {reg33?Lady Lord}, you honour our humble village with your presence. dlga_start village_elder_talk.6|Good day, {s0}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {s0}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk et_halduril_has_spear|About the task you asked of me... dlga_village_elder_talk et_halduril_has_no_spear|About the task you asked of me... dlga_et_halduril_has_spear et_halduril_has_spear1|Yes? Have... Wait a moment. Is that the Spear of Halduril? dlga_et_halduril_has_spear1 et_halduril_has_spear2|Spear of Halduril? Do you mean this old rusty stick? dlga_et_halduril_has_spear2 et_halduril_has_spear3|That old rusty stick is Halduril's Spear, the spear that the bravest Naphali woman alive wielded; Eriallen Krysanna. It used to belong to an Elintoran Knight who she believed deserved respect. dlga_et_halduril_has_spear3 et_halduril_has_spear4|Our dearest Eriallen Krysanna, such a poor soul. I knew her when she was a child, and even helped her rebuild her home. Such trauma she had to endure growing up as a child. dlga_et_halduril_has_spear4 et_halduril_has_spear5|Her parents were killed during an attack from the Elintorans. She and her little sister Kaiyrithe had to run away, but something happened to Kaiyrithe. It does not seem she is no longer with us. dlga_et_halduril_has_spear5 et_halduril_has_spear6|Well, anyway. I will not bore you with these stories. Please return Halduril's Spear to me and I will ensure it gets returned back to our dearest Krysanna. dlga_et_halduril_has_spear6 et_halduril_has_spear7|Of course, I wish to honor the dead. dlga_et_halduril_has_spear7 village_elder_pretalk|Thank you, {reg33?Lady Sir} {playername}. I will let Krysanna know of your good deeds. Here is your payment for your help. dlga_et_halduril_has_spear6 et_halduril_has_spear7_1|No, I nearly died for this. I deserve to keep the spear. dlga_et_halduril_has_spear7_1 et_halduril_has_spear7_2|My apologies, your honor. I understand I'm not in a position to be asking for you to return the spear. But Krysanna would greatly appreciate it if you returned this spear to us. dlga_et_halduril_has_spear7_2 et_halduril_persuasion_check_begin|Let me tell you why I deserve this. dlga_et_halduril_persuasion_check_begin et_halduril_persuasion_check|Very well, I am listening. dlga_et_halduril_persuasion_check et_halduril_persuasion_recheck|{s4}{s5} dlga_et_halduril_persuasion_recheck village_elder_pretalk|Very well. I'm convinced. You may keep the Spear, but please do not let our dear Krysanna see it. dlga_et_halduril_persuasion_recheck et_halduril_has_spear7_2_1|My apologies, your honor. I must ask you again to return this. It is for the better. dlga_et_halduril_persuasion_recheck et_halduril_persuasion_check|{s4} dlga_et_halduril_has_spear7_2_1 close_window|No, and I don't care about your dear little Krysanna. I am keeping this. dlga_et_halduril_has_spear7_2 close_window|No, and I don't care about your dear little Krysanna. I am keeping this. dlga_et_halduril_has_no_spear et_halduril_has_no_spear2|Yes? Have you gotten rid of them? dlga_et_halduril_has_no_spear2 et_halduril_has_no_spear3|Yes, the outlaws will plague you no more. dlga_et_halduril_has_no_spear3 et_halduril_has_no_spear4|Thank you so much. I'm certain you're expecting a payment? dlga_et_halduril_has_no_spear4 et_halduril_has_no_spear5_1|Absolutely. I put my life in danger for this. dlga_et_halduril_has_no_spear5_1 village_elder_pretalk|I understand. Please, take this. We are grateful for your assistance. dlga_et_halduril_has_no_spear4 et_halduril_has_no_spear5_2|No, I'm happy to help. Please take care of yourselves. dlga_et_halduril_has_no_spear5_2 village_elder_pretalk|We are grateful for your assistance. dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_request_mission_ask et_halduril_quest_start|My good {reg33?lady sir}, we have a mound here in which we honor the dead. As of recently there have been a bunch of delinquents who have been ... digging up the dead, and stealing their goods. If you could please deal with them without killing them on our honorable grounds, we would be very grateful. dlga_et_halduril_quest_start close_window|Of course. I'll see what I can do. dlga_et_halduril_quest_start village_elder_pretalk|No, I don't want anything to do with this. dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with gold. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg33?Madam Sir}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_sponsor|I'd like to help your village with some money (7000 aurums). dlga_village_sponsor village_elder_talk|Oh my... I mean, thank you, {s0}. This is very generous of you. dlga_village_elder_talk send_reinf_to_fief1|I want to send troops to one of my fiefs and I want you to provide them with food. dlga_send_reinf_to_fief1 send_reinf_to_fief2|Aye {s0}. Where would you like to send them? dlga_send_reinf_to_fief2 send_reinf_to_fief3|{s12} dlga_send_reinf_to_fief2 close_window|Never mind. dlga_send_reinf_to_fief3 send_reinf_to_fief4|Who would you like to send, {s0}? dlga_send_reinf_to_fief4 send_reinf_to_fief4_1|Hmm... dlga_send_reinf_to_fief4_1 send_reinf_to_fief5|That will be {reg1} aurums for the food for your soldiers, {s0}. dlga_send_reinf_to_fief4_1 village_elder_talk|Oh, I see you changed your mind... do you wish something else? dlga_send_reinf_to_fief5 send_reinf_to_fief6|Here is the money (give {reg1} aurums). dlga_send_reinf_to_fief5 close_window|Actually, never mind. dlga_send_reinf_to_fief6 close_window|Thank you, {s0}, I'll provide your soldiers with enough supplies. dlga_start send_troops_tweak_party_conv_reply|Greetings, commander! dlga_send_troops_tweak_party_conv_reply close_window|You have your orders. Keep moving. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {s0}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {s0}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {s0}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {s0}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {s0}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before {s0} and your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {s0}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {s0}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {s0}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 aurums. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 aurums. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 aurums. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 aurums. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 aurums. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 aurums. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 aurums. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg33?my Lady Sir}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg33?my Lady Sir}. May the heavens protect you. dlga_village_elder_talk village_elder_recruit_start|Are there any lads from this village who might want to seek their fortune in the wars? dlga_village_elder_talk village_elder_return_to_hylr1|I require a boat, how can I convince you to provide me one? dlga_village_elder_talk eastwick_1|I am here to repay my gratitude. (5000 aurums) dlga_eastwick_1 eastwick_2|{reg33?Lady Sir} {playername}, you didn't have to do this. dlga_eastwick_2 eastwick_3|If not for your help, I would not have been able to redeem myself. These aurum are nothing compared to the opportunity you have allowed me. dlga_eastwick_3 village_elder_pretalk|Thank you, {reg33?Lady Sir} {playername}. We will always be indebted to you. dlga_village_elder_return_to_hylr1 village_elder_return_to_hylr2|Hmm... perhaps. What's in it for us? dlga_village_elder_return_to_hylr1 village_elder_pretalk|Forgive me, we do not have any available. dlga_village_elder_return_to_hylr2 village_elder_return_to_hylr3|I am on a great journey, and must now return home to regain my honor. dlga_village_elder_return_to_hylr3 village_elder_return_to_hylr11|Hmm... yes. We do have a boat available. I understand your journey of redemption. Please allow us to assist you in your journey, and please do not forget us. dlga_village_elder_return_to_hylr11 close_window|Thank you. I must leave immediately. dlga_village_elder_return_to_hylr11 village_elder_pretalk|Thank you. I will speak to you when I am ready. dlga_village_elder_return_to_hylr2 village_elder_return_to_hylr4|I am on a great journey, and must now return home to regain my honor. dlga_village_elder_return_to_hylr4 village_elder_return_to_hylr5|Hmm... perhaps, but I do not believe there is anything there for me to provide you a boat for free. I suggest a payment of 5,000 aurums for our boat, and to allow us to purchase food for our village while our boat is gone. dlga_village_elder_return_to_hylr5 close_window|Very well, I will pay your fee. dlga_village_elder_return_to_hylr5 village_elder_return_to_hylr7|I do not have the funds to pay this fee. dlga_village_elder_return_to_hylr7 village_elder_pretalk|Forgive me, but we cannot help you. dlga_village_elder_return_to_hylr5 village_elder_return_to_hylr8|You will help me, or I will break your bones and burn your village. dlga_village_elder_return_to_hylr5 village_elder_pretalk|Very well. I will speak to you when I am ready. dlga_village_elder_return_to_hylr8 close_window|Please! We will help you! Do not harm us! Just take the boat and leave! dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} aurums. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {reg33?Madam Sir}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg33?Madam Sir}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit_start village_elder_talk|I don't think anyone would be interested, {reg33?Madam Sir}. Is there anything else I can do for you? dlga_village_elder_recruit_start village_elder_recruit_decision|I can think of {reg5} whom I suspect would jump at the chance. If you could pay {reg13} aurums {reg7?each for their equipment for his equipment}. Does that suit you? dlga_village_elder_recruit_decision village_elder_pretalk|Tell {reg7?them him} to make ready. dlga_village_elder_recruit_decision village_elder_pretalk.1|No, not now. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg33?Madam Sir}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg33?Lady Lord}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg33?Lady Lord}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {s0}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {s0}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {s0} you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_talk|No {s0}, thank you but we don't need anything else. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|My good {reg33?Lady Sir}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_give_troops_to_village_mission|We are planning to celebrate {s4} soon but we are afraid that there may be bandits that will hurt us when they see what we have. It would be a great honor if you would be willing to protect us while we celebrate, if you are willing my good {reg33?Lady Sire}. dlga_village_elder_tell_give_troops_to_village_mission village_elder_tell_give_troops_to_village_mission_accept|Of course, celebrate knowing you are protected. dlga_village_elder_tell_give_troops_to_village_mission village_elder_tell_give_troops_to_village_mission_reject|When the bandits come visit, just pay them off. dlga_village_elder_tell_give_troops_to_village_mission village_elder_tell_give_troops_to_village_mission_review|I will leave behind some troops for you. dlga_village_elder_tell_give_troops_to_village_mission_review village_elder_tell_give_troops_to_village_mission_review2|Let's see... dlga_village_elder_tell_give_troops_to_village_mission_review2 close_window|Yes, this is enough. Thank you so much {reg33?my Lady Sire}. We can celebrate in peace! dlga_village_elder_tell_give_troops_to_village_mission_review2 village_elder_tell_give_troops_to_village_mission_review3|I don't believe this is enough, {reg33?my Lady Sire}. Would you be willing to offer more? dlga_village_elder_tell_give_troops_to_village_mission_review3 village_elder_tell_give_troops_to_village_mission_review|Let me check again. dlga_village_elder_tell_give_troops_to_village_mission_review3 village_elder_tell_give_troops_to_village_mission_reject|No. You can forget it. dlga_village_elder_tell_give_troops_to_village_mission_accept close_window|You will? Oh, thank you so much my {reg33?Lady Lord}! I'll let everyone know that we can celebrate peacefully, with you at our side! Thank you so much! dlga_village_elder_tell_give_troops_to_village_mission_reject close_window|Yes, of course {reg33?my Lady Sire}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {s0}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {s0}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {s0}, but we do not really need anything right now. dlga_village_elder_tell_mission elder_quest_scholar|My {reg33?Lady Lord}! You must help! They are eating us out of house and home! Wait, let me explain. Several days ago, a party of scholars arrived in the village. They were on their way to {s8}, when they were attacked by bandits. Their escort fled, and the scholars themselves barely made it here. dlga_elder_quest_scholar escort_scholars_quest_brief|And now we can't get rid of them! They refuse to leave without an escort and they're chubby fellows, my {reg33?Lady Lord}. They eat, and eat, and eat. If we don't get rid of them soon, we'll all be in the poorhouse. If you can take them to {s8}, we will be eternally grateful. But please, don't lose them along the way, for sure as oats is oats, they'll be back here like a shot. dlga_escort_scholars_quest_brief scholar_quest_taken|I will escort the scholars. dlga_escort_scholars_quest_brief escort_scholars_reject|Sorry. I can't do that right now dlga_scholar_quest_taken close_window|Thank you, {reg33?madam sir}. We'll wish you god speed. dlga_escort_scholars_reject close_window|Yes {reg33?madam sir}, of course. I am sorry if I have bothered you with our troubles. dlga_start close_window.106|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.107|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} aurums. Thanks for escorting us. Oh, and we realise you have had to put up with a lot on this journey, which was one such as should be commemorated in verse! Please accept this book - carefully inscribed, To {playername} From {reg33?her his} favourite Scholars! as an extra reward. Now, I believe the refectory is open. Good luck. dlga_start close_window.108|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} aurums. We also had a present for you, a token of our esteem, but you seem unable to carry any more. Never mind! Thanks for escorting us. Good luck. dlga_start scholars_intro_1|Greetings. You must be our escort, right? dlga_scholars_intro_1 scholars_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_scholars_intro_2 escort_scholars_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_escort_scholars_talk scholars_follow_lead|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk scholars_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here close_window|Alright. We'll be waiting here for you. dlga_start escort_scholars_talk2|Young {reg33?lady man}! I really do think we should, hmmmm, get a move on. We really can't tarry in this area. We must reach a library soon, or we shall, erm, expire. Although I don't expect one such as yourself to understand...hmmmm? dlga_escort_scholars_talk2 scholars_follow_lead2|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead2 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk2 scholars_stay_here2|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here2 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk2 scholars_defiant|[Kill Scholars] dlga_scholars_defiant escort_scholars_talk3|This is an outrage! Don't think you can threaten us, you barbarian oaf. Now hurry on and make sure the way is safe. dlga_escort_scholars_talk3 scholars_follow_lead3|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead3 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk3 scholars_stay_here3|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here3 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk3 scholars_follow_lead4|I've had it with your incessant whining. Let's see if the pen is mightier than the sword! dlga_scholars_follow_lead4 close_window|To arms, brother librarians! dlga_village_elder_talk village_elder_ask_fugitive.1|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.2|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.3|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.4|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.5|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.6|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_start goods_merchant_talk|My {reg33?Lady Lord}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {s0}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk goods_merchant_venetor1|Can I ask you something? dlga_goods_merchant_venetor1 goods_merchant_venetor2|Ask away. dlga_goods_merchant_venetor2 goods_merchant_venetor3|Which town mills the best grain? dlga_goods_merchant_venetor2 goods_merchant_venetor6|What is the best way to get to the water mill? dlga_goods_merchant_venetor3 goods_trade_completed|Hmm. I would have to admit, for me it's a tie between the hearty millet of Uliastai and the sweet maize of Galwe. dlga_goods_merchant_venetor6 goods_merchant_venetor7|Ah...the water mill was destroyed years back. dlga_goods_merchant_venetor7 goods_merchant_venetor8|Austad sent me here to see you. He has reclaimed the old capital and seeks your help to spread the word to merchants across the land. dlga_goods_merchant_venetor8 close_window|I see. I owe the man a great deal - I will have messengers sent out at once. It's good to hear he's found success, and I suppose I should thank you as well. Give him my regards. dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day friend. If you came to watch the tournaments you came in vain. There won't be a tournament here anytime soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} aurums. You'll get {reg12} aurums for striking down at least {reg2} opponents, {reg13} aurums if you can defeat {reg3} opponents, and {reg14} aurums if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg33?fighter man} standing, you'll earn the great prize of the fights, {reg15} aurums. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} aurums. You'll get {reg12} aurums for striking down at least {reg2} opponents, {reg13} aurums if you can defeat {reg3} opponents, and {reg14} aurums if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg33?fighter man} standing, you'll earn the great prize of the fights, {reg15} aurums. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} aurums for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} aurums. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} aurums. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} aurums for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} aurums. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Good bye. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg33?girl man}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_lord_talk|Hello m'liege, what can I do for you today? dlga_start galeas_talk|{reg33?Girl Boy}! You like gold? We've got it. dlga_galeas_pretalk galeas_talk|Anything else? dlga_galeas_talk galeas_buy_shit1|I might buy an ingot. How much for one? dlga_galeas_talk close_window|Not this time. Good-bye. dlga_galeas_buy_shit1 galeas_buy_shit|We sell them for 4000 each. {s12} dlga_galeas_buy_shit galeas_pretalk|I will buy one. dlga_galeas_buy_shit galeas_pretalk.1|I will buy two. dlga_galeas_buy_shit galeas_pretalk.2|I will buy three. dlga_galeas_buy_shit galeas_pretalk.3|I will buy four. dlga_galeas_buy_shit galeas_pretalk.4|I will buy five. dlga_galeas_buy_shit close_window|Maybe I will not buy any. dlga_galeas_lord_pretalk galeas_lord_talk|Anything else? dlga_galeas_lord_talk galeas_take_shit1|I will be taking a few ingots from your stocks today. dlga_galeas_lord_talk close_window|Not this time. Good-bye. dlga_galeas_take_shit1 galeas_take_shit|As the lord of this town, this mine, and the gold we produce, is at your disposal. {s12} dlga_galeas_take_shit galeas_lord_pretalk|I will take one. dlga_galeas_take_shit galeas_lord_pretalk.1|I will take two. dlga_galeas_take_shit galeas_lord_pretalk.2|I will take three. dlga_galeas_take_shit galeas_lord_pretalk.3|I will take four. dlga_galeas_take_shit galeas_lord_pretalk.4|I will take five. dlga_galeas_take_shit close_window|Never mind. dlga_bandit_introduce bandit_talk|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} aurums. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg33?her him}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack close_window|{s5} dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|Unfortunately. You do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Ok. We'll leave you in peace for this time, do not face with us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Ok, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. 10 aurums for each looter makes {reg1} aurums for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 aurums for each comes up to {reg1} aurums. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well well, you've captured {reg0} brigands. Each one is worth 30 aurums, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat close_window|NO TEXT dlga_prisoner_chat prisoner_chat_accept_confirm|All right, I have made room for you. dlga_prisoner_chat_accept_confirm prisoner_chat_accept3|I am at your command, my {reg33?lady lord}. dlga_prisoner_chat close_window.1|I am sorry, I still have no room for you. You'll have to wait a while longer. dlga_prisoner_chat prisoner_chat_commoner|You there! dlga_prisoner_chat prisoner_chat_lord|{s1} dlga_prisoner_chat_commoner fugitive_prisoner_chat|Yes? dlga_fugitive_prisoner_chat fugitive_prisoner_chat_2|{s4} dlga_fugitive_prisoner_chat fugitive_prisoner_chat_3|I hope you will not hold it against me for turning you in. dlga_fugitive_prisoner_chat_2 close_window|Thank you, I will remember you. dlga_fugitive_prisoner_chat_3 close_window|I understand. Perhaps it is time for me. dlga_prisoner_chat_commoner prisoner_chat_menu|Me?! (Gulp!) dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {reg33?Lady Lord} {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_prerelease|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_prekeep|You will remain my prisoner. dlga_prisoner_chat_noble prisoner_chat_treason|You have committed high treason! (Friendly Tip do not choose to execute him. The consequences are DIRE - Dev. Team) dlga_prisoner_chat_noble lord_persuade_to_join|Can I persuade you to join my cause? dlga_prisoner_chat_noble prisoner_chat_svafar_4|Do you remember Torsson, Svafar? dlga_prisoner_chat_svafar_4 prisoner_chat_svafar_5|What is this?? dlga_prisoner_chat_svafar_5 prisoner_chat_svafar_7|What is this? Nothing less than your last day on this Earth. dlga_prisoner_chat_svafar_7 prisoner_chat_svafar_6|What is this? Nothing less than your last day on this Earth. You killed one of Hylr's best warriors, Svafar. But you did it a coward. Brought all your men with you. One against 70, and I still witnessed him slay many of your men. I was a coward that day also, but no longer. Today is the day we do battle, one final time. I am no longer a coward, and you will not be one either. I wish you luck on this day, friend. dlga_prisoner_chat_svafar_6 close_window|So be it. May the best man win. dlga_prisoner_chat_svafar_5 close_window|Ah, never mind. dlga_prisoner_chat_noble_prerelease prisoner_chat_noble_release|Despite what you may have heard, I am a {reg33?woman man} of honor. You are free to go. dlga_prisoner_chat_noble_release close_window|I will not forget this act of chivalry! dlga_prisoner_chat_noble_prekeep prisoner_chat_noble_keep|You will understand if I keep you hostage until your family can afford to... compensate me for certain expenses and hardships I have endured to keep you fed and ...safe... these past weeks. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you. dlga_prisoner_chat_noble_keep close_window.1|And I trust you will be as understanding when I hunt you down like the dog you are! dlga_prisoner_chat_menu prisoner_chat_offer|Hmmm... perhaps you're not as stupid as the rest of those rabble. dlga_prisoner_chat_menu prisoner_chat_release|As wretched as you are, I cannot help but feel sorry for you. dlga_prisoner_chat_menu prisoner_chat_die1|The sight of you makes me sick! You.. Die.. Now! dlga_prisoner_chat_menu close_window|Get back in line, Scum! dlga_prisoner_chat_release prisoner_chat_release2|I'm feeling magnanimous today. Begone, before I change my mind! dlga_prisoner_chat_release2 close_window|Oh, thank you, {reg33?madam sir}. Blessings on you! dlga_prisoner_chat_menu prisoner_chat_mass_release|You and your lot, you are free to go. dlga_prisoner_chat_mass_release close_window|Oh, thank you, {reg33?madam sir}. Blessings on you! Come on everyone, let's go! dlga_prisoner_chat_offer prisoner_chat_reaction_ks|Listen, scum, you have one last chance to redeem yourself before I sell you to the slave-traders. dlga_prisoner_chat_reaction_ks prisoner_chat_refuse|I'll show you what I think of your offer! (The prisoner spits at your feet) There. Now get lost, I'm not interested. dlga_prisoner_chat_reaction_ks prisoner_chat_reaction_ks_1|What chance? dlga_prisoner_chat_reaction_ks_1 prisoner_chat_reaction|Drop all your previous allegiances and swear fealty to me, obey my every order to the letter, and you'll be paid, fed and equipped. If you don't....well, let's just say that life as a slave will be seemingly unending years of agony, malnutrition and beatings. I'd advise you to think very, very carefully before choosing. dlga_prisoner_chat_reaction prisoner_chat_accept1|Thank you for your mercy, {reg33?madam sir}. I swear on my mother's grave I will serve you, my {reg33?lady lord}! dlga_prisoner_chat_reaction prisoner_chat_refuse|I'll show you what I think of your offer! (The prisoner spits at your feet) There. Now get lost, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat_menu|I see... dlga_prisoner_chat_die1 prisoner_chat_die2|(You advance on the prisoner...) dlga_prisoner_chat_die2 prisoner_chat_die3|Please, {reg33?madam sir}, don't kill me. I am a defenseless prisoner. Surely you're not that cruel? dlga_prisoner_chat_die3 prisoner_chat_die4|(Kill the prisoner) dlga_prisoner_chat_die3 close_window|No, I will not sink that low. dlga_prisoner_chat_die4 close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit their throat with a knife and watch, satisfied, as his corpse sags to the floor.) dlga_prisoner_chat_accept1 prisoner_chat_accept2|If you so much as fail to tremble on my command, I will have you severely disciplined! dlga_prisoner_chat_accept1 prisoner_chat_accept2.1|In my camp we are all treated as equals. I expect your obedience, but also your trust. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {reg33?lady lord}. I swear! dlga_prisoner_chat_accept3 close_window|Oh! Apparently there isn't enough room for you in my party. I will be back when I have made space. dlga_prisoner_chat_accept3 close_window.1|Excellent. Report to the quartermaster for provisions and equipment. There is hard fighting ahead. dlga_prisoner_chat_treason prisoner_chat_treason_plead|{s1}, you have committed cimes against the {s2}, for which you will now stand trial.^How plead you? dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose|Please have mercy upon my soul. All I have done, I have done in the name of my country! I am but a patriot, as you, and I deserve your respect, if nothing else. dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.1|You are gravely mistaken! I am an honorable Lord, and I have done nothing that you would not do were our roles exchanged. dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.2|I spit on you and yours! You are but a cur come to put on airs, as though you were Noble and had any right whatsoever to judge me! Me! You are a nothing but a common brigand and a coward! I do not bow to you. You should drop to your knees and beg *my* forgiveness! dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.3|You dare accuse me?! You sniveling whelpling! I should see you flogged and put in chains in one of my prisons for your insolence! dlga_prisoner_chat_treason_choose prisoner_chat_treason_not_guilty|I am a {reg33?woman man} of honor. I shall spare your life this day! dlga_prisoner_chat_treason_not_guilty close_window|There is yet hope for you, {s1}. dlga_prisoner_chat_treason_choose prisoner_chat_treason_guilty|You do not deserve leniency. You must pay for your crimes with your life. dlga_prisoner_chat_treason_guilty prisoner_chat_treason_final_words|For your many crimes, I hereby sentence you to death, to be carried out immediately. Have you any final words to say? dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute|I believe you will one day come to regret your actions. There is only one who is worthy to decide another's fate... and that one is not you. dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.1|You are a coward and a dog! May your soul rot eternal, damn you! All the Kings and Queens of Perisno will hear of this and condemn you for it! dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.2|Winter's mortality,^locked in frozen indifference,^melts with Spring's rebirth. dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.3|You will find no peace on this earth! I shall haunt thee eternal! Unto death you will find nothing but unhappiness and fear. And beyond... only torture and pain! dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.4|Who are you?^A day passes^We are but children dlga_prisoner_chat_treason_execute close_window|(The prisoner struggles against {reg4?her his} shackles, desperate to free {reg4?herself himself} and escape you, but to no avail. You slit {reg4?her his} throat and watch, satisfied, as {reg4?her his} corpse sags to the floor.) dlga_start town_merchant_talk|Greetings, {s0}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_town_merchant_talk dplmc_trade_autosell_1|I'd like to sell some weapons. dlga_town_merchant_talk dplmc_trade_autosell_1.1|I'd like to sell some armor. dlga_town_merchant_talk dplmc_trade_autosell_1.2|I'd like to sell some horses to you. dlga_town_merchant_talk weeping_merchant_please_no|Have you heard of a heirloom, belonging to Zolona? dlga_town_merchant_talk weeping_merchant_please_yes|Have you heard of a heirloom, belonging to Zolona? dlga_weeping_merchant_please_no town_merchant_talk|No. Now, are you here to buy something? dlga_weeping_merchant_please_yes weeping_merchant_please_yes2|Zolona? The lady who Lord Bersculta fancies so heavily that he cannot contain himself when he speaks of her? dlga_weeping_merchant_please_yes2 weeping_merchant_please_yes3|Uh, yes? dlga_weeping_merchant_please_yes2 close_window|Uh, no. Good bye. dlga_weeping_merchant_please_yes3 weeping_merchant_please_yes4|Then yes I absolutely know something about what is probably her heirloom. dlga_weeping_merchant_please_yes3 close_window|Then yes I absolutely know something about what is probably her heirloom. Come back tonight, though. We'll talk when it's safer. dlga_weeping_merchant_please_yes4 weeping_merchant_please_yes5|Lord Bersculta is some sort of Draharan noble whose nobility definitely does not reflect with the disgust that spews from his mouth. He leaves the tavern every night, sometimes waving around some sort of dagger. Perhaps you can say hello to him? I am not saying to kill him, as I do not want my head lopped off. Just, please convince him to stop speaking so loudly. dlga_weeping_merchant_please_yes5 close_window|Thank you. I will pay him a visit, then. dlga_dplmc_trade_autosell_1 dplmc_trade_autosell_2a|Let's see, aside from your personal equipment, I see {reg1} {reg3?things thing} that I would buy for {reg0} {reg2?aurums aurum}. Do we have a deal? dlga_dplmc_trade_autosell_2a merchant_trade|Sure. Pleasure doing business with you. dlga_dplmc_trade_autosell_2a merchant_trade.1|Not exactly. Let me show you what I meant. dlga_dplmc_trade_autosell_2a merchant_trade.2|Never mind. dlga_dplmc_trade_autosell_1 dplmc_trade_autosell_2b|Aside from what I presume is your personal equipment, I don't see anything that I would be interested in buying. dlga_dplmc_trade_autosell_2b merchant_trade|Let me show you what I meant. dlga_dplmc_trade_autosell_2b merchant_trade.1|Never mind then. dlga_trade_requested_weapons merchant_trade|Ah, yes {s0}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {s0}. You won't find better quality armour than these in all Perisno. dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {s0}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_merchant_gossip town_merchant_talk|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk weeping_gordga1|Gordga, Aracanus speaks highly of you. I need you to look at this. dlga_town_merchant_talk weeping_gordga1.1|Dwarf, a scholar speaks highly of you. I need you to look at this. dlga_weeping_gordga1 weeping_gordga2|Oy! Is it not rude to speak family first? Give it here. dlga_weeping_gordga2 weeping_gordga3|I recognized this piece as you walked into this bloody cave. Its in such a traumatic shape! What've you done to it mate? dlga_weeping_gordga3 weeping_gordga4|I killed... or found it, from a Draharan nobility. It is a very poor shape and I wish for it to be restored. dlga_weeping_gordga4 weeping_gordga5|So you killed the bastard, eh? Draharan you say? Dirty scum. I am certain the Scholar must have already spoken on the stories behind this bloody piece of work. dlga_weeping_gordga5 close_window|Come back in a week's time {reg33?lassie lad}, and it will be restored by then. dlga_weeping_gordga4 weeping_gordga52|So you killed the bastard, eh? Draharan you say? Dirty scum. Aracanus here must have not spoke a lick of history on this piece of work, so let me explain to you. dlga_weeping_gordga52 weeping_gordga61|Please, yes. I wish to learn of its history. dlga_weeping_gordga61 weeping_gordga71|I crafted this for young Zolona. This masterpiece was a beautiful and powerful dagger, so dark it drove the sun away in its splendor. Zolona wished to use this to assassinate all of Drahara, but it seems the fate of this dagger has met a different end. dlga_weeping_gordga71 weeping_gordga5|I cannot explain in full details on how the dagger was made, as it is a trade secret of mine long passed down from generation to generation. But I will let you know in on a secret. This dagger will always find its way back to its owner, and it clearly did not choose Zolona. It seems that it has found its way to you now, so perhaps you will take care of it. dlga_weeping_gordga52 weeping_gordga62|Please, no. I only wish to restore it. dlga_weeping_gordga62 weeping_gordga72|Bloody hell! What's wrong with you {reg33?lassie lad}?! dlga_weeping_gordga72 close_window|Have it your way then, I will have it repaired. Come back in a week's time, and we will speak again. dlga_town_merchant_talk weeping_gordga_not_ready|Hammerhead, how goes the progress? dlga_weeping_gordga_not_ready close_window|Did I not mention 7 days? Bloody hell, check back later {reg33?lassie lad}! dlga_town_merchant_talk hammerhead_upgrade_options|Hammerhead, can you refine something for me? dlga_town_merchant_talk hammerhead_upgrade_options.1|{s21}{s5}, can you refine something for me? dlga_town_merchant_talk hammerhead_upgrade_options_no|{s5}, can you refine something for me? dlga_hammerhead_upgrade_options_no town_merchant_talk|No, {reg33?lassie lad}. Come back in about {reg0} hours. I've got other customers to tend to. dlga_hammerhead_upgrade_options armorer_requested_repair_2|Sure {reg33?lassie lad}. What's that, aye? dlga_armorer_requested_repair_2 hammerhead_upgrade_armor|My weapon. dlga_armorer_requested_repair_2 hammerhead_upgrade_armor.1|My armor. dlga_hammerhead_upgrade_armor armorer_requested_repair_2|What's that then? dlga_armorer_requested_repair_2 hammerhead_upgrade_weapon3.1|{s21}{s5}. dlga_armorer_requested_repair_2 merchant_trade|Never mind. dlga_town_merchant_talk close_window|Good-bye. dlga_town_merchant_talk weeping_gordga_ready|Hammerhead, how goes the progress? dlga_weeping_gordga_ready weeping_gordga_ready2|Here you go, {reg33?lassie lad}. You need not to pay me. It is a pleasure to see my old masterpieces again. Do not come back and speak to me again on this, I wish to put it behind me. dlga_weeping_gordga_ready2 close_window|Thank you, Hammerhead. I wish you good health. dlga_hammerhead_upgrade_weapon3 item_improve_2|Aye, your {s7} is {s8}. Pay {reg1} aurums and I'll make it {s9}. dlga_hammerhead_upgrade_weapon3 merchant_trade|I can't do anything for your {s7}, {reg33?lassie lad}. Pick somethin' else. dlga_item_improve_2 item_improve_3|Yes, please. dlga_item_improve_2 merchant_trade|I changed my mind. dlga_item_improve_2 merchant_trade.1|I don't have enough money. dlga_item_improve_3 merchant_trade|Here ye' go {reg33?lassie lad}! Enjoy your {s7}. It's refined. dlga_start town_dweller_talk|My {reg33?lady lord}? dlga_start town_dweller_talk.1|Good day, {s0}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_ask_fugitive.1|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.2|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.3|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.4|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.5|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.6|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a cloakpin you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_talk weeping_villager_please_no|Have you heard of a heirloom, belonging to Zolona? dlga_weeping_villager_please_no close_window|Please, I don't know anything about that. Please leave me be. dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {s0}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {s0}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 aurums. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly you must travel somewhere else, or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes {reg33?madam sir}. I will do as you say. dlga_town_dweller_poor_paid close_window|My {reg33?good lady lord}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {s0}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {s0}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {s0}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {s0}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|We don't necessarily trade here, my {reg33?Lady Sire}. We are communing with the Fountain Goddess, asking for her blessings and finding answers for our prayers. Other than that, some of us are here to give the Temple what little we have. dlga_town_dweller_ask_trade town_dweller_talk.1|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start close_window.109|... dlga_start close_window.110|Long live the legion of Venetor! dlga_start close_window.111|Soldier, you better get back to the barracks before a Atanos Octiem spots you out wandering. dlga_start close_window.112|There are rumors of a rogue Visavo... We can never be too careful. dlga_start player_castle_guard_talk|Yes {s0}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {s0}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.113|Good day, {s0}. Always an honor to have you here in {s10}. dlga_start guard_response|Mind your manners within the walls and we'll have no trouble. dlga_guard_response close_window|{s4} dlga_guard_response guard_angry|{s4} dlga_guard_response close_window.1|You'll have no trouble from me. dlga_guard_angry close_window|Alright, that's enough out of you! You're going to jail! dlga_start hall_guard_talk|Your orders, {s0}? dlga_start close_window.114|We are not supposed to talk while on guard, {s0}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {s0}. As you wish. dlga_hall_guard_talk hall_guard_arrest|I want you to arrest this man immediately! dlga_hall_guard_arrest hall_guard_arrest_2|Who do you want arrested {s0}? dlga_hall_guard_arrest_2 close_window|Ah, never mind my high spirits lads. dlga_hall_guard_arrest_2 close_window.1|Forget it. I will find another way to deal with this. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_start sea_raiders_1|We are the Volheere Raiders! dlga_sea_raiders_1 close_window|{s3} dlga_sea_raiders_1 close_window.1|That's nice. We'll leave you in peace. dlga_start volheere_1|We are the Volheere Raiders! dlga_volheere_1 close_window|{s3} dlga_volheere_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.1|It looks like we are about to get some good loot. Grab them! Uralan! dlga_start steppe_bandits_1|We are the Saccar Raiders! dlga_steppe_bandits_1 close_window|{s3} dlga_steppe_bandits_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.2|You desecrated the Snow. The cold of death is waiting for you! dlga_start taiga_bandits_1|We are the Snow Crawlers! dlga_taiga_bandits_1 close_window|{s3} dlga_taiga_bandits_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.3|You survived in the desert. But it is not for long! dlga_start desert_bandits_1|We are the Sandwalker! dlga_desert_bandits_1 close_window|{s3} dlga_desert_bandits_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.4|Don't come any closer! We are the fearsome outlaws! dlga_start forest_bandits_1|That's nice. We'll leave you in peace. dlga_forest_bandits_1 close_window|Good! That means I'll be nicely rewarded for bringing your heads! dlga_forest_bandits_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.5|Stay, everyone! Prepare your gold and other valuables! dlga_start mountain_bandits_1|Hey, you! What the hell do you want from us? dlga_mountain_bandits_1 close_window|I know that you are escaped prisoners. Surrender or die! dlga_mountain_bandits_1 close_window.1|Nothing, I''ll leave you in peace. dlga_start battle_reason_stated.6|Hey, you! Give us your gold and other valuables! NOW! dlga_start femmercenaries_1|What do you want from us? We are simple travelers! dlga_femmercenaries_1 close_window|I know what you are - a band of outlaws! Surrender or die! dlga_femmercenaries_1 close_window.1|That's nice. We'll leave you in peace. dlga_start battle_reason_stated.7|Hey, you! Prepare your gold! dlga_start mercenaries_1|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! dlga_mercenaries_1 close_window|Great! That means I'll get some good loot after I kill you! dlga_mercenaries_1 close_window.1|That's nice. We'll leave you in peace. dlga_member_chat regular_member_talk|Your orders {s0}?^^{s4} dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {s0}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk view_custom_inventory|Change your equipment. dlga_regular_member_talk view_custom_inventory_commons|Change your equipment. dlga_view_custom_inventory_commons do_view_custom_inventory_retainer|Very well {s0}, here is what I am using... dlga_do_view_custom_inventory_retainer do_view_custom_inventory_2_retainer|Is that satisfactory, {s0}? dlga_view_custom_inventory do_view_custom_inventory|Very well {s0}, here is what I am using... dlga_do_view_custom_inventory do_view_custom_inventory_2|Is that satisfactory, {s0}? dlga_do_view_custom_inventory_2_retainer do_regular_member_view_char|Indeed. dlga_do_view_custom_inventory_2 do_regular_member_view_char|Indeed. dlga_regular_member_talk dplmc_view_regular_inventory|Let me see your equipment. dlga_dplmc_view_regular_inventory dplmc_do_view_regular_inventory|Very well {s0}, here is what I am using... dlga_dplmc_do_view_regular_inventory dplmc_do_view_regular_inventory_2|Is that satisfactory, {s0}? dlga_dplmc_do_view_regular_inventory_2 do_regular_member_view_char|Indeed. dlga_regular_member_talk custom_troop_reequip_1|Let me change your equipment. dlga_regular_member_talk custom_troop_reequip_back|Take my equipment. dlga_custom_troop_reequip_1 custom_troop_reequip_main_menu|Certainly, {s0}. What do you want to change? dlga_custom_troop_reequip_main_menu custom_troop_reequip_2|(Select light body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.1|(Select light body armor 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.2|(Select medium body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.3|(Select medium body armor 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.4|(Select heavy body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.5|(Select heavy body armor 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.6|(Select very heavy body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.7|(Select the best body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.8|(Select light headgear) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.9|(Select medium headgear) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.10|(Select medium headgear 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.11|(Select heavy headgear) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.12|(Select heavy headgear 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.13|(Select footwear) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.14|(Select gloves) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.15|(Select shields 1) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.16|(Select shields 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.17|(Select ammunition and bows) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.18|(Select crossbows and throwing weapons) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.19|(Select 1h swords) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.20|(Select 1h swords 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.21|(Select 1h axes and TTL swords) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.22|(Select 1h maces) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.23|(Select bastard weapons) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.24|(Select 2h swords) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.25|(Select 2h axes and maces) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.26|(Select lances and pikes) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.27|(Select poleaxes and other polearms) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.28|(Select mounts 1) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.29|(Select mounts 2) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.30|(Select mounts 3) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.31|(Select dwarven body armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.32|(Select dwarven helmets) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.33|(Select Third Legion armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.34|(Select female armor) dlga_custom_troop_reequip_main_menu custom_troop_reequip_2.35|(Select custom armor - NOT RECOMMENDED, HEAVY LOAD GUARANTEED) dlga_custom_troop_reequip_2 custom_troop_maybe|Anything else, {reg33?my Lady Sire}? dlga_custom_troop_maybe custom_troop_reequip_main_menu|Maybe... dlga_custom_troop_reequip_main_menu custom_troop_reequip_back|(CHEAT) That is all for now. dlga_custom_troop_reequip_main_menu custom_troop_reequip_back.1|That is all for now. dlga_custom_troop_reequip_back regular_member_talk|All right, {s0}. dlga_regular_member_talk close_window|Nothing, keep moving. dlga_regular_member_talk villagers_return_to_village_life|You may return to your village lives. dlga_villagers_return_to_village_life close_window|Oh, thank you {reg33?my Lady Sire}! We will remember you for your kindness! dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker confirm_surrender1|Don't attack! We surrender. dlga_start close_window.115|It seems you have bested me, {reg33?Lady Sir} {playername}. May the Church watch over you. dlga_start sieg_talk|{s11} dlga_start party_encounter_hostile_defender|What do you want? dlga_sieg_talk sieg_attack|Surrender or die! dlga_sieg_talk sieg_attack.1|In the name of Grazir, you will be slain for your atrocities! dlga_sieg_talk close_window|Farewell, Grand Paladin Siegfried. dlga_sieg_attack close_window|Very well. I, Siegfried, and the Order of Faith, accept your challenge. dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender weeping1|Hello, Zolona. dlga_weeping1 weeping2|I would like to be of more service to you and your Sandwalkers. How can I be of help? dlga_weeping2 weeping3|You? Help us? Hmm... If it were anyone else, I would laugh in their face as I stab them at the same time. Such dirty tactics the Draharans have in attempting to end my life. My people seem to like you, however.^^If you are serious, I need to retrieve my family heirloom from Drahara. I do not know where it is, but I am certain you will find a way to retrieve it. dlga_weeping3 close_window|Of course, I will see what I can do for you, Zolona. dlga_start weeping_zolona_1|Zolona? What are you doing here? dlga_weeping_zolona_1 weeping_zolona_2|I followed you to see if you would fulfill my request. dlga_weeping_zolona_2 close_window|I thank you for killing your own people. But it's time for me to kill you, dirty Draharan! dlga_weeping_zolona_2 weeping_zolona_3|I thank you for killing the Draharan. Now, where is my dagger? dlga_weeping_zolona_3 weeping_zolona_4|(You hand over the dagger)^^Why did you not tell me it was a dagger? It would have been easier to find. dlga_weeping_zolona_4 weeping_zolona_5|Do not worry the details, worry the ... results? What is this? Why is my dagger etched with Draharan hieroglyphs and... *sniffs* What is this disgusting smell?! dlga_weeping_zolona_5 weeping_zolona_6|Rumor has it that the man was obsessed with you. He defended the dagger like it was his life. dlga_weeping_zolona_6 close_window|Eugh, I do not know him nor do I care to. You may have this piece of metal, it means nothing to me anymore. Such history, ruined by ... Draharans. I hate them. Leave me, and thank you for your help. dlga_start travelling_dwarf_trading|You shouldn't be seeing this dlga_travelling_dwarf_trading travelling_dwarf_trading2|Oy, want to do some trading {reg33?lassie lad}? dlga_travelling_dwarf_trading2 travelling_dwarf_trading3|Sure, show me what you have. dlga_travelling_dwarf_trading3 travelling_dwarf_trading2|Anything else? dlga_travelling_dwarf_trading2 close_window|No thanks, I best be going. dlga_start battle_reason_stated.8|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_start mg_unconditional_dia_reply|I'm busy and not for hire. Talk to somebody else. dlga_mg_unconditional_dia_reply close_window|Alright... dlga_start unconditional_dia_reply|I'm busy, please bother somebody else. dlga_unconditional_dia_reply close_window|Alright... dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, my {reg33?lady lord}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in Perisno is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in Perisno is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in Perisno. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_lord_ask_leave_service_verify_again dplmc_lord_ask_leave_service_rebellion|I have no intention of losing my lands, {s65}. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify|Hrmph. Now do not be hasty with such words, {playername}. I deserve more respect than that, I think. Those lands belong to me and my heirs as you swore. If you continue down this route you will do me great offense, and there is no need for this to come to blows. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify.1|You've grown rash, {playername}. Your oath binds you to me and you govern what you do at my will. Think about what it is you are saying, as it is far from wise and will end poorly for you. You'd do well to reconsider. dlga_dplmc_lord_ask_leave_service_rebellion_verify lord_ask_leave_service_3|You are right, {s65}. The lands are yours, but still I must go. dlga_dplmc_lord_ask_leave_service_rebellion_verify dplmc_lord_ask_leave_rebellion_confirm|My blood and sweat earned those lands, not yours. They are mine. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final|You disappoint me greatly, {playername}. You may have once had my confidence, but this is beyond reason. Do not doubt that I will defend my house's honor from your insult. This is war between us. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final.1|I should have seen your treachery coming. I must be growing soft to have been fool enough to miss your schemes. No matter. Your time will yet come, {playername}. Justice is switftest on a field of battle. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end|I hold you in no ill-esteem, {s65}. I do only what is just. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.1|We all do what we must. Good bye. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.2|Then I await the day we meet in battle. dlga_dplmc_lord_ask_leave_rebellion_end close_window|This is a dark day, {playername}. It will be marked and rued throughout the {s1}. Your treachery will not be soon forgotten. It would be best if you left quickly. dlga_dplmc_lord_ask_leave_rebellion_end close_window.1|You are not the same {reg33?woman man} I took as my vassal, {playername}. Be gone from my sight before I end this now. dlga_free close_window| Good-bye. dlga_free close_window.1| [Leave] dlga_member_question_2 duel_accept|I would like to challenge you to a friendly duel. dlga_regular_member_talk duel_accept|Let's have a practice duel. dlga_lord_talk_ask_something_2 lord_question_duel|My lord, I would like to challenge you to a friendly duel. dlga_lord_talk_ask_something_2 king_decline_duel|My lord, I would like to challenge you to a friendly duel. dlga_king_decline_duel lord_talk_ask_something_2|It would hardly be fitting for a king to duel a mere soldier like yourself. Perhaps after you have distinguished yourself we can duel on friendly terms. dlga_lord_talk_ask_something_2 et_lord_decline_duel_relations|I would like to challenge you to a friendly duel. dlga_lord_talk_ask_something_2 lord_question_duel.1|I would like to challenge you to a friendly duel. dlga_lord_talk_ask_something_2 lord_decline_duel|I would like to challenge you to a friendly duel. dlga_et_lord_decline_duel_relations lord_talk_ask_something_2|Instead of dueling, perhaps you should go gouge your eyes out. dlga_lord_decline_duel lord_talk_ask_something_2|It would hardly be fitting for a lord to duel a mere soldier like yourself. Perhaps after you have distinguished yourself we can duel on friendly terms. dlga_lord_question_duel duel_accept|{s1} dlga_duel_accept duel_choose_mount|{s3} dlga_duel_choose_mount duel_weap_mounted|I would like to duel mounted dlga_duel_choose_mount duel_weap_choose|I would like to duel on foot dlga_duel_choose_mount duel_weap_choose.1|Very well. dlga_duel_choose_mount close_window|Forget about it. dlga_duel_weap_mounted duel_weap_mounted|What kind of weapons would you like to fight with? dlga_duel_weap_mounted duel_start|We should use our own weapons. dlga_duel_weap_mounted duel_start.1|Let us fight with sword and shield. dlga_duel_weap_mounted duel_start.2|We should fight with two-handed weapons. dlga_duel_weap_mounted duel_start.3|A duel with light armor and ranged weapons would be my choice. dlga_duel_weap_mounted duel_accept|What was your previous question again? dlga_duel_weap_choose duel_weap_choose|What kind of weapons would you like to fight with? dlga_duel_weap_choose duel_start|We should use our own weapons. dlga_duel_weap_choose duel_start.1|Let us fight with sword and shield. dlga_duel_weap_choose duel_start.2|We should fight with two-handed weapons. dlga_duel_weap_choose duel_start.3|A duel with light armor and ranged weapons would be my choice. dlga_duel_weap_choose duel_accept|What was your previous question again? dlga_duel_start duel_start|Very well {playername}. ^^We will be duelling on {s4}, using {s5}.^^If this is all right, I will meet you down at the arena as soon as you finish preparing. dlga_duel_start close_window|That sounds great. I'll meet you down there. dlga_duel_start close_window.1|That sound great. I'll meet you down there. dlga_duel_start duel_accept|No, you've got it all wrong, let's try again. dlga_member_question_2 do_member_trade|Never mind. dlga_start close_window.116|{reg33?Madam Sir}, we are preparing a campaign against {s1} and have much to do. We cannot move on {s1} until we hear he is in the field. Please leave us to our plans. dlga_start reinforcements_intro|Who goes there? We are {s20}. \ We're on our way to {s21}. dlga_reinforcements_intro close_window|I am {playername}. I'm just passing by. dlga_reinforcements_intro reinforcement_hostile|I am {playername}. And I'm here to stop you from reaching your destination!. dlga_reinforcement_hostile reinforcements_attack|What!? We are under the protection of {s9}! Be certain he will take vengeance! dlga_reinforcements_attack close_window|Fine let him! I will kill him after I've dealt with you! dlga_reinforcements_attack close_window.1|All right, go! But you have not seen the last of me! dlga_et_recruit_randomstart et_recruit_random1|What is it? dlga_et_recruit_random1 et_recruit_random2|I want to recruit your lot. Serve me, and I will pay you {reg0} aurums along with daily rations. dlga_et_recruit_random2 et_recruit_random3|You've been kind to us. We'll be happy to accept and follow you. dlga_et_recruit_random3 close_window|Take your aurums, and report to the quartermaster for provisions and equipment. dlga_et_recruit_random3 et_recruit_random4|Never mind, it seems I actually don't have enough aurums to pay you. dlga_et_recruit_random4 close_window|Well, I suppose that's alright then. Have a good day, friend. dlga_et_recruit_random3 close_window.1|Never mind, good day to you. dlga_start hammerhead_upgrade_weapon2|What's that then? dlga_hammerhead_upgrade_weapon2 merchant_trade|Forget it. dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}{s11}. I can take you on as a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavenge after battle, too. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work in these lands. I'm with you, my lord. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought my lord, I might try my luck alone a bit longer. My thanks. dlga_lord_request_enlistment lord_pretalk|I do not trust you enough to allow you to serve for me. dlga_lord_request_reassignment lord_request_reassignment_select|Reassignment, {playername}? Your current post doesn't suit you? Very well then. What were you thinking? dlga_lord_request_reassignment lord_pretalk|Sorry, {lad/lass}, but I can't have my men changing their mind every day. Next you'll be asking for leave--or to retire! dlga_lord_request_reassignment_select lord_request_reassignment_confirm|A new role in the infantry {s1} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.1|A position with your ranged troops {s2} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.2|A spot amongst your horsemen {s3} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.3|I'd like to start with the recruits again. dlga_lord_request_reassignment_select lord_pretalk|Actually...maybe not, milord. No. I'm fine as a {s5} dlga_lord_request_reassignment_confirm lord_request_reassignment_finish|Alright, {playername}, you're sure I should have my Master-of-Arms begin your retraining as a {s4}? dlga_lord_request_reassignment_finish lord_pretalk|Yes, I'd like to be retrained as a {s4}, sir. dlga_lord_request_reassignment_finish lord_pretalk.1|Actually...maybe not, milord. No. I'm fine as a {s5}. Milord. dlga_lord_request_retire lord_pretalk|Very well, thank you for your service {playername}. You are relieved of duty. dlga_lord_request_retire lord_pretalk.1|What? It has not even been a week since I accepted you under my command. Now you want to leave?! Return to your post. I will not have this conversation. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from millitary duty. Return in two weeks. dlga_ask_return_from_leave lord_pretalk|Welcome back {playername}. Your regiment has missed you I daresay! Now return to your post. dlga_ask_return_from_leave lord_pretalk.1|It is good to see you, {playername}. It was quite the ordeal we faced. Glad to have you back in the company.
https://w.atwiki.jp/warband/pages/548.html
dlga_lord_ask_pardon_terms lord_ask_pardon_terms_rejected.1|That's too high a price, {s65}. I must decline. dlga_lord_ask_pardon_after_renounce_peace lord_pretalk|Excellent. Though you've strayed from us, {playername}, it gladdens all our hearts that you've found your way back to the right path. I hereby restore your homage to me. Rise once more as an honoured {man/warrior} in my service. dlga_lord_ask_pardon_terms_rejected close_window|Then get out of my sight, vile traitor! Begone with you, and don't come back, or I'll see to it that you're punished according to your foul deeds! dlga_lord_talk lord_ask_pardon|I wish to make peace with the {s4}. dlga_lord_ask_pardon lord_pretalk|Do you indeed, {playername}? Then go and trip on your sword. Give us all peace. dlga_lord_ask_pardon lord_pretalk.1|{playername}, you're a {reg59?Lady Lord} without a master, holding lands in your name, with only the barest scrap of a claim to legitimacy. No king in Westeros or Essos would accept a lasting peace with you. dlga_lord_ask_pardon lord_pretalk.2|Make peace when I've got you at an advantage? I don't think so, {ser/lady}. dlga_lord_ask_pardon lord_pretalk.3|I don't see it as being in my current interest to make peace. dlga_lord_ask_pardon lord_truce_offer|Yes... I'm weary of fighting you, {playername}. I could offer you a truce of twenty days. If you keep your word and don't molest my lands and subjects, we may talk again. dlga_lord_truce_offer close_window|I accept. Let's stop making war upon each other, for the time being anyway. dlga_lord_truce_offer lord_pretalk|On second thought, such an accord wouldn't be in my interests. dlga_lord_ask_pardon lord_ask_pardon_2|Hmm. I could use my considerable influence to arrange a pardon for you, {playername}, but there are some who see you as an enemy and will not be satisfied unless you pay tribute. All in all, you'd need to bring no less than {reg16} silver stags to make any friends in {s4}. dlga_lord_ask_pardon lord_pretalk.4|Unfortunately, I'm in no position to offer you anything. You must speak to {s7}. dlga_lord_ask_pardon lord_ask_pardon_2.1|Yes... I've got bigger worries than you or your followers. However, you've wronged my subjects, and wrongs demand proper compensation. For the sum of {reg16} silver stags, I suppose that I could agree to grant you a pardon. What do you say? dlga_lord_ask_pardon lord_pretalk.5|I'm sorry. I'm in no position to offer you a pardon. dlga_lord_ask_pardon_2 lord_ask_pardon_tribue_accept|I have the money here. {reg16} silver stags. dlga_lord_ask_pardon_2 lord_ask_pardon_tribue_deny|I fear I cannot pay that much. dlga_lord_ask_pardon_tribue_accept close_window|Excellent, {playername}. I'll use this to make amends to those poor souls you've wronged, and I'll let it be known that you're no longer an enemy of the {s4}. dlga_lord_ask_pardon_tribue_accept close_window.1|Excellent, {playername}. I'm going to use the coin to smooth the feathers of those that can oppose your pardon, and I'm sure that word will soon spread that you're no longer an enemy of {s4}. dlga_lord_ask_pardon_tribue_deny lord_pretalk|Then there's nothing I can do for you, {playername}. No silver, no pardon. dlga_lord_talk lord_active_mission_1|About the task you gave me... dlga_lord_talk lord_switch_to_spouse|Let's discuss matters related to our household. dlga_lord_switch_to_spouse lord_pretalk|Let's wait until we're in a hall, my wife, as it's difficult to deal with household inventories and such matters in the open field. dlga_lord_switch_to_spouse spouse_talk|Certainly, my wife. dlga_lord_talk lord_start_quest1|Good day your Grace, I have some important news you may be interested in hearing. dlga_lord_start_quest1 lord_start_quest_11|I'm listening. dlga_lord_start_quest_11 lord_start_quest_21|(You hand over the letter you found) dlga_lord_start_quest_21 close_window|Interesting indeed, although expected. {playername}, see yourself out. It seems I have work to do. dlga_lord_talk lord_start_quest2|My Lord, I have some.. sensitive news to bring to your attention. dlga_lord_start_quest2 lord_start_quest_12|Continue.. dlga_lord_start_quest_12 lord_start_quest_22|We captured a passing raven. The letter it carried bared the seal of the Kings hand. (You hand over the letter) dlga_lord_start_quest_22 close_window|Hmm. So this is what he thinks eh. {playername} I trust none of the words written here will ever pass your lips. Of course, a Lannister always pays his debts, here's a bag of coin for your trouble. dlga_lord_talk lord_start_quest|Your Grace, I have urgent news that needs your attention! dlga_lord_start_quest lord_start_quest_1|Please, continue. dlga_lord_start_quest_1 lord_start_quest_2|I've travelled from King's Landing with two of your loyal soldiers. I'm here to tell you that your Lord Father, Eddard Stark, has been taken into Lannister custody for reasons of high treason. dlga_lord_start_quest_2 lord_start_quest_3|I thank you for your loyalty in these desperate times, {playername}, though the news has already reached us. I hope you'll join us when we march south on King's Landing. We'll see if Lord Tywin really does shit gold. dlga_lord_start_quest_3 lord_start_quest_4|Now, {playername}. If I'm to go to war in the south, I've got a small problem that needs taken care of, of which I ask your help. dlga_lord_start_quest_4 lord_start_quest_yes|Sure, I'm willing and, I hope, able. What is it you need to be done, Your Grace? dlga_lord_start_quest_4 lord_start_quest_no|Sorry, I don't have the time to run errands for you, Your Grace. dlga_lord_start_quest_yes lord_start_quest_yes2|Some wildling scum have managed to pass the Wall, and my scouts report they've attacked a small farmstead just north of here. I need them dealt with quickly before they're able to wreak more havoc among my peasants. My bannermen need to prepare for our march south, so I'm counting on you, {playername}, to act on my behalf in this matter. dlga_lord_start_quest_yes2 close_window|I suggest you grab some sleep before heading out. It may also be wise for you to ride with a bodyguard or two Westeros is a dangerous place to be travelling alone. dlga_lord_start_quest_no close_window|Alright then. You suit yourself. dlga_lord_talk lord_starting_quest2_succeed|Your Grace, I've despatched of the wildling raiders and successfully protected the farmers. dlga_lord_starting_quest2_succeed lord_starting_quest2_succeed2|Excellent news. Here's some coin for your efforts. dlga_lord_starting_quest2_succeed2 lord_starting_quest2_succeed3|There is one other thing, Your Grace. I spoke to a wildling raider before he died. He was... terrified, as if running from something. He begged me to burn his body once he had passed. dlga_lord_starting_quest2_succeed3 lord_starting_quest2_succeed4|These wildlings are a superstitious folk. Was anything else mentioned? dlga_lord_starting_quest2_succeed4 lord_starting_quest2_succeed5|Only that winter is coming, and along with it death. He also murmured something about White Walkers. dlga_lord_starting_quest2_succeed5 lord_starting_quest2_succeed6|These sound more like Old Nans stories. Go to Castle Black, find the Lord Commander and see if he can shed any light on the situation. Oh, and give him this scroll. dlga_lord_starting_quest2_succeed6 lord_talk|Yes, Your Grace, I'll leave as soon as I'm ready. dlga_lord_talk lord_starting_quest2_fail|Your Grace, they were too many. The farmers, children, women... they're all dead. I'm afraid I've failed you. dlga_lord_starting_quest2_fail lord_starting_quest2_fail2|Then I was too quick to presume you were a capable leader. I've no more need for you and your failures, {playername}. dlga_lord_starting_quest2_fail2 lord_starting_quest2_fail3|I'm sorry, Your Grace. It won't happen again. Please allow me a chance to redeem myself and restore your faith in me. dlga_lord_starting_quest2_fail3 lord_starting_quest2_fail4|Very well, {playername}, but if you fail me again, we won't be talking on such favourable terms. I hope I've made that clear enough! dlga_lord_starting_quest2_fail4 lord_starting_quest2_fail5|Of course, Your Grace. I won't fail you again. dlga_lord_starting_quest2_fail5 lord_starting_quest2_fail6|We received a raven from the Wall yesterday. It seems the black brothers require more men for some reason or other. Go to the Wall and find the Lord Commander and see if he can shed some light on the situation. Oh, and give him this scroll. dlga_lord_starting_quest2_fail6 lord_talk|Yes Your Grace. I'll leave as soon as I'm ready. dlga_lord_talk lord_btb_quest|Your Grace, I have been ordered by the Lord Commander of the Night's Watch to request more men for the wall. dlga_lord_btb_quest lord_btb_quest2|I'm afraid we have no men to spare. We are at war and all of my men are accounted for. Tell the Lord Commander I humbly regret I cannot help. dlga_lord_btb_quest2 lord_btb_quest3|The situation seemed pretty dire my lord. Are you sure there is nothing you can do? dlga_lord_btb_quest3 lord_btb_quest4|As soon as the war is over I can send men to aid at the wall, but until then my men are otherwise engaged. dlga_lord_btb_quest4 close_window|Very well your grace, I shall regretfully pass on the message. dlga_lord_talk lord_10_bridge_of_skulls|My Lord, I have terrible news. We were unable to repel the attack at the bridge. dlga_lord_10_bridge_of_skulls lord_10_bridge_of_skulls1|Dammit {boy/girl}! You must return to the King of the North at once and tell him I need more men! dlga_lord_10_bridge_of_skulls1 close_window|Of course my Lord. I shall leave right away. dlga_lord_talk lord_10_bridge_of_skulls_s|My Lord, We have repelled the attack at the bridge. That should hold them for a while. dlga_lord_10_bridge_of_skulls_s lord_10_bridge_of_skulls_s1|Very good {playername}. Now you must get some rest, you must be exhausted. Once you're ready you must return to the King of the North and tell him I need more men. I fear the Wall will not hold much longer. dlga_lord_10_bridge_of_skulls_s1 close_window|Of course my Lord. I shall leave right away. dlga_lord_talk lord_10_starting_quest|My Lord, I have been sent on request of King Robb Stark. He's asked me to deliver this message. dlga_lord_10_starting_quest lord_10_starting_quest1|Hmm.. let me see. Well {boy/girl}, it seems you are to help the men of the Night's Watch. dlga_lord_10_starting_quest1 lord_10_starting_quest2|What?! It can't. He wouldn't.. would he? dlga_lord_10_starting_quest2 lord_10_starting_quest3|Heheh don't worry {boy/girl}, you will just return a message to the King of the North. Tell him we've been capturing wildlings, more every month. They're fleeing south. The ones we catch... say they've seen the White Walkers. dlga_lord_10_starting_quest3 lord_10_starting_quest4|The Night's Watch is the only thing standing between the realm and what lies beyond. And it has become an army of undisciplined boys and tired old men. There are less than a thousand of us now. We can't man the other castles on the Wall. We can't properly patrol the wilderness. We've barely enough resources to keep our lads armed and fed. dlga_lord_10_starting_quest4 lord_10_starting_quest5|You must insist King Robb Stark sends more men immediately. When winter does come, gods help us all if we're not ready. dlga_lord_10_starting_quest5 lord_10_starting_quest6|There is one other thing you could help us with {playername}. Our scouts have reported a wildling raiding party heading towards the Bridge of Skulls. You must liaise with our host and make sure they do not pass that bridge. To get there you must follow the wall West until you reach the waters edge. Good luck {playername}. dlga_lord_10_starting_quest6 close_window|Very well, I shall leave at once. dlga_lord_talk lord_10_lands_of_always_winter_s|My Lord, We have dire news. These creatures... the rumours you spoke of, it's all true. dlga_lord_10_lands_of_always_winter_s lord_10_lands_of_always_winter_s1|If they are indeed true then more will surely be coming. We must prepare {playername}! It's up to you how you proceed from here on in, but I beg you rally the realm and bring an army to the wall as soon as you can. It will only be a matter of time before these creatures show up again. dlga_lord_10_lands_of_always_winter_s1 close_window|Of course my Lord. I shall do as I must. dlga_lord_talk lord_10_btb_quest|My Lord, I have unfortunate news. I was unable to strike a deal for reinforcements. War is raging and I am told the men are needed elsewhere instead. dlga_lord_10_btb_quest lord_10_btb_quest1|Well, this is most unfortunate. I fear we will not last long if the Wildings decide to attack our walls and I have heard rumours of an even bigger threat stirring in the depths of the far north. dlga_lord_10_btb_quest1 lord_10_btb_quest2|I'm afraid it's up to you now {playername}. I shall need you to gather a small army and scout the lands of always winter and see what truth these rumours hold. dlga_lord_10_btb_quest2 lord_10_btb_quest3|Jon Snow will accompany you. He holds a Valyrian weapon and if the rumours are indeed true then mere mortal weapons will be useless against these creatures. He knows the lands north of the wall better than anyone and he can vouch for anything you witness whilst out there. dlga_lord_10_btb_quest3 lord_10_btb_quest4|Very well Lord Commander. dlga_lord_10_btb_quest4 close_window|I thank you again {playername} for your continued devotion to the realms of men. I pray the old gods and the new keep you safe. dlga_lord_talk lord_10_craster_keep|I received the raven you sent. dlga_lord_10_craster_keep lord_10_craster_keep1|Ah, {playername}. I was hoping you would come. I have unfortunate news about Commander Mormont. His party has been slain at Craster's keep including Commander Mormont himself. dlga_lord_10_craster_keep1 lord_10_craster_keep2|I need the men responsible dealt with swiftly. We don't have the numbers to organise an assault so instead I'm hoping you are able to take care of this matter for me. You have been invaluable to us in the past and this is why I look to rely on you again. dlga_lord_10_craster_keep2 close_window|Of course my Lord. These men will pay dearly for this. dlga_lord_talk lord_10_crasters_keep_complete|My Lord, The men at Craster's Keep have been dealt with. dlga_lord_10_crasters_keep_complete lord_10_crasters_keep_complete1|Very good {playername}. I knew you could be relied upon. As gratitude here is some Valyrian steel which the men had found beyond the wall. Use it to forge your own sword, you will surely need it for the battles ahead of us. You should go find someone who can re-forge it for you. Good luck. dlga_lord_10_crasters_keep_complete1 close_window|Thanks my Lord. dlga_lord_talk lord_request_mission_ask|Do you have any tasks for me? dlga_lord_talk combined_political_quests|Do you think we can work together to advance our standings in this realm? dlga_combined_political_quests lord_pretalk|I don't imagine that the both of us have many mutual interests. dlga_combined_political_quests lord_pretalk.1|Hmm... perhaps we can discuss this matter in a more private setting, at a later date. dlga_combined_political_quests lord_pretalk.2|Hmm... I do have an idea, but it would require you to be free of any controversy. If you were to wait some time without getting into any arguments with the other lords of our realm, perhaps we could proceed further. dlga_lord_talk lord_ask_resign_marshalship|I wish to resign the marshal ship. dlga_lord_ask_resign_marshalship lord_pretalk|So be it. I'll have to find someone else then. dlga_lord_request_enlistment nw_join_01|So you wish to join the Watch eh. dlga_nw_join_01 nw_join_03|Joining the Watch is no joke, boy. You are completely serious that you wish to aid us in our duties? dlga_nw_join_01 nw_join_02|Sorry to say, but we only accept men here in the Watch. You can't join us. dlga_nw_join_02 lord_pretalk|Damn, then I shall aid you in other ways. dlga_nw_join_03 nw_join_04|I am serious. dlga_nw_join_03 lord_pretalk|No, pardon me, I don't know what I was thinking. dlga_nw_join_04 nw_join_05|Very well. Tell me about yourself then. dlga_nw_join_05 nw_join_06|I've not got much, but I'm willing. dlga_nw_join_05 nw_join_07|I've seen my share of this world. I can help. dlga_nw_join_05 nw_join_08|I'm a respected person and wish to aid the land. dlga_nw_join_05 nw_join_09|No doubt you've heard of me. I'm {playername} the Great! dlga_nw_join_05 nw_join_10|I'm a lord among men and expect to join as an officer. dlga_nw_join_06 nw_join_11|Aye, much the same as most who join us nowadays. We'll start you off as a trainee. Get your bearings in the yard, and we'll see if we can make a brother out of you. dlga_nw_join_07 nw_join_11|We can use all the help we can get. Join us and take the oath, and when your vigil begins it shall be as a true brother of the Night's Watch. dlga_nw_join_08 nw_join_11|Well, that’s a fine thing to hear. The Night's Watch is always in need of able souls. Tell me, what takes your fancy? The bow or the blade? dlga_nw_join_09 nw_join_11|Aye, now that I think about it. Caused quite a bit of commotion in a short time, so you have. If you wish to become a brother of the Night's Watch then all the better. Lost a few of our finest in a skirmish just the other day, so you can take their gear. The Watch wastes nothing. dlga_nw_join_10 nw_join_11|Good, always a grand thing to see a mighty lord join the Watch. We'll welcome you into our ranks as no less than a senior officer – the Gods Old and New know that we need all that we can get. dlga_nw_join_11 close_window|Thank you my lord. dlga_lord_talk ff_join_q_01|I've destroyed the Night's Watch patrol and bring back their armour as proof. dlga_ff_join_q_01 ff_join_q_02|Indeed. I'm impressed, {playername}. You can keep the armour; I've no use for it. Best go and burn it somewhere. dlga_ff_join_q_02 lord_give_conclude|You've proven yourself worthy of my trust, {playername}. From this day forth may you be known as one of the Free Folk, and may your blade strike fear in the hearts of our enemies. dlga_lord_talk ff_join_01|{s66}, I wish to join your cause. dlga_ff_join_01 close_window|I see you haven't yet destroyed the crow patrol. dlga_ff_join_01 ff_join_02|Hmm? Is it so? Well, {lad/lassie}, we wouldn't deny you the right to fight for us if you're willing. dlga_ff_join_02 ff_join_03|However, I want to be certain that you're indeed willing to join us. Life here is harsh, and I need to be certain you're fit for the task of helping us. dlga_ff_join_03 ff_join_04|I want you to prove yourself first. Like a little challenge of sorts. What do you think? dlga_ff_join_04 ff_join_06|A challenge? dlga_ff_join_04 ff_join_05|Forget it. dlga_ff_join_05 lord_pretalk|As you wish. But I knew you weren't up to the task. dlga_ff_join_06 ff_join_07|Yes, exactly. I want you to hunt down and destroy a ranger patrol of the Night's Watch. They keep slaughtering our people, and I want you to prove yourself by taking your sword to our enemies. What do you think of it? dlga_ff_join_07 ff_join_08|As you command. dlga_ff_join_07 ff_join_05|Forget it. dlga_ff_join_08 lord_talk|Very well then, {lad/lassie}. You've got one week to destroy a Watch patrol. And after you're done with them, bring me one of their tunics as proof. Now go. dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}. I can take you on as a {s1}, with a weekly pay of {s2} and food, of course. Plenty of room for promotion, and you'll be equipped as befits your rank. You'll have your take of what you can scavenge in battle as well. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work in these lands. I'm with you, my lord. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought, my lord, I might try my luck alone a bit longer. My gratitude. dlga_lord_request_enlistment lord_pretalk|I don't trust you enough to allow you to serve me. dlga_lord_request_retire lord_pretalk|Very well, {playername}. You're relieved of your duty. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks. dlga_lord_request_vacation lord_pretalk.1|You want to break the oath you've sworn to the Night's Watch, {playername}? I'm afraid I can't let you do that. dlga_lord_request_vacation lord_pretalk.2|I see you cannot handle the pressures of battle and need a little rest, {playername}? No chance, now get back in line soldier. dlga_ask_return_from_leave lord_pretalk|Welcome back, {playername}. Your regiment has missed you I dare say. Now return to your post. dlga_lord_talk lord_ask_enter_service|{s66}, I've come to offer you my sword in vassalage! dlga_lord_talk lord_ask_enter_service.1|{s66}, I wish to become your sworn {man/woman} and fight for your honour. dlga_lord_talk lord_ask_leave_service|{s66}, I wish to be released from my oath to you. dlga_lord_talk lord_talk_preoffer|I've got an offer for you. dlga_lord_talk lord_give_troops|I want to give some troops to you. dlga_lord_give_troops lord_pretalk|Well, I could use some good soldiers. Thank you. dlga_lord_talk lord_give_order_ask|I have a new task for you. dlga_lord_talk lord_give_suggestion_ask|May I suggest a course of action? dlga_lord_give_order_ask lord_give_order|Yes? dlga_lord_give_suggestion_ask lord_give_order|I'll gladly follow your direction, {sire/your Highness}. If you intend to direct an extensive campaign, however, you may also wish to declare yourself marshal, so that there's no cause for confusion amongst your vassals. dlga_lord_give_suggestion_ask lord_pretalk|My apologies. I don't know you well enough to heed your advice. dlga_lord_give_suggestion_ask lord_give_order.1|What is it? dlga_lord_give_order lord_give_order_answer|Follow me. dlga_lord_give_order lord_give_order_answer.1|Will you follow me? I have a plan... dlga_lord_give_order lord_give_order_details_ask|Go to... dlga_lord_give_order lord_give_order_details_ask.1|Raid around the village of... dlga_lord_give_order lord_give_order_details_ask.2|Patrol around... dlga_lord_give_order lord_give_order_assault|Together you and I can take {s11}. You should assault immediately... dlga_lord_give_order lord_give_order_details_ask.3|We're under attack, but the enemy can be repulsed. You should ride towards... dlga_lord_give_order lord_give_order_details_ask.4|We're under attack, but the enemy can be repulsed. You should assemble the army and march to... dlga_lord_give_order_assault lord_pretalk|{s4} is directing this siege. I suggest you speak to {reg4?her him}. dlga_lord_give_order_assault lord_pretalk.1|Our preparations are not yet ready. We need another {s11} dlga_lord_give_order_assault close_window|Very well, to the walls! dlga_lord_give_order lord_give_order_details_ask.5|There's a fortress which can easily be taken. Go to... dlga_lord_give_order lord_give_order_details_ask.6|The enemy is coming in force. Flee in the direction of... dlga_lord_give_order lord_give_order_stop|I won't need you for some time. You're free to do as you like. dlga_lord_give_order lord_give_order_stop.1|You no longer need to accompany me. dlga_lord_give_order lord_pretalk|Never mind. dlga_lord_give_order_details_ask lord_pretalk|It's not my way to turn tail and run without even laying eyes on the enemy. dlga_lord_give_order_details_ask lord_pretalk.1|You want me to shed my blood outside a fortress while others stand by and watch? I don't think so. dlga_lord_give_order_details_ask lord_give_order_details|Where? dlga_lord_give_order_details lord_give_order_answer|{s1} dlga_lord_give_order_details lord_pretalk|Never mind. dlga_lord_give_order_stop lord_pretalk|All right. I'll stop here. dlga_lord_give_order_answer lord_give_order|That would hardly be proper. It would be more appropriate for you to follow me instead. Did you have any other ideas? dlga_lord_give_order_answer lord_pretalk|All right. I'll do that.{s12} dlga_lord_give_order_answer lord_pretalk.1|I'm sorry. I need to attend my own business at the moment. dlga_lord_start lord_talk.8|What is it? dlga_lord_talk lord_give_order_call_to_arms_verify|I want to start a new campaign. Let's assemble the army here. dlga_lord_give_order_call_to_arms_verify lord_give_order_call_to_arms_verify_2|Do you wish to summon all lords for a new campaign? dlga_lord_give_order_call_to_arms_verify_2 lord_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_lord_give_order_call_to_arms_verify_2 lord_pretalk|On second thought, it won't be necessary to summon everyone. dlga_lord_give_order_call_to_arms lord_pretalk|All right then. I'll send messengers and tell everyone to meet here. dlga_lord_talk lord_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_lord_give_order_disband_army_verify lord_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_lord_give_order_disband_army_2 lord_give_order_disband_army|Yes. We no longer need all our forces here. dlga_lord_give_order_disband_army_2 lord_pretalk|On second thought, it'll be better to stay together for now. dlga_lord_give_order_disband_army lord_pretalk|All right. I'll let everyone know that they're released from duty. dlga_lord_talk lord_talk_ask_something|I wish to ask you something. dlga_lord_talk_ask_something lord_talk_ask_something_2|Aye? What is it? dlga_lord_talk_ask_something_2 lord_talk_ask_skill|Have your skills increased since those days we travelled as companions? dlga_lord_talk_ask_skill lord_pretalk|Let me show you... dlga_lord_talk_ask_something_again lord_talk_ask_something_2|Is there anything else? dlga_lord_talk_ask_something_2 lord_talk_ask_location|I want to know the location of someone. dlga_lord_talk_ask_something_2 lord_tell_objective|What are you and your men doing? dlga_lord_talk_ask_something_2 lord_talk_ask_about_strategy|What's the realm doing? dlga_lord_talk_ask_about_strategy lord_pretalk|You should decide that, as you are the marshal. dlga_lord_talk_ask_something_2 lord_talk_ask_about_war|How goes the war? dlga_lord_talk_ask_something_2 lord_marriage_permission|{s19} dlga_lord_marriage_permission lord_pretalk|By the Seven, knave! If I haven't even given you the permission to see her, do you really think I'm going to allow you to marry her? dlga_lord_marriage_permission lord_pretalk.1|It is not my way to push my {s11} to marry against her will or her better judgement dlga_lord_marriage_permission lord_pretalk.2|Sorry, lad. I'm not going to make my {s11} marry you when I'd rather see her married to {s12} dlga_lord_marriage_permission lord_marriage_permission_endowment|Splendid news, my young friend! I'll be proud to have you in our family. Now, let us talk the terms of the marriage. As per our custom, the two of us must make sure that {s11} has sufficient finances to support herself in the event of any unforeseen circumstances. dlga_lord_marriage_permission_endowment lord_marriage_permission_endowment_answer|I would say that, taking into consideration the prestige of our two noble houses, you can provide a dower of {reg3} silver stags while I'll supply a dowry of {reg4} silver stags. This shall be her Ladyship's property, as a security, lest for any unfortunate reason you're unable to provide for her. What do you say to that? dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_engagement_date|Very well, so let it be. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_delay|I cannot afford that right now. dlga_lord_marriage_permission_endowment_answer lord_marriage_permission_endowment_answer_no|That's too much to pay. dlga_lord_marriage_permission_endowment_answer_no close_window|Well. I cannot in all decency allow my daughter to marry without some security, can I? Let me know if you change your mind. dlga_lord_marriage_permission_engagement_date close_window|Splendid! You two may now consider yourselves officially betrothed. Very well, {playername}! I'll plan to hold a great feast in {s24} as soon as circumstances permit. We'll be sure to notify you when the day has come. dlga_lord_marriage_permission_engagement_date close_window.1|Unfortunately, there's one final complication. There's no safe place to hold the wedding ceremony. Let's hold off on finalizing this for the time being. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk|No matter, {playername}. Take the time you need to raise the money. I want her Ladyship to be well looked after. dlga_lord_marriage_permission_endowment_answer_delay lord_pretalk.1|That's a shame, but I would be remiss in my duty if I allowed her Ladyship to face an uncertain future. dlga_lord_talk_ask_something_2 lord_courtship_permission|{s10} I've the honour of visiting with {s14}{s12}? dlga_lord_courtship_permission lord_pretalk|{s12} dlga_lord_courtship_permission lord_pretalk.1|From what I hear, you've already spoken to her without my permission. Let me tell you this I'm her lord and guardian, and I have great plans for her. I won't be mocked behind my back as a man who cannot control the women of his household. I would ask you not to discuss this matter with me again, knave. dlga_lord_courtship_permission lord_pretalk.2|{s14} dlga_lord_talk_ask_something_2 lord_talk_ask_marriage_1|What would it take to cement a lasting alliance with your house? dlga_lord_talk_ask_something_2 lord_pretalk|Never mind. dlga_lord_talk_ask_location lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear? dlga_lord_talk_ask_location_2 lord_talk_ask_location_3|{s1} dlga_lord_talk_ask_location_2 lord_talk_ask_location|{s1} dlga_lord_talk_ask_location_3 lady_pretalk|{s1} dlga_lord_talk_ask_location_3 lord_pretalk|{s1} dlga_lord_talk_ask_about_war lord_talk_ask_about_war_2|{s12} dlga_lord_talk_ask_about_war_2 lord_talk_ask_about_war_details|Tell me more about the war with {s1}. dlga_lord_talk_ask_about_war_2 lord_pretalk|That's all I wanted to know. Thank you. dlga_lord_talk_ask_about_war_details lord_talk_ask_about_war_2|{s9}. dlga_lord_talk_ask_about_strategy lord_strategy_follow_evaluation|{s7} {s9} {s14} dlga_lord_strategy_follow_evaluation lord_talk_ask_something_2|Do you have any other questions? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up|Our leader {s4} is far too cautious. {reg4?She He} should either use the army to attack the enemy or let the men return home to their wives and children. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.1|Our army sits here, doing nothing. Apparently too few vassals have answered the call to arms. Perhaps {s4} doesn't enjoy the confidence of the great lords of this realm. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.2|I disagree with this strategy. I would prefer to {s4}. dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.3|I personally would prefer to attack {s8}, but our marshal {s10} believes that it {s9} dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.4|I personally would prefer to defend {s8} instead of {s9}. dlga_lord_strategy_follow_evaluation lord_talk|Is there anything else? dlga_lord_strategy_follow_evaluation lord_strategy_follow_up.5|This strategy seems reasonable to me. dlga_lord_strategy_follow_up lord_strategy_why_not|If you're attacking, why aren't you... dlga_lord_strategy_follow_up lord_talk_ask_something_again|I see... dlga_lord_strategy_follow_up lord_talk_replace_marshal|Would you say then that {s4} should no longer be marshal? dlga_lord_talk_replace_marshal lord_talk_ask_something_again|I believe that our realm should resolve the issue of {s4} before we begin to debate replacing the marshal. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.1|Yes. I've already made my position on this matter clear. I believe that {s4} should be marshal instead of {s5}. dlga_lord_talk_replace_marshal lord_talk_ask_something_again.2|I'll make up my mind on this matter without your persuasion, {ser/my lady}. dlga_lord_talk_replace_marshal lord_talk_replace_marshal_decision|Hmm... dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again|Yes, I would say that. At this point, I would be tempted to state that I support {s15} instead. I'm glad that the both of us had this discussion, so that I know that we're of the same mind on this matter. dlga_lord_talk_replace_marshal_decision lord_talk_ask_something_again.1|Not necessarily. It's possible for {s4}, and I've to have an honest disagreement over strategy without my seeking to replace him. dlga_lord_strategy_why_not lord_strategy_why_not_select|Yes? dlga_lord_strategy_why_not_select lord_talk_ask_something_again|Never mind. dlga_lord_strategy_why_not_select lord_strategy_why_not_reason|... planning to continue with the attack on {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.1|... defending {s4}? dlga_lord_strategy_why_not_select lord_strategy_why_not_reason.2|... attacking {s4}? dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat|{s9} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.1|Our marshal {s11} believes that {s8} {s9}{s10} dlga_lord_strategy_why_not_reason lord_talk_why_not_repeat.2|We could go there. {s7} However, {s5} {s3} {s4}. {s6} {s8}. dlga_lord_talk_why_not_repeat lord_strategy_why_not_select|Do you have any similar questions? Why aren't we... dlga_lord_talk_ask_marriage_1 lord_pretalk|Have no fear, I have no intention of changing my mind. We will be married as soon as there is an opportunity. dlga_lord_talk_ask_marriage_1 dplmc_claimant_marriage_proposal_pc_confirm|Are you proposing to rule the {s0} alongside me as my {husband/wife}? dlga_dplmc_claimant_marriage_proposal_pc_confirm dplmc_claimant_marriage_proposal_pc_reax|Yes. That is my proposal. dlga_dplmc_claimant_marriage_proposal_pc_confirm lord_pretalk|No, I think you have misunderstood me. Forget I brought it up. dlga_dplmc_claimant_marriage_proposal_pc_confirm lord_pretalk.1|No, you totally have the wrong idea... forget I said anything. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk|Have no fear, I have no intention of changing my mind. We will be married as soon as there is an opportunity worthy of the august event. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.1|Unfortunately this is impossible, since I am already married to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.2|Unfortunately this is impossible, since you are already married to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.3|Unfortunately this is impossible, since I am already engaged to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_pretalk.4|Unfortunately this is impossible, since you are already engaged to {s0}. dlga_dplmc_claimant_marriage_proposal_pc_reax lord_marriage_proposal_female_pc_confirm_engagement|{s14} dlga_lord_talk_ask_marriage_1 lord_pretalk.1|It is our custom to seal any such alliances with marriage. You have made quite a few waves since your arrival, and I might be willing to consider such an arrangement, but unfortunately no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_pretalk.2|You will not take offence if I tell you that, as ruler, I have other plans for my children. dlga_lord_talk_ask_marriage_1 lord_pretalk.3|It is our custom to seal any such alliances with marriage. Unfortunately, no one in my household is eligible to wed. dlga_lord_talk_ask_marriage_1 lord_courtship_pre_permission|{s15} dlga_lord_talk_ask_marriage_1 lord_marriage_proposal_female_pc_confirm|Are you proposing that you and I marry? dlga_lord_courtship_pre_permission lord_courtship_permission|May I {s15}suggest that I be considered as a {groom/bride}? dlga_lord_courtship_pre_permission lord_marriage_permission_engagement_date|CHEAT - Start engagement. dlga_lord_courtship_pre_permission lord_pretalk|Never mind. dlga_lord_marriage_proposal_female_pc_confirm lord_marriage_proposal_female_pc_reax|Yes. That's my proposal. dlga_lord_marriage_proposal_female_pc_confirm lord_pretalk|No, I think you've misunderstood me. dlga_lord_marriage_proposal_female_pc_reax lord_pretalk|{s14} dlga_lord_marriage_proposal_female_pc_reax lord_marriage_proposal_female_pc_next_step|{s14} dlga_lord_marriage_proposal_female_pc_next_step lord_marriage_proposal_female_pc_next_step_4|I suppose the next step would be for me to send a message to your family, asking for their permission to marry you, but I suppose that you make your own decisions. dlga_lord_marriage_proposal_female_pc_next_step_4 lord_marriage_proposal_female_pc_next_step_5|You assume correctly. dlga_lord_marriage_proposal_female_pc_next_step_5 lord_marriage_proposal_female_pc_confirm_engagement|Very well then. As there are no obstacles to our marriage, should we then consider ourselves engaged? I'm going to organize a great feast, and we can exchange our vows before all the lords of the realm. If you are willing, that is... dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_yes|I'm willing. dlga_lord_marriage_proposal_female_pc_confirm_engagement lord_marriage_proposal_female_pc_confirm_engagement_no|Actually, I would like to reconsider. dlga_lord_marriage_proposal_female_pc_confirm_engagement_yes close_window|Very well. Hopefully, a little over a month from now, we shall be wed.{s12} dlga_lord_marriage_proposal_female_pc_confirm_engagement_no close_window|Take whatever time you need, my lady. dlga_lord_talk party_encounter_lord_hostile_ultimatum_surrender|I say this only once, {s4}! Surrender or die! dlga_party_encounter_lord_hostile_ultimatum_surrender close_window|{s43} dlga_lord_talk lord_predemand|I'm here to deliver you my demands! dlga_lord_predemand lord_demand|Eh? What do you want? dlga_lord_demand lord_ultimatum_surrender|I offer you one chance to surrender or die. dlga_lord_ultimatum_surrender lord_attack_verify|{s43} dlga_lord_attack_verify lord_attack_verify_cancel|Forgive me, ser. I don't know what I was thinking. dlga_lord_attack_verify_cancel close_window|Be gone then! dlga_lord_attack_verify lord_attack_verify_commit|That is none of your business. Prepare to fight! dlga_lord_ultimatum_surrender lord_attack_verify_b|{s43} dlga_lord_attack_verify_b lord_attack_verify_cancel|Forgive me, ser. I don't know what I was thinking. dlga_lord_attack_verify_b lord_attack_verify_commit|I stand my ground. Prepare to fight! dlga_lord_attack_verify_commit close_window|{s43} dlga_lord_demand lord_pretalk|Forgive me. It's nothing. dlga_lord_talk liege_defends_claim_1|I've met in my travels one who calls {reg3?herself himself} {s45}... dlga_liege_defends_claim_1 liege_defends_claim_2|Oh really? There aren't many who dare mention this name in my presence. I'm not sure whether to reward your bravery or punish you for your impudence. dlga_liege_defends_claim_2 liege_defends_claim_3|Very well. I'll indulge your curiosity. But listen closely because I don't wish to speak of this matter again. dlga_liege_defends_claim_3 liege_defends_claim_4|{s48} dlga_liege_defends_claim_4 lord_talk|{s48} dlga_lord_join_rebellion_suggest_cheat close_window|Cheat All right. dlga_lord_talk lord_prison_break_chains|I've come to break you out of here. dlga_lord_prison_break_chains close_window|Thank the Seven you came, {reg59?madam ser}! However, I'm not going anywhere with these chains on my legs. You'll need to get the key from the guard somehow. dlga_lord_tell_objective lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here, you fool! dlga_lord_tell_objective lord_pretalk.1|I'm not commanding any men at the moment. dlga_lord_tell_objective lord_pretalk.2|We're resting at {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.3|We're travelling to {s1}. {s14}{s15} dlga_lord_tell_objective_2 lord_pretalk|I'm heading to the vicinity of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.4|We're recruiting new soldiers from {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.5|We're scouting for the enemy around {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.6|We're laying waste to the village of {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.7|We're retreating to {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.8|We're besieging {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.9|We're fighting against {s1}. {s14}{s15} dlga_lord_tell_objective lord_pretalk.10|I'm screening {s1}'s advance. {s14}{s15} dlga_lord_tell_objective lord_pretalk.11|We're accompanying {s1}. {s14}{s15} dlga_lord_tell_objective lord_talk_ask_about_strategy|I'm leading the combined armies of the realm. dlga_lord_tell_objective lord_pretalk.12|We're reconsidering our next objective. dlga_lord_tell_objective lord_pretalk.13|I don't know {reg1} {s1} (ERROR) dlga_lord_talk lord_ask_follow|Will you follow me? I have a plan. dlga_lord_ask_follow close_window|I enjoy your company, {playername}, but there are other things I must attend to. Perhaps in a few days I can ride with you again. dlga_lord_ask_follow close_window.1|That would hardly be proper, {playername}. Why don't you follow me instead? dlga_lord_ask_follow close_window.2|{s43} dlga_lord_ask_follow close_window.3|Lead the way, {playername}! Let us bring death and defeat to all our enemies. Let these filthy dogs whimper before the steel of our resolve! dlga_lord_talk_preoffer lord_talk_offer|Yes? dlga_lord_talk_offer knight_offer_join|I wish to ransom one of your prisoners. dlga_lord_talk_offer lord_pretalk|Never mind. dlga_knight_offer_join hero_pretalk|I fear I cannot join you at the moment, {playername}. I've important business to attend to, and it cannot wait. dlga_knight_offer_join hero_pretalk.1|You forget your place, {reg59?madam ser}. I don't take orders from the likes of you. dlga_knight_offer_join knight_offer_join_2|I would be glad to fight at your side, my friend, but there is a problem... The thing is, I've found myself in a bit of debt that I must repay very soon. {reg6} silver stags altogether, and I am honour-bound to return every coin. Unless you've got {reg6} silver stags with you that you can spare, I've to keep my mind on getting this weight off my neck. dlga_knight_offer_join close_window|Join you? I think not. dlga_knight_offer_join knight_offer_join_2.1|Aye, my friend. I'll be happy to join you. dlga_knight_offer_join_2 knight_offer_join_accept|Here, take it, all {reg6} silver stags you need. 'Tis only money. dlga_knight_offer_join_2 knight_offer_join_accept.1|Then let us ride together, my friend. dlga_knight_offer_join_2 close_window|That's good to know. I will think on it. dlga_knight_offer_join_2 hero_pretalk|That's good to know. I will think on it. dlga_knight_offer_join_accept knight_offer_join_accept_party|I've some trusted men in my band who could be of use to you. What do you wish to do with them? dlga_knight_offer_join_accept close_window|Ah, certainly, it might be fun! dlga_knight_offer_join_accept_party knight_join_party_disband|You may disband your men. I've no need for other troops. dlga_knight_offer_join_accept_party knight_join_party_join|Your men may join as well. We need every soldier we can muster. dlga_knight_offer_join_accept_party knight_join_party_lead_out|Lead your men out of the town. I'll catch up with you on the road. dlga_knight_offer_join_accept_party knight_join_party_lead_out.1|Keep doing what you were doing. I'll catch up with you later. dlga_knight_join_party_disband close_window|Ah... very well, {playername}. Much as I dislike losing good men, the decision is yours. I'll disband my troops and join you. dlga_knight_join_party_join close_window|Excellent, {reg59?madam ser}. Me and my lads will ride with you. dlga_knight_join_party_lead_out close_window|Very well then. I'll maintain a patrol of this area. Return if you have further orders for me. dlga_lord_enter_service_reject close_window|Indeed... did you offer vassalage just to buy time? Very well, {playername}. You'll have time to reconsider that, but if you're toying with me, it will do your reputation no credit. dlga_lord_give_oath_give_up close_window|Indeed... did you offer vassalage just to buy time? Very well, {playername}. You'll have time to reconsider that, but if you're toying with me, it will do your reputation no credit. dlga_lord_enter_service_reject close_window.1|What foul pigswill is this, you {knave/wench}?! And to think I would offer you a place among my nobles. Bah! Begone, beggar, before I lose my temper! dlga_lord_ask_enter_service lord_give_oath_under_oath_already|You're already bound by oath to serve {s5}, aren't you? dlga_lord_give_oath_under_oath_already lord_pretalk|Indeed I am, {s65}. Forgive my rambling. dlga_lord_ask_enter_service lord_pretalk|I accept oaths only from those I can trust to keep them, {playername}. dlga_lord_ask_enter_service lord_ask_enter_service_female_2|My lady, you seem to have the makings of a good war leader. For a woman to show such skill is an uncommon thing in Westeros as well as in Essos, but not completely without precedent. Noblewomen have often taken command of armies after their husbands or fathers were slain or captured, for example. dlga_lord_ask_enter_service_female_2 lord_ask_enter_service_female_response|However, I've never heard of a king who granted a fief to a woman, no matter how valorous, simply because he needed an extra vassal. Were I to do such a thing, I would raise quite a few eyebrows. Men would say that I was besotted or bewitched, or that I merely aimed to overturn the natural order of things. As much as I regret it, I cannot afford to grant you a fief. dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_capture|What if I were to take one of your enemy's castles by force? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_marriage|What if I were to marry one of your lords? dlga_lord_ask_enter_service_female_response lord_ask_enter_service_female_solution_competitor|Perhaps one of your competitors will prove to be more open-minded. dlga_lord_ask_enter_service_female_response lord_ask_enter_service|I would be willing to fight for you, even without the fief. dlga_lord_ask_enter_service_female_response lord_pretalk|Never mind. dlga_lord_ask_enter_service_female_solution_marriage lord_ask_enter_service_female_response|Well, I still would not be willing to grant you any fiefs. However, you would no doubt have the use of your {wife/husband}'s properties, which would allow you to act as one of my vassals in all but name. Did you have an other questions? dlga_lord_ask_enter_service_female_solution_competitor lord_ask_enter_service_female_response|Oh, perhaps you might find someone who was truly desperate - but then, I dare to say, he wouldn't have many fiefs to bestow. Do you have any other questions? dlga_lord_ask_enter_service_female_solution_capture lord_ask_enter_service_female_response|Well, in that case, depending on the circumstances, I might be inclined to let you keep it. Do you have any other questions? dlga_lord_ask_enter_service lord_give_oath_1|You're known as a brave {man-at-arms/warrior} and a fine leader of men, {playername}. I'll be pleased to accept your sword into my service and bestow vassalage upon you if you're ready to swear homage to me. dlga_lord_ask_enter_service lord_pretalk.1|You've yet to show yourself as a competent commander, {playername}. Take your sword to my enemies, and prove to me that you're worthy of becoming my sworn vassal. Then the two of us may speak more of this. dlga_lord_give_oath_1 lord_give_oath_2|I'm ready, {s65}. dlga_lord_give_oath_1 lord_give_oath_give_up|Forgive me, {s65}. I must give the matter more thought first. dlga_lord_give_oath_give_up lord_pretalk|Take whatever time you need, my lady. dlga_lord_give_oath_give_up close_window.1|What are you playing at, {playername}? Go and make up your mind, and stop wasting my time. dlga_lord_give_oath_2 lord_give_oath_3|Good. Then repeat the words of the oath with me I swear homage to you as lawful ruler of the {s41}. dlga_lord_give_oath_3 lord_give_oath_4|I pledge homage to you as lawful ruler of {s41}. dlga_lord_give_oath_3 lord_give_oath_give_up|Excuse me, {reg65?my lady ser}. But I feel I need to think about this. dlga_lord_give_oath_4 lord_give_oath_5|I'll remain as your loyal and devoted {man/follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_6|I'll remain as your loyal and devoted {man/follower} as long as my breath remains... dlga_lord_give_oath_5 lord_give_oath_give_up|{reg65?My lady Ser}, may I ask for some time to think about this? dlga_lord_give_oath_6 lord_give_oath_7|...and I'll be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_8|...and I'll be at your side to fight your enemies should you need my sword. dlga_lord_give_oath_7 lord_give_oath_give_up|{reg65?My lady My lord}, please give me more time to think about this. dlga_lord_give_oath_8 lord_give_oath_9|Finally, I'll uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_10|Finally, I'll uphold your lawful claims and those of your legitimate heirs. dlga_lord_give_oath_9 lord_give_oath_give_up|{reg65?My lady Ser}, I must have more time to consider this. dlga_lord_give_oath_10 lord_give_oath_go_on_2|Very well. You've given me your solemn oath, {playername}. May you uphold it always with proper courage and devotion. dlga_lord_give_oath_go_on_2 lord_give_oath_go_on_3|Let it be known that from this day forward, you're my sworn {man/follower} and vassal. I give you my protection and grant you the right to bear arms in my name. I pledge that I'll not deprive you of your life, liberty or properties except by the lawful judgement of your peers or by the law and custom of the land.{reg1? Furthermore, I give you the fief of {s1} with all its rents and revenues. } dlga_lord_give_oath_go_on_3 lord_give_conclude|You've done a wise thing, {playername}. Serve me well, and I promise you'll rise high. dlga_lord_give_conclude lord_give_conclude_2|{s41} dlga_lord_give_conclude_2 close_window.1|So be it, my wife. May all my vassals be as valiant and loyal as you. dlga_lord_give_conclude_2 close_window.2|I've got great hopes for you, {playername}. I'm sure you'll prove yourself worthy of the trust I've placed in you. dlga_lord_ask_enter_service lord_enter_service_swear|Heh, a wise move, {playername}. With loyal service, a {man/woman} in my service could become wealthy and powerful, and our enemies... well, our enemies would be as wheat before a scythe. However, to enter my service you must first renounce all worldly oaths and bonds and swear to serve only the {s5}. dlga_lord_enter_service_swear lord_enter_service_swear_accepted|I do so swear, {s65}. dlga_lord_enter_service_swear lord_enter_service_swear_denied|I need some time to think about this. dlga_lord_enter_service_swear_denied close_window|Are you having me on? I've no time for games, {playername}. Make up your mind and stop wasting my time. dlga_lord_enter_service_swear_accepted lord_enter_service_swear_accepted_2|Then it's my pleasure to welcome you to the service of my house. From this day on, {playername}, you're a soldier of the {s5} with all the duties and privileges that come with it. dlga_lord_enter_service_swear_accepted_2 close_window|I charge you with rooting out and destroying the forces of our enemies wherever you may find them. Moreover, I'll have special tasks for you from time to time, as may some of my other vassal lords. Serve, fight and honour your oaths. These things will take you far, if you've a mind for promotion. May the Seven grant us long lives and many victories! dlga_lord_ask_leave_service lord_ask_leave_service_verify|You do remember your oath upon joining the Night's Watch, {playername}? If you decide to leave, you'll be banished as a deserter. Is this something you really want? dlga_lord_ask_leave_service lord_ask_leave_service_verify.1|Um... has your oath become burdensome, {playername}? It's most unusual to request release from homage, but in respect of your fine service I won't hold you if you truly wish to end it though you would be sorely missed. dlga_lord_ask_leave_service lord_ask_leave_service_verify.2|Release from homage? Hmm, perhaps it would be for the best... However, {playername}, you must be sure that release is what you desire. This is not a thing done lightly. dlga_lord_ask_leave_service_verify lord_ask_leave_service_2|It is something I must do, {s65}. dlga_lord_ask_leave_service_verify lord_ask_leave_service_giveup|You are right, {s65}. My place is here. dlga_lord_ask_leave_service_giveup lord_pretalk|I am pleased to hear it, {playername}. I hope you'll banish such unworthy thoughts from your mind from now on. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again|Then you are sure? Once deserting you will not be able to rejoin us again. dlga_lord_ask_leave_service_2 lord_ask_leave_service_verify_again.1|Then you are sure? Also, be aware that if you leave my services, you will be surrendering to me all the fiefs which you hold in my name. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_3|Yes, I am sure {s65}. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup|Of course not, {s65}. I am a brother now. dlga_lord_ask_leave_service_verify_again lord_ask_leave_service_giveup.1|Of course not, {s65}. I am ever your loyal vassal. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles within the Seven Kingdoms, and you are banished to spend the rest of your days in Essos. I strongly suggest you take the next ship across the Narrow Sea, {playername}. dlga_lord_ask_leave_service_3 lord_ask_leave_service_end.1|As you wish. I hereby declare your oaths to be null and void. You will no longer hold land or titles in my name, and you are released from your duties to my house. You are free, {playername}. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2|Thank you, ser. It was an honour to serve you.. dlga_lord_ask_leave_service_end lord_ask_leave_service_end_2.1|My thanks. It feels good to be {a free man/free} once again. dlga_lord_ask_leave_service_end_2 close_window|Farewell then, {playername}, and good luck go with you. dlga_lord_active_mission_1 lord_lend_companion_end|Oh, you want your companion back? I see... dlga_lord_active_mission_1 lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled. dlga_lord_active_mission_1 lord_active_mission_2|Yes, have you made any progress on it? dlga_lord_active_mission_2 lord_generic_mission_thank|Indeed. I brought you {reg1} {s1} as prisoners. dlga_lord_active_mission_2 capture_enemy_hero_thank|Oh, indeed. I've captured a lord from {s13} for you. dlga_capture_enemy_hero_thank capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for a bargain. You've done a fine work here. Please accept these {reg5} silver stags for your help. dlga_capture_enemy_hero_thank_2 lord_pretalk|Certainly, {s65}. dlga_capture_enemy_hero_thank_2 lord_pretalk.1|It was nothing. dlga_capture_enemy_hero_thank_2 lord_pretalk.2|Give me more of a challenge next time. dlga_lord_active_mission_2 lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them. dlga_lord_raise_troops_thank lord_raise_troops_thank_2|These men may well turn the tide in my plans, {playername}. I am confident you've trained them well. My thanks and my compliments to you. dlga_lord_raise_troops_thank_2 lord_pretalk|Well, the lads are at your command now, ser. I am sure you will take good care of them. dlga_lord_active_mission_2 lord_collect_taxes_success|Here are all the taxes from {s3}. It comes up to {reg19} silver stags. dlga_lord_active_mission_2 lord_collect_taxes_half_success|Here are the taxes from {s3}. It comes up to {reg19} silver stags. dlga_lord_active_mission_2 lord_collect_taxes_fail|Unfortunately, a revolt broke up while I was collecting the taxes. I could only collect {reg19} silver stags. dlga_lord_collect_taxes_success lord_pretalk|Well done, {playername}, very well done indeed! You were truly the right {man/person} for the job. I promised you a fifth of the taxes, so that amounts to {reg21} silver stags. If you give me {reg20} silver stags, you may keep the difference. A good result for everyone, eh? dlga_lord_collect_taxes_half_success lord_pretalk|What?! Is this some scheme of yours, {playername}? That's less than half the taxes I'm owed! You have let them get away with murder as well as my money. What a farce! You can forget the money I promised you, I'm taking {reg20} silver stags from what you collected, and you're lucky I'm leaving you a few coins for honour's sake. dlga_lord_collect_taxes_fail lord_pretalk|God, what a bloody mess you've gotten us into, {playername}.This could turn very ugly if I do not take immediate action.I certainly hope you're not here expecting to be paid for failure.Hand over my {reg19} silver stags, if you please, and end our business together. dlga_lord_active_mission_2 lord_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave him his punishment. dlga_lord_active_mission_2 lord_hunt_down_fugitive_fail|I'm afraid he got away. dlga_lord_hunt_down_fugitive_success lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername}, for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 silver stags and not a copper less! dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_lord_hunt_down_fugitive_success_2 lord_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_lord_hunt_down_fugitive_reward_accept lord_pretalk|Of course, {playername}. Here you are. Once again, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_reward_reject lord_pretalk|You are a {man/woman} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. Regardless, you've my thanks for ridding me of that {s43}. dlga_lord_hunt_down_fugitive_fail lord_pretalk|It is a sad day when that {s43} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_lord_active_mission_2 lord_active_mission_3|I am still working on it. dlga_lord_active_mission_2 lord_mission_failed|I am afraid I won't be able to do this quest. dlga_lord_active_mission_3 lord_pretalk|Good. Remember, I am counting on you. dlga_lord_mission_failed lord_pretalk|{s43} dlga_lord_suggets_attack_enemy_castle3 lord_pretalk|That should be possible. Very well, we'll attack {s1}. dlga_lord_propose_mercenary lord_mercenary_service|As it happens, {playername}, I promised {s10} that I would hire a company of mercenaries for an upcoming campaign. dlga_lord_mercenary_service lord_mercenary_service_reject|I'm not interested, thank you. dlga_lord_mercenary_service lord_mercenary_service_accept|Aye, I'll join {s9}. dlga_lord_mercenary_service lord_mercenary_elaborate_pay|I'm interested. Please tell me more. dlga_lord_mercenary_service_accept lord_mercenary_service_verify|Perfect. Of course you shall have to make a formal declaration of allegiance, and give your oath that you and your company will remain in service to {s9} for a period of no less than one month. dlga_lord_mercenary_service_verify lord_mercenary_service_verify_2|As you wish. Your enemies are my enemies. dlga_lord_mercenary_service_verify lord_mercenary_service_reject|On second thought, forget it. dlga_lord_mercenary_service_verify_2 lord_mercenary_service_accept_3|That will do. You've made a wise choice, my friend. {s9} does well by its loyal fighters, you will receive many rewards for your service. dlga_lord_mercenary_service_accept_3 lord_pretalk|Now, I suggest you prepare for a serious campaign. Train and equip your soldiers as best you can in the meantime, and respond quickly when you are summoned for duty. dlga_lord_mercenary_service_reject lord_pretalk|I'm very sorry to hear that. You'll find no better place than {s9}, be sure of that. dlga_lord_mercenary_elaborate_pay lord_mercenary_elaborate_1|I can offer you a contract for one month. At the end of this period, it can be extended on a monthly basis. An initial sum of {reg12} silver stags will be paid to you to seal the contract. After that, you'll receive wages from {s10} each week, according to the number and quality of the soldiers in your company. You still have your rights to battlefield loot and salvage, as well as any prisoners you capture. War can be very profitable at times... dlga_lord_mercenary_service_elaborate_duty lord_mercenary_elaborate_1|Duties... There are only a few, none of them difficult. The very first thing is to declare your allegiance. An oath of loyalty to our cause. Once that's done, you shall be required to fulfil certain responsibilities. You'll participate in military campaigns, fulfil any duties given to you by your commanders, and most of all you shall attack the enemies of our kingdom wherever you might find them. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_elaborate_duty|And what about my duties as a mercenary? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_castle|Can I hold on to any castles I take? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_banner|Can I fly my own banner? dlga_lord_mercenary_elaborate_1 lord_mercenary_elaborate_pay|How much will you pay me for my service? dlga_lord_mercenary_elaborate_1 lord_mercenary_service_accept|Sounds good. I wish to enter your service as a mercenary. dlga_lord_mercenary_elaborate_1 lord_mercenary_service_reject|Apologies, my sword is not for hire. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1|Only my loyal vassals can own lands and castles in my realm -- and all my vassals are men. I am not inclined to depart from this tradition without a very good reason. If you prove yourself in battle, you can swear an oath of homage to me and become my vassal. We may then discuss how you may obtain a castle. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.1|Hmm... Only loyal vassals of {s10} can own lands and castles. While kings will sometimes accept vassalage from men who prove themselves in battle, and grant them land, I have never heard of a king who gave fiefs to women. You had best discuss that issue with {s10} himself. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.2|Only my loyal vassals can own lands and castles in my realm. A mercenary can not be trusted with such a responsibility. However, after serving for some time, you can swear homage to me and become my vassal. Then you will be rewarded with a fief. dlga_lord_mercenary_elaborate_castle lord_mercenary_elaborate_1.3|Only loyal vassals of {s10} can own lands and castles. You understand, a simple mercenary cannot be trusted with such responsibility. However, after serving for some time, you may earn the right to swear homage to {s10} and become his vassal. Then you would be rewarded with a fief. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1|Only my noble vassals have the honour of carrying their own banners. However, after some time in mercenary service, you may earn the opportunity to swear homage to me and become my vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_mercenary_elaborate_banner lord_mercenary_elaborate_1.1|Only noble vassals of {s10} have the honour of carrying their own banners. However, after some time of mercenary service, perhaps you can earn the opportunity to swear homage to {s10} and become his vassal, gaining the right to choose a banner of your own and fight under it in battle. dlga_lord_request_mission_ask lord_pretalk|You still haven't finished the last job I gave you, {playername}. You should be working on that, not asking me for other things to do. dlga_lord_request_mission_ask lord_pretalk.1|I don't have any other jobs for you right now. dlga_lord_request_mission_ask lord_tell_mission|A task? dlga_lord_request_mission_ask lord_pretalk.2|My lady, by the traditions of courtship, I should be offering my services to you. Unfortunately, I have little time right now, so I beg you to take this declaration of my esteem in its place. dlga_lord_tell_mission lord_tell_mission_sworn_vassal|There are some minor errands which I need completed, but it would be more appropriate to give them to one of my own men, not to a sworn vassal of the realm. dlga_lord_tell_mission_sworn_vassal lord_pretalk|If you are looking for action against our foes, you may join our attack on {s4}. The enemy may come in force to oppose us, so it is good to have as many men as possible. dlga_lord_tell_mission_sworn_vassal lord_pretalk.1|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area, and I am going there myself. I cannot guarantee you that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.2|If you are looking for action against our foes, you may try venturing out to {s4}. We have received word that a force of the {s5} is in the area. I am not currently headed that way, but others may be. I cannot guarantee you that our enemies will be there when you arrive, of course. dlga_lord_tell_mission_sworn_vassal lord_pretalk.3|If a worthy task presents itself, however, I may have a favour to ask of you at a later date. dlga_lord_tell_mission destroy_lair_quest_brief|Yes -- there is something you can do for us. We have heard reports that a group of {s4} have established a hideout in this area, and have been attacking travellers. If you could find their lair and destroy it, we would be very grateful. dlga_lord_tell_mission lord_mission_rescue_prisoner|My {s11}, {s13}, has been taken prisoner by {s14} of the {s15}. Normally, honourable nobles will grant prisoners of gentle blood the privilege of parole, and treat them as honoured guests so long as they give their word that they will not attempt to escape, until such time as a ransom can be paid. But {s14}, instead of granting {s13} parole, has consigned my {s11} to his dungeons -- no doubt in the hope that he can demand more from us. dlga_lord_mission_rescue_prisoner lord_mission_rescue_prisoner_confirm|We need you to get my {s11} out of prison. You may be able to pay a ransom -- in which case we could cover your expenses, up to 5000 silver stags. If you have connections within {s24}, you may be able to use them to sneak him out. Or, you may try a more direct approach -- walk up to the gaoler, take the keys by force, and then fight your way out. Can you do this for us? dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_accepted|I can try. dlga_lord_mission_rescue_prisoner_confirm lord_mission_rescue_prisoner_rejected|I don't think that I can help you. dlga_lord_mission_rescue_prisoner_rejected close_window|It would not have been an easy task. Perhaps we will find another way. dlga_lord_mission_rescue_prisoner_accepted lord_mission_rescue_prisoner_method|We are most grateful. Could I ask you how you were planning to proceed? dlga_lord_mission_rescue_other_ideas lord_mission_rescue_prisoner_method|Did you have any other ideas which you wished to discuss? dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_prisonbreak|I am thinking of breaking into the prison in {s24}, finding {s13}, and fighting my way out. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_method_siege|I am thinking of taking {s24} by storm. dlga_lord_mission_rescue_prisoner_method lord_mission_rescue_prisoner_planning_end|I have done enough planning. Time to act! dlga_lord_mission_rescue_prisoner_planning_end close_window|May the heavens protect you. dlga_lord_mission_rescue_prisoner_method_prisonbreak lord_mission_rescue_prisoner_method_prisonbreak_2|I had discussed this idea with some of my men. One could enter {s24}, either in disguise or openly, then walk up to the prison guard and try to take the keys by force. However, getting out may be difficult. The garrison may be slow to react, but even so, you are likely to find yourself fighting a half dozen or more of the enemy at once, with limited space in which to manoeuvre. If you can fight your way past them, though, you can probably get out. dlga_lord_mission_rescue_prisoner_method_prisonbreak_2 lord_mission_rescue_other_ideas|You may find it useful to create a distraction, to divert the attention of some of the garrison. If you have any connections in the villages near {s24}, this may be a time to put them to use. dlga_lord_mission_rescue_prisoner_method_siege lord_mission_rescue_other_ideas|Well, that is certainly the most direct approach. dlga_lord_tell_mission lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lord_mission_deliver_message lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} any time soon, {s65}. You'd best send it with someone else. dlga_lord_mission_deliver_message lord_mission_deliver_message_rejected_rudely|I am no errand boy, ser. Hire a courier for your trivialities. dlga_lord_mission_deliver_message_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Give my regards to {s13} when you see him. dlga_lord_mission_deliver_message_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lord_mission_deliver_message_rejected_rudely lord_mission_deliver_message_rejected_rudely_2|Hmm, is this how you respond to a polite request for a small favour? A poor show, {playername}. I didn't know you would take offence. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_rejected_rudely_3|Then you shall know better from now on. dlga_lord_mission_deliver_message_rejected_rudely_2 lord_mission_deliver_message_accepted|Forgive my temper, {s65}. I'll deliver your letter. dlga_lord_mission_deliver_message_rejected_rudely_3 close_window|All right. I will remember that. dlga_lord_tell_mission lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days. dlga_lord_tell_mission lord_mission_told|There is a small thing... My {s17} {s13} is due for a visit to her relatives at {s14}. The visit has been postponed several times already with all the trouble on the roads, but this time she is adamant about going. So, I want to at least make sure she's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort her to {s14} and make sure she arrives safe and sound. dlga_lord_tell_mission lord_mission_deal_with_bandits_told|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and getting rich and fat stealing my taxes and feasting on my cattle.I'd like nothing better than to go out there and teach them a lesson, but I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission lord_tell_mission_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission lord_mission_collect_taxes_told|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to . . . persuade them if they won't listen. If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgement ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 silver stags on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can apprehend him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . . dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a public letter of complaint to others traders and stockers. Why, he'd ruin my good reputation! So I need a {man/woman} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, ser. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skulduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognise the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {men/women} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counter phrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission lord_mission_told_raid_caravan_to_start_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, ser. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hmm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told.1|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {man/one} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission lord_tell_mission_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission lord_tell_mission_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} silver stags, to be precise. He was supposed to pay it back within a month but I haven't received a copper from him since. That was months ago. If you could collect the debt from him on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find him at {s4}. I've no doubt that he will be suitably embarrassed by his conduct and give you all the money he owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave him without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows he would be divested of his lands in an instant were it not for one of his loyal vassals, {s15}. As long as he has his vassal aiding him, it will be a difficult job beating him. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonourable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonourable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates him in a conspiracy with us to stage a coup in {s14}, in my favour. If we can make {s13} believe the letter is genuine, he will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonourable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. He may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 silver stags for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.2|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {man/warrior} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk lord_request_enlistment|My Lord, I would like to enlist in your army. dlga_lord_talk lord_request_enlistment.1|My Lord, I wish to join the Watch. dlga_lord_talk lord_request_retire|My Lord, I would like to like to retire from service. dlga_lord_talk lord_request_vacation|My Lord, I would like to request some personal leave dlga_lord_talk ask_return_from_leave|My Lord, I am ready to return to your command. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk prisoner_chat_let_go|You are free to go. dlga_prisoner_chat_let_go close_window|{s43} dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk lord_wall_prisoners|I have some prisoners you may want? dlga_lord_wall_prisoners lord_talk|Sure, we need all the help we can get maintaining the walls. dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the maesters here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {playername}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, my husband? dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state dlga_spouse_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window.1|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk spouse_show_son2|Finally. Our child is born. dlga_spouse_show_son2 spouse_child_name|{s4} dlga_spouse_child_name close_window|The child should stay with his mother. What will you name him? dlga_spouse_child_name close_window.1|The child should stay with her mother. What will you name her? dlga_spouse_talk spouse_show_son|My love. How does the mother of my child fare? dlga_spouse_show_son close_window|{s4} dlga_spouse_talk spouse_show_love|Let us celebrate our love together. dlga_spouse_show_love spouse_show_love_ans1|Of course dear {playername}, what did you have in mind? dlga_spouse_show_love_ans1 spouse_spree1|I will have the servants bring us the finest foods and wine, then afterwards.. well, who knows what may happen. (1,000 stags) dlga_spouse_show_love_ans1 spouse_regalocasual|Today I will shower you, my precious wife, with the most exquisite gifts from throughout the known world. (2,000 stags) dlga_spouse_show_love_ans1 close_window|Actually, I've changed my mind dlga_spouse_regalocasual close_window|Oh {playername}. You are as generous as you are handsome. dlga_spouse_spree1 spouse_nocheloca|Oh {playername}, how wonderful. dlga_spouse_spree1 close_window|Maybe another time. I have too much to attend to. dlga_spouse_nocheloca close_window|... ... ... dlga_spouse_show_love spouse_show_love_ans2|Of course my love, what did you have in mind? dlga_spouse_show_love_ans2 spouse_spree2|I shall have the servants bring us some wine. (500 stags) dlga_spouse_show_love_ans2 close_window|Actually, I've changed my mind. dlga_spouse_spree2 close_window|I would like that very much. May I request some Arbor red? dlga_spouse_show_love spouse_show_love_ans3|Our love? As if such thing exists {playername}. Just hand me some stags to allow me to peruse the markets. dlga_spouse_show_love_ans3 spouse_spree3|Of course, here's 100 stags. dlga_spouse_show_love_ans3 close_window|Actually, I've changed my mind dlga_spouse_spree3 close_window|Don't wait up for me. dlga_spouse_show_love spouse_show_love_ans4|Love?! So you be a jester now? Or is it that you think love is for sale? dlga_spouse_show_love_ans4 spouse_spree4|I know fine things fit for court for sale. (500 stags). dlga_spouse_show_love_ans4 close_window|Actually, I've changed my mind dlga_spouse_spree4 spouse_spree44|Are you to insinuate that I'm insufficient for your court? dlga_spouse_spree44 spouse_spree4a|{s67}, just enjoy the gift and give me no grief. dlga_spouse_spree44 spouse_spree4b|Yes. {s67}, you are a burden to my court. dlga_spouse_spree4a close_window|Very well {playername}. I'll put this to good use. dlga_spouse_spree4b close_window|Pah! What an ass you are {playername},^take your gift and shove it! dlga_spouse_talk spouse_mate|My dear, maybe we should make our way to our bed chambers. I have a somewhat stiff surprise for you. dlga_spouse_mate close_window|{playername} stop, your making me blush! dlga_spouse_mate close_window.1|As you wish my love dlga_spouse_mate close_window.2|If there is no alternative {husband/wife}. dlga_spouse_mate close_window.3|Sorry {playername}, I have a headache. Perhaps something at dinner affects my constitution. Try going to sleep. dlga_spouse_mate close_window.4|I'm tired. Do you not have enemies to kill or something?? dlga_spouse_talk close_window|We shall speak later, my {wife/husband} dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My husband, I hear by pledge to be your wife, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, my {husband/wife}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, my {husband/wife}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, my {husband/wife}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, my {husband/wife}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, my {husband/wife}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me re-evaluate what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.97|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.98|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.99|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until he can be found... dlga_start close_window.100|The honourable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg59?madam ser}, to hold a lady like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {ser/my lady}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {man/lady} of honour, will accord gentle-born ladies such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honour to serve you, {s65}. dlga_start close_window.101|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honour. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, my lady! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.102|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought him, for our honour and tradition demand that, having lost to him, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honour and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that man's attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, he was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that men should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honour now demands that he and I no longer meet... I was fond of him, you know. You did me no service by fighting him, ser. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope he never forgets his humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honour. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought him back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honour to serve, {s65}. dlga_start lady_meet_end|You must be {playername}. We have just had the honour of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.103|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How splendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide him. I fear he has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed lady_conclude_relationship|So be it -- let us then part dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|Ser -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fibre to risk such a thing. Although I bare little affection for my husband, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your wife, to be mistress of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and he will do everything in his power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in his power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your Lordship... Your Ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my husband, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your wife? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a lady from her family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honour to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk dplmc_lady_relations2|I wished to ask about one of your relatives. dlga_dplmc_lady_relations2 dplmc_lady_info_relative_select|About which lord do you want information? dlga_dplmc_lady_info_relative_select dplmc_lady_info_relative_1|You're {s11} {s18} dlga_dplmc_lady_info_relative_select lady_pretalk|Never mind. dlga_dplmc_lady_info_relative_1 lady_pretalk|Pardon, but I do not feel comfortable discussing such personal matters with you. dlga_dplmc_lady_info_relative_1 dplmc_lady_info_relative_2|{s47} dlga_dplmc_lady_info_relative_1 lady_pretalk.1|{12} dlga_dplmc_lady_info_relative_2 lady_pretalk|{s12} dlga_dplmc_lady_info_relative_2 lady_pretalk.1|{s1} dlga_lady_talk dplmc_lady_feasts|Do you know of any ongoing feasts? dlga_dplmc_lady_feasts lady_pretalk|{s12} dlga_lady_talk lady_relations|May I have the honour of knowing more about you, my lady? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My lady, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My lady, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my lady? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The Dornishman's wife was as fair as the sun... dlga_lady_recite_poetry lady_recite_poetry_response.1|The lord he came a-riding upon a rainy day... dlga_lady_recite_poetry lady_recite_poetry_response.2|I loved a maid as fair as summer... dlga_lady_recite_poetry lady_recite_poetry_response.3|And there he stood with sword in hand... dlga_lady_recite_poetry lady_recite_poetry_response.4|A bear there was a bear, a bear... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, my lady? dlga_lady_marriage_discussion lady_other_suitor|Ser -- as you may know, I have been entertaining offers from a number of gentlemen such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marry you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honourable. However, I have resolved only to marry a man of the strongest moral fibre. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Ser -- it is comforting to hear that your intentions towards me are honourable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my lady. Left un-plucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, ser! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give his permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} his permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused lady_player_threatens_compel|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of course not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my lady, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. He is not honour-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that man's attentions!. dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... You men can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that man's attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honour, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in men! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, ser, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge him to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favour? dlga_lady_ask_for_quest lady_pretalk|I don't have anything else for you to do right now. dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... He is a prisoner in the dungeon of {s14}. We have tried to negotiate his ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend his life in prison than make us destitute. Instead I came up with a plan to get him out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My husband has made certain enemies in his life, {playername}. One of the most insidious is {s13}. He is going around making terrible accusations against me, impugning my honour at every turn! Because he cannot harm my husband directly, he is using me as a target to try and stain our name. You should hear the awful things he's said! I only wish there was someone brave enough to make him recant his slander, but {s13} is a very fine swordsman, and he's widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear him not, {s65}. I will make him take back his lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honour. Thank you a thousand times, all my prayers and my favour go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If he's that dangerous, perhaps maybe it would be better to ignore him... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {Men/People} are not like that, not any-more. Good day to you. dlga_lady_ask_for_quest lady_pretalk.1|No, {playername}, I've no need for a champion right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {gentleman/lady}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a woman in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favourably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} silver stags. But if you can afford spending {reg11} silver stags on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} silver stags, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} silver stags will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} silver stags. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} silver stags. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} silver stags) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} silver stags should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} silver stags as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favour {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg59?Lady Lord}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the Seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg59?Lady Lord}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg59?Lady Lord} of this place. Now, do you intend to keep me on as the Seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg59?Lady Lord}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counter-attacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg59?Lady Lord}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg59?Lady Lord}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg59?madam ser}. I do not believe I've seen you here before. Let me extend my welcome to you as the Seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a Seneschal's duties are many, good {sire/woman}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg59?madam ser}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.104|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} silver stags, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} silver stags, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} silver stags if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} silver stags. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {lad/lass}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} silver stags if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get under-way. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|[Leave] dlga_start prison_guard_players|Good day, my {reg59?Lady Lord}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_talk dplmc_prison_guard_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_prison_guard_talk_ask_prisoner dplmc_prison_guard_talk_prisoner_select|Alright, which prisoner shall I set free? dlga_dplmc_prison_guard_talk_prisoner_select dplmc_prison_guard_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_prison_guard_talk_prisoner_select close_window|No one. dlga_dplmc_prison_guard_exchange_prisoner_ask_confirm dplmc_prison_guard_exchange_prisoner_confirm|As you wish, I will release {s10} of {s11}. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window|Very well. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window.1|No, I changed my mind. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg59?madam ser}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse containing 100 Silver Stags a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg59?madam ser}. Well, now that I know what an honest {man/lady} you are, there can be no harm in letting you inside for a look. Go in.... Just so you know, though -- I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg59?Lady Lord}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.105|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|[Leave] dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {man/woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_new|What do you want? dlga_castle_guard_intro_new castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_new close_window|Never mind. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the fort. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|[Leave] dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send him your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says he will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg59?madam ser}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.106|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.107|You are making a big mistake by fighting against us. dlga_start ally_thanks_skirmisher|I did not expect to see you here, my {reg59?Lady Lord}. Your aid was most welcome. dlga_start ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_skirmisher close_window|Well done Ranger. Report to me after your men are taken care of. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again. dlga_start close_window.108|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.109|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.110|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.111|Good to see you here, {playername}. {s43} dlga_start close_window.112|{s43} dlga_start close_window.113|Thank you for your help {reg59?madam ser}. You saved {reg1?our lives my life} out there. dlga_start close_window.114|Thank you for your help {reg59?madam ser}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.115|Thank you for your help, {reg59?madam ser}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg59?madam ser}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {sire/lady}. I never forget someone who's done me a good turn. dlga_freed_hero_answer freed_hero_answer_3|Would you like to join me? dlga_freed_hero_answer_3 close_window|All right I will join you. dlga_freed_hero_answer_3 close_window.1|No, I want to go on my own. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed fine cloth robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm.. Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you man. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that he owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes {reg59?madam ser}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg59?madam ser}. I never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver, today. dlga_fugitive_5 fugitive_fight_start|No problem. I really just need your head, anyway. dlga_fugitive_5 fugitive_fight_start.1|I come not for money, but to execute the law! dlga_fugitive_5 fugitive_fight_start.2|Alas, that you cannot be made to see reason. dlga_fugitive_fight_start close_window|Die, dog! dlga_start bounty_1|Do I know you? Did my brother send you?! dlga_start bounty_1.1|Do I know you? Did my sister send you?! dlga_start bounty_1.2|Do I know you? Did my father send you?! dlga_start bounty_1.3|Do I know you? Did my uncle send you?! dlga_start bounty_1.4|Do I know you? Did my commander send you?! dlga_start bounty_1.5|Do I know you? Did my master send you?! dlga_bounty_1 bounty_2|I am looking for a fugitive by the name of {s4}. You fit the description. dlga_bounty_1 close_window|Nothing. Sorry to trouble you. dlga_bounty_2 bounty_3|How do I know you're not a bounty hunter?!! dlga_bounty_3 bounty_4|I can assure you I.... dlga_bounty_4 close_window|Alright so I made a mistake! ONE mistake!! Can't a man start over?!! Do I have to keep on paying?!! HUH?!?! Maybe I should make another mistake!!! dlga_member_chat sacrificed_messenger_1|Yes {reg59?madam ser}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg59?madam ser}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg59?madam ser} dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg59?madam ser}. I will follow you to the gates of hell. But this would not be a good death. dlga_start close_window.116|Don't worry, {reg59?madam ser}, I'm on my way. dlga_start follow_spy_talk|Good day {reg59?madam ser}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start varys_follow_spy_talk|Are you following me {reg59?madam ser}? It sure looks like you are. dlga_varys_follow_spy_talk varys_follow_spy_talk_2|I have been asked by {s1} to attain you, hopefully alive! dlga_varys_follow_spy_talk_2 close_window|Never! dlga_varys_follow_spy_talk close_window|Of course no! I was just passing by. dlga_start varys_spy_partners_talk|Greetings. dlga_varys_spy_partners_talk varys_spy_partners_talk_2|In the name of {s1} I am to attain you! Hopefully alive. dlga_varys_spy_partners_talk_2 close_window|You will have to fight us first! dlga_varys_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg59?madam ser}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg59?madam ser}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. And now this swine, our lord, forced us to become soldiers! We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg59?madam ser}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg59?madam ser}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg59?madam ser}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg59?madam ser}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg59?madam ser}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg59?madam ser}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {him/her}! Kill {him/her} now! dlga_start walker_1|........ dlga_walker_1 close_window|{s5} dlga_start walker_2|........ dlga_walker_2 close_window|{s5} dlga_start walker_3|........ dlga_walker_3 close_window|{s5} dlga_start walker_4|........ dlga_walker_4 close_window|{s5} dlga_start walker_5|........ dlga_walker_5 close_window|{s5} dlga_start walker_6|........ dlga_walker_6 close_window|{s5} dlga_start dagger_lake_pirates_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates_paid_talk dagger_lake_pirates_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates_paid_talk dagger_lake_pirates_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates_talk|It seems you have met men loyal to the one great Urho the Unwashed. The greatest of pirates in the known world. Now give us your gold or taste our steel. dlga_dagger_lake_pirates_talk close_window|I have a saying, 'The only good pirate is a dead pirate'. dlga_dagger_lake_pirates_talk dagger_lake_pirates_barter|Here, take your gold. dlga_dagger_lake_pirates_talk dagger_lake_pirates_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates_recruit dagger_lake_pirates_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates_recruit_2 dagger_lake_pirates_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates_recruit_2 dagger_lake_pirates_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates_barter dagger_lake_pirates_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates_barter_2 dagger_lake_pirates_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates_barter_2 dagger_lake_pirates_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start dagger_lake_pirates2_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates2_paid_talk dagger_lake_pirates2_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates2_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates2_paid_talk dagger_lake_pirates2_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates2_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates2_talk|These men serve Lady Korra and are in need of being paid. You look as though you have plenty of coin. Hand it over or we take it from ya. dlga_dagger_lake_pirates2_talk close_window|When I'm done with you, you'll regret ever leaving your hole. dlga_dagger_lake_pirates2_talk dagger_lake_pirates2_barter|There's no need to fight. I can pay for free passage. dlga_dagger_lake_pirates2_talk dagger_lake_pirates2_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates2_recruit dagger_lake_pirates2_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates2_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates2_recruit_2 dagger_lake_pirates2_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates2_recruit_2 dagger_lake_pirates2_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates2_barter dagger_lake_pirates2_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates2_barter_2 dagger_lake_pirates2_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates2_barter_2 dagger_lake_pirates2_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates2_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates2_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start dagger_lake_pirates3_paid_talk|What do you want? You want to pay us some more money? dlga_dagger_lake_pirates3_paid_talk dagger_lake_pirates3_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_dagger_lake_pirates3_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_dagger_lake_pirates3_paid_talk dagger_lake_pirates3_paid_talk_2b|No. It's your turn to pay me this time. dlga_dagger_lake_pirates3_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start dagger_lake_pirates3_talk|These men serve The Shrouded Lord His Grey Grace and the Prince of Sorrows. Not scared of a little greyscale are you? dlga_dagger_lake_pirates3_talk close_window|You should have stayed within the mists, now you must all die. dlga_dagger_lake_pirates3_talk dagger_lake_pirates3_barter|Greyscale? Uh, I have coin, take it. dlga_dagger_lake_pirates3_talk dagger_lake_pirates3_recruit|I will give you much plunder and riches if you join my party. dlga_dagger_lake_pirates3_recruit dagger_lake_pirates3_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_dagger_lake_pirates3_recruit_3a close_window|OK, we are at your service from now on. dlga_dagger_lake_pirates3_recruit_2 dagger_lake_pirates3_recruit_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates3_recruit_2 dagger_lake_pirates3_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates3_barter dagger_lake_pirates3_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and we let you go. dlga_dagger_lake_pirates3_barter_2 dagger_lake_pirates3_barter_3a|All right here's your {reg5} silver stags. dlga_dagger_lake_pirates3_barter_2 dagger_lake_pirates3_barter_3b|I don't have that much money with me dlga_dagger_lake_pirates3_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_dagger_lake_pirates3_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|We are free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel. dlga_deserter_talk close_window|When I'm done with you, you'll regret ever leaving your lord. dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_talk deserter_recruit|I will give you much money and good protection if you join my party. dlga_deserter_recruit deserter_recruit_2|Anyway you must pay us {reg5} silver stags, then we will join you. dlga_deserter_recruit_3a close_window|OK, we are at your service from now on. dlga_deserter_recruit_2 deserter_recruit_3a|All right here's your {reg5} silver stags. dlga_deserter_recruit_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} silver stags. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} silver stags. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg59?madam ser}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} silver stags. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} silver stags for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_coin|I'd like to flip a coin with you. dlga_tavernkeeper_coin tavernkeeper_coin2|Alright. How much money do you want to lose? dlga_tavernkeeper_coin2 tavernkeeper_coin3|50 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.1|100 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.2|200 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.3|500 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.4|1000 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coin3.5|2000 silver stags. dlga_tavernkeeper_coin2 tavernkeeper_coinn|I can't afford it. dlga_tavernkeeper_coinn tavernkeeper_talk|Never mind. dlga_tavernkeeper_coin3 tavernkeeper_coin4|Okay. Head or tail? dlga_tavernkeeper_coin4 tavernkeeper_coin5|Head. dlga_tavernkeeper_coin4 tavernkeeper_coin5.1|Tail. dlga_tavernkeeper_coin5 tavernkeeper_coin6|Well, here we go... (He flips the coin.) dlga_tavernkeeper_coin6 tavernkeeper_coin6a|Look, it's {s3}! Bad luck for you. dlga_tavernkeeper_coin6 tavernkeeper_pretalk|Damn, it's {s2}... Here's your money. dlga_tavernkeeper_coin6a tavernkeeper_pretalk|Here are your {reg6} Stags. dlga_tavernkeeper_talk tavernkeeper_request_mission_ask|Are there any bounties posted? dlga_tavernkeeper_talk tavernkeeper_active_mission_1|About the bounty you gave me... dlga_tavernkeeper_active_mission_1 tavernkeeper_active_mission_2|Yes, have you made any progress on it? dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_success|I found {s4} hiding at {s3} and I gave him his punishment. dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_fail|I'm afraid they got away. dlga_tavernkeeper_active_mission_2 tavernkeeper_active_mission_3|I am still working on it. dlga_tavernkeeper_active_mission_2 tavernkeeper_mission_failed|I am afraid I won't be able to do this quest. dlga_tavernkeeper_active_mission_3 tavernkeeper_pretalk|I see. Well why are you still here? dlga_tavernkeeper_mission_failed tavernkeeper_pretalk|{s43} dlga_tavernkeeper_hunt_down_fugitive_success tavernkeeper_hunt_down_fugitive_success_2|Well done, {playername}! 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. 300 silver stags and not a copper less! dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_tavernkeeper_hunt_down_fugitive_reward_accept tavernkeeper_pretalk|Of course, {playername}. Here you are. dlga_tavernkeeper_hunt_down_fugitive_reward_reject tavernkeeper_pretalk|You are a {s25} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. dlga_tavernkeeper_hunt_down_fugitive_fail tavernkeeper_pretalk|It is a sad day when that {s44} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_tavernkeeper_request_mission_ask tavernkeeper_tell_mission|So you reckon yourself a bounty hunter, eh? dlga_tavernkeeper_tell_mission tavernkeeper_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He supposedly murdered someone, or stole something, or....whatever, and have been on the run from his judgement ever since. There is a bounty of 300 silver stags on his head. Associates of the murderer who, while he issue him no ill will...reckon that this outlaw may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what they deserve... ^and claim the bounty for yourself of course. dlga_tavernkeeper_tell_mission tavernkeeper_pretalk|I'm sorry, but I don't have any bounties for you right now. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_accepted|I will claim this bounty. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_rejected|I am too busy to go after them at the moment. dlga_tavernkeeper_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. His associates will be so grateful to have him....found. And of course the bounty on his head will be yours if you can get...err find him. Well, good hunting to you. dlga_tavernkeeper_mission_hunt_down_fugitive_rejected tavernkeeper_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . . dlga_measter_menu tavernkeeper_messenger_system1|Do you have any ravens? I need to send a message. dlga_tavernkeeper_messenger_system1 tavernkeeper_messenger_system2|Of course. Who do you want to sent it to? I've heard the following are nearby dlga_tavernkeeper_messenger_system2 measter_menu|No, none of those. Later, perhaps. dlga_tavernkeeper_messenger_system3 tavernkeeper_messenger_system4|Very well. What is the message? dlga_tavernkeeper_messenger_system4 close_window|It is this... dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best mead. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, {reg59?my lady my lord}. I reckon {reg5} silver stags should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {reg59?madam ser}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_talk tavernkeeper_buy_drinks_troops|I'd like to buy me and my men a barrel of your best ale. dlga_tavernkeeper_buy_drinks_troops tavernkeeper_buy_drinks_troops_2|Of course, {reg59?my lady my lord}. I reckon {reg5} silver stags should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_troops_2 tavernkeeper_buy_drinks_troops_end|The price is fair enough, let my men have at it. dlga_tavernkeeper_buy_drinks_troops_end tavernkeeper_pretalk|Don't worry {reg59?madam ser}. Your men will enjoy their pints. dlga_tavernkeeper_buy_drinks_troops_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {man/woman} like myself? dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in his wars.{s9} dlga_tavernkeeper_talk tavernkeeper_herrero|I am looking for a Valyrian blade, maybe you can help? dlga_tavernkeeper_herrero tavernkeeper_herrero2|Hmm... Well, I do know of one such place where a Valyrian weapon could be reforged. But you must pay me 100 silver stags for more information. dlga_tavernkeeper_herrero2 tavernkeeper_herrero3|Sure. Talk! dlga_tavernkeeper_herrero2 close_window|I think I will take my chances without your greed thanks. Farewell! dlga_tavernkeeper_herrero3 tavernkeeper_herrero4|You must travel to Qohor in Essos, speak to the weapon smith there. He may be able to help you. dlga_tavernkeeper_herrero4 close_window|Thank you, farewell! dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guild masters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard silver stags. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_tavernkeeper_talk close_window|I guess I should leave now. dlga_start wandering_crows_intro|Hello, {reg59?madam ser}. The troops on the wall are wearing thin, I'm here to try and recruit more. Ill take any prisoners you have. dlga_wandering_crows_intro wandering_crows_intro_2|..And what's in it for me? dlga_wandering_crows_intro_2 wandering_crows_talk1|The Night's Watch will be thankful for it. Plus you get to sleep well without fear of Free Folk knocking down your door dlga_wandering_crows_talk1 wandering_crows_pretalk|OK, ill think about it. dlga_start wandering_crows_talk|Maybe now you have some prisoners for me to take back to the wall? dlga_wandering_crows_pretalk wandering_crows_talk|You can find us wandering around Westeros, whenever you have some prisoners just let one of us know and well take them off your hands. dlga_wandering_crows_talk wandering_crows_sell_prisoners_all|OK, you can take the prisoners I have. dlga_wandering_crows_sell_prisoners_all wandering_crows_sell_prisoners_all_2|Are you sure?
https://w.atwiki.jp/warband/pages/343.html
qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_commander!|You have left your commander! qstr_If_you_do_not_return_to_your_commander_i|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_rejoined_your_commander!|You have rejoined your commander! qstr_You_have_been_captured!_Escape_and_rejoi|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_required_melee_weapons|--too weak for required melee weapons qstr___too_weak_for_required_armor|--too weak for required armor qstr___lacking_required_ranged_skill_or_stren|--lacking required ranged skill or strength qstr___horsemanship_needs_improving|--horsemanship needs improving qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{s1} _{s2}is_assigned|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s1} _{s2}is_taken_fr|The equipment of a {s1} {s2}is taken from you. qstr_Continue|Continue qstr_Back|Back qstr_Gender|Gender qstr_Race|Race qstr_History|History qstr_Review|Review qstr_You_are_a_man.|You are a man. qstr_You_are_a_woman.|You are a woman. qstr_Humans_are_varied_as_their_cultures_and_|Humans are varied as their cultures, and this is no less true in Perisno as anywhere else. They are often viewed as bland and relatively talentless by the older races, with nothing to separate them in their features save for their differing cultures. They reside in all parts of Perisno, to say nothing of the world. In the North reside the Republic of Maccavia, the Kingdom of Tolrania, the Reich des Drachen, and the Valahir Clans. To the South lie the Hakkon Empire, the Draharan Sultanate, and the Kuu-lan Hordes. To the far West, stories tell of the Aroulo people, who have lived in secrecy since the days of the old Empire. Meanwhile, across all of Perisno reside many who claim their heritage from the old Perisno Empire. Yet whisperings tell of a great empire, who travels the vast oceans to Perisno much like the Hakkon before them. Their black sails herald a new age in Perisno, and only time will tell what their arrival may bring... qstr__There_is_beauty_and_then_there_are_Naph|'There is beauty, and then there are Naphali.' Often described as otherwordly beautiful, Naphali are lithe, slender, and dextrous people. They are master archers, and are incredibly long-lived. They claim to have always been in Perisno, residing in what the old Empire once referred to as the Great Redwood Forest, although the Dwarves vehemently challenge this notion, citing their mutual history of conflict. Three Naphali nations reside in the various Western forests. Elintor, lead by Eriallen Arwen, resides in their claimed homeland South of Tolrania. To their West, their ancient kin and rivals, the Geldar, who hate the Elintor for persecuting and isolating them. To the South resides the Realm of the Falcon, a militarily-led, democratic nation that largely keeps to itself, but is renowned for its powerful elite warriors. qstr__The_Dwarves_are_as_old_as_Perisno_itsel|'The Dwarves are as old as Perisno itself.' This is a common phrase used throughout Perisno to tell of the reclusive and secretive Dwarves. Short, but stout, the Dwarves are master craftsmen, blacksmiths, and miners, and their architechts are the envy of the world. Once an integral part of the old Perisno Empire, their vast and wealthy cities within the Southern Mountains once drew the line between Perisno and the great Southern continent of Canaan. Now, in the wake of the Naphali invasion, the dwarven Kaikoth Confederation is but a shadow of its former self. qstr_Giants_are_a_proud_ancient_race_well_kno|Giants are a proud, ancient race well known to the lands of Perisno, alongside the enigmatic Naphali and the secretive Dwarves. Often viewed by the other races as being stupid or slow. They are physically large and powerful, exerting strength often two to three times greater than the average Perisnoan. They are divided into two factions; the Chieftom of Sut, an ancient tribe residing in the mountains East of the Reich, who are reclusive and traditionalist by nature, and the Kingdom of Bakhal, a war-like nation that dwells far to the East of the Sea of Sorrow, who make up the diaspora that once were the tribes that resided across Perisno and who view their Western Sut kin as race traitors.. qstr_You_were_born_into_this_world_the_{reg3?|You were born into this world the {reg3?daughter son} of a family of warriors and fishermen on your small island, that your kinsmen called Hylr.^^Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father.^^You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south.^^The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader. qstr_You_never_knew_your_mother_no_doubt_some|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed.^^You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate.^^Then, you went onto one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the powerful kingdoms in Perisno.^^To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island. qstr_You_began_your_life_as_a_young_Dwarf_bor|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother.^^Your father's brothers in arms taught you how to the basics in wielding a sword when you were young, but, as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell.^^You were forced to take up work in the mines, even as a young {reg3?girl boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else.^^Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines... qstr_an_impoverished_noble|an impoverished noble qstr_You_came_into_the_world_a_{reg3?daughter|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_came_into_the_world_a_{reg3?daughter |You came into the world a {reg3?daughter son} of Naphali nobility, blessed by the the great Goddess. Your blessing ritual was a sight to behold, granted you the title of a Elintoran noble. You were trained in the art of archery, military tactics and observation like all young Elintoran noblemen. qstr_You_came_into_the_world_a_{reg3?daughter s|You came into the world a {reg3?daughter son} of a fierce Kaikoth Ironfist, whose strength is unmatched by his fellow men. Although his glorious days are long gone, he made sure you are well trained by the best of Kaikoth fighters, including himself. qstr_You_came_into_the_world_a_{reg3?daughter so|You came into the world a {reg3?daughter son} of a feared Bakhal Warlord. Before he died in battle when you were 12, he taught you a lot about fighting. qstr_a_travelling_merchant|a travelling merchant qstr_You_were_born_the_{reg3?daughter son}_of|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_a_veteran_warrior|a veteran warrior qstr_As_a_child_your_family_scrabbled_out_a_m|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_a_hunter|a hunter qstr_You_were_the_{reg3?daughter son}_of_a_fa|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_a_messanger|a messanger qstr_He_was_neither_rich_nor_a_great_fighter_|He was neither rich, nor a great fighter, and although he was literate, he received a poor education. Still members of your family were always close, and you led a simple, but happy life. As a child, you learned a little bit of this and that, but were never particularly good at anything. qstr_a_thief|a thief qstr_As_the_{reg3?daughter son}_of_a_thief_yo|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_a_religious_zealot|a religious zealot qstr_When_you_were_young_you_vistied_hundreds|When you were young, you vistied hundreds of his sermons and learned a lot from him about persuasion, spreading the word, controlling the crowd. Though as a rebellious {reg3?girl boy}, you never really accepted your father's faith. qstr__You_were_born_years_ago_in_a_land_far_a| You were born years ago, in a land far away. Your father was {s2}. {s3} qstr_swimming|swimming qstr_There_was_a_lake_near_a_settlement_where|There was a lake near a settlement where you spent your childhood. You used almost all of your free time to practice swimming which you really enjoyed. It paid off - your health and physical condition greatly benefited from this hobby. qstr_shooting|shooting qstr_Your_could_spend_hours_shooting_at_targe|Your could spend hours shooting at targets and trying to hit the bull's eye. Eventually you became so good at it, that even professional archers would regularly come and watch you practice, from time to time giving you helpful advice. qstr_riding|riding qstr_There_was_nothing_you_loved_as_much_as_s|There was nothing you loved as much as speed and wind blowing around you. And even that wasn't enough - despite multiple traumas you got, you kept teaching your horse new tricks and later showed them to astonished public. qstr_scouting|scouting qstr_Examining_outskirts_finding_new_places_p|Examining outskirts, finding new places, pathways, hidden stashes - what can possibly be more interesting? Whenever you had some free time, you would go into wilderness and wander there for hours. qstr_reading|reading qstr_Initially_your_peers_would_make_jokes_ab|Initially your peers would make jokes about your hobby, but your vast knowledge of all sorts of stories you'd read as well your great story-telling skill eventually made you rather popular. Other kids as well as adults loved listening to all these tales you could tell. qstr_crafting|crafting qstr_Initially_you_only_made_wooden_toys_for_|Initially you only made wooden toys for your own entertainment, but soon you were noticed by a local craftsman who was quite surprised by your skill and took you on as an apprentice. He taught you almost everything he knew about crafting and repairing furniture, constructions and even weapons. qstr_stealing|stealing qstr_You_would_pickpocket_people_on_the_stree|You would pickpocket people on the streets, steal fruits and vegetables from their gardens, even broke into houses on several occasions. No-one ever caught you. qstr_{s1}^^_You_started_to_learn_about_the_wo|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. As a {reg3?girl boy} you particularly enjoyed {s2}. {s3} qstr_a_recruit|a recruit qstr_You_couldn_t_just_stay_aside_when_a_near|You couldn't just stay aside when a nearby kingdom attacked your faction, so you were among the first to join the army. You were lucky to end up under command of the marshal. A great warrior and a brilliant tactician, he was likely the very reason why your troop managed to survive through the entire war. qstr_a_bounty_hunter|a bounty hunter qstr_It_became_both_your_work_and_hobby._Firs|It became both your work and hobby. First of all, you just liked capturing criminals and locking them up in prisons. At the same time, your good tracking skill got you a lot of money for a couple of difficult bounties. qstr_a_bandit|a bandit qstr_Working_for_entire_days_like_ordinary_pe|Working for entire days like ordinary people was never for you. Robbing a merchant caravan and taking plenty of goods in just a couple of hours is a completely different thing! qstr_a_smith|a smith qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_a_physician|a physician qstr_It_all_started_unexpectedly _one_day_you|It all started unexpectedly one day you caught a strange desease no doctor in your area could heal. Fighting for your life, you travelled a long way to Galwe and spent several weeks consulting with renowned doctors, but mostly, due to lack of their time and your money, studying coursebooks in the library. Eventually you found the exact description of your desease in an old book, followed by a detailed recipe of the cure, which you managed to prepare without anyone else's help. And although this short period of self-education didn't make an actual doctor, you still learned a lot about deseases, treatments and medicine in general. qstr_a_spy|a spy qstr_You_spent_several_years_living_in_anothe|You spent several years living in another kingdom, making connections and gathering information. Your charisma and wit helped you with that. qstr_a_squire|a squire qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_lady_in_waiting|a lady-in-waiting qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_{s1}^^_Then_as_a_young_adult_you_became_|{s1}^^ Then, as a young adult, you became {s2}. {s3} qstr_personal_revenge|personal revenge qstr_Only_you_know_exactly_what_caused_you_to|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_the_loss_of_a_loved_one|the loss of a loved one qstr_Only_you_know_exactly_what_caused_you_to_|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_wanderlust|wanderlust qstr_Only_you_know_exactly_what_caused_you_to_g|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_being_forced_out_of_your_home|being forced out of your home qstr_Only_you_know_exactly_what_caused_you_to_gi|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_lust_for_money_and_power|lust for money and power qstr_Only_you_know_exactly_what_caused_you_to_giv|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_your_interest_in_old_legends|your interest in old legends qstr_Several_times_in_your_life_you_stumbled_|Several times in your life you stumbled upon stories about the old kingdom of Perisno that existed in these lands long ago. They were usually incomplete, fragmentary. Rumors, that were retold hundreds of times and, without a doubt, changed a lot in the process. Yet they sparked your interest, and eventually you decided to travel around the world to learn more. qstr_an_accident|an accident qstr_One_day_you_woke_up_naked_in_the_middle_|One day you woke up naked in the middle of a rye field. You didn't have any of your equipment with you, nor memories of the past few days. Completely puzzled, you felt like you couldn't go on with your usual life and just had to try and find out anything about what happened with you. So, you set out on a journey. qstr_{s1}^^_But_soon_everything_changed_and_y|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you make this decision was {s2}. {s3} qstr_^{s1}^^_As_a_{s3}_{s2}_you_{s4}|^{s1}^^ As a {s3} {s2}, you {s4} qstr_+{reg2}|+{reg2} qstr_Ooops_it_seems_like_this_item_wasn_t_tak|Ooops, it seems like this item wasn't taken into account. Remember the name (or take the screenshot) of the item you chose and report it to the developers. qstr_You_treat_your_wounds!__recover_{reg1}_h|You treat your wounds! (recover {reg1} hitpoints) qstr_Battlecry_is_ready!|Battlecry is ready! qstr_First_Aid_is_ready!|First Aid is ready! qstr_You_are_Jogging|You are Jogging qstr_You_are_Sprinting|You are Sprinting qstr_{s4}_has_used_first_aid!|{s4} has used first aid! qstr_You_got_keys_of_dungeon.|You got keys of dungeon. qstr_Combat_abilities_^^T_ _WHISTLE_FOR_HORSE|Combat abilities ^^T WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 8 Charisma ^^O BORROW AMMO, come close to your archer that has some and press O to borrow ammo. You must have at least one quiver in your inventory. ^^Y FIRST AID, treat your immediate wounds to recover (FirstAid x4)+(Intelligence/3) hitpoints ^^U BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints ^^B WARCRY, unleash a fearsome cry to terrify weaker opponents around you ^^I TAUNT, attract the attention of your enemies, more with higher charisma. ^^All combat abilites can be used every 60 seconds in battle, but First Aid is 120 seconds ^^Press M to see several other important changes ^^Press H to close help. qstr__You_can_press_LEFT_ALT_to_sprint.^^____| You can press LEFT ALT to sprint.^^ You can press RIGHT ALT to toggle sprint^^ Press H to close this window qstr_You_whistle_for_a_horse!|You whistle for a horse! qstr_You_fail_your_attribute_check|You fail your attribute check qstr_You_taunt_your_enemies!|You taunt your enemies! qstr_You_unleash_a_fearsome_cry!|You unleash a fearsome cry! qstr_You_rally_your_men!__{reg2}_troops_recov|You rally your men! ({reg2} troops recover {reg1} % hitpoints). qstr_{s4}_unleashes_a_battlecry_rallying_your|{s4} unleashes a battlecry, rallying your troops! qstr_{s4}_unleashes_a_battlecry_rallying_thei|{s4} unleashes a battlecry, rallying their troops! qstr_You_successfully_stored_50000_aurums._Th|You successfully stored 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_stored_10000_aurums._Th|You successfully stored 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_50000_aurums._|You successfully withdrew 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_the_remaining_|You successfully withdrew the remaining {reg3} aurums. The current treasury in this fief is 0 aurums. qstr_You_successfully_withdrew_10000_aurums._|You successfully withdrew 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_This_fief_will_accumulate_all_profits_in|This fief will accumulate all profits in its treasury. qstr_This_fief_will_no_longer_accumulate_all_|This fief will no longer accumulate all profits in its treasury. qstr_Press_N_for_help|Press N for help qstr_Perhaps_someone_knowledgeable_will_be_ab|Perhaps someone knowledgeable will be able to assist you. Speak with your chamberlain. If you do not have one, maybe it is time to get one. qstr_Battle_won!_Press_tab_key_to_leave...|Battle won! Press tab key to leave... qstr_You_have_successfully_gotten_rid_of_the_|You have successfully gotten rid of the individuals ruining the gravesite. qstr_You_were_defeated.|You were defeated. qstr_Rotate_with_the_mouse._Move_with_standar|Rotate with the mouse. Move with standard keys. qstr_Shift/Control_for_Up/Down._Space_Bar_to_|Shift/Control for Up/Down. Space Bar to increase speed. qstr_Numpad_Plus/Minus_to_change_sensitivity.|Numpad Plus/Minus to change sensitivity. Numpad to rotate. qstr_Home_to_reset_position._End_to_flip_Y_ro|Home to reset position. End to flip Y rotation qstr_Y_Rotation_Inverted|Y-Rotation Inverted qstr_Y_Rotation_Normal|Y-Rotation Normal qstr_Sensitivity___25%__{reg8}_{reg9}_|Sensitivity - 25% ({reg8}, {reg9}) qstr_Sensitivity_+_25%__{reg8}_{reg9}_|Sensitivity + 25% ({reg8}, {reg9}) qstr_Cheating_is_bad_ya_know.|Cheating is bad, ya know. qstr_Press_TAB_to_end_the_battle.|Press TAB to end the battle. qstr_You_have_killed_{reg1}_enemies_in_this_b|You have killed {reg1} enemies in this battle! qstr_You_call_for_reinforcements!|You call for reinforcements! qstr_Reinforcements_arrive!|Reinforcements arrive! qstr_There_is_no_where_to_retreat!|There is no where to retreat! qstr_Battle_won!_The_remaining_enemies_surren|Battle won! The remaining enemies surrender... qstr_You_must_stay_behind_the_line_on_the_gro|You must stay behind the line on the ground! Point is not counted. qstr_Do_you_wish_to_give_up_the_duel?|Do you wish to give up the duel? qstr_Tutorial|Tutorial qstr_This_Giant_must_have_broken_into_the_min|This Giant must have broken into the mine during the chaos. But this is not what was amiss... Looters come in here all the time, and this one was just especially large. I need to investigate those Grazir worshippers... qstr_Sprinting_active_press_left_alt_to_sprin|Sprinting active, press left alt to sprint qstr_You_must_report_to_Falmann_the_Chief_of_|You must report to Falmann, the Chief of Hylr to let him know you have succeeded in avenging Torsson. qstr_Cannot_leave_now.|Cannot leave now. qstr_The_Dreaded_One_has_been_defeated!_Clear|The Dreaded One has been defeated! Clear the shrine of all the remaining enemies and leave with all the loot there is to have! qstr__You_have_been_defeated_by_the_bandits._| You have been defeated by the bandits. However, they think you are dead, and leave your corpse lying there, as an example to all future visitors. qstr__You_ve_killed_one_of_three_of_the_leade| You've killed one of three of the leaders in here. qstr__You_ve_killed_all_the_leaders_in_this_p| You've killed all the leaders in this place. The loot is yours. qstr__Once_a_great_battle_was_fought_here_on_| Once, a great battle was fought here, on the battlements of Elkaru. The bandits were defeated, and were forced to run. qstr__Refugees_and_deserters_have_made_this_p| Refugees and deserters have made this place their home. However, so have bandits. Hundreds of years later, they have repopulated the place with all their filth. You never know where one might turn up...(Press 'K' to close) qstr__Your_boat_lays_in_pieces_behind_you_aft| Your boat lays in pieces behind you after a huge wave pushed you towards the shore of the island. You and your companions press forward, ready for a hostile encounter. qstr_Do_you_wish_to_give_up_the_fight?|Do you wish to give up the fight? qstr_You_ve_lost_a_total_number_of_{reg2}_due|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_number_of_{reg2}_duel|You've won a total number of {reg2} duels qstr_You_rally_your_men!|You rally your men! qstr_Where_will_you_go_with_your_ship?|Where will you go with your ship? qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_{s5}|{s1}^^Affiliated to {s5} qstr_Eriallen_Tofu|Eriallen Tofu qstr_Enabled_due_to_Hard_Mode|Enabled due to Hard Mode qstr_Upon_returning_to_your_homeland_much_res|Upon returning to your homeland, much respect for you was lost after returning without Torsson. qstr_This_beach_was_foreign_to_you...|This beach was foreign to you... qstr_You_decide_to_investigate...|You decide to investigate... qstr_Back_to_the_beginning...|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_On_loan|On loan, qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is _{s10}^^{s9}|Selected faction is {s10}^^{s9} qstr_You_are_currently_reading_{s8}.|You are currently reading {s8}. qstr_You_are_not_reading_any_books.|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s8}.^{s9}|Your estates are {s8}.^{s9} qstr_Current_party_size_limit_is_{reg5}.^Curr|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_the_factions_are ^{s2|Your relation with the factions are ^{s2} qstr_Player_renown_is_increased_by_200._|Player renown is increased by 200. qstr_Player_honor_is_increased_by_10_and_it_i|Player honor is increased by 10 and it is now {reg7}. qstr_Current_position_is_{reg1}_{reg2}_{reg3}|Current position is {reg1}, {reg2}, {reg3}. qstr_Timer_is_off|Timer is off qstr_Timer_is_on|Timer is on qstr_{s6}_wanted_to_switch_to_{s5}.|{s6} wanted to switch to {s5}. qstr_While_fighting_side_by_side_with_Atanos_|While fighting side by side with Atanos Austad you've learned a thing or two about tactics and leadership. qstr_Redressed_all_companions|Redressed all companions qstr_Hold_down_0_for_Persino_s_Template|Hold down 0 for Persino's Template qstr_Hold_down_1_for_Tolrania_s_Template|Hold down 1 for Tolrania's Template qstr_Hold_down_2_for_Reichs_s_Template|Hold down 2 for Reichs's Template qstr_Hold_down_3_for_Drahara_s_Template|Hold down 3 for Drahara's Template qstr_Hold_down_4_for_Maccavia_s_Template|Hold down 4 for Maccavia's Template qstr_Hold_down_5_for_Elintor_s_Template|Hold down 5 for Elintor's Template qstr_Hold_down_6_for_Hakkon_s_Template|Hold down 6 for Hakkon's Template qstr_Hold_down_7_for_Falcon_s_Template|Hold down 7 for Falcon's Template qstr_Hold_down_8_for_Valahir_s_Template|Hold down 8 for Valahir's Template qstr_Hold_down_9_for_Kaikoth_s_Template|Hold down 9 for Kaikoth's Template qstr_Hold_down_Q_for_Geldar_s_Template|Hold down Q for Geldar's Template qstr_Hold_down_W_for_Cretas_s_Template|Hold down W for Cretas's Template qstr_Hold_down_E_for_Kuu_lan_s_Template|Hold down E for Kuu-lan's Template qstr_Hold_down_R_for_Bakhal_s_Template|Hold down R for Bakhal's Template qstr_Hold_down_T_for_Sut_s_Template|Hold down T for Sut's Template qstr_Hold_down_Y_for_Aroulo_s_Template|Hold down Y for Aroulo's Template qstr_Hold_down_U_for_Venetor_s_Template|Hold down U for Venetor's Template qstr_Hold_down_I_for_Zann_s_Template|Hold down I for Zann's Template qstr_Hold_down_O_for_Ingvar_s_Template|Hold down O for Ingvar's Template qstr_Hold_down_A_for_Mosoru_s_Template|Hold down A for Mosoru's Template qstr_Hold_down_S_for_Klymoria_s_Template|Hold down S for Klymoria's Template qstr_Hold_down_D_for_Krysanna_s_Template|Hold down D for Krysanna's Template qstr_Hold_down_Z_for_Royal_Household_Guard|Hold down Z for Royal Household Guard qstr_Hold_down_X_for_Noble_Household_Guard|Hold down X for Noble Household Guard qstr_Hold_down_C_for_Common_Household_Guard|Hold down C for Common Household Guard qstr_Hold_down_V_for_Freelancer_s_Template|Hold down V for Freelancer's Template qstr_Hold_down_B_for_Jin_s_Template|Hold down B for Jin's Template qstr_Hold_down_N_to_Make_All_Allied_Lords_Lik|Hold down N to Make All Allied Lords Like You qstr_Hold_down_M_to_use_Empress_Tofu_s_Ingvar|Hold down M to use Empress Tofu's Ingvar Setup qstr_Hold_down_Period_to_superpower_all_Compa|Hold down Period to superpower all Companions qstr_Hold_down_Space_to_Sort_Main_Party|Hold down Space to Sort Main Party qstr__Religion_=_{reg1}| Religion = {reg1} qstr__Messenger_has_spawned!| Messenger has spawned! qstr__Siegfried_has_spawned!| Siegfried has spawned! qstr__Nox_of_Zephilli_has_spawned!| Nox of Zephilli has spawned! qstr__Lord_Ceylius_has_spawned!| Lord Ceylius has spawned! qstr__Queen_Aegea_has_spawned!| Queen Aegea has spawned! qstr__Count_Eton_has_spawned!| Count Eton has spawned! qstr__General_Ialoch_has_spawned!| General Ialoch has spawned! qstr_Niborhood_has_spawned!|Niborhood has spawned! qstr_Zolona_has_spawned!|Zolona has spawned! qstr_You_already_have_an_active_camp.|You already have an active camp. qstr_{reg1}_{s1}_{reg2?accept accepts}_the_of|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_offer.|No one accepts the offer. qstr_{s15}_was_lost...|{s15} was lost... qstr_You_start_reading_{s2}._After_a_few_page|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the_pages_of_{s2}_but_y|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_against_^^{s3}|You lost your duel against ^^{s3} qstr_You_won_your_duel_against_^^{s3}|You won your duel against ^^{s3} qstr_You_prepare_to_duel_^^{s3}|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_{s3}_{reg5}_times._^|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Dueling_with_your_own_troops_will_no|^^^^Dueling with your own troops will not count towards your dueling statistics. qstr_Villagers|Villagers qstr_You_have_encountered_{s1}.|You have encountered {s1}. qstr_You_have_engaged_{s1}_while_they_were_ra|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{s1}_while_your_force|You were caught by {s1} while your forces were raiding {s3}. qstr_Total_ally_STR_=_{reg3}_main_party_STR_=|Total ally STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._Your_forces_were_utterl|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carry_you_away_from_the_|Your companions carry you away from the fighting. qstr_You_have_defeated_the_enemy.|You have defeated the enemy. qstr_You_have_retreated_from_the_fight_only_t|You have retreated from the fight, only to realize the battle was already over. qstr_You_have_retreated_from_the_fight.|You have retreated from the fight. qstr_^^Ally_Casualties {s0}|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed_to_escape.|{s1} of {s3} managed to escape. qstr_Pinned_ratio_=_{reg2}_initial_allies_STR|Pinned ratio = {reg2}, initial allies STR = {reg3} qstr_Some_of_your_tendons_have_been_damaged_i|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wound_which_will_cause_|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thinking_straight_after|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_unlucky...|Perhaps I'm getting unlucky... qstr_Retirement_is_starting_to_sound_better_a|Retirement is starting to sound better and better. qstr_No_matter!_I_will_persevere!|No matter! I will persevere! qstr_What_did_I_do_to_deserve_this?|What did I do to deserve this? qstr_I_suppose_it_ll_make_for_a_good_story_at|I suppose it'll make for a good story, at least... qstr_{reg0}__num_enemy_regulars_remaining|{reg0} -num enemy regulars remaining qstr_{reg0}___g_enemy_fit_for_battle|{reg0} - g enemy fit for battle qstr_Player_s_party_STR_=_{reg0}|Player's party STR = {reg0} qstr_Ally_s_party_STR_=_{reg0}|Ally's party STR = {reg0} qstr_Enemy_s_party_STR_=_{reg0}|Enemy's party STR = {reg0} qstr_{s9}_wants_you_to_follow_{reg0?her his}_|{s9} wants you to follow {reg0?her his} army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr_liege|liege qstr_former_liege|former liege qstr_affiliate|affiliate qstr_former_companion|former companion qstr_marshall|marshall qstr_vassal|vassal qstr__Your_own_banner_flies_over_the_castle_g| Your own banner flies over the castle gate. qstr__You_see_the_banner_of_your_{s11}_{s7}_o| You see the banner of your {s11} {s7} over the castle gate. qstr__You_see_the_banner_of_{s7}_over_the_cas| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flies_over_the_town_gat| Your own banner flies over the town gates. qstr__You_see_the_banner_of_your_{s11}_{s7}_ov| You see the banner of your {s11} {s7} over the town gates. qstr__You_see_the_banner_of_{s7}_over_the_tow| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s castle_s}_food_stores_s|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s castle_s}_food_stores_h|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_attack_the_walls_the|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_building_a_siege_tower._|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_attack_the_walls_at_any|You are ready to attack the walls at any time. qstr_The_siege_tower_is_built_and_ready_to_ma|The siege tower is built and ready to make an assault. qstr_You_ve_breached_the_town_walls_but_the_s|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_yours_but_the_remaini|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defenders_have_retreated_t|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_are_not_a_sworn_{man/f|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she he} would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_forced_to_retreat._Th|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_are_spotted_by_the_c|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_are_spotted_by_the_ca|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_are_spotted_by_the_cas|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr_This_village_has_a_militia_protecting_it|This village has a militia protecting it. qstr_This_village_does_not_have_a_militia.|This village does not have a militia. qstr__This_village_and_the_surrounding_lands_| This village and the surrounding lands belong to you. qstr__You_remember_that_this_village_and_the_| You remember that this village and the surrounding lands belong to your {s11} {s7}. qstr__You_remember_that_this_village_and_the_s| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_to_no_one.| These lands belong to no one. qstr__The_village_is_infested_by_{reg8}_{s35}| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_mercenaries_and_are_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_been_looted._A_handful_| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_being_raided.| The village is being raided. qstr_No_one_here_seems_to_be_willing_to_join_|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_to_follow_you.|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_volunteer_to_follow_you.|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you_could_not_defeat_th|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_improvements.|The {s17} has no improvements. qstr_The_{s17}_has_the_following_improvements|The {s17} has the following improvements {s18}. qstr_You_have_fallen._The_thugs_search_your_b|You have fallen. The thugs search your body for every coin they can find, then vanish into the distance with your coin; leaving you for dead. qstr_Luckily_some_of_your_companions_come_to_|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. It would be wise to improve your reputation here to avoid further attacks... qstr_Luckily_you_manage_retain_enough_conciou|Luckily, you manage retain enough conciousness to crawl away from danger. Your wounds are dressed safely outside the area. It would be wise to improve your reputation here to avoid further attacks... qstr_The_assasins_beat_you_down_and_leave_you|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The_bandits_quickly_sea|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your_companions_come_to_s|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing_townspeople_find_yo|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_any_cattle.|You fail to steal any cattle. qstr_You_drive_away_{reg17}_{reg12?heads head|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_Village_Lord_Found|Village Lord Found qstr_Prosperity_Found|Prosperity Found qstr_Cattles_Found|Cattles Found qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_lord.| This castle has no lord. qstr__The_banner_of_your_{s11}_{s7}_flies_ove| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_lord.| This town has no lord. qstr__You_have_successfully_sneaked_in.| You have successfully sneaked in. qstr_{s13}_A_tournament_will_be_held_here_soo|{s13} A tournament will be held here soon. qstr_Mystic_Merchant|Mystic Merchant qstr___{reg1}_aurums_per_night_| ({reg1} aurums per night) qstr_Moreover_you_earn_{reg8}_aurums_from_the|Moreover, you earn {reg8} aurums from the clever bets you placed on yourself... qstr_Victory_is_yours!_You_have_won_this_mele|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested_in_this_melee_but_t|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The_peasants_are_hearte|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_last_opponent_you_exp|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_broken!_Those_few_who_re|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_Original_Nobles|Original Nobles qstr_Faction_Nobles|Faction Nobles qstr_However_{reg3?You_are {s1}_is}_unable_to|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_and_selling_it_at_{s5}|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} aurums per item.{s3} qstr_{reg3?You_find {s1}_finds}_out_the_follo|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_earned_{reg0}_experienc|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_additional_{reg0}_ex|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_experience.{s2}|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_go_well_at_all.|The training didn't go well at all. qstr_The_training_didn_t_go_very_well.|The training didn't go very well. qstr_The_training_went_quite_well.|The training went quite well. qstr_The_training_went_very_well.|The training went very well. qstr_The_training_went_perfectly.|The training went perfectly. qstr_{s13}_asked_you_to_report_to_{reg4?her h|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to_join_the_assault_ag|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_alleged_border_inciden|There has been an alleged border incident {s9} qstr_You_defeated_Nibor_s_men._Those_of_them_|You defeated Nibor's men. Those of them who survived, ran away. qstr_You_were_defeated._Some_people_dragged_y|You were defeated. Some people dragged you unconscious body out of the village. qstr_You_won_the_battle._Rogue_nobles_were_ei|You won the battle. Rogue nobles were either killed or ran away. The village is once again free from them. qstr_You_lost._Rogue_nobles_defeated_your_par|You lost. Rogue nobles defeated your party. qstr_You_managed_to_defeat_Nibor_Hood_s_loyal|You managed to defeat Nibor Hood's loyalists and regain control over the town. qstr_You_were_defeated._Nibor_Hood_s_people_a|You were defeated. Nibor Hood's people and their allies took continue their rebellion momentarily, but the remaining defenders managed to defeat the rebels on their own. You realize you will not be receiving a reward. qstr_You_defeated_the_rebels._Talk_to_Ataman_|You defeated the rebels. Talk to Ataman Omelian Kasap. qstr__You_couldn_t_defeat_the_rebels._You_fai| You couldn't defeat the rebels. You failed the task given to you by the Guild. Talk to Adventurer Guildsman. qstr_You_ve_failed_to_protect_your_wolf|You ve failed to protect your wolf qstr_You_ve_protected_the_wolf|You ve protected the wolf qstr_You_have_taken_over_the_bandit_lair_and_|You have taken over the bandit lair and found the relic. Report back to the Galwe scholar. qstr_^^Note_that_so_long_as_you_remain_marsha|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_You_require_both_tools_and_velvet_before|You require both tools and velvet before you can move your court. qstr_Unfortunately_you_don_t_have_enough_auru|Unfortunately, you don't have enough aurums. qstr_Try_as_you_might_you_could_not_defeat_the|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_garrison_consists_of|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_following_parties_are_c|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg1}_troops.^|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_always_knew_you_were_a_|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Perisno lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_received_a_letter_fr|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_Town_Prosperity _{reg0|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with_prosperity_400_500 |{s0}^{s1} towns with prosperity 400-500 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_300_399 |{s0}^{s1} towns with prosperity 300-399 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_200_299 |{s0}^{s1} towns with prosperity 200-299 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_100_199 |{s0}^{s1} towns with prosperity 100-199 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_0_99 _{r|{s0}^{s1} towns with prosperity 0-99 {reg0} qstr_{s0}^{s1}_Average_Village_Prosperity _{r|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_with_prosperity_400_5|{s0}^{s1} villages with prosperity 400-500 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_300_3|{s0}^{s1} villages with prosperity 300-399 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_200_2|{s0}^{s1} villages with prosperity 200-299 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_100_1|{s0}^{s1} villages with prosperity 100-199 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_0_99 |{s0}^{s1} villages with prosperity 0-99 {reg0} qstr_my_lady|my lady qstr_my_lord|my lord qstr_You_don_t_have_enough_gold._How_embarass|You don't have enough gold. How embarassing! qstr_You_don_t_have_enough_gold._You_should_b|You don't have enough gold. You should be the one begging! qstr_The_coward_preferred_to_flee_rather_than|The coward preferred to flee rather than duel with you! qstr_You_don_t_have_enough_gold._The_assassin|You don't have enough gold. The assassins leave the meeting in disgust. qstr_The_mushrooms_tasted_great!|The mushrooms tasted great! qstr_Your_men_eat_the_mushrooms._They_seem_to|Your men eat the mushrooms. They seem to like them a lot! qstr_The_mushrooms_tasted_horrible._As_a_resu|The mushrooms tasted horrible. As a result, you feel sick. You lose health points. qstr_Your_men_eat_the_mushrooms._It_results_i|Your men eat the mushrooms. It results in them getting stomache aches and pains. They are angry now. qstr_The_merchants_are_grateful_and_give_you_|The merchants are grateful and give you money. qstr__You_have_converted_to_the_faith_of_the_| You have converted to the faith of the New Gods Worshippers.. qstr__He_joins_you.| He joins you. qstr__You_leave_his_body_for_the_crows.| You leave his body for the crows. qstr__You_have_converted_to_the_faith_of_the_O| You have converted to the faith of the Old Gods Worshippers.. qstr_You_don_t_have_enough_gold.|You don't have enough gold. qstr_The_man_thanks_you_and_walks_off_promisi|The man thanks you and walks off, promising to spread word of your noble deeds. qstr_You_ignore_the_pleas_of_the_man_and_cont|You ignore the pleas of the man and continue on. qstr_The_man_thanks_you_and_asks_to_join_your|The man thanks you and asks to join your party. You accept him. qstr_Your_man_managed_to_spot_the_assassin_fl|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. It turns out the assassin is wanted and has a small bounty over his head. qstr_Your_man_managed_to_spot_the_assassin_fle|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. qstr_The_assassin_managed_to_lose_your_man_ov|The assassin managed to lose your man over the hills. qstr_Your_man_managed_to_spot_the_assassin_flee|Your man managed to spot the assassin fleeing over the hills. After running him down, he killed the assassin and looted his corpse. qstr_You_dig_your_hands_through_the_dirt_and_|You dig your hands through the dirt and feel a sharp prick. As you recoil in pain, you realize the glint came from a shattered piece of blade stuck in the earth. qstr_You_take_a_closer_look_at_the_source_of_|You take a closer look at the source of the glint, and see that it simply came from a shiny rock. qstr_As_you_walk_closer_you_see_a_few_aurums_|As you walk closer, you see a few aurums scattered on the ground, clearly left by someone in a hurry. qstr_You_walk_over_to_the_shiny_object_and_pi|You walk over to the shiny object and pick it up. The gleam that caught your eye came from the hilt of an old sword. qstr_As_you_walk_closer_you_realize_that_the_|As you walk closer, you realize that the glint came from a lump of material lodged in the earth. You dig around and pull up a good-sized bar of iron, a little worn but in good condition. How strange... qstr_Shoving_your_hands_into_the_dirt_you_sta|Shoving your hands into the dirt, you start digging as people look at you strangely. Suddenly, you realize you've struck gold! Literally! You blow the dirt off the block of gold, and stuff it into your pocket. qstr_The_pup_wary_at_first_nibbles_at_the_mea|The pup, wary at first, nibbles at the meat and then starts to devour it hungrily. After tossing it some more it pads over to you and licks your ankles. qstr_You_don_t_have_any_meat.|You don't have any meat. qstr_A_{s11}_has_been_hired_and_can_be_found_|A {s11} has been hired and can be found in the castle of your capital. qstr_You_do_not_have_enough_money_to_hire_a_{|You do not have enough money to hire a {s11}. qstr_himself|himself qstr_You_failed_to_clear_the_stronghold_of_ho|You failed to clear the stronghold of hostiles. qstr_You_have_cleared_the_stronghold_of_hosti|You have cleared the stronghold of hostiles. Report back to Atanos Austad with your findings. qstr_You_have_been_defeated_and_the_Shrine_re|You have been defeated, and the Shrine remains unscathed. qstr_You_have_cleansed_the_Shrine_from_the_Gr|You have cleansed the Shrine from the Grazir worshipping cult! qstr_Your_show_of_force_has_unnerved_Grazir_W|Your show of force has unnerved Grazir Worshippers across Perisno... Though some remain and will continue to terrorize; their forces may soon dwindle to nothing. Well done, adventurer. qstr_Your_men_feel_refreshed.|Your men feel refreshed. qstr_Your_men_appreciate_the_rest.|Your men appreciate the rest. qstr_You_have_deserted_and_are_now_wanted!|You have deserted, and are now wanted! qstr_No_inventory_space!_Restricted_body_armo|No inventory space! Restricted body armor destroyed. qstr_No_inventory_space!_Restricted_hand_armo|No inventory space! Restricted hand armor destroyed. qstr_No_inventory_space!_Restricted_head_armo|No inventory space! Restricted head armor destroyed. qstr_No_inventory_space!_Restricted_foot_armo|No inventory space! Restricted foot armor destroyed. qstr_An_equipped_racially_restricted_item_has|An equipped racially restricted item has been moved to your inventory. qstr_You_missed_the_deadline_to_pay_back_your|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is_now_so_high_that_ev|Your debt in {s1} is now so high that even the monarch has taken notice. They have frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_You_have_broken_off_your_siege_of_{s1}.|You have broken off your siege of {s1}. qstr_You_cannot_maintain_your_siege_of_{s1}_f|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr_You_ve_earned_it._It_s_time_to_select_yo|You've earned it. It's time to select your very own banner. Choose carefully! This will represent who you are in the dangerous world of Perisno! qstr_Congratulations!|Congratulations! qstr_There_s_been_a_massive_prisoner_break_fr|There's been a massive prisoner break from {s4}! qstr__Lord_Paramonos_got_angry_at_your_recent| Lord Paramonos got angry at your recent actions and left your kingdom. qstr_Filikos|Filikos qstr__Lord_Filikos_got_angry_at_your_recent_a| Lord Filikos got angry at your recent actions and left your kingdom. qstr_The_truce_between_{s1}_and_{s2}_has_expi|The truce between {s1} and {s2} has expired. qstr_The_alliance_between_{s1}_and_{s2}_has_e|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. qstr_The_defensive_pact_between_{s1}_and_{s2}|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. qstr_The_trade_agreement_between_{s1}_and_{s2|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. qstr_The_{s1}_has_not_responded_to_the_{s2}_s|The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_A_livestock_epidemic_has_killed_{reg4}_c|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Your_friends__{reg6}_village_elders_{reg|Your friends ({reg6} village elders, {reg7} guildmasters and {reg8} lords) sent you some gifts and financial aid worth {reg9} aurums total as a sign of their gratitude for your friendship and everything you've done for them. qstr_Your_party_is_spotted_by_{s1}.|Your party is spotted by {s1}. qstr_Party_has_nothing_to_eat!|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?have has}_escaped_from|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_been_released_from_capt|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_{s4}_has_been_comple|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tournament_at_{s2}.|{s1} has won the tournament at {s2}. qstr_You_are_within_the_walls_of_an_affiliate|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommodation.|You pay for accommodation. qstr_Betrothal_to_{s5}_expires|Betrothal to {s5} expires qstr__Your_tactics_skill_has_increased_by_1.| Your tactics skill has increased by 1. qstr__Your_persuasion_skill_has_increased_by_| Your persuasion skill has increased by 1. qstr__Your_leadership_skill_has_increased_by_| Your leadership skill has increased by 1. qstr__Your_intelligence_has_increased_by_1.| Your intelligence has increased by 1. qstr__Your_trade_skill_has_increased_by_2.| Your trade skill has increased by 2. qstr__Your_weapon_master_skill_has_increased_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill_has_increased_by_1.| Your engineer skill has increased by 1. qstr__Your_trainer_skill_has_increased_by_2.| Your trainer skill has increased by 2. qstr__You_have_learned_a_lot_about_the_world_| You have learned a lot about the world and your right to rule increased by 6. qstr_You_have_finished_reading_{s1}.{s2}|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Your_marshal_sends_word_that_they_requir|Your marshal sends word that they require a task to be performed. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_from_{s2}_to_{s3}.|{s1} has switched from {s2} to {s3}. qstr_A_messenger_has_delivered_a_message_stat|A messenger has delivered a message stating that your financial report has arrived. qstr_Your_recruiter_who_was_commissioned_to_re|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken_by_the_enemy_and_yo|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brought_{reg10}_recruits|A recruiter has brought {reg10} recruits to {s13}, but you don't have anymore money to continue paying for the recruiter! qstr_A_recruiter_has_brought_{reg10}_recruits_|A recruiter has brought {reg10} recruits to {s13}. qstr_A_recruiter_managed_to_only_recruit_{reg|A recruiter managed to only recruit {reg10} recruits after a week, and delivered to {s13}. qstr_A_recruiter_with_{reg10}_recruits_meant_|A recruiter with {reg10} recruits meant for {s13} vanished. They could not find their way home. qstr_Distance_between_{s14}_and_{s15} _{reg0}|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_brought_{s12}_to_{s13}.|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed_by_your_paltry_gift|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_are_unimpressed_by_y|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_lost_it_s_way_and_gave_|Your caravan has lost it's way and gave up your mission! qstr_A_messenger_rides_up_to_you_and_tells_you_|A messenger rides up to you and tells you that they found {s10} and delivered your message. Their answer was {s11}. qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reached_{s13}.|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_lost_it_s_way_and_gav|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_treasury_to_upgrade_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgraded_{reg5}_{s6}_to_{|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_It_is_rumoured_that_a_spy_has_been_caugh|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_against_you.__Your_aff|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_against_you_but_with_{|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_captured!|Your last fief was captured! qstr_A_messenger_informs_you_that_there_was_a|A messenger informs you that there was a fire in {s5}. However, the villagers quickly put out the fire with the education you gave them! They use this information to heighten their knowledge! qstr_Fire_in_one_of_your_fiefs |Fire in one of your fiefs qstr_A_messenger_informs_you_that_there_was_a_|A messenger informs you that there was a fire in {s5}. It's under control now, but it may take a while until the damage is repaired. qstr_The_village_of_{s5}_had_a_great_harvest_|The village of {s5} had a great harvest recently and the locals managed to trade well. Their prosperity has improved! qstr_Good_Harvest |Good Harvest qstr_The_merchant_caravans_of_{s5}_managed_to|The merchant caravans of {s5} managed to do very profitable trading recently. {s5}'s wealth has benefited significantly from this! qstr_Good_Trading |Good Trading qstr_A_famous_piece_of_art_which_was_long_bee|A famous piece of art, which was long been thought lost, was found near {s5}! It is currently on display in {s5} and people are coming from all over Calradia to see it. The merchants are profiting greatly from this surge in visitors. qstr_Lost_art_found |Lost art found qstr_A_messenger_informs_you_that_a_painful_d|A messenger informs you that a painful disease has broken out in {s5}. With the education you provided them, the local health corps isolated all of the affected individuals, and found a cure! The quarantine was successful, and the people of {s5} use this information to heighten their knowledge. qstr_Disease_averted |Disease averted qstr_A_messenger_informs_you_that_a_painful_di|A messenger informs you that a painful disease has broken out in {s5}. A surgeon was sent, but was unable to find a cure. All he could do, was to contain the plague by seperating the healthy from the sick. The quarantine was successful, but the trust of {s5}'s people in you, has suffered. qstr_Disease_contained |Disease contained qstr_A_messenger_informs_you_that_a_painful_dis|A messenger informs you that a painful disease had broken out in {s5}. However, a surgeon was sent and managed to find a cure for the plague. The people of {s5} are grateful for how this evil was handled, and their trust in you has improved! qstr_{s5}_was_accidently_injured_during_today|{s5} was accidently injured during today's training. The wounds aren't severe, but it may take some time for {s5} to be in top form again. qstr_Training_accident |Training accident qstr_During_today_s_training_you_were_acciden|During today's training, you were accidently injured. While the wounds aren't severe, it may take some time for them to heal. qstr_The_Zann_Empire_has_come_upon_the_land._|The Zann Empire has come upon the land. None are safe! qstr_Emperor_Zann_The_Mandate_of_Heaven|Emperor Zann The Mandate of Heaven qstr_Your_men_have_enjoyed_a_day_of_festiviti|Your men have enjoyed a day of festivities and relaxation in the town. qstr_The_village_of_{s1}_needs_you_help!_Don_|The village of {s1} needs you help! Don't forget! qstr_Be_careful!_You_have_exceeded_the_maximu|Be careful! You have exceeded the maximum level that Warband can handle. If you do not lower your level to 63 or less, you will experience abnormalities. This will be your only warning. qstr_Current_hours_is_{reg1}|Current hours is {reg1} qstr_{s1}_left_your_kingdom!|{s1} left your kingdom! qstr_{s1}_was_spotted_near_{s4}.|{s1} was spotted near {s4}. qstr_celebration|celebration qstr_You_successfully_escaped_the_garrison_wi|You successfully escaped the garrison without being spotted! qstr_You_failed_to_escape_the_garrison_withou|You failed to escape the garrison without being spotted! qstr_The_villagers_managed_to_repair_the_vill|The villagers managed to repair the village by themselves, but they appreciated your company. qstr_The_village_has_been_repaired.|The village has been repaired. qstr_You_have_moved_too_far_from_the_village_|You have moved too far from the village, ending the repair process prematurely. qstr_A_messenger_has_arrived_with_a_letter_fr|A messenger has arrived with a letter from your constable, informing you that you can enlist another patrol. qstr_A_messenger_has_arrived_with_a_letter_fro|A messenger has arrived with a letter from your constable, informing you that your household guards are ready at {s5}. qstr_sibkoom|sibkoom qstr_A_messenger_has_arrived_with_a_letter_from|A messenger has arrived with a letter from your constable, informing you that your household guards are ready but the garrison they were training at is no longer yours. They are making their way to you. qstr_A_messenger_has_arrived_with_a_letter_from_|A messenger has arrived with a letter from your constable, informing you that your household guards have completed their training session. qstr_Bunch_o__Bandits|Bunch o' Bandits qstr_You_have_received_a_notice_from_your_spy|You have received a notice from your spymaster, informing you that the mercenaries you hired had successfully attacked {s12} pretending to hail from {s11}. This encourages {s12} to go to war with {s11}, if they so wish. qstr_Great_news!|Great news! qstr_You_have_received_a_notice_from_your_spym|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11}. Both factions are now aware of your schemes. qstr_Uh_oh!|Uh oh! qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Not_enough_money_in_treasury_to_recruit_|Not enough money in treasury to recruit new devotees. qstr_Your_priest_recruited_5_{s18}s_in_{s81}|Your priest recruited 5 {s18}s in {s81} qstr_{s1}_is_running_out_of_patience._Visit_t|{s1} is running out of patience. Visit them in your court soon, or they will leave. qstr_You_notice_that_Nisaynian_s_Legacy_is_ge|You notice that Nisaynian's Legacy is getting sharper as the day passes. qstr_array_GC|array GC qstr_array_GC _owner_active_an_array_or_is_0|array GC owner active, an array or is 0 qstr_array_GC _removing_{reg21}|array GC removing {reg21} qstr_Checking_rejoin_of_{s10}_days_on_mission|Checking rejoin of {s10} days on mission {reg0} qstr_The_Horde_of_Shun_Ha_was_defeated_and_in|The Horde of Shun-Ha was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Sine_was_defeated_and_in_th|The Horde of Sine was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Moshowki_was_defeated_and_i|The Horde of Moshowki was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Jin_was_defeated_and_in_the|The Horde of Jin was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_You_loot_the_corpse_of_Sekr_and_take_the|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith. qstr__You_have_defeated_the_Red_Immortals._Yo| You have defeated the Red Immortals. You manage to loot the shield of their leader. Report back to the man at Grund. qstr_Rdahcim_s_party_was_defeated_by_another.|Rdahcim's party was defeated by another. You have failed. Report back to the man at Grund. qstr_You_have_defeated_the_bandit_Rdahcim_but|You have defeated the bandit Rdahcim, but he has escaped. You interrogate his men and find the location of his lair. qstr_Reinforcements_from_{s14}|Reinforcements from {s14} qstr__You_now_have_the_money!_Return_to_the_A| You now have the money! Return to the Adventurer's Guildsman. qstr__You_now_defeated_Nadriela!_Return_to_th| You now defeated Nadriela! Return to the Adventurer's Guildsman. qstr_The_Village_of_Krysinia_told_Eriallen_Kr|The Village of Krysinia told Eriallen Krysanna about Halduril's Spear. qstr_They_are_making_a_mockery_of_you_and_Kry|They are making a mockery of you, and Krysanna is upset you did not qstr_speak_with_her_the_one_who_wielded_Haldu|speak with her, the one who wielded Halduril's spear. qstr_The_released_prisoners_were_not_be_trust|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoners_scattered_as_soon|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_The_released_prisoners_have_remained_loy|The released prisoners have remained loyal and will join your party qstr_You_have_5_days_remaining_in_your_leave_|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_left_until_you_are_|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_with_your_commander_{s|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Encountered_Party_Faction_is _{s8}|Encountered Party Faction is {s8} qstr_{reg65?my_Lady my_Lord}|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lord}|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_Damn_you!_You_will_regret_your_foolish_a|Damn you! You will regret your foolish actions! qstr_Damn_you!_For_the_Reich_and_the_Kaiser!|Damn you! For the Reich and the Kaiser! qstr_You_will_have_to_get_past_our_arrows_fir|You will have to get past our arrows first! qstr_At_them_men!|At them, men! qstr_Damn_you!_Charge_Naphali!|Damn you! Charge, Naphali! qstr_You_shoudn_t_have_wandered_here!|You shoudn't have wandered here! qstr_Damn_you!_At_{reg33?her his}_throat_men!|Damn you! At {reg33?her his} throat, men! qstr_Tsk..._I_suppose_it_is_fine._You_are..._|Tsk... I suppose it is fine. You are... recognizable, and possibly even honorable. I will allow this. qstr_Hmm..._I_will_trust_you_as_I_do_have_a_l|Hmm... I will trust you, as I do have a level of appreciation of you. Please take care of Halduril's Spear. qstr_I_killed_the_gravediggers_all_by_myself!|I killed the gravediggers, all by myself! qstr_I_merely_wanted_to_help_the_villagers.|I merely wanted to help the villagers. qstr_How_can_you_act_like_this?|How can you act like this? qstr_I_just_wanted_to_help_the_villagers.|I just wanted to help the villagers. qstr_Your_village_were_the_ones_who_asked_me_|Your village were the ones who asked me for help. qstr_Why_are_you_even_acting_this_way?|Why are you even acting this way? qstr_I_don_t_understand_why_you_re_being_so_u|I don't understand why you're being so unreasonable. qstr_Why_can_t_you_tell_me_anything?|Why can't you tell me anything? qstr_What_do_you_even_have_to_do_with_this_an|What do you even have to do with this anymore? qstr_I_d_let_you_have_the_spear_if_you_saved_|I'd let you have the spear if you saved my village. qstr_You_don_t_even_use_this_anymore..|You don't even use this anymore.. qstr_Look_at_me._You_can_trust_me.|Look at me. You can trust me. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Knowing_the_identity_of_Torsson_s_killer|Knowing the identity of Torsson's killer, Falmann has asked you to kill Aethling Svafar to avenge Torsson's death. Talk to Svafar while he is your prisoner to initiate a duel. qstr_Capture_15_prisoners_and_give_them_to_{s|Capture 15 prisoners and give them to {s4}. He will reward you well. qstr_{s4}^{s11}_of_the_{s12}|{s4}^{s11} of the {s12} qstr_^There_are_currently_no_lords_that_would|^There are currently no lords that would be interested in following you in exchange for some of your land. qstr_{s4}^^And_there_is_more...|{s4}^^And there is more... qstr_{s4}_of_the_{s5}_has_been_completely_def|{s4} of the {s5} has been completely defeated. qstr_I_have_been_informed_that_{s4}_of_the_{s|I have been informed that {s4} of the {s5} is lightly defended at the moment. qstr_I_m_sorry_but_I_do_not_have_enough_infor|I'm sorry, but I do not have enough information right now to give you such advice. qstr_May_the_Dreaded_One_destroy_you!|May the Dreaded One destroy you! qstr_Greetings_friend_of_the_Dreaded_One.|Greetings, friend of the Dreaded One. qstr_We_have_been_in_this_world_for_a_long_ti|We have been in this world for a long time. The time is near ... when Grazir will rule the world. The Dreaded One shall come. qstr_Really._Well_I_don_t_feel_like_killing_y|Really. Well, I don't feel like killing you today. Now, get out of my way! qstr_Hello_and_good_bye!|Hello, and good bye! qstr_Get_out_of_our_way_fool._We_will_cleanse|Get out of our way, fool. We will cleanse this land of vermin. qstr_Hello_good_friend!_We_are_on_our_path_to|Hello, good friend! We are on our path to cleansing this world of vermin! qstr_Get_out_of_our_way_fool._We_have_gathere|Get out of our way, fool. We have gathered together to cleanse this land of vermin. qstr_Hello_good_friend._We_have_assembled_to_|Hello, good friend. We have assembled to get rid of the Grazir Worshippers and cleanse this world of vermin. qstr_Fight_us_and_we_shall_sacrifice_you_to_t|Fight us, and we shall sacrifice you to the Dreaded One. qstr_Greetings_friend._Have_you_decided_to_of|Greetings, friend. Have you decided to officially join us? qstr_You_heretical_dogs!_Bow_down_to_the_migh|You heretical dogs! Bow down to the might of Emperor Sidderis, if you know what's good for you! qstr_Greetings_friend._Are_you_here_to_worshi|Greetings, friend. Are you here to worship Emperor Sidderis today? qstr_We_have_survived_throughout_Perisno_s_hi|We have survived throughout Perisno's history, and can never be stopped! Zelaeck guides us to victory! qstr_Hello_friend!_We_have_survived_throughou|Hello friend! We have survived throughout Perisno's history! Zelaeck guides us to victory! qstr_You_ll_fetch_a_fair_price_{reg33?girl bo|You'll fetch a fair price, {reg33?girl boy}! qstr_{reg33?Your_pretty_face You_and_your_sol|{reg33?Your pretty face You and your soldiers} will fetch a very nice price in the slave market. Maybe 3000 aurums? qstr_At_the_slave_market_in_Desouk_you_will_f|At the slave market in Desouk, you will fetch a top price. I'm lucky I found you! qstr_You_ll_fetch_a_fair_price_{reg33?girl boy|You'll fetch a fair price, {reg33?girl boy}. Come, come. Let us find you a master. qstr_At_the_slave_market_in_Desouk_you_will_fe|At the slave market in Desouk, you will fetch a top price. I'm lucky you found us! qstr_Hail_friend.|Hail, friend. qstr_We_are_the_Lymbard_Knights_protectors_of|We are the Lymbard Knights, protectors of this county. You are trespassing. qstr_For_Lymbard!|For Lymbard! qstr_You_dare_trespass_through_the_land_of_ou|You dare trespass through the land of our ancestors? You will pay for your crimes! qstr_Brave_talk_from_a_dead_man.|Brave talk from a dead man. qstr_Friend?_Time_for_you_to_die!|Friend? Time for you to die! qstr_Whatever._We_ll_leave_you_in_peace.|Whatever. We'll leave you in peace. qstr_Have_a_good_day!|Have a good day! qstr_We_shall_make_this_swift.|We shall make this swift. qstr_If_you_have_any_last_words_speak_them_no|If you have any last words, speak them now. The last words of a dying person are most sacred to our order, and shall be respected. qstr_By_the_end_of_the_day_blood_will_run_lik|By the end of the day, blood will run like rivers. qstr_Infidels_like_you_deserve_to_be_burned!|Infidels like you deserve to be burned! qstr_Are_you_here_to_bow_in_preparation_of_yo|Are you here to bow, in preparation of your execution? qstr_Greetings_infidel._We_thank_you_for_atte|Greetings, infidel. We thank you for attending your own sacrificial ceremony. Please kneel before us so that we may continue with your beheading. qstr_Bah._Heretic_you_are_barely_worth_our_en|Bah. Heretic, you are barely worth our energy to fight. We will let you live today. qstr_Believer_Believer_Heretic._Start_running|Believer, Believer, Heretic. Start running, because we're about to hunt you down. qstr_Have_you_ever_wished_to_be_relieved_from|Have you ever wished to be relieved from this world? Because we will gladly abide. qstr_Do_you_hear_the_howling?_It_is_the_sound|Do you hear the howling? It is the sound of your destruction. qstr_Greetings_wolf_friend.|Greetings, wolf friend. qstr_I_don_t_hear_anything_except_the_emptine|I don't hear anything except the emptiness in your skull. Have a good day. qstr_Have_a_good_day_now!|Have a good day now! qstr_My_brethren_it_has_been_long_since_we_ha|My brethren, it has been long since we have hunted. You shall make some fine prey. qstr_Can_you_hear_it?_The_howling_of_wolves._|Can you hear it? The howling of wolves. This is a good day to hunt. qstr_We_are_the_Wolf_Knights._Outsiders_mock_|We are the Wolf Knights. Outsiders mock us and insult us. But only we know the exhiliration of a hunt, the satisfaction of a kill. We shall feel that again, soon. qstr_It_s_no_wonder_you_are_mocked._You_and_y|It's no wonder you are mocked. You and your foolish order are all crazy. Surrender or die! qstr_Time_for_you_to_die_smelly_wolves!|Time for you to die, smelly wolves! qstr_Why_have_you_come_to_our_home?_The_price|Why have you come to our home? The price to visit is Death! qstr_This_is_no_place_for_you_to_be._Now_you_|This is no place for you to be. Now you must pay the price for coming here. qstr_This_is_not_your_day.__But_it_may_be_you|This is not your day. But it may be your LAST day! qstr_Why_have_you_come_to_our_home?_Choose_yo|Why have you come to our home? Choose your words wisely... qstr_This_is_no_place_for_you_to_be._I_sugges|This is no place for you to be. I suggest you carry on your business elsewhere, or have a very good excuse for roaming in these parts qstr_Have_we_met_before?____No_of_course_we_h|Have we met before? --No, of course we haven't. You're still alive. qstr_Hail_stranger.|Hail, stranger. qstr_You_look_delicious!_I_hope_you_attract_m|You look delicious! I hope you attract men to come rescue you! Surrender and you will be rewarded the greatest pleasures! qstr_My_masters_require_your_surrender!_Lay_d|My masters require your surrender! Lay down your arms so that they can bless you just as they have blessed me! qstr_Surrender_along_with_your_men!|Surrender, along with your men! qstr_Hey_you_pretty_thing.|Hey, you pretty thing. qstr_Greetings_friend_of_Ankars.|Greetings, friend of Ankars. qstr_Please_just_leave_and_go_learn_some_mann|Please, just leave and go learn some manners. qstr__They_speak_in_a_language_you_do_not_rec|(They speak in a language you do not recognize, but it sounds like they're angry) qstr__They_speak_in_a_language_you_do_not_reco|(They speak in a language you do not recognize, but it sounds like they're happy) qstr_Go_away_you_guys_stink!|Go away, you guys stink! qstr_It_s_your_money_or_your_life_{reg33?girl|It's your money or your life, {reg33?girlie mate}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_caught_me_in_a_good_mo|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_givin__you_one_chan|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_my_love|my love qstr_we_have_made_very_little_progress_so_far|we have made very little progress so far qstr_we_have_suceeded_in_gaining_some_ground_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_significant_force_and_w|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_war_but_our_enemies_a|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_of_victory._The_rema|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_Head_to_Dwallnor_and_speak_with_Gordga_H|Head to Dwallnor and speak with Gordga Hammerhead, the Weaponsmith. qstr_You_cannot_leave_this_dialogue!_Galwe_In|You cannot leave this dialogue! Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_Talk_to_Shi_Jin_about_Zann_invasion.|Talk to Shi Jin about Zann invasion. qstr_Stop_the_invasion_of_The_Horde_of_Jin.|Stop the invasion of The Horde of Jin. qstr_Stop_the_invasion_of_The_Horde_of_Moshow|Stop the invasion of The Horde of Moshowki. qstr_Stop_the_invasion_of_The_Horde_of_Sine.|Stop the invasion of The Horde of Sine. qstr_Stop_the_invasion_of_The_Horde_of_Shun_H|Stop the invasion of The Horde of Shun Ha. qstr_Talk_to_the_person_wearing_strange_black|Talk to the person wearing strange black armor at the tavern of {s8}. qstr_Talk_to_Zann_Fort_Captain.|Talk to Zann Fort Captain. qstr_Talk_to_the_elderly_amazon_at_the_tavern|Talk to the elderly amazon at the tavern of {s8}. qstr_Talk_to_Captain_Berkut_at_the_tavern_of_|Talk to Captain Berkut at the tavern of {s8}. qstr_Report_to_amazon_Oksanamun_at_the_tavern|Report to amazon Oksanamun at the tavern of {s8}. qstr_Talk_to_Meadbrewer_at_{s8}.|Talk to Meadbrewer at {s8}. qstr_Talk_to_Silberfalke_at_{s8}.|Talk to Silberfalke at {s8}. qstr_Adventurer_Meadbrewer_mentioned_that_the|Adventurer Meadbrewer mentioned that the resident of {s8} requires my help. I might as well pay this person a visit. qstr__You_have_been_tasked_with_defeating_som| You have been tasked with defeating someone called Nadriela Zweibal. However, you have been specifically instructed to make sure the Tolranian Spymaster does not get to her first. qstr_Escort_drake_riders_to_the_town_of_{s8}.|Escort drake riders to the town of {s8}. qstr_Head_to_Dwallnor_and_speak_with_the_Weap|Head to Dwallnor and speak with the Weaponsmith there qstr_Head_to_Dwallnor_and_speak_with_the_Weapo|Head to Dwallnor and speak with the Weaponsmith there. qstr_Faris_of_the_Galwe_Library_has_asked_you|Faris of the Galwe Library has asked you to defeat Grazir worshippers near the city. qstr_Faris_of_the_Galwe_Library_has_asked_you_|Faris of the Galwe Library has asked you to find an account of the Battle of Halfith. qstr_You_do_not_have_enough_money!|You do not have enough money! qstr_Don_t_come_any_closer!_We_are_fighting_f|Don't come any closer! We are fighting for the freedom of freedom! qstr_Hello_friend.|Hello, friend. qstr_You_can_t_accept_this_quest_if_you_re_wi|You can't accept this quest if you're with the Reichs or using their culture! qstr_A_man_named_Nodah_has_convinced_you_to_r|A man named Nodah has convinced you to raid a Reich caravan traveling to Voldeburg. This will surely be a big blow against the Drachens! You must do it for the glory of Illica. qstr_You_can_t_attack_them_if_you_re_with_the|You can't attack them if you're with the Reichs! qstr_Nodah_has_asked_you_to_defeat_the_local_|Nodah has asked you to defeat the local Reich lord. He is near Voldeburg. qstr_Nodah_has_asked_you_to_defeat_a_dragon_p|Nodah has asked you to defeat a dragon priest qstr_Nodah_has_asked_you_to_defeat_Gunnarr_a_|Nodah has asked you to defeat Gunnarr, a dangerous Valahir mercenary. For glory! qstr_Nodah_has_asked_you_to_conquer_Voldeburg|Nodah has asked you to conquer Voldeburg. qstr_{s9}_asked_to_bring_his_wolf_to_{s10}|{s9} asked to bring his wolf to {s10} qstr_moogtsev|moogtsev qstr_as_you_commanded|as you commanded qstr_Your_kingdom_culture_is _Perisno|Your kingdom culture is Perisno qstr_Your_kingdom_has_no_specified_culture|Your kingdom has no specified culture qstr_Your_kingdom_culture_is _{s11}|Your kingdom culture is {s11} qstr_You_cannot_afford_to_change_to_this_cult|You cannot afford to change to this culture. qstr_Kingdom_culture _None|Kingdom culture None qstr_Kingdom_culture _{s11}|Kingdom culture {s11} qstr_{s11}|{s11} qstr_Kingdom_culture _Falcon|Kingdom culture Falcon qstr_Kingdom_culture _The_Third_Legion|Kingdom culture The Third Legion qstr_Kingdom_culture _Perisno|Kingdom culture Perisno qstr_The_goverment_of_the_{s10}_is_{s4}.|The goverment of the {s10} is {s4}. qstr_The_upper_class_society_is_{s5}.|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_government_s_approach_to_trade_is_{s|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4}.|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_approach_to_trade_is_{s0}.|Our approach to trade is {s0}. qstr_According__to_the_report_of_our_spies|According to the report of our spies qstr_{s10}_{reg3}_lords_support_{s9}.|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_can_t_provide_any_info|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_them|them qstr_no_religion.|no religion. qstr_Your_kingdom_currently_follows_{s11}|Your kingdom currently follows {s11} qstr_Kingdom_religion _Church_of_Faith|Kingdom religion Church of Faith qstr_Change_of_religion_unsuccessful!_You_do_|Change of religion unsuccessful! You do not have enough aurums! qstr_Kingdom_religion _Hakkon_Inquisition|Kingdom religion Hakkon Inquisition qstr_Kingdom_religion _Tiergotter|Kingdom religion Tiergotter qstr_Kingdom_religion _New_Gods|Kingdom religion New Gods qstr_Kingdom_religion _Old_Gods|Kingdom religion Old Gods qstr_Kingdom_religion _Fountain_Goddess|Kingdom religion Fountain Goddess qstr_Kingdom_religion _Draharan_mysticism|Kingdom religion Draharan mysticism qstr_Kingdom_religion _Grazir_worship|Kingdom religion Grazir worship qstr_Kingdom_religion _The_One_God|Kingdom religion The One God qstr_Kingdom_religion _Venetoran_paganism|Kingdom religion Venetoran paganism qstr_Kingdom_religion _None|Kingdom religion None qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_with_anyone.|We are not at war with anyone. qstr_We_are_at_war_with_{s12}.|We are at war with {s12}. qstr_Our_kingdom_currently_has_{reg2}_soldier|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{reg2}_towns|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_castles.|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_have_{reg2}_soldiers|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{reg2}_soldiers|We currently have {reg2} soldiers qstr_{s6}_In_addition_you_have_{reg2}_soldier|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_soldiers.|He fields {reg2} soldiers. qstr_We_currently_have_{reg2}_soldiers_garris|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_melee_units.|You are preferring melee units. qstr_You_are_preferring_ranged_units.|You are preferring ranged units. qstr_You_are_preferring_cavalry_units.|You are preferring cavalry units. qstr__and_the_additional_trainers| and the additional trainers qstr__and_the_additional_trainers._We_will_al| and the additional trainers. We will also be training them with utmost haste, so it may be more expensive to purchase their equipment qstr_of_any|of any qstr_of_just_your|of just your qstr_ERROR|ERROR qstr__It_will_take_{reg0}_more_hours.| It will take {reg0} more hours. qstr_Commoners|Commoners qstr_Nobles|Nobles qstr_Royals|Royals qstr_7_Days|7 Days qstr_10_Days|10 Days qstr_14_Days|14 Days qstr_We_currently_have_an_income_of_{reg0}_au|We currently have an income of {reg0} aurums and costs of {reg1} aurums from fiefs and garrions. qstr_{s6}_We_are_losing_{reg0}_aurums_due_to_|{s6} We are losing {reg0} aurums due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sums_up_to_{reg0}_auru|{s6} Overall this sums up to {reg0} aurums. qstr_{reg0}_aurums|{reg0} aurums qstr_no|no qstr_{s60}_is_currently_occupied_by_outlaws_y|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{reg0}_aurums_for_rent| We are expecting {reg0} aurums for rents qstr__The_troop_wages_for_{reg0}_troops_cost_| The troop wages for {reg0} troops cost us {reg1} aurums. qstr_{s61}_and_{reg0}_aurums_for_tariffs|{s61} and {reg0} aurums for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} aurums. qstr_Tax_rate_for_{s6} _Very_Low|Tax rate for {s6} Very Low qstr_Tax_rate_for_{s6} _Low|Tax rate for {s6} Low qstr_Tax_rate_for_{s6} _Normal|Tax rate for {s6} Normal qstr_Tax_rate_for_{s6} _High|Tax rate for {s6} High qstr_Tax_rate_for_{s6} _Very_High|Tax rate for {s6} Very High qstr_Tax_rate_for_{s6} _{s11}|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_following_improvements |The {s17} has the following improvements {s18}. qstr_Wait_for_3_days.|Wait for 3 days. qstr_Aracanus_was_attempting_to_get_your_atte|Aracanus was attempting to get your attention. Speak to him. qstr_Speak_with_Aracanus.|Speak with Aracanus. qstr_Perhaps_a_scholar_from_the_Galwe_Library|Perhaps a scholar from the Galwe Library will be able to assist. qstr_Speak_with_Faris_de_Galwe_at_the_Galwe_o|Speak with Faris de Galwe at the Galwe of Library. qstr_You_have_shown_great_strength_on_the_bat|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about_pros_and_cons._Why_|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fear_your_harshness._Sh|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_of_your_loyalty_and_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to_support_us._But_wou|I'm glad you want to support us. But, would it be wise for you, to be affiliate with our family? qstr_Besides_your_wealth_how_could_you_possib|Besides your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your_reasoning._But_woul|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_convice_me_as_much_as|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_family_could_use_your_res|I trust you, my family could use your resourcefulness. Together we will spread our influence all over Perisno. qstr_May_God_have_mercy_on_our_enemy_souls_be|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_honored_to_accept_you_i|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_you_as_much_as_a_son.| I will appreciate you as much as a son. qstr_I_accept_your_request._We_will_support_y|I accept your request. We will support you if you support my family. qstr_Since_you_have_turned_out_to_be_a_worthy|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_even_a_king_and_I_sha|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_join_someone_who_doe|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_little_about_your_leade|{s40} I know too little about your leader. qstr_{s40}_I_found_your_messenger_unconvincin|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_would_prefer_to_talk_t|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_would_prefer_to_talk_to|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_with_my_current_king|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we_started_our_long_wa|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_need_to_wait_until_th| We will of course need to wait until the realm is no longer on campaign. qstr_My_army_is_stronger_and_will_surely_over|My army is stronger, and will surely overpower you. qstr_I_can_slaughter_all_of_your_men_with_one|I can slaughter all of your men with one arm behind my back. qstr_My_men_are_of_the_highest_quality_and_yo|My men are of the highest quality, and yours not. qstr_My_forces_are_swift_and_yours_not._We_wi|My forces are swift, and yours not. We will surely outrun and outshoot your men. qstr_If_you_happen_to_lose_this_battle_I_cann|If you happen to lose this battle, I cannot guarantee your will make it out alive. qstr_There_is_nothing_to_gain_from_this_battl|There is nothing to gain from this battle beides the death of your men. qstr_It_is_not_going_to_be_a_profitable_battl|It is not going to be a profitable battle, I assure you. qstr_My_ransom_will_not_be_worth_your_time.|My ransom will not be worth your time. qstr_Many_of_our_men_including_your_own_are_r|Many of our men including your own are restless, and should go home. qstr_{reg33?Surely_you_would_not_even_attempt|{reg33?Surely you would not even attempt to scratch my beauty? You'd not mar this handsome nose, would you?} qstr_If_you_let_me_go_the_bards_will_sing_son|If you let me go, the bards will sing songs of your kindness. qstr_There_are_songs_to_be_sung_but_what_good|There are songs to be sung but what good is it if they are dead? qstr__{s1}_has_been_accepted_as_a_vassal_of_{| {s1} has been accepted as a vassal of {s2}. qstr_I_am_{s4}_the_ruler_of_{s6}|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_{s8}_of_{s9}|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_of_{s6}|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_{reg65?lady lord}_of_|{s9}{reg5? and the {reg65?lady lord} of {s8}. . qstr_{s13}_asked_you_to_gather_{reg3}_heads_o|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_follow_his_army_until_|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_scout_{s13}_{s14}_and_|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_me_to_a_duel?_How_dr|You are challenging me to a duel? How droll!As you wish, {playername}, it will be good sport to bash your head in. qstr_Well_well_well!_A_Love_Letter!_And_it_is|Well well well! A Love Letter! And it is from {s9}, who shines like the pot of gold at the end of the rainbow! I have always have had a secret longing for the good lady! This is good news indeed, {playername}. Please hurry back and bring my felicitations. qstr_Well_well_well!_A_Love_Letter!_How_excit|Well well well! A Love Letter! How exciting. Wait, what's this? {s9}? Are you playing me for an ass, {playername}? Only a father could love that mare. Brrrrr! Begone! qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_accept_you_back_into_my|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_be_possible_if_you_ar|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chance_of_peace_between_|No. There is no chance of peace between us, I am not interested. qstr_Destroy_the_Sectarian_Dragon_Priest_grou|Destroy the Sectarian Dragon Priest group. qstr_You_have_been_asked_to_defeat_a_rebel_Dr|You have been asked to defeat a rebel Draharan tribe. They may be hiding anywhere. qstr_You_have_been_asked_to_defeat_a_large_pa|You have been asked to defeat a large party of New God Worshippers by King Agathor of Maccavia. They may be anywhere. qstr_You_have_been_asked_to_defeat_Hakkon_des|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. qstr_You_have_been_asked_to_defeat_Rebel_Husc|You have been asked to defeat Rebel Huscarls. qstr_CHEAT!_|CHEAT! qstr_{s1}_exchanged_{s2}_to_{s3}_for_{s4}.|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_now.|go on the offensive now. qstr_act_to_defend_our_lands.|act to defend our lands. qstr_take_more_time_to_gather_the_army.|take more time to gather the army. qstr_You_promised_to_help_{s13}_claim_the_thr|You promised to help {s13} claim the throne of {s14}. qstr_{s5}___{reg1}_{s6}___{reg2}_{s7}___{reg3|{s5} - {reg1}, {s6} - {reg2}, {s7} - {reg3}, {s8} - {reg4}, {s9} - {reg5}. qstr_What_do_you_say_to_entering_the_service_|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_take_a_message_to_{s13|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_take_a_Love_Letter_to_|{s9} asked you to take a Love Letter to {s13}. qstr_{s9}_asked_you_to_take_a_message_to_{s13}|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_escort_{reg65?her his|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_deal_with_the_bandits|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him}. qstr_{s9}_asked_you_to_raise_{reg1}_{s14}_and|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_collect_taxes_from_{s3|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_n|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_assassinate_a_local_me|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_to_meet_with_a_spy_in|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_follow_the_spy_that_w|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_capture_a_lord_from_{|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_lend_your_companion_{s|{s9} asked you to lend your companion {s3} for a week. qstr_{s9}_asked_you_to_collect_the_debt_of_{r|{s9} asked you to collect the debt of {reg4} aurums {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fake_letter_to_fool_{s1|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_you_to_bring_him_{reg|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experienced_surgeon_{s3}_to_{s|Lend your experienced surgeon {s3} to {s1}. qstr_your_honor|your honor qstr_Then_take_it_with_my_eternal_thanks._You|Then take it, with my eternal thanks. You are a noble {reg33?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playername}_but_I_must_insis|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_dear_{reg33?woman ma|{playername}, what a dear {reg33?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_rescue_{reg65?her his|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_rescue_{reg65?her his}|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_deliver_a_message_to_|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challenge_{s13}_to_{s11}_s|You agreed to challenge {s13} to {s11}'s honour. qstr_{s9}_asked_you_to_take_a_letter_to_{s13}|{s9} asked you to take a letter to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_DEBUG_____{s4}_last_gave_a_quest_on_day_|DEBUG --- {s4} last gave a quest on day {reg0} qstr_{s5}__Persuasion_strength _{reg5}_|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Thanks_now_get_lost.|Thanks, now get lost. qstr_Talk_to_Remus_in_{s8}.|Talk to Remus in {s8}. qstr_Defeat_a_group_of_Sut_Giants_that_wish_t|Defeat a group of Sut Giants that wish to join the Wolf Knights. qstr_Remus_has_asked_you_to_send_Artanher_Met|Remus has asked you to send Artanher Methenor a message. qstr_Stupid_outlander._I_am_Rafklazan._Surren|Stupid outlander. I am Rafklazan. Surrender or die! qstr_I_am_King_Rafklazan_leader_of_the_Rafkla|I am King Rafklazan, leader of the Rafkla tribe. Outlander, it is time to die! qstr_Once_I_defeat_you_you_will_help_me_find_|Once I defeat you, you will help me find my way home. If not ... you will be tortured for eternity! qstr_I_am_Nibor_Hood_the_symbol_of_freedom_an|I am Nibor Hood, the symbol of freedom and justice in this land! You must be a noble prat. qstr_I_am_Nibor_Hood_the_leader_of_the_Free_B|I am Nibor Hood, the leader of the Free Born of Tolrania! You must be a noble prat! qstr_I_am_Nibor_Hood_and_I_will_now_take_your|I am Nibor Hood, and I will now take your money to give to the poor! qstr_I_am_Onishi_the_leader_of_the_Zann_Berse|I am Onishi, the leader of the Zann Berserkers. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._We_are_the_Kamikaze_|You are in our way. We are the Kamikaze Bersekers. Time to die! qstr_I_have_been_ordered_by_the_Mandate_of_He|I have been ordered by the Mandate of Heaven, the uniter of the Shun-Ha, Moshowki, and Sine, to destroy everything in this pitiful continent. Sadly, I think you are a part of it. qstr_I_am_Yachamochi_the_leader_of_the_Zann_i|I am Yachamochi, the leader of the Zann in this accursed continent. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._Time_to_die!|You are in our way. Time to die! qstr_I_am_Zeladeck_the_Chosen_One._Do_you_kno|I am Zeladeck, the Chosen One. Do you know of me? qstr_I_will_lead_the_Falki_to_freedom_against|I will lead the Falki to freedom against the cursed Reich opressors. qstr_I_am_Zeladeck_the_Chosen_One._Prepare_to|I am Zeladeck, the Chosen One. Prepare to die. qstr_My_name_is_Octiem._I_am_the_leader_of_th|My name is Octiem. I am the leader of the Third Legion. Anyone who threatens our legacy is our enemy. qstr_The_Third_Legion_will_reconquer_the_worl|The Third Legion will reconquer the world under the banner of the Venetoran Empire. I have been chosen to lead them. qstr_Fool._Do_you_know_who_I_am?_I_am_Octiem_|Fool. Do you know who I am? I am Octiem, the chosen Atanos of the Third Legion. qstr_I_am_General_Ialoch._I_lead_the_armies_o|I am General Ialoch. I lead the armies of the Grazir Worshippers. Any who stand in our way shall be destroyed. qstr_The_power_of_the_Grazir_Worshippers_grow|The power of the Grazir Worshippers grow by the night. Soon, this world will fall under the banner of the Dreaded One! qstr_The_Grazir_Worshippers_will_soon_conquer|The Grazir Worshippers will soon conquer the world. And I have been chosen to lead the armies. You will be first to experience the might of our armies! qstr_I_am_Lord_Ceylius_the_leader_of_the_Masn|I am Lord Ceylius, the leader of the Masnerian Knights! Let's see if you are brave enough to test yourself against me. qstr_We_fight_for_money_and_money_alone._Let_|We fight for money, and money alone. Let's see what you have for us! qstr_I_am_Nox_of_Zephilli_I_serve_the_One_God|I am Nox of Zephilli, I serve the One God. I'm afraid you must die! qstr_I_am_Nox_of_Zephilli._I_do_not_want_to_f|I am Nox of Zephilli. I do not want to face you, but you give me no choice! qstr_I_am_Nox_of_Zephilli_I_do_not_wish_to_fa|I am Nox of Zephilli, I do not wish to face you and your army, but you leave me no choice qstr_I_am_Aegea_the_Queen_of_the_Ankars._You_|I am Aegea, the Queen of the Ankars. You will make nice target practice. qstr_My_sisters_are_weary_from_travel_we_will|My sisters are weary from travel, we will need some entertainment. You are going to be nice target practice! qstr_I_am_Aegea_Queen_of_the_Ankars._And_you_|I am Aegea, Queen of the Ankars. And you are target practice. qstr_I_am_Eton_the_Count_of_Lymbard._Our_orde|I am Eton, the Count of Lymbard. Our order has inhabited these lands for centuries, and we will not let some {s10} usurpers take them from us! qstr_You_are_guilty_of_trespassing_on_the_Cou|You are guilty of trespassing on the County of Lymbar. As the magistrate of these lands, I demand for you to surrender yourself or die. qstr_The_day_has_come_when_ancient_rights_wil|The day has come when ancient rights will be restored in this land. I, the Count of Lymbar, have come to eliminate our enemies once and for all! qstr_You_have_defeated_the_Dreaded_One_in_the|You have defeated the Dreaded One in the field, however he has escaped and returned to his hideout. He will be waiting. qstr_The_Dreaded_One_has_fled_to_his_Shrine_o|The Dreaded One has fled to his Shrine of Grazir; find the Shrine and defeat him once and for all! qstr_The_Grazir_worshippers_have_united_aroun|The Grazir worshippers have united around the Dreaded One near Galwe... Defeat him before a reign of terror descends on all of Perisno! qstr_You_pay_the_priest_but_it_seems_that_the|You pay the priest, but it seems that they have grown tired of gossiping about you. Try again later. qstr_You_have_been_asked_to_destroy_a_party_o|You have been asked to destroy a party of disbelievers. For Mal'Kij, King of the Gods! qstr_You_have_been_asked_to_destroy_a_party_of|You have been asked to destroy a party of disbelievers. For Mal'Kiarj, King of the Gods! qstr_Unfortunately_I_have_none_available_at_t|Unfortunately I have none available at the moment. qstr_Good_idea_my_men_have_grown_restless._I_|Good idea, my men have grown restless. I have {reg0} available at the moment. qstr_Unfortunately_I_have_no_more_available_a|Unfortunately I have no more available at the moment. qstr_Would_you_like_to_hire_some_more?_I_have|Would you like to hire some more? I have still {reg0} available. qstr_No_problem._I_really_just_need_your_head|No problem. I really just need your head, anyway. qstr_I_come_not_for_money_but_to_execute_the_|I come not for money, but to execute the law! qstr_Alas_that_you_cannot_be_made_to_see_reas|Alas, that you cannot be made to see reason. qstr_Shut_up_and_die_you_dirty_rat!|Shut up and die, you dirty rat! qstr_Who_cares_for_silver_when_I_get_to_spill|Who cares for silver when I get to spill your blood! qstr_Descend_into_the_dirt_scum!|Descend into the dirt, scum! qstr_Heroes_get_remembered_but_legends_never_|Heroes get remembered, but legends never die. Let's test which one you are! qstr_Because_if_you_don_t_I_ll_beat_you_into_|Because if you don't, I'll beat you into a pulp! qstr_Don_t_make_me_drag_you_over_there!|Don't make me drag you over there! qstr_I_ll_tie_you_up_and_carry_you_there_if_y|I'll tie you up and carry you there if you don't listen! qstr_I_ll_let_you_go_peacefully_trust_me!|I'll let you go peacefully, trust me! qstr_I_promise_nothing_will_happen_to_you!|I promise nothing will happen to you! qstr_Don_t_be_naive_I_just_want_to_help_you!|Don't be naive, I just want to help you! qstr_It_s_the_right_thing_to_do!|It's the right thing to do! qstr_The_punishment_won_t_be_as_bad_as_you_th|The punishment won't be as bad as you think! qstr_I_ll_convince_them_to_be_lenient_promise|I'll convince them to be lenient, promise! qstr_I_care_for_you_that_s_why_I_don_t_want_t|I care for you, that's why I don't want to hurt you. qstr_I_wouldn_t_ever_want_to_put_you_into_har|I wouldn't ever want to put you into harm's way. qstr_Look_at_my_face_you_know_I_m_not_lying.|Look at my face, you know I'm not lying. qstr_We_are_the_free_brothers._We_will_fight_|We are the free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel. qstr_When_I_m_done_with_you_you_ll_regret_eve|When I'm done with you, you'll regret ever leaving your army. qstr_Friend?_It_s_time_for_you_to_die_deserte|Friend? It's time for you to die, deserters! qstr_No_I_don_t_feel_like_killing_you._Good_d|No, I don't feel like killing you. Good day. qstr_Have_a_good_day_now.|Have a good day now. qstr_No_way!_We_re_not_listening_to_you._You_|No way! We're not listening to you. You people kill us for fun! Now we're going to have fun killing you! qstr_Hah!_You_are_weak_so_I_think_I_ll_just_s|Hah! You are weak, so I think I'll just slit your throat! qstr_You_better_make_this_worth_my_time_or_we|You better make this worth my time, or we'll slit your throat! qstr_What_is_it?|What is it? qstr_That_s_a_generous_proposition!_Hand_it_o|That's a generous proposition! Hand it over, and we will gladly follow you. qstr_You_ve_been_kind_to_us._We_ll_be_happy_t|You've been kind to us. We'll be happy to follow you. qstr_You_idiot!_What_are_you_trying_to_do_hav|You idiot! What are you trying to do, have us slit your throat?! You know what, that is exactly what we're going to do! qstr_Well_I_suppose_that_s_alright_then.|Well, I suppose that's alright then. qstr_head|head qstr_tail|tail qstr_Recently_a_local_noble_was_complaining_a|Recently, a local noble was complaining about a recent outbreak of dangerous prisoners. He said they were terroizing his land and making his serfs afraid. qstr_There_has_been_a_group_of_marauding_band|There has been a group of marauding bandits that have descended upon the local neighborhood. They have been sowing fear throughout the land. qstr_A_group_of_Eagle_Knights_approached_me_a|A group of Eagle Knights approached me and asked me to keep a look out for strong, able mercenaries. They told me that Grazir Worshippers were close and the land needed cleansing. qstr_A_party_of_suspicious_types_is_wandering|A party of suspicious types is wandering nearby. A few town residents already disappeared. The same thing happened to several merchant caravans, and traders now prefer to stay away from the town. Help us and rid us of those types! qstr_Defeat_a_group_of_dangerous_escaped_pris|Defeat a group of dangerous escaped prisoners. qstr_Defeat_a_group_of_dangerous_marauding_ba|Defeat a group of dangerous marauding bandits. qstr_Defeat_a_group_of_Grazir_Worshippers_for|Defeat a group of Grazir Worshippers for the eagle knights. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_na|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_I_don_t_have_much_of_a_haul_right_now_bu|I don't have much of a haul right now, but you can pay {reg0} aurums for what I have. qstr_I_have_a_decent_amount_of_goods_ready_to|I have a decent amount of goods ready to be sold, but you can pay {reg0} aurums for what I have. But I must warn you, these goods are heavy. qstr_The_local_merchants_and_I_have_rounded_u|The local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town, but you can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, these goods are very heavy. qstr_I_m_not_sure_if_you_should_take_this_but|I'm not sure if you should take this, but the local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town. You can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, this amount is really expensive, and incredibly heavy. Please be certain you're up for the task before accepting. qstr_You_gained_{reg0}_experience.|You gained {reg0} experience. qstr_Yes_of_course!_These|Yes, of course! These qstr_Well_sure_but_you_don_t_seem_to_be_hauli|Well, sure but you don't seem to be hauling a caravan with you. Regardless, qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_merchants_at_{s11}.|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_brokers_at_{s11}.|You can find ransom brokers at {s11}. qstr__Your_party_s_morale_has_been_raised_by_| Your party's morale has been raised by 20. qstr_A_villager_from_{s7}_begged_you_to_save_|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_must_search_for_Krysanna_s_sister.|You must search for Krysanna's sister. qstr_You_can_no_longer_purchase_Fountain_Temp|You can no longer purchase Fountain Temptresses from Krysanna. qstr_{s4}_asked_you_to_defeat_Nibor_Hood_s_pa|{s4} asked you to defeat Nibor Hood's party in {s3} qstr_{s4}_asked_you_to_put_an_end_to_rampagin|{s4} asked you to put an end to rampaging nobles in {s3} qstr_You_chose_well_{s0}._My_{reg65?companion|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep_the_money_and_wine_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Perisno you need fear. qstr_We_are_at_your_service_{s0}._Point_us_in|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{s13}_has_asked_you_t|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_you_to_deliver_{reg5}|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_caravan_to_the_town_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4}_asked_you_to_hunt_|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_gave_you_{reg12}_aur|Guildmaster of {s4} gave you {reg12} aurums to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_promised_you_{reg12}|Guildmaster of {s4} promised you {reg12} aurums if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s14}_has_asked_you_t|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}_asked_you_to_move_a|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} aurums in return. qstr_Even_if_you_tried_to_stop_me_you_wouldn_|Even if you tried to stop me, you wouldn't be able to. qstr_This_spear_fits_perfectly_in_my_hand_not|This spear fits perfectly in my hand, not in yours. qstr_Krysanna_would_be_honored_for_me_to_have|Krysanna would be honored for me to have this. qstr_This_is_for_the_better_you_must_trust_me|This is for the better, you must trust me! qstr_I_would_never_allow_this_to_get_damaged_|I would never allow this to get damaged, promise. qstr_Don_t_be_naive._This_is_for_the_better.|Don't be naive. This is for the better. qstr_I_can_t_believe_you_re_not_letting_me_ta|I can't believe you're not letting me take this. qstr_What_could_you_even_do_with_this?|What could you even do with this? qstr_I_wouldn_t_want_to_hurt_you_over_this.|I wouldn't want to hurt you over this. qstr_Look_at_my_face_you_know_I_ll_take_care_|Look at my face, you know I'll take care of this. qstr_The_Elder_of_Krysinia_has_asked_you_to_g|The Elder of Krysinia has asked you to get rid of the gravediggers that are disrespecting the dead around Krysinia. qstr_He_is_not_commanding_any_men_at_the_mome|He is not commanding any men at the moment. qstr_They_currently_command_{reg0}_men{reg1?_|They currently command {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_village_of_{s3}_asked_y|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_the_birth_of_a_new_child|the birth of a new child qstr_the_safe_return_of_a_soldier|the safe return of a soldier qstr_to_the_Grand_Ruachs_for_a_blessed_harves|to the Grand Ruachs for a blessed harvest qstr_for_the_safety_of_our_people|for the safety of our people qstr_The_elder_of_{s13}_asked_to_protect_thei|The elder of {s13} asked to protect their village against local bandits until they finish celebrating. ^^Stand guard outside until the celebration is complete. qstr_The_elder_of_the_village_of_{s13}_asked_|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_village_of_{s3}_asked_yo|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_Escort_the_scholars_to_the_town_of_{s8}.|Escort the scholars to the town of {s8}. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_We_do_not_have_any_new_ingots_mined_here|We do not have any new ingots mined here at the moment. qstr_We_have_1_in_stock_at_the_moment.|We have 1 in stock at the moment. qstr_We_have_2_in_stock_at_the_moment.|We have 2 in stock at the moment. qstr_We_have_3_in_stock_at_the_moment.|We have 3 in stock at the moment. qstr_We_have_4_in_stock_at_the_moment.|We have 4 in stock at the moment. qstr_We_have_5_in_stock_at_the_moment.|We have 5 in stock at the moment. qstr_We_have_1_ingots_in_stock_at_the_moment.|We have 1 ingots in stock at the moment. qstr_We_have_2_ingots_in_stock_at_the_moment.|We have 2 ingots in stock at the moment. qstr_We_have_3_ingots_in_stock_at_the_moment.|We have 3 ingots in stock at the moment. qstr_We_have_4_ingots_in_stock_at_the_moment.|We have 4 ingots in stock at the moment. qstr_We_have_5_ingots_in_stock_at_the_moment.|We have 5 ingots in stock at the moment. qstr_I_can_smell_a_fat_purse_a_mile_away._Met|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_traveller_chance_met_u|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg33?woman fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_this!_You_d_best_start|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_passin__through_this_|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to_throw_{reg33?her hi|Another fool come to throw {reg33?her him}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_you_{reg33?wench sir|We're not afraid of you, {reg33?wench sirrah}! Time to bust some heads! qstr_That_was_a_mistake._Now_I_m_going_to_hav|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_see_you_back_them_up_|Brave words. Let's see you back them up with deeds, cur! qstr_I_said_I_was_going_to_beat_you_but_I_ve_|I said I was going to beat you, but I've decided to let you go. qstr_I_m_a_{reg33?lady man}_of_my_word._You_a|I'm a {reg33?lady man} of my word. You are free to go. qstr_This_might_be_wrong_but_I_am_letting_you|This might be wrong, but I am letting you go. qstr_I_said_I_cared_for_you_and_I_do._I_am_le|I said I cared for you, and I do. I am letting you go. qstr_You_are_free_to_go.|You are free to go. qstr_the_Kingdoms_of_Perisno|the Kingdoms of Perisno qstr_your_lordship|your lordship qstr_Plain|Plain qstr_A_cloakpin?_Well..._Yes_I_suppose_it_is.|A cloakpin? Well... Yes, I suppose it is. What a strange thing to ask. qstr_This_is_the_{reg4?town village}_of_{s5}_|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town village}_and_the_sur|{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg33?lady lord}. qstr_{s6}_Our_{reg4?town village}_and_the_surr|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_produce_{s5}_here We_do|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Just_so_you_know_I_can_change_my_equipme|Just so you know, I can change my equipment since we are near your garrison. qstr_Just_so_you_know_I_can_t_change_my_equip|Just so you know, I can't change my equipment until we are near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipmen|Just so you know, I can change my equipment since we are near the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipment|Just so you know, I can change my equipment since we have cheats enabled. qstr_Just_so_you_know_I_can_change_my_equipment_|Just so you know, I can change my equipment only once and then we will have to be near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_t_change_my_equipm|Just so you know, I can't change my equipment until we are near one of your garrisons. qstr_Non_hero_troops_cannot_use_legendary_wea|Non-hero troops cannot use legendary weapons, but you're a cheater! Huzzah! qstr_Gear_quality_estimation _BAD.|Gear quality estimation BAD. qstr_Gear_quality_estimation _BELOW_AVERAGE.|Gear quality estimation BELOW AVERAGE. qstr_Gear_quality_estimation _AVERAGE.|Gear quality estimation AVERAGE. qstr_Gear_quality_estimation _GOOD/RECOMMENDE|Gear quality estimation GOOD/RECOMMENDED. qstr_Gear_quality_estimation _VERY_GOOD/ABOVE|Gear quality estimation VERY GOOD/ABOVE RECOMMENDED qstr_Gear_quality_estimation _PUSHING_THE_LIM|Gear quality estimation PUSHING THE LIMITS qstr_Gear_quality_estimation _FAR_TOO_GOOD EX|Gear quality estimation FAR TOO GOOD EXPENSIVE. You can't exit this dialogue until you replace some items with lower-quality ones. qstr_You_cannot_leave_this_dialogue!_Non_hero|You cannot leave this dialogue! Non-hero troops cannot use legendary weapons! qstr_Hello_citizen._Is_there_something_you_ne|Hello, citizen. Is there something you need? qstr_Greetings_{reg33?my_Lady Sire}._Is_there|Greetings, {reg33?my Lady Sire}. Is there something I can help you with? qstr_Greetings_your_highness._How_may_I_be_of|Greetings, your highness. How may I be of service? qstr_Search_for_Zolona_s_family_heirloom_some|Search for Zolona's family heirloom, somewhere in Drahara. qstr_A_duel_that_sounds_like_an_interesting_i|A duel, that sounds like an interesting idea. We could keep score and see who is the better fighter! qstr_Ah_so_you_wish_to_be_beaten_by_me_again_|Ah, so you wish to be beaten by me again, eh? I shall teach you another lesson in the art of dueling qstr_You_may_have_won_more_of_our_duels_than_|You may have won more of our duels than I, but that will change today! qstr_We_seem_to_be_evenly_match_so_another_du|We seem to be evenly match so another duel should prove to be interesting. qstr_You_should_not_be_seeing_this_text.|You should not be seeing this text. qstr_I_accept_your_challenge.^Do_you_wish_to_|I accept your challenge.^Do you wish to fight on horseback or on foot? qstr_I_accept_your_challenge._^Let_us_choose_|I accept your challenge. ^Let us choose our weapons. qstr_horseback|horseback qstr_foot|foot qstr_our_own_weapons|our own weapons qstr_sword_and_shield|sword and shield qstr_two_handed_weapons|two handed weapons qstr_light_armor_and_ranged_weapons|light armor and ranged weapons qstr__but_you_are_also_a_{man/woman}_of_signi|, but you are also a {man/woman} of significant stature. I would be honored to have you qstr__but_you_are_also_a_{man/woman}_whose_na|, but you are also a {man/woman} whose name is known qstr__though_I_ve_not_heard_of_you_yet|, though I've not heard of you yet
https://w.atwiki.jp/warband/pages/297.html
dlga_start austad_talk17|...I...I can hardly believe it! dlga_start close_window.42|We'll meet you outside the fort. dlga_start austad_talk15|Well? Have you made a decision? dlga_start austad_talk1|...Hmm? Oh, it's you, that company leader whose been helping us in the field. What are you doing here? dlga_austad_talk1 austad_talk2|I'm curious as to what a man of your rank is doing here in the barracks. dlga_austad_talk1 close_window|I'll just be going now, Visavo. dlga_austad_talk2 austad_talk3|And why should the business of a Visavo concern an outsider like yourself? dlga_austad_talk3 austad_talk4|A ranking officer just seems out of place here, is all. dlga_austad_talk3 close_window|You're right.. I should move along. dlga_austad_talk4 austad_talk5|No offense friend, but there may be more forces at work within the Legion than an outsider could understand. dlga_austad_talk5 austad_talk6|Try me, Visavo. I may surprise you. dlga_austad_talk6 austad_talk9|These are sensitive matters. However, you have proven yourself a friend to the Legion... dlga_start austad_talk1.1|...Hmm? What are you looking at, soldier? dlga_austad_talk1 austad_talk2.1|Sir, I was just wondering why you're back here in the barracks. dlga_austad_talk1 close_window.1|Forgive me, Visavo. dlga_austad_talk2 austad_talk3.1|And why should the business of a Visavo concern a legionary like yourself? dlga_austad_talk3 austad_talk4.1|A man of your rank just seems out of place here, that's all. dlga_austad_talk3 close_window.1|You're right, sir. I should move along. dlga_austad_talk4 austad_talk5.1|Hmm...say, your accent sounds quite odd for a {reg33?woman man} of the Third. Who is your Visavo? dlga_austad_talk5 austad_talk6.1|Uh...Visavo...Oct...uh...Oct-Octervius? dlga_austad_talk6 austad_talk7|Who? You don't even kn- hold on. Your uniform looks off as well. You're not a real Third soldier, are you! dlga_austad_talk7 austad_talk8|You know, I should probably get back to my post- dlga_austad_talk8 austad_talk9|Wait, soldier, your face looks awfully familiar...you're the renowned {reg33?lady lord} {playername}, aren't you? You've caused quite a stir in the lands of Perisno lately. dlga_austad_talk8 close_window|(Looks puzzled) Very well...soldier. [Not enough renown] dlga_austad_talk9 austad_talk10|{playername}, can I be honest with you about something? dlga_austad_talk10 austad_talk11|Yes, what is it? dlga_austad_talk10 close_window|Sorry, but I really must be going now. dlga_austad_talk11 austad_talk12|I...I am not particularly fond of the way Atanos Octiem is running the Third. His vision of resurrecting the ancient Venetoran Empire is, well, nonsense. dlga_austad_talk12 austad_talk13|He fails to recognize the strength of the new powers of Perisno, and I worry he will bring about the destruction of the Venetoran legacy once and for all. dlga_austad_talk13 austad_talk14|I have a proposition for you. I have covertly secured the support of my division and second-in-command Kalero to revolt against the Atanos, and with your help we may actually stand a chance at beating him. dlga_austad_talk14 austad_talk15|I will warn you however. Even with my division gone, we would be assaulting over 400 troops holed up in this outpost, as well as the Atanos' personal guard regiment. It will no doubt be a punishing fight. What do you say? dlga_austad_talk15 austad_talk16|Very well. I will help your cause defeat Atanos Octiem and his Legion. dlga_austad_talk15 close_window|I'm sorry, Visavo, but I do not believe I am currently prepared for such a challenge. dlga_austad_talk16 close_window|A million thanks, {reg33?madame sir}. You will not regret overthrowing the militant Octiem. My troops and I will meet you outside the fort. dlga_austad_talk17 austad_talk18|We've done it! Sacrifices were made on both sides, but with your help we've captured Octiem and rid the land of his corrupted Legion. dlga_austad_talk18 austad_talk19|Now that we have control of the fort, we can make some long overdue changes. dlga_austad_talk19 austad_talk20|The prosperous market that had been shut down by Octiem to discourage external interaction will be reopened at once. We will also no longer send scouting parties out to harrass Perisnoan inhabitants. dlga_austad_talk20 austad_talk21|As we are now forever in debt to you for preserving our culture, I offer to you Octiem's personal treasury. You can also feel free to use the market and hire troops from our military specialist. dlga_austad_talk21 close_window|Thank you, and take care {playername}. dlga_start atanos_talk24|Extraordinary. Thanks to you and your men, Venetor...is ours once again. I never thought I would live to see this day. dlga_start atanos_talk22|It's good to see that you escaped as well. It seems like the Assassins managed to put together a far stronger army than we could have expected. dlga_start atanos_talk18|Atanos Austad! We weren't expecting you to come here. What happened? dlga_start close_window.43|Good luck, {reg33?Lady Lord} {playername}. dlga_start atanos_talk12|Have you investigated the stronghold? dlga_start atanos_talk001|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk001 atanos_talk9a|I have reconsidered your quest. dlga_atanos_talk001 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk001 close_window|Just admiring the temple, sir. dlga_start atanos_talk01|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk01 atanos_talk6|About your conflict, Atanos. What was it you were planning to do? dlga_atanos_talk01 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk01 close_window|Just admiring the temple, sir. dlga_start atanos_talk1|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk1 atanos_talk2|How is the Third Legion doing, Atanos? dlga_atanos_talk1 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk1 close_window|Just admiring the temple, sir. dlga_atanos_talk1a atanos_talk1b|This outpost used to be a strictly military establishment in the time of the Venetoran Empire. When Emperor Trilond died and the rebellions began, this was one of the few encampments that was not completely destroyed in the civil war. dlga_atanos_talk1b atanos_talk1c|The first Atanos Octiem, leader of the original Third Legion, led his troops and a group of civilian supporters to this outpost, intent on preserving what culture and tradition they could of their once great nation. dlga_atanos_talk1c atanos_talk1|For hundreds of years the Legion sustained itself, defending against the many threats that appeared over the centuries. Our liberation from the new egomaniacal 'Octiem' I believe represents a turning point for the future of our people. dlga_atanos_talk2 atanos_talk3|The people are flourishing now that I have relaxed some of the restrictions of the pretender Octiem. I sense a renewed feeling of vitality and yearning for something...something greater than our current situation. dlga_atanos_talk3 atanos_talk4|Is there anything I can do to help? dlga_atanos_talk3 close_window|Most interesting. I wish you luck, then. dlga_atanos_talk4 atanos_talk5|Well...perhaps. I am at an impasse, {reg33?Lady Lord} {playername}. One one hand, I refuse to follow in the footsteps of Octiem and squander the lives of my fellow Venetorans in some fruitless conquest. On the other hand, I feel my people have been confined to this life for too long, and that they wish to fight their way back to the frontlines of Perisno. dlga_atanos_talk5 atanos_talk6|I understand your concern for your people. Say I were to put my forces at your disposal, do you have a plan? dlga_atanos_talk5 atanos_talk5a|I would like to be of assistance, but you will have to ask me at a later date. dlga_atanos_talk5 close_window|I'm sorry but I believe you should not push your luck any more than you already have. dlga_atanos_talk5a close_window|Of course, I understand. Please do not let me inconvenience you at this time. dlga_atanos_talk6 atanos_talk7|Ah, well...you have no doubt noticed the abandoned stronghold to the northwest of this outpost. This stronghold holds a special place in the hearts of my people, as it was the economic, cultural, and political capital of the Venetoran Empire- this was the site of Venetor itself. dlga_atanos_talk7 atanos_talk8|Though the city was destroyed in the civil war that first drove us away, it seems to have been partly rebuilt over the past decades. This leads me to believe it is not as abandoned as many people think. dlga_atanos_talk8 atanos_talk9|Do you have any ideas about who you think may be inhabiting your old homeland? dlga_atanos_talk9 atanos_talk10|I can't say for sure. We clashed long ago with the Grazir Worshippers in the storied Battle for the Enlightenment, and I assume that the secrecy of these inhabitants has no less than a sinister origin. However, there is only one way to find out, and this could be your task if you would be so noble as to take it. dlga_atanos_talk9a atanos_talk10|What have you decided, {reg33?Lady Lord} {playername}? dlga_atanos_talk10 atanos_talk11|I will take your quest, Atanos, in the name of liberation for your people. dlga_atanos_talk10 close_window|I must take some time to think this over. dlga_atanos_talk11 close_window|Excellent! Thank you for taking on this task, and best of luck. dlga_atanos_talk12 atanos_talk13|Yes, I stormed the stronghold with my men and cleared it of the Assassins of Ral'Daiun that were camped inside. dlga_atanos_talk12 close_window|I am still working on it. dlga_atanos_talk13 atanos_talk14|So it was the Assassins of Ral'Daiun...how strange. I can't say there have ever been direct hostilities between us before, but I can't imagine this will please their leadership. dlga_atanos_talk14 atanos_talk15|You have given us the opportunity to reclaim our home, and for that I am grateful. I have already dispatched a group of pioneer citizens from the outpost with an elite guard regiment to assess the situation and set up initial defences around the stronghold. dlga_atanos_talk15 atanos_talk16|I fear that a retaliatory strike on the stronghold may be inevitable- the Assassins are not the type to let aggression go unpunished. I am reluctant to petition you for your aid again, but I don't believe the stronghold will stand against attack without your help. dlga_atanos_talk16 atanos_talk17|Yes, Atanos. My men will gladly join yours in the defence of Venetor. dlga_atanos_talk16 close_window|I'm sorry, but I can offer no more assistance at this point. Good luck to you. dlga_atanos_talk17 close_window|The Legion owes its survival to you, {reg33?Lady Lord} {playername}. My best men will be waiting for you at the stronghold to discuss the defence. dlga_atanos_talk18 atanos_talk19|Well, {reg33?Lady Lord} {playername}, I must admit it simply felt wrong for me to be holed up in that fort while you fought off our enemies with Visavo Hendrus and his men here. dlga_atanos_talk19 atanos_talk20|So, I decided to make haste towards the stronghold with ten of my personal guards - I was worried we would be too late, but it appears we made it just in time. dlga_atanos_talk20 atanos_talk21|Just as we were riding past Ingvar's Mercenary Guild, we caught a glimpse of what must have been the assaulting force marching along the coast of the lake in the distance. dlga_atanos_talk21 close_window|Though marching on foot, they must have been no more than two hours away by now. We should begin making battle preparations now. Visavo Hendrus, {reg33?Lady Lord} {playername}- ready your men! dlga_atanos_talk22 atanos_talk23|I'm glad that you made it out alive as well. Unfortunately it seems that the fate of Venetor lies not where we hoped it would. dlga_atanos_talk23 close_window|So it seems. Though we may have failed on this day, the fight continues. Thank you for fighting for what is right, and good luck in your future adventures, {playername}. dlga_atanos_talk24 atanos_talk25|Now that the stronghold is fully under our control, we can begin to repair and repopulate the town. Fortunately it looks like it has been spared much damage, so we should be able to get up and running in short order. dlga_atanos_talk25 atanos_talk26|The final task we need to complete is, unfortunately, out of my hands once again. I'm afraid it would be far to dangerous for me to trek across Perisno at this time. dlga_atanos_talk26 atanos_talk27|I have a contact in Krain- a long time friend I would trust with my life. He is an expert trader, and will be able to set up some initial caravan lines from Venetor to jumpstart our eeconomy. dlga_atanos_talk27 atanos_talk28|He won't answer to anyone, however. You must be sure to ask him what the best way to get to the water mill is, and he will know you were sent by me. dlga_atanos_talk28 close_window|Victory is whitin our grasp, {reg33?Lady Lord} {playername}. Good luck. dlga_start close_window.44|It's good to see that the Atanos decided to show up after all. dlga_start visavo_talk1a|Feel free to make use of the accomodations of the stronghold while you and your men wait. dlga_visavo_talk1a close_window|Thank you, Visavo. dlga_start visavo_talk1|It's good to see you here, {reg33?madam sir}. We are making plans for the defence of this stronghold against the imminent threat of the Assassins of Ral'Daiun. dlga_visavo_talk1 visavo_talk2|What do you know about this assaulting force? dlga_visavo_talk2 visavo_talk3|It's difficult to make an accurate estimate because the Assassins are very good at counter-espionage. However, one of our scouts trailed a lead and suggests they have at least 300 men at their disposal. dlga_visavo_talk3 visavo_talk4|We're not certain when they plan to attack, so it would be best if you and your army camp here until the assault. dlga_visavo_talk4 visavo_talk5|How many troops do you have with you? dlga_visavo_talk4 close_window|I understand. See you on the battlefield, Visavo. dlga_visavo_talk5 visavo_talk6|I currently have an elite detachment of 10 Sabovalars, 30 Empyrean Legionaries, and 10 Companion Archers under my command. What we lack in numbers, we will make up for in discipline and training. dlga_visavo_talk6 close_window|Good. See you on the battlefield, Visavo. dlga_start close_window.45|Thank you for delivering the message to the merchant, {playername}. I owe you a great deal for all your assistance. Please accept this as a reward. dlga_start sidhethon_talk|What? What do you want? Leave me be. I have no time for beggars. dlga_sidhethon_talk close_window|Shut up, loser. dlga_start bw_talk|Hello. dlga_bw_talk bw_quest|I am {playername}. Who are you? dlga_bw_talk premio|I have done it! Now, the Geldarin Naphali are free from oppression! dlga_bw_quest talkbw|I am a Geldarin Naphali. dlga_premio duskfall|You have achieved it! I knew you would do it. My friend, we are forever in your debt. dlga_duskfall duskfall2|I have a gift for you. This is Duskfall, one of the finest bows ever forged by Geldarin Naphali. It is used now by others as well, but this is the original, best one. dlga_duskfall2 close_window|Thank you for your gift. I will help the Geldarin Naphali defeat the Elintoran Naphali. For glory! dlga_bw_talk close_window|I haven't got the time. dlga_talkbw reminsc2|I long for the destruction of the vile scum of Elintoran Naphali. They have comitted atrocities against us that are unspeakable.. dlga_reminsc2 bwcont|I agree. dlga_reminsc2 close_window|The thought of Naphali disgusts me. dlga_bwcont bwventa2|I am a Geldarin Naphali. My ancestors were once the dominant Naphali clan, but that time is once gone. We are now pushed aside, ruled by our enemies the cruel, savage Elintoran Naphali. dlga_bwventa2 bwventa3|I will help you defeat the Elintoran Naphali. dlga_bwventa2 bwventa2|Too bad. I dislike Naphali regardless. dlga_bwventa3 bwventa31|I think you are a good man. You have potential. My task for you is to conquer the capital city of Forniron, the city we are standing in right here. I think you can do it. dlga_bwventa3 close_window|Hearing that pleases me. I hope you will succeed. dlga_bwventa31 close_window|I shall help you conquer Forniron. I have no love for the Elintoran Naphali. dlga_bwventa31 close_window.1|Geldarin Naphali? There are enough of those scum in the world already! dlga_start bye21|Greetings. dlga_bye21 close_window|Greetings to you too. dlga_start failure|I failed. I'm sorry. dlga_failure close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start hi|I have done it! I defeated the Red Immortals and took the shield. dlga_hi hi1|I knew you could do it! In my vision, I saw that one day a {reg33?lady man} would come and defeat them! Now, I have a revelation to make I used to be a Red Immortal. dlga_hi1 hi2|What?? Then why would you want me to kill them? And are the visions that you talked about all fake? dlga_hi2 hi3|They betrayed me and cast me out. I have longed for this day. Yes, the vision is fake too. And I have a reward for you... dlga_hi3 close_window|This is my old set of armor. Farewell, adventurer. I sense a great future in you... dlga_start crazy_man_introduction|I have seen it! A vision! A piece of craftsmanship beyond the capabilities of a mortal, wielded by the masters of intimidation... and they all thought it was a lie! dlga_crazy_man_introduction crazy_man_lore_1|My good man, what in the world are you rambling on about? dlga_crazy_man_lore_1 crazy_man_lore_2|I told them they would come! I told them! But no, there is no evidence, and no, the books don't mention them. Now, after long last, I have proof! Real and concrete proof! dlga_crazy_man_lore_2 crazy_man_lore_3|You told them that what would come? Please, my patience is thinning. dlga_crazy_man_lore_3 crazy_man_lore_4|The Immortals, sir, the infamous Red Immortals, the 'mythical' elites of the Old Hakkon army! After an account written by the Hakkon historian Mirkhond was discovered some years ago, the tale of these invincible soldiers has been used to inspire many a young lad into enlisting in the army. dlga_crazy_man_lore_4 crazy_man_lore_5|So you say you have seen these men. Where would I be able to find them? dlga_crazy_man_lore_5 crazy_man_lore_option|I have indeed seen them, but their location was not clear to me. Perhaps you should ask a more learned man of what they know of this 'mythical' tale. They may know where to send you next. If you defeat these Red Immortals, you will be able to take nigh invincible loot and their legendary shield, the Aegis! dlga_crazy_man_lore_option crazy_man_lore_6|Where would I be able to find such a man? dlga_crazy_man_lore_option close_window|I'm sorry- I've had enough of this nonsense. Good day. dlga_crazy_man_lore_6 close_window|The lands of Tolrania is renowned for their interest in the intellects. You will certainly find someone to ask at the center of learning in Perisno. dlga_start close_window.46|I shall search for the Red Imortals. dlga_start whatbringsutogalwe|Good to see you, {playername}. Thank you for cleaning the grazir worshippers from Perisno. Now, how can I help you? dlga_start dealt_yet|Hello, {playername}, have you dealt with the Grazir worshippers yet? dlga_dealt_yet dealt_with_demon_wors|Yes, they are dead. dlga_dealt_yet close_window|No, they are still at large. dlga_dealt_with_demon_wors dealt_with_demon_wors1|The Grazir worshippers are truly a menace- it seems they have managed to find some otherworldly allies, and speak of a 'Dreaded One' whom they worship. dlga_dealt_with_demon_wors1 galwe_is_grateful|That is distressing. We can only hope they, are swiftly defeated. dlga_galwe_is_grateful close_window|In any case, thank you. The city of Galwe is grateful for your deed. dlga_start whatbringsutogalwe.1|Hello, {playername}, what brings you to the library of Galwe? dlga_start whoubeyuh|Hello, who might you be? dlga_whoubeyuh whoubeyuh1|I am {playername}. dlga_whoubeyuh1 whatbringsutogalwe|Well met, {playername}. What brings you to the Library of Galwe? dlga_whatbringsutogalwe anythingicando|Is there anything I can do to assist your research? dlga_anythingicando demonbois|Actually there is. Grazir Worshippers are a scourge on our great city, and they often attack students of this library. Specifically, some outside the city are a great nuisance- could you deal with them? dlga_demonbois demonboisyuhh|Of course. dlga_demonbois very_well_yuhh|No, I have other business to attend to. dlga_whatbringsutogalwe weeping_galwe1|Do you have any idea what to do with this piece of junk? dlga_weeping_galwe1 weeping_galwe2|Piece of junk? Let me ... Piece of junk?! This is ... the Weeping Moon! dlga_weeping_galwe2 weeping_galwe3|Weeping Moon? What is that? dlga_weeping_galwe3 weeping_galwe4|Weeping Moon has only ever been heard of in the books of legends. This elegant piece of artwork dances in the night in the hands of its owner. It is because of this blade that many nobility cannot sleep at night, for they may have just drawn their last breath. dlga_weeping_galwe4 weeping_galwe5|Legend has it that this dagger picks its owners, always finding a way to return to the hand of the killer. I ask of you, please give this to the Library of Galwe. I will even reward you handsomely for your contribution. dlga_weeping_galwe5 weeping_galwe61|Yes, that sounds fine to me. You may have it. dlga_weeping_galwe61 close_window|Thank you so much! Please, have this. We appreciate your contribution. dlga_weeping_galwe5 weeping_galwe62|No, I have gone through hell for this. dlga_weeping_galwe62 weeping_galwe7|Very well. I can at least tell you where to go to restore this dagger to its original glory. dlga_weeping_galwe7 close_window|Speak with the weaponsmith in Dwallnor, he will know what to do with it. dlga_whatbringsutogalwe very_well_yuhh|Just looking around, carry on with your studies, sir. dlga_very_well_yuhh close_window|Very well, fair travels to you {playername}. dlga_demonboisyuhh close_window|Very well, I look forward to your success. dlga_start do_you_recognize|Do you recognize the supremacy of the Dreaded One of Grazir? dlga_do_you_recognize never__|Never! dlga_never__ close_window|Hah! Another infidel to destroy. dlga_do_you_recognize excellent__|Of course, I worship him as well. dlga_excellent__ close_window|Excellent. We will break the nations of Perisno soon, Comrade... dlga_whatbringsutogalwe lq1_intro|Do you have any important tasks that need doing? dlga_lq1_intro lq1_intro_reply|The records here are of great importance to me and many others, yet they remain incomplete. Would you be able to find an account of the Battle of Halfith for me? dlga_lq1_intro_reply lq1_accept|Of course. I will return with the record you seek. dlga_lq1_intro_reply lq1_decline|No, I cannot do this at this time. dlga_lq1_decline close_window|That is a shame, the records will not complete themselves. dlga_lq1_accept close_window|Good, return to me when you have the records. dlga_met_1 lq1_tol_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_tol_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_tol_menu lq1_tol_menu_reply|What exactly did you wish to know? dlga_lq1_tol_menu_reply lq1_tol_lore_1|Who was involved in the battle? dlga_lq1_tol_lore_1 lq1_tol_menu_reply|The battle was fought between our heroic Tolranian forces, with a few minor Elintor archers and the evil villians of the Hakkon Empire. dlga_lq1_tol_menu_reply lq1_tol_lore_2|Where did the battle take place? dlga_lq1_tol_lore_2 lq1_tol_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_tol_menu_reply lq1_tol_lore_3|How many soldiers were involved in the battle? dlga_lq1_tol_lore_3 lq1_tol_menu_reply|There was a small force of Tolranian infantry and archers, with a few cavalry and Elintor archers. The Hakkons hugely outnumbered our valiant men. dlga_lq1_tol_menu_reply lq1_tol_lore_4|Who won the battle in the end? dlga_lq1_tol_lore_4 lq1_tol_menu_reply|We, the ever triumphant Tolranians won the battle thanks to our skills in combat and our determination to survive the onslaught of enemies! dlga_lq1_tol_menu_reply lq1_tol_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_tol_account_1 lq1_tol_account_2|We have an old written account in this very keep that tells the story first hand. The battle started when the infantry was ordered to charge by our glorious commander, Field Marshal Dacien. We had begun hidden behind the ridge waiting to ambush the Hakkon force on the march dlga_lq1_tol_account_2 lq1_tol_account_3|Our men slaughtered the suprised Hakkons in great numbers before they were able to mount a defence. With the infantry battle becoming a more even fight, Dacien ordered his archers to take out the small Hakkon crossbow force with their mighty accurate arrow barrages. dlga_lq1_tol_account_3 lq1_tol_account_4|With volley after volley the enemy crossbow's fell, savaging the Hakkon morale. With this complete, the Hakkons began a horse charge at our infantry still fighting in sword to sword combat. Craftily, our horse archers intervened and led them astray into another barrage of arrows from our archers. dlga_lq1_tol_account_4 lq1_tol_account_5|With this, the Hakkon Cavalry fell to the ground, with their lack of shields being their idiotic downfall, ha. With this our archers could now turn their attention to our infantry's plight, who had taken great losses but still were fighting defiantly. Wave after wave of arrows fell into the now running Hakkon cowards. dlga_lq1_tol_account_5 lq1_tol_account_complete|The last we saw of the Hakkon army that day was the backs of the cowards who hadn't fallen to our weapons, running back home south. dlga_lq1_tol_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_met_1 lq1_eli_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_eli_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_eli_menu lq1_eli_menu_reply|What exactly did you wish to know? dlga_lq1_eli_menu_reply lq1_eli_lore_1|Who was involved in the battle? dlga_lq1_eli_lore_1 lq1_eli_menu_reply|The battle was fought between a detatchment of our best archers, with a small Tolranian force and the evil villians of the Hakkon Empire. dlga_lq1_eli_menu_reply lq1_eli_lore_2|Where did the battle take place? dlga_lq1_eli_lore_2 lq1_eli_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_eli_menu_reply lq1_eli_lore_3|How many soldiers were involved in the battle? dlga_lq1_eli_lore_3 lq1_eli_menu_reply|We had a few thousand of our best archers, with a few Tolranian riders and footmen. The Hakkons outnumbered us two to one. dlga_lq1_eli_menu_reply lq1_eli_lore_4|Who won the battle in the end? dlga_lq1_eli_lore_4 lq1_eli_menu_reply|Our ever vigilant Elintor archers saved the day for the Tolranians and gave the Hakkons an unforgettable defeat. dlga_lq1_eli_menu_reply lq1_eli_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_eli_account_1 lq1_eli_account_2|We have a well known story from that battle, originally told by the commander himself, Duke Valthaauuionnon. Initially our archers were hidden behind a ridgeline waiting to strike the marching Hakkon cowards. dlga_lq1_eli_account_2 lq1_eli_account_3|We let the feable Tolranian infantry charge down the hill at the Hakkons to distract their main forces. The distraction was a huge success and their infantry got caught up in close sword to sword fighting. dlga_lq1_eli_account_3 lq1_eli_account_4|We started our arrow volleys towards the Hakkon crossbowmen, the only real threat on the battlefield. Outmatched by our superior skill they fell like flies with almost no losses of our own. dlga_lq1_eli_account_4 lq1_eli_account_5|As we were finishing off the last few crossbowman, the Tolranian cavalry found themselves in trouble and being chased by the Hakkon horsemen. Quickly and decisively we turned our fire straight into the chasing horsemen. dlga_lq1_eli_account_5 lq1_eli_account_6|Their lack of shields made for easy pickings and they lasted less than a minute if that. With this over, we could turn our attention to the remaining Hakkon infantry still busy with our initial distraction. dlga_lq1_eli_account_6 lq1_eli_account_complete|The cowards began fleeing soon after and victory was marked, for the Tolranians had been saved from utter defeat. The few remaining soldiers along with the enemy King returned south to where they had come from. dlga_lq1_eli_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_bye223 lq1_hak_menu|Forgive me for bothering you but do you know anything about the Battle of Halfith? dlga_lq1_hak_menu lq1_hak_menu_reply|I do know of it, what did you wish to know? dlga_lq1_hak_menu_reply lq1_hak_lore_1|Who was involved in the battle? dlga_lq1_hak_lore_1 lq1_hak_menu_reply|The battle was fought between the mighty forces of the Hakkon empire and the puny cowards of Elintor and Tolrania dlga_lq1_hak_menu_reply lq1_hak_lore_2|Where did the battle take place? dlga_lq1_hak_lore_2 lq1_hak_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_hak_menu_reply lq1_hak_lore_3|How many soldiers were involved in the battle? dlga_lq1_hak_lore_3 lq1_hak_menu_reply|There were several thousand of the Hakkon Empires finest against several thousand Tolranians and a few thousand Elintor dlga_lq1_hak_menu_reply lq1_hak_lore_4|Who won the battle in the end? dlga_lq1_hak_lore_4 lq1_hak_menu_reply|Unfortunately despite the best efforts of our forces, the enemy took victory from us on this day. dlga_lq1_hak_menu_reply lq1_hak_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_hak_account_1 lq1_hak_account_2|I once spoke to a veteran who gave an account from his family history of this battle. It started when the Tolranian forces sprung an attack on our marching troops from the ridgeline in the pass, attempting to take us by suprise. dlga_lq1_hak_account_2 lq1_hak_account_3|Our infantry responded and instantly became involved in vicious blade on blade fighting. While attempting to support our forces, our crossbowmen came under a vicious assault of arrows. With little to protect themselves they fired back. dlga_lq1_hak_account_3 lq1_hak_account_4|We inflicted significant casualties to the enemy but needed more to swing that fatal blow so our cavalry began to charge. Mid-charge they came under attack from Tolranian mounted archers which they then began to chase. dlga_lq1_hak_account_4 lq1_hak_account_5|The wind however was not in our favour, blowing into the cavalry and not against, allowing the enemy archers to have an increased range and pelt our valiant knights. Gradually they fell, dying bravely in the face of the enemy. dlga_lq1_hak_account_5 lq1_hak_account_complete|With our cavalry defeated and our crossbowmen low on numbers, the enemy then began their final blow by volley of arrows into our infantry lines. It was clear at this point that we would not manage a victory, so the King and his remaining force withdrew. dlga_lq1_hak_account_complete close_window|What a difficult defeat to experience, thank you for sharing this account with me. dlga_lord_talk lq1_val_account_1|I hear you were involved in the Battle of Halfith. Can you tell me your story? dlga_lq1_val_account_1 lq1_val_account_2|Indeed I can. It began when a combined force of Tolranian infantry, cavalry and a few archers combined with my detatchment of archers for Elintor ambushed a Hakkon army marching through the Halfith mountain pass. dlga_lq1_val_account_2 lq1_val_account_3|We started with a charge of Tolranian infantry from the ridge to get the bulk of the Hakkon forces involved in the fighting, with supporting fire from the archers of Tolrania and Elintor. Immediately the Hakkon forces took some heavy losses. dlga_lq1_val_account_3 lq1_val_account_4|While the infantry was fighting, we used our advantage in ranged skill to take out the Hakkon crossbowmen losing only minor amounts of our own archers, giving us a distinct advantage from that point. dlga_lq1_val_account_4 lq1_val_account_5|The Hakkons, unimpressed, charged with their heavy cavalry. The Tolranian horse archers intercepted them and then lead them into volley after volley of our combined forces arrows. Without shields they died quickly. dlga_lq1_val_account_5 lq1_val_account_6|With the remains of the cavalry dead or wounded, we could then turn our attention to the plight of the Tolranian infantry still involved in combat with the Hakkons. Raining arrows upon them, their morale cracked. dlga_lq1_val_account_6 lq1_val_account_complete|The remaining survivors fled south and we declared ourselves the winners. It was only due to the combined strength of Tolranian infantry and cavalry with Elintor archers that we won that day. dlga_lq1_val_account_complete lord_pretalk|Thank you for sharing this story, it seems one close to your heart. dlga_whatbringsutogalwe lq1_return|About the account of the Battle of Halfith dlga_lq1_return lq1_return_menu|Yes, do you have the account? dlga_lq1_return_menu lq1_return_tol|(Tell the account of Royal Scribe Taxamus) dlga_lq1_return_menu lq1_return_eli|(Tell the account of Royal Scribe Elintherail) dlga_lq1_return_menu lq1_return_hak|(Tell the account of the Erudite Scholar) dlga_lq1_return_menu lq1_return_val|(Tell the account of Duke Valthaauuionnon) dlga_lq1_return_menu lq1_return_continue|I am still trying to find an account. dlga_lq1_return_continue close_window|Thank you, I am sure you will find one soon. dlga_lq1_return_tol close_window|What a fine Tolranian victory it must have been. Thankyou for finding this for me. dlga_lq1_return_eli close_window|What a fine Elintoran victory it must have been. Thankyou for finding this for me. dlga_lq1_return_hak close_window|What a unfortunate defeat for the Hakkon Empire it must have been. Thankyou for finding this for me. dlga_lq1_return_val close_window|What a rare show of combined strength it must have been. Thankyou for finding this for me. dlga_start close_window.47|I will take back the relic for you immediately. dlga_start close_window.48|I will take back the relic for you immediately. dlga_start bye222|Leave me be. I am studying. dlga_bye222 close_window|Alright. Goodbye. dlga_bye222 schtalk|Are you a scholar? dlga_schtalk schtalk1|-The man sighs - Indeed I am. Who are you? dlga_schtalk1 sch2|I am {playername}, at your service. I have come here, to Galwe, the great center of learning and education, to seek some answers to my questions. I was hoping a very learned man like you could help me. dlga_sch2 seekwhat|Well, I suppose I cannot blame a young man for being curious. What it is, exactly, that you seek? dlga_seekwhat wut|I wish to know more about the Red Immortals. dlga_wut wut1|What?? The Red Immortals are nothing but a children's myth! Leave me be, now. Please. dlga_wut1 wut2|I'm sorry for bothering, then. Can you at least point me to someone who knows more about it? dlga_wut2 deal3|-The man shakes his head and rolls his eyes.- Fine. But you must first do something for me. dlga_deal3 deal4|Of course. What do you need? dlga_deal4 deal5|The infamous bandit, called Rdahcim, stole a family heirloom of mine. It is a relic, shaped like a cup, and he took it. - The man grinds his teeth in rage - I want you to track that bastard down, destroy his lair, and return to me the relic. Then I shall give you a clue on where the Red Immortals are. dlga_deal5 questbegin|I will do it. dlga_questbegin close_window|Good luck. You can find Rdahcim near the forests around here. dlga_deal5 close_window|No thanks. It's a waste of my time (fail the quest). dlga_start galwe_eng_recruit_yes|Welcome to the Library of Galwe, {playername}. What do you need? dlga_start close_window.49|Welcome to the Library of Galwe, {playername}. You need to serve Tolrania or follow our culture to hire troops from me. dlga_galwe_eng_recruit_yes close_window|I have no students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes galwe_eng_talk_alchemist_recruit|I have some troops that you can hire. I currently have {reg10} students avaiable, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_recruit_yes_loop galwe_eng_recruit_yes|Excellent. dlga_galwe_eng_recruit_yes_loop close_window|I have no more students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes_loop galwe_eng_talk_alchemist_recruit|Very well, They will join your party. I have {reg10} students remaining, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop|I would like to hire one student. dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop.1|I would like to hire five students. dlga_galwe_eng_talk_alchemist_recruit close_window|I have to go now. dlga_bye222 11|It's me, {playername}. The one you talked to before. I have your relic. dlga_11 12|Ah! Very good then, {playername}! Thank you so much for this! Now, I believe I promised you information for the relic. You will need to go and travel to Amarna to consult my colleague, who is an expert on these matters. dlga_12 close_window|Thank you. Goodbye. dlga_start attack1.1|Who the hell are you? And what do you want? dlga_attack1 close_window.1|Me? I am the one who will kill you. dlga_start bye223|If you wouldn't mind, I'm trying to concentrate. dlga_bye223 close_window|Sorry for bothering you. dlga_bye223 aschtalk|The scholar of Galwe told me to find you. I have a question to ask. dlga_aschtalk aschtalk1|My friend from Galwe, yes. What exactly is it you need? dlga_aschtalk1 aschtalk2|I am seeking information about the legend of the Red Immortals. More specifically, where they are rumored to be located. He said that you are the greatest expert on the subject in all of Perisno. dlga_aschtalk2 aschtalk3|Well, I'm afraid I can only relay you once more to another source. I have closely studied the texts of the scholar Mirkhond for many years, but I have done so from a purely factual and historical perspective. What you want is more obscure and absolute. The Mythseeker will know the answer to your question, I have no doubt in my mind. dlga_aschtalk3 aschtalk4|Another person to track down...where can I find this Mythseeker that you speak of? dlga_aschtalk4 close_window|The last I checked, he was near Sasspegah castle. Perhaps you should search around there. dlga_start bye223.1|I seek them ... the myths... dlga_bye223 close_window.1|... (you leave the man alone). dlga_bye223 aschtalk.1|The scholar of Amarna told me to find you. I have a question to ask. dlga_aschtalk aschtalk1.1|What is it? Leave me be! I seek the myths, the truth! Do not talk of foolish scholars to me! dlga_aschtalk1 aschtalk2.1|I am sorry. I have a question about the Red Immortals. dlga_aschtalk2 aschtalk3.1|The Red Immortals? What business have you with them? dlga_aschtalk3 aschtalk4.1|Dangerous business. I seek their legendary weapons and shield, and I will kill them. dlga_aschtalk4 aschtalk5|You want to find them? And kill them? You are nothing but a fool. You cannot defeat the Immortals. dlga_aschtalk5 aschtalk6|That is your opinion. Please tell me where they are. dlga_aschtalk6 close_window|-the man smiles to himself-. I will tell you ... you are going to die anyway. Go to the village of Wahran. That is all I shall tell. Now leave me be. dlga_start attack1.2|Surrender or die! dlga_attack1 redimmortals|We are the Red Immortals, from the old Hakkon Empire. I would think twice before attacking. dlga_redimmortals close_window|No thanks. You will die, here. Now. dlga_start bye21.1|Greetings {playername}. dlga_bye21 close_window.1|Greetings to you too, great bard. dlga_aneirin_talk aneirin_espada|I did it, Targith. I have the book and the lyre. dlga_aneirin_espada aneirin_espada1|Excellent! You have done a great job! Here, let me take those.. dlga_aneirin_espada1 aneirin_espada2|Aren't you going to tell me where the sword is, now?? dlga_aneirin_espada2 aneirin_espada3|Hah! Of course! I have it ... right here, with me! dlga_aneirin_espada3 aneirin_espada4|... ... WHAT?? You mean to tell me that I went on this wild goose chase to find those two relics JUST for some sort of test that you concocted? dlga_aneirin_espada4 aneirin_espadaa|Indeed. These two relics are going to be useful for me in my research for the Kingslayer, but they do not provide the answers to where Kingslayer is simply because I have it right here. I did what I did as a test for you. I wanted to see what type of warrior this generation had. You have still done a great favor for me, {playername}. You brought me two important relics. As your payment, I shall give you Kingslayer. dlga_aneirin_espadaa aneirin_espada222|Someday, you will be the one people write stories about. I have great hopes for you. dlga_aneirin_espada222 close_window|Thank you, Taragith. I will make good use of this legendary sword. Farewell.. dlga_aneirin_talk failure111|Bard, I failed. I'm sorry. dlga_failure111 close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start close_window.50|Come back when you have it. dlga_start aneirin_talk|Good day, my {reg33?lady lord}. I am Targith, Great Bard of Perisno. I am the one who wrote the poems, 'Lost One's Soul', 'The Heir of the Heiress', and many more. I am also responsible for chronicling the histories of many legendary weapons and mysterious occurances in Perisno. Furthermore, I have written historical work for the Scholar's Guild, and my work has been praised all over the world. dlga_aneirin_talk aneirin_talk2|Continue, please dlga_aneirin_talk close_window|I have other things to do than to listen to a fool. Farewell. dlga_aneirin_talk2 aneirin_talk3|I'm afraid that if I go on, I will never stop talking. You look like a capable type. I have recently been delving deep into tomes and accounts of the sword, the Kingslayer. It is said that the great Emperor of the Old Perisnoan Empire, Thyceo, slew seven different kings with that one sword to gain dominance. I might have a faint idea of where it is, now that I know most of the details. Would you like to hear my idea? dlga_aneirin_talk3 aneirin_talk4|Yes. Please tell me. dlga_aneirin_talk3 close_window|I have other things to do. I believe Kingslayer to be a myth. Farewell. dlga_aneirin_talk4 aneirin_talk5|To search for the sword, you will need to find two items a lyre and a book. It is said that Emperor Thyceo's bard wrote the secret of where Kingslayer was hidden in the back of his lyre, named the Lyre of Yralis. If this proves untrue, then the book will hold the secret. The book, called the 'Biography of Emperor Thyceo', has the location of the sword inside. I am certain that the secret to Kingslayer lies inside one of these two items. dlga_aneirin_talk5 aneirin_talk6|Interesting. Where shall I find the lyre and book? dlga_aneirin_talk5 close_window|I have better things to do than going on a futile treasure hunt. Farewell. dlga_aneirin_talk6 aneirin_talk7|Oh, it is easy. You must meet an old reclusive hermit, called the Unusual Hermit by everyone around him, at Verlorne Castle. He know where the Lyre is. And the Biography of Thyceo, hmm, I think that the Priest Calain can say something about it's whereabouts, but, alas, I don't know where he lives now. Be warned, these two items are going to be very hard to acquire. You will need to be prepared to face many hardships in order to obtain them. However, I believe you can do it. If you succeed, you get the greatest sword of all... the Kingslayer, rumored to have a blade that never dulls. Oh... and, if you do find these items, you will most likely need me to translate the words for you, as they are written in Old Perisnoan dialect. dlga_aneirin_talk7 close_window|Alright. I shall go search for them. dlga_aneirin_talk7 close_window.1|I am not interested, sorry. I don't need a new sword and there are no guarantees of success, after all. dlga_start pj_talk|What do you want? dlga_pj_talk close_window|Nothing. Goodbye. dlga_pj_talk pj_talk2|Are you the one they call the Unusual Hermit? Can you tell me where the Lyre of Yralis is? dlga_pj_talk2 pj_talk3|I am indeed the hermit. I was once a great general, serving under the Freelancer Guild. But that was a lifetime ago... who are you, and what do you want? dlga_pj_talk3 pj_talk4|(Lie) I am the descendant of the bard Yralis. I need to know where he hid it. dlga_pj_talk3 pj_talk5|My name is {playername}. The Great Bard Taragith sent me. We need the Lyre for one of Taragith's discoveries. dlga_pj_talk4 close_window|I hope you are not trying to fool anyone ... do you think me an idiot? Yralis left no descendant. Begone! dlga_pj_talk5 pj_talk6|Taragith? Hmm..what has he gotten himself into this time, I wonder? I have heard that you might find the lyre somewhere near the Four Pillars. There, you will find a noble by the name of Galine. dlga_pj_talk6 pj_talk7|Where? [Intimidate] dlga_pj_talk6 pj_talk8|Where? dlga_pj_talk8 close_window|Ah. I'd forgotten that it is not called by that name anymore... it is Westrey Castle. dlga_pj_talk7 close_window|I don't fear you, {reg33?wench knave}, I've killed men who were thousand times better warriors than you. But I like your methods. You can find him at Westrey Castle. dlga_pj_talk close_window.1|Nothing. Sorry for bothering. dlga_pj_talk pj_talk2.1|Are you called Galine? dlga_pj_talk2 pj_talk3.1|Yes. My name is Galine Goldine, and you are... ? dlga_pj_talk3 pj_talk4.1|(Lie)I am the last descendant of Emperor Thyceo. I seek the lyre of my ancestor's faithful bard, Yralis. dlga_pj_talk3 pj_talk5.1|My name is {playername}. Great Bard Taragith sent me. He seeks the lyre of Yralis for a recent discovery he made. dlga_pj_talk4 close_window.1|Do you think I am stupid? Thyceo left only one descendant, who died early in his reign. Take off. dlga_pj_talk5 pj_talk6.1|The Lyre of Yralis is an heirloom of my family. However, a Valahir raider by the name of Sekr Frosttongue took it from me. I do not know where it is now, but maybe the Priest Calain will know. Calain once preached to him, I have heard. He currently resides somewhere near Forde but I am not sure exactly his whereabouts. Search around that area. dlga_pj_talk6 close_window|Well. I will travel to the countryside of Forde, then. Farewell. dlga_pj_talk close_window.2|Nothing, I'm leaving. dlga_pj_talk pj_talk2.2|Priest Calain? That is you, correct? dlga_pj_talk2 pj_talk3.2|That is who I am. I used to be full of life ... full of zeal and religion. I am now a priest in all but name. I grow old, and my mind grows old along with me... (his eyes grow distant for a second, then turns back to you). Did Taragith send you? He seeks the Book, does he not? dlga_pj_talk3 pj_talk4.2|Yes, and I also want the knowledge of the whereabouts of the raider Sekr Frosttongue. dlga_pj_talk4 pj_talk5|I will tell you where he and the lyre are. But do me a favor first. You must kill me. I would like to quicken my journey to the afterlife. Please, do it. dlga_pj_talk5 pj_talk6.2|Well. I will do it, if you wish it so. dlga_pj_talk5 close_window|I am not an assassin. I shall not do it. dlga_pj_talk5 pj_talk7|No. You are a wise and good man, and I sense you still have many good things to do. Listen, I can help your mission with 500 coins. dlga_pj_talk6 close_window.1|At last! Your enemy is hiding in Wotin Castle, his old home. And the book ... I have the book. You can take it. Now, do it ... (Your weapon sinks into his flesh. You do not hear any cry of pain, but only see his eyes slowly shutting down, until his body is totally limp. Then, you leave the room slowly, after finding and taking the book.) dlga_pj_talk7 close_window.1|Hmph... maybe you are right after all. The New Gods still need me ... perhaps. You can find the rogue Sekr at Wotin Castle. (he hands you the book after searching it for a while in his library.) dlga_start order2|You have courage, idiot, I thought you were not coming. dlga_order2 order3|You can still save many lives... dlga_order3 order4|It is too late. My god, Valhar, wants your blood. You're nothing more than a fool and I'll drink beer in your skull tonight. Then, I will send your skull to Taragith. dlga_order4 close_window|So be it. dlga_pj_talk close_window.3|Forget about it, I'm leaving. dlga_pj_talk pj_talk2.3|Sekr Frosttongue. I come to you, looking for the Lyre of Yralis. dlga_pj_talk2 pj_talk3.3|Another one? Sigh ... Well, maybe you're smarter. The rest of you 'seekers' have died trying. I give you two options pay me 3,000 aurums, and I will tell you where they are, or get out of my sight. dlga_pj_talk3 pj_talk4.3|Ok, take 3000 aurums. Tell me, where are they? dlga_pj_talk4 close_window.2|Somebody bought the lyre two days ago. But you are a fool and I will not give anymore information to you. dlga_pj_talk3 close_window|I am tired of all these stupid bards' games. I don't want Kingslayer anyways. I give up. So long. dlga_pj_talk3 pj_talk5.2|There is another option You die if you don't tell me where they are. dlga_pj_talk5 close_window.1|Hahaha, you think you can kill me? Alright. Let's fight, outside. dlga_start siegfried_escort_1|You committed a crime against the Church of Faith. Punishment awaits you! Surrender or die! dlga_siegfried_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start siegfried_escort_2|Greeting! We are warriors the Church of Faith. dlga_siegfried_escort_2 close_window|God bless you! dlga_siegfried_escort_2 close_window.1|{s3} dlga_start zeladeck_escort_1|Zelaeck guides us to victory! Surrender or die! dlga_zeladeck_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zeladeck_escort_2|Zelaeck guides us to victory! Glory to Falki! dlga_zeladeck_escort_2 close_window|Glory to heroes! dlga_zeladeck_escort_2 close_window.1|{s3} dlga_start lord_ceylius_escort_1|Lord Ceylius the Dishonorable guides us to victory! Surrender or die! dlga_lord_ceylius_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start lord_ceylius_escort_2|Lord Ceylius the Dishonorable guides us to victory! You have to help him. dlga_lord_ceylius_escort_2 close_window|{s3} dlga_lord_ceylius_escort_2 close_window.1|I am your ally. dlga_start nox_of_zephilli_escort_1|Nox of Zephilli guides us to victory! Surrender or die! dlga_nox_of_zephilli_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nox_of_zephilli_escort_2|Nox of Zephilli guides us to victory! You have to help him. dlga_nox_of_zephilli_escort_2 close_window|{s3} dlga_nox_of_zephilli_escort_2 close_window.1|I am your ally. dlga_start ulfheonar_escort_1|Ulfhednar guides us to victory! Surrender or die! dlga_ulfheonar_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start ulfheonar_escort_2|Ulfhednar guides us to victory! You have to help him. dlga_ulfheonar_escort_2 close_window|{s3} dlga_ulfheonar_escort_2 close_window.1|I am your ally. dlga_start zolona_escort_1|Zolona guides us to victory! Surrender or die! dlga_zolona_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zolona_escort_2|Zolona guides us to victory! You have to help her. dlga_zolona_escort_2 close_window|{s3} dlga_zolona_escort_2 close_window.1|I am your ally. dlga_start rafklazan_escort_1|King Rafklazan guides us to victory! Surrender or die! dlga_rafklazan_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start rafklazan_escort_2|King Rafklazan guides us to victory! You have to help him. dlga_rafklazan_escort_2 close_window|{s3} dlga_rafklazan_escort_2 close_window.1|I am your ally. dlga_start queen_aegea_escort_1|Queen Aegea guides us to victory! Surrender or die! dlga_queen_aegea_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start queen_aegea_escort_2|Queen Aegea guides us to victory! You have to help her. dlga_queen_aegea_escort_2 close_window|{s3} dlga_queen_aegea_escort_2 close_window.1|I am your ally. dlga_start count_eton_escort_1|We fight for Count Eton, the rightful ruler of Lymbard! You have betrayed our cause, and for this you must pay! dlga_count_eton_escort_1 close_window|This land is not yours to take. You are nothing but another band of robbers! dlga_start count_eton_escort_2|We fight for Count Eton, the rightful ruler of Lymbard! Fight with us, {reg33?Lady Lord} {playername}, and reclaim these lands for their rightful lord. dlga_count_eton_escort_2 close_window|{s3} dlga_count_eton_escort_2 close_window.1|Very good, let us rid Lymbard of your enemies together. dlga_start firstlegion_escort_1|Centurion Octavius guides us to victory! Surrender or die! dlga_firstlegion_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start firstlegion_escort_2|Centurion Octavius guides us to victory! You have to help him. dlga_firstlegion_escort_2 close_window|{s3} dlga_firstlegion_escort_2 close_window.1|I am your ally. dlga_start general_ialoch_escort_1|Marshal Ialoch guides us to victory! Surrender or die! dlga_general_ialoch_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start general_ialoch_escort_2|Marshal Ialoch guides us to victory! You have to help him. dlga_general_ialoch_escort_2 close_window|{s3} dlga_general_ialoch_escort_2 close_window.1|I am your ally. dlga_start dreaded_one_escort_1|Dreaded Nightmare guides us to victory! Surrender or die! dlga_dreaded_one_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start dreaded_one_escort_2|Dreaded Nightmare guides us to victory! You have to help him. dlga_dreaded_one_escort_2 close_window|{s3} dlga_dreaded_one_escort_2 close_window.1|I will leave you in peace. dlga_start nibor_escort_1|Nibor Hood guides us to victory! Surrender or die! dlga_nibor_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nibor_escort_2|Nibor Hood guides us to victory! You have to help him. dlga_nibor_escort_2 close_window|{s3} dlga_nibor_escort_2 close_window.1|I am your ally. dlga_start slave_rebellion_1|You're a damn slave trader! We are fighting for their freedom! dlga_slave_rebellion_1 close_window|Freedom of slaves? Time for me to enslave you! dlga_slaverebellionchat slave_rebellion_2|{s4} dlga_slave_rebellion_2 close_window|{s3} dlga_slave_rebellion_2 close_window.1|Good luck! dlga_start rogue_knight_1|We are fighting for their freedom! You are a threat to our liberty! dlga_rogue_knight_1 close_window|I'm not afraid of you. I will fight. dlga_start rogue_knight_2|Don't come any closer! We are fighting for their freedom! dlga_rogue_knight_2 close_window|{s3} dlga_rogue_knight_2 close_window.1|Good luck! dlga_start nodah1|Hello, old friend. dlga_start jobb2|Did you do it? dlga_start job1|Hello, {playername}. I presume you've come back for more tasks? dlga_start bye2|Greetings {playername}. dlga_bye2 close_window|Goodbye. dlga_start raid_question|Was your raid successful? dlga_raid_question raid_caravan|Yes! It was nothing I couldn't handle. dlga_raid_question close_window|No, not yet. dlga_raid_caravan close_window|Good job. This is our first step towards the resurrection of the Illican Empire! Come back to me for harder challenges. dlga_start ask1|Hello, {reg33?lassie young man}! Are you looking for a job or something? dlga_ask1 god2|Yes! dlga_god2 god3|The Illicans have been in this land for a millenia, and we have lived in peace unless threatened. We have never intentionally provoked others and are a good people. The Drachens invaded however, and drove us out of our homes and burned our farms! They have commited atrocities. One certain caravan carries a lot of gold. It happens to be traveling to us right now. Can you raid it for me and bring the gold to me as proof? dlga_god3 godyes|Yes. I will. For the glory of Illica! dlga_god3 close_window|No, I don't have time for that! dlga_godyes close_window|Excellent! dlga_start close_window.51|Thank you for freeing me! I managed to steal the gold when the chaos started, but I had no idea I would get this far! Here you go, sir! dlga_relikwia2 relikwia2|Thank you and good luck. dlga_relikwia2 relikwia3|Here you go. dlga_relikwia3 close_window|Goodbye then! dlga_start order2.1|Who are you? dlga_order2 order3.1|No one you want to know about. dlga_order3 order4.1|We are under the protection of the Reich. What do you want? dlga_order4 close_window.1|I want to kill you for the glory of Illica! dlga_order4 close_window.2|Never mind... dlga_start order2.2|Hey, I recognize you! You're the one who's been causing trouble around here lately. Have you come willingly to die? dlga_order2 order3.2|Yes, I have come to kill you, in the name of Illica. dlga_order3 close_window|Fool! You do not know the power I possess. I have been chosen to destroy the Illican race. dlga_job1 job2|Indeed. You told me that I could come back for more work. Is there anything else you would like me to do? dlga_job2 job3|Of course! There is a local Reich lord in the area who has been hunting down Illicans without end. I want you to go and kill him. He is a cruel man with no loyalties except gold and greed. He will have some strong troops, so be careful. dlga_job3 close_window|Sounds good. I'll do it. dlga_job3 close_window.1|Maybe later. dlga_jobb2 jobb3|Yes! dlga_jobb2 close_window|Not yet. dlga_jobb3 close_window|Great work! We are getting closer, I feel it! At the rate we are going, we shall be free soon. As promised, your reward. dlga_start fight2.2|You've been causing a lot of trouble in the area. I will enjoy killing you. dlga_fight2 close_window|I'd like to see you try. dlga_start dp1|Hello again, {playername}. My next task for you will be a hard one. dlga_start q1|Have you killed them all yet? dlga_start quest1|Hello again, {playername}. Word of your deeds is spreading among our people. dlga_quest1 quest2|Are there any harder tasks for me to complete? dlga_quest2 quest3|A harder task, eh? There isn't anything right now, but maybe you can pass the time by defeating a certain dragon priest for me. He is near Voldeburg. What say you? dlga_quest3 close_window|That's a good idea. I will do it. dlga_quest3 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_q1 q2|Yes! dlga_q1 close_window|Not yet. dlga_q2 close_window|You are really doing us a big favor. The next task may not be so easy however. Here is the reward for now. dlga_start ch1|Have you defeated that monster yet? dlga_ch1 ch2|I have. dlga_ch1 close_window|Not yet. dlga_ch2 close_window|Good job. I always knew you could do it. dlga_dp1 dp2|I will gladly do it. What is the task? dlga_dp2 dp3|There is a man by the name of Gunnarr. He has been dubbed the Illican killer, and is a Mercenary soldier from Nisaynia. He has special methods of defeating our men, and none of us have managed to fight him and win. dlga_dp3 dp4|So you want me defeat him? dlga_dp4 dp5|Indeed. He has ways to kill Illicans, but not normal men. Scouts report that he is currently near this town. I have every faith in you that you will succeed. dlga_dp5 close_window|I will do this. dlga_dp5 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_start f2|You have quite a bounty on your head from the Reich. I will enjoy crushing your skull. For Wodin and Vanir! dlga_f2 close_window|I'd like to see you try. dlga_start c1|Have you conquered the town yet? dlga_c1 c2|Yes! dlga_c1 close_window|I am making the preparations. dlga_c2 close_window|I cannot thank you enough for what you have done! From now on, you may recruit Illicans from me whenever you like. dlga_start illica1|We have come to it at last. Your final task. dlga_illica1 illica2|What is the task? dlga_illica2 illica3|It has been many years since our conquerers have abused and banished us. We are now fighting back - because of you, our hero! It is now time for you to complete your ultimate task. I want you to conquer this city, Voldeburg. dlga_illica3 illica4|So the time has come? dlga_illica4 illica5|Indeed. You are our champion now. Fight well, and win! dlga_illica5 close_window|Thank you. dlga_illica5 close_window.1|I need to prepare first. dlga_nodah1 illicalore2|Hello. Can you tell me more about the lore of Illica? dlga_illicalore2 illicalore3|Of course, my friend! What would you like to know about them? dlga_illicalore3 genhis1|Tell me about the general history. dlga_genhis1 genhis2|We are a proud race, and have been living in Perisno for centuries. We come way before the Elintorans, or even the Third Legion, I daresay. Our culture is rich and deep. dlga_genhis2 genhis3|The Reichans came a few years ago, intent on destroying us. We were already weak from a recently civil war between us and an opposing clan. The Reich came, built huge sprawling cities in our land, and drove us out. dlga_genhis3 tavern_traveler_pretalk|However, you, our hero, came in time. You helped us drive the Reich out and reclaim some of our land. For that, we thank you eternally. You will be remembered in our stories alongside our other great heroes like Zeladeck, Myrians, and Ha'beo. dlga_illicalore3 close_window|Never mind. dlga_nodah1 nodah2|I would like to recruit some Illicans. dlga_nodah1 close_window|Farewell. dlga_nodah2 nodah3|Of course! They all cost 150. dlga_nodah3 close_window|Actually, I don't need them at the moment dlga_nodah3 nodah4|I would like to hire one Illican Hunter. dlga_nodah3 nodah4.1|I would like to hire five Illican Hunters. dlga_nodah3 nodah4.2|I would like to hire ten Illican Hunters. dlga_nodah3 nodah4.3|I would like to hire twenty Illican Hunters. dlga_nodah3 close_window.1|That is too expensive. dlga_nodah4 close_window|Thank you. Goodbye for now. dlga_member_chat nodah_talk|It is an honor being part of your company. dlga_nodah_talk skills_n1|I want to see your skills. dlga_skills_n1 skills_n2|Very well. dlga_skills_n2 nodah_talk|Done. dlga_nodah_talk close_window|I think we need to part our ways. dlga_nodah_talk close_window.1|Thank you. dlga_start wep_enth_talk1|Well done, good {reg33?madame sir}. dlga_start wep_enth_talk1.1|Welcome back to Arendal. How is your quest going? dlga_start we_ask|Hello there, you fine young fellow. Would you like me to tell you about the Dueler? dlga_start close_window.52|Good luck on your quest. dlga_we_ask we_talk|The Dueler? Never heard of him. Go on, you have me intrigued. dlga_we_ask close_window|No thank you. I have something urgent to attend to. dlga_we_talk we_continue|Well, to be honest, I know very little about the Dueler himself. What I do know more about is his...weapon. dlga_we_continue we_talk2|A weapon? What kind, a sword? dlga_we_talk2 we_ask2|A sword, yes. A very special kind of sword; a rapier. This rapier, though I have never seen it myself, is supposed to be one of the finest pieces of craftsmanship to ever exist in Perisno; its speed and the Dueler's own skill making him nigh invincible in combat. dlga_we_ask2 we_talk3|Interesting. Where can I find out more about the Dueler and this rapier of his? dlga_we_talk3 close_window|The dueler holds godlike status among the trainers of Perisno who can be found the many training ground locations. They will probably know more about him than I do. Good luck. dlga_wep_enth_talk1 wep_enth_talk2|Good news. I have the rapier. dlga_wep_enth_talk2 wep_enth_talk3|No way! Do you mind if I...hold it? dlga_wep_enth_talk3 wep_enth_talk4|Go ahead. dlga_wep_enth_talk3 wep_enth_talk5|I'd rather you not. dlga_wep_enth_talk4 wep_enth_talk6|Fantastic. It's so incredibly light, yet strong as well. It seems to be designed for thrusting attacks. dlga_wep_enth_talk5 wep_enth_talk6|Fair enough, it looks very valuable. A sword of that design seems very adept at thrusting attacks. dlga_wep_enth_talk6 wep_enth_talk7|You're a very lucky {reg33?woman man} to have gotten your hands on such a weapon. Take good care of it for me, will you? dlga_wep_enth_talk7 close_window|Will do. dlga_trainer_talk trainer_rapier_talk5b|I am here to fight your men. dlga_trainer_talk trainer_rapier_talk|Actually, I have a question to ask you about...more mysterious matters. dlga_trainer_rapier_talk trainer_rapier_talk2|A question? Ask away. dlga_trainer_rapier_talk2 trainer_rapier_talk3|I was told that you trainers hold a certain man with the utmost respect for his proficiency in combat. I was wondering if you could tell me a little more about this man, the Dueler. dlga_trainer_rapier_talk3 trainer_rapier_talk4|The Dueler? My my, it has been many years since I last heard that name. To answer your question yes, I can tell you a little more about him. However, as I don't want this rather valuable information to fall into the wrong hands, you must first prove your worth to me. dlga_trainer_rapier_talk4 trainer_rapier_talk5|And how might I do that? dlga_trainer_rapier_talk5b trainer_rapier_talk6|Excellent. Are you ready to begin? dlga_trainer_rapier_talk5 trainer_rapier_talk6|Well, in a normal practice fight, I would start off easy and work you up the tiers of difficulty. Instead of doing that, I will put you up against 3 of my finest fighters in a row, and then I will tell you what you want to hear. Are you ready? dlga_trainer_rapier_talk6 trainer_rapier_talk7|Yes I am. dlga_trainer_rapier_talk7 close_window|Here you go then. Good luck. dlga_trainer_rapier_talk6 trainer_rapier_talk8|Just a minute. I am not ready yet. dlga_trainer_rapier_talk8 close_window|Hey, You will never make it if you don't practice. dlga_trainer_practice_1 trainer_rapier_talk9|Well done, very well done. Not only have you proven yourself but you have also impressed me greatly. I am confident that I can now tell you what I know. dlga_trainer_rapier_talk9 trainer_rapier_talk10|It was on that day, the first and last I saw of him, that this man approached my training field. He did not give a name, so thereafter we simply referred to him as 'the Dueler' for reasons that will soon become apparent. dlga_trainer_rapier_talk10 trainer_rapier_talk11|The moment he began to spar I knew there was something different about him. It was his flawless technique, his record-setting defeat of my fighters, maybe even the sun dancing off that fancy sword of his- it was incredible. I even threw uneven matchups against him, even outnumbered twelve to one he managed to dodge and slash and parry his way to victory. dlga_trainer_rapier_talk11 trainer_rapier_talk12|Soon my men had all but collapsed from exhaustion, and the Dueler, sheathing his narrow sword, turned and departed with nothing but a nod in my direction. dlga_trainer_rapier_talk12 close_window|My account of the Dueler is one of many among trainers in Perisno, and you can find a compendium of information on the man in the great library of Galwe. Farewell, and good luck in your quest. dlga_start literary_talk7|Oh, you again? What is it? dlga_start literary_talk1|I beg your pardon, but this book requires my full concentration. dlga_start close_window.53|Pardon me, but this book requires my full concentration. dlga_literary_talk1 literary_talk2|I don't want to disrupt your work, but I was hoping to find someone who can direct me to a specific book. dlga_literary_talk1 close_window|My apologies. dlga_literary_talk2 literary_talk3|Alright then, quickly. What are you looking for? dlga_literary_talk3 literary_talk4|I was told this library houses a compilation of information about a man named, or...nicknamed, the Dueler? dlga_literary_talk4 literary_talk5|Ah, yes! Funny you should inquire about the book at this time, as I was actually about to return it to the library. I had planned on reading it but was sidetracked by my newfound interest in Tolranian political history. dlga_literary_talk5 literary_talk6|Did you know that Nibor Hood, the nefarious leader of the Outlaws, is the brother of the Tolranian claimant, Lady Tylora? How fascinating! dlga_literary_talk6 close_window|Anyway, where was I...oh yes. I suppose I can lend the book to you for a little while, until you find what you need. So long. dlga_literary_talk7 literary_talk8|I'm here to return the book you kindly lent me. dlga_literary_talk7 literary_talk11|Unfortunately, the book is no longer in my possession. How much do I owe you? dlga_literary_talk8 literary_talk9|Excellent! I was beginning to worry that you weren't going to bring it back. dlga_literary_talk9 literary_talk10|I made some notes here and there, and added some information I think you'll find to be...quite relevant the the story of the Dueler. dlga_literary_talk10 close_window|You...you wrote in a library book!? How could you defile such a delicately assembled compilation of information! Besides, how useful could your little anecdote be? Gah! I don't have time for you right now. dlga_literary_talk11 literary_talk12|You lost the book!? Gah...the library will want at least 1000 aurums for losing such a valuable piece of information. dlga_literary_talk12 literary_talk13|Right, here you go. dlga_literary_talk13 close_window|Fine. Now leave me to my studies, you irresponsible swine. dlga_literary_talk12 literary_talk14|I don't have that kind of money. dlga_literary_talk14 close_window|Well, I would advise you get out of my sights before I call the city watch on you! dlga_start close_window.54|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.55|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.56|He's a tough one isn't he? I hope you learned a lesson or two about humility, among other things. dlga_start arena28_talk11|That was very impressive, young {reg33?lady man}. Don't feel too good about yourself, however; the Dueler's talent cannot be compared to the men you just fought. Are you sure you still want to do this? dlga_start arena28_talk11.1|Are you ready to take him on again? dlga_start close_window.57|Hmm...as I suspected, it seems you need more practice after all. Come back when you and your men have trained harder. dlga_start arena28_talk10|Are you ready? dlga_start arena28_talk5|Hello again. So what did you want from the Dueler? dlga_start arena28_talk1|Good day friend. How can I help you? dlga_arena28_talk_start arena28_talk1|Anything else? dlga_arena28_talk1 arena28_talk2_1|That's not...THE Dueler, is it? I've been looking all over for him. dlga_arena28_talk1 arena28_talk2_2|Are you currently running any tournaments? dlga_arena28_talk1 close_window|Oh I'm just looking around, thanks. dlga_arena28_talk2_2 arena28_talk_start|Unfortunately, no. This space has been...reserved for the time being. dlga_arena28_talk2_1 arena28_talk3|Ah, so I see you've heard of him. Lucky for you, you've found the place that he and his apprentices train. dlga_arena28_talk3 arena28_talk4|He prefers Qaletaqa because few Perisno mainlanders dare to venture out into the Aroulian jungle, and therefore he can perfect his art in seclusion. dlga_arena28_talk4 arena28_talk5|So, what would you like from him? He doesn't normally interact with strangers, however I'm sure he'd be willing to listen to someone with your level of determination. dlga_arena28_talk5 arena28_talk6_1|I am here to challenge the Dueler to a duel. dlga_arena28_talk5 arena28_talk_lore|Who exactly is the Dueler? dlga_arena28_talk5 arena28_talk6_2|I'll be back in a little bit. dlga_arena28_talk6_1 arena28_talk7|You want to...duel him? I don't mean to be rude, but I think that may be a bad idea. dlga_arena28_talk_lore arena28_talk_lore2|Nobody knows for sure who he is or where he comes from, and he isn't exactly the garrulous type. The few times I have heard him speak, however, his accent sounded like nothing I had ever heard before. dlga_arena28_talk_lore2 arena28_talk4|Other than that he is not from Perisno, your guess is as good as mine. I do know that he wields that rapier of his with incredible mastery, better than anyone I've ever seen. dlga_arena28_talk6_2 close_window|Take your time. dlga_arena28_talk7 arena28_talk8|I'll be just fine. I'm ready to fight. dlga_arena28_talk7 close_window|On second though, I need some time to prepare first. dlga_arena28_talk8 arena28_talk9|Well I won't put you up against the Dueler right away. First, you and your first seven men can go up against his eight apprentices so that I can get an idea of your skill. dlga_arena28_talk9 arena28_talk10|Are you ready? dlga_arena28_talk10 close_window|Let's go. dlga_arena28_talk10 close_window.1|Let me reorder my party first. dlga_arena28_talk11 close_window|I'm ready. dlga_arena28_talk11 close_window.1|Give me some time to recover from that last fight. dlga_start close_window.58|[He doesn't seem to hear you] dlga_start close_window.59|Farewell, {playername}. It is time for me to return to my land. dlga_start dueler_talk1|... dlga_dueler_talk1 dueler_talk2|So I have been defeated. dlga_dueler_talk2 dueler_talk3|It was only a matter of time before my craft with the sword was bested by a challenger. dlga_dueler_talk3 dueler_talk4|I suppose you have more right than I to train these men. Take care of them for me. dlga_dueler_talk4 dueler_talk5|I also feel obliged to give you something else, for I can no longer hold it in good conscience. dlga_dueler_talk5 dueler_talk6|This rapier is made of precious Czestadtian steel, forged by my country's greatest blacksmith and designed to be the lightest and fastest sword ever made. dlga_dueler_talk6 dueler_talk7|It was given to me for becoming the most skilled fighter in Czestadt, and I was sent by my king to explore and display my strength to the world. dlga_dueler_talk7 dueler_talk8|It is now my duty to give the rapier to you, {reg33?lady lord} {playername}. dlga_dueler_talk8 dueler_talk9|You are a most gracious opponent. Thank you for this gift. dlga_dueler_talk8 dueler_talk8b|I can't accept such a valuable treasure of your people. dlga_dueler_talk8b dueler_talk9|You are generous to decline, but I must insist. This sword no longer belongs to me. dlga_dueler_talk9 close_window|Farewell, {playername}. It is time for me to return to my land. dlga_lord_talk oim_lord_sp_task|I would be glad to take upon myself a special mission. dlga_oim_lord_sp_task close_window|A mission? {playername}, I am not in position to ask you to do anything. However, I have a gift for you that I planned to delever to you for quite some time. Please accept it as a sign of our friendship. dlga_oim_qst_kidalovo_z_konyem_dlg oim_qst_kidalovo_z_konyem_dlg_1|Could you perhaps do me a small favor, {reg33?madame sir}? The task is this I had planned to give my ruler a wolf as a gift, but alas, war has called and I cannot deliver the beast. Can you convey the animal to him in my stead? dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_pos|Agree... dlga_oim_qst_kidalovo_z_konyem_dlg_pos oim_qst_kidalovo_z_konyem_dlg_pos2|Very well, I would not shy from taking this job. dlga_oim_qst_kidalovo_z_konyem_dlg_pos2 close_window|Here is the wolf, and here is the money for his keeping. Know this -- if you should lose the steed, or fail to deliver it in time, you'll have only yourself to blame for what follows. dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_neg|Refuse... dlga_oim_qst_kidalovo_z_konyem_dlg_neg oim_qst_kidalovo_z_konyem_dlg_neg_1|I am honored to hear that you would wish to bestow such an important task upon me... But alas, I have no time to play nurse to a wolf. dlga_oim_qst_kidalovo_z_konyem_dlg_neg_1 close_window|The decision is yours. I shall find myself another who can aid me in this. dlga_oim_horse_ambush_dlg oim_horse_ambush_dlg_1|Well hello, wayfarer! Why such a hurry? What is it that troubles you? dlga_oim_horse_ambush_dlg_1 oim_horse_ambush_dlg_2|And who are you to ask that? dlga_oim_horse_ambush_dlg_2 oim_horse_ambush_dlg_3|Who am I? Why, I am a freedom fighter, at your service. -- And the keeper of this road, too. dlga_oim_horse_ambush_dlg_3 oim_horse_ambush_dlg_4|What is that supposed to mean? dlga_oim_horse_ambush_dlg_4 oim_horse_ambush_dlg_5|No need for rude words, wayfarer. Better show us what you have in the cart, now. dlga_oim_horse_ambush_dlg_5 oim_horse_ambush_dlg_6|In the cart be arms, and I assure you I can use them... dlga_oim_horse_ambush_dlg_6 close_window|Then we shall just have to see about that... dlga_oim_horse_ambush_dlg2 close_window|I believe not my eyes! What a treasure you have here, my good {man/lady}. Perhaps we shall take it! dlga_oim_horse_delivered_dlg oim_horse_delivered_dlg_1|{reg33?madame sir}, I brought you a modest gift from Baron Gereon dlga_oim_horse_delivered_dlg_1 close_window|What a beautiful strange beast! But it is taking a great risk, travelling these roads with such a wolf. Here, take this for your troubles. dlga_oim_lord_sp_task lord_pretalk|I don't have any work for you. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer dlga_member_intel_liaison_results member_intel_liaison|{s11} I notice that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_3 close_window|{s5} dlga_start close_window.60|Let's leave whenever you are ready. dlga_start close_window.61|Please do not waste any more of my time today, {reg33?madame sir}. Perhaps we shall meet again in our travels. dlga_start close_window.62|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_b companion_recruit_signup_response|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment companion_recruit_payment_response|{s5} dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start close_window.63|My {reg33?sister brother}, the air here is as I remember it. dlga_start hyk_returning1|My {reg33?sister brother}, it is so good to be done with this chapter. dlga_hyk_returning1 hyk_returning2|I agree, brother. We have avenged Torsson, and killed the bastard Svafar. dlga_hyk_returning2 hyk_returning3|You are wrong, {reg33?sister brother}. It was not we, but you. You have avenged Torsson, and you are deserving of all the honor. I was not strong enough to face him myself, but you did. dlga_hyk_returning3 close_window|Do not be foolish. We sail to Hylr, where we will regain our honor once more, you and I both. Fortune smiles upon us today. dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg33?my Lady Sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention. I should point out though, {reg33?my Lady Sire}, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg33?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with Perisno's other kings. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg33?my Lady Sire}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish to grant a fief. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {s0}. If it's fine with you, I would like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Fine, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different troops. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|Recruit from only from my kingdom. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.2|{s11}. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure {s0}. I will. Anything else you want? dlga_start hhg_join_party|Greetings, {reg33?my Lady Sire}. We were training to become your most loyal troops, and are here to join you. dlga_start close_window.64|Greetings, {reg33?my Lady Sire}. We were just heading to the location you specified. We'll be on our way now. dlga_hhg_join_party hhg_join_party_redirect|I have too many troops already. I'll have to send you to another garrison. dlga_hhg_join_party_redirect hhg_join_party_redirect_choice|Well, where should we go? dlga_hhg_join_party_redirect_chosen hhg_join_party_redirect_end|As you wish, we will reinforce {s5}. dlga_hhg_join_party_redirect_end close_window|Thank you. dlga_hhg_join_party_redirect_choice hhg_join_party_abandon|Forget it. You may return to your normal lives. dlga_hhg_join_party_abandon hhg_join_party_abandon_confirm|But {reg33?my Lady Sire}. We trained so hard. Are you certain you want to just leave us? dlga_hhg_join_party_abandon_confirm hhg_join_party_abandon_confirm_yes|Yes. dlga_hhg_join_party_abandon_confirm hhg_join_party_redirect|No. dlga_hhg_join_party_abandon_confirm_yes close_window|As you wish, {reg33?my Lady Sire}. It was an honor to be in your presence. dlga_hhg_join_party hhg_join_party2|Very well. I have been looking forward to this. Do not disappoint me. dlga_hhg_join_party2 close_window|Yes, {reg33?my Lady Sire}! dlga_start dplmc_messenger_talk|Greetings. Sorry but I don't have time to talk now. I am delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_patrol_talk|Greetings, {s0}. We are still patrolling {s6}. Do you have new orders? dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, {s0}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_reinforce_party_ask|I need you to reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_orders_reinforce_party_ask2|Are you certain? dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_pretalk|My apologies, it seems you already have too many under your command. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_orders_reinforce_party_ask3|Yes, reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_pretalk|No, never mind. dlga_dplmc_patrol_orders_reinforce_party_ask3 close_window|As you wish, we will reinforce your party. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, we will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to give some troops to you. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you. dlga_dplmc_patrol_talk et_dplmc_partol_disband_check|I don't need you any longer. Please disband. dlga_et_dplmc_partol_disband_check et_dplmc_partol_disband_check2|You are relieving us from our duties? dlga_et_dplmc_partol_disband_check2 close_window|Yes, you may return to your families. dlga_et_dplmc_partol_disband_check2 dplmc_patrol_pretalk|No, I meant to say something else. dlga_dplmc_patrol_talk et_patrol_orders_give_prisoners|I need you to give me your prisoners. dlga_et_patrol_orders_give_prisoners dplmc_patrol_talk|Very well. Anything else? dlga_dplmc_patrol_talk close_window|Please continue. dlga_start dplmc_gift_talk|Greetings. I am currently delivering {s12} to {s13}. dlga_dplmc_gift_talk dplmc_gift_talk_farewell|Very well! Have a nice trip. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|Greetings {reg33?my Lady Sire}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Ok, please go on. dlga_start dplmc_chancellor_talk|{reg33?Milady Milord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, {reg33?my Lady Sire}? dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask|I wish to select the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. ({reg20}K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Falcon. (1000K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|The Third Legion. (300K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.3|Perisno. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.4|Favor no culture over others. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.5|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|Please give me information about the domestic policy of a kingdom. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which kingdom do you need information? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_pretalk|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days, the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm|Bring more people into serfdom. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.1|I want more freedom for the people. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.2|Let's centralize the decisions. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.3|Grant increased autonomy to local authorities. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.4|Give the nobles more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.5|Give the merchants and trade guilds more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.6|Manage the economy more actively to increase production and maximize exports. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.7|Reduce the crown's role in managing industry and commerce. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I will initiate all necessary steps. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|Please give me some information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask.1|All of them. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {reg4?her him} if {reg4?she he} is willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {reg4?her him} if {reg4?she he} is willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {reg4?her him} if {reg4?she he} is willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {reg4?her him} if {reg4?she he} is willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {reg4?her him}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 aurums to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_pocket_or_treasury|Sending a gift will cost us 50 aurums. I will withdraw the money from the treasury, or you can pay from your personal funds. How would you like to pay? dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment|From the treasury. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment.1|From my personal funds. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_gift_chosen_payment dplmc_chancellor_gift_where|Very well. Where would you like to send a gift? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend to send 300 units of smoked fish, cheese, or honey. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement do you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend to send 150 units of Ale, Wine or Oil. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend to send dyes, silk or velvets. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|I would like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start staff_priest_religion_options|{reg33?Lady Lord} {playername}, how can I be of service? dlga_staff_priest_pretalk staff_priest_religion_options|Do you need anything else, {reg33?my Lady Sire}? dlga_staff_priest_religion_options staff_priest_kingdom_religion_ask|Let's talk about establishing an official religion. dlga_staff_priest_kingdom_religion_ask staff_priest_kingdom_religion_select|{s11}. If you were willing to provide me with the necessary funds, I could send missionaries and preachers of a desired religion to convert your people to the cause. Which creed would you like to purse? dlga_staff_priest_kingdom_religion_select staff_priest_pretalk|Church of Faith. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.1|Hakkon Inquisition. (110K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.2|Tiergotter. (150K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.3|New Gods. (115K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.4|Old Gods. (125K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.5|Fountain Goddess. ({reg0} aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.6|Draharan mysticism. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.7|Grazir worship. (200K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.8|The One God. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.9|Venetoran Paganism. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.10|Favor no religion over others. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.11|Make no change. dlga_staff_priest_religion_options staff_priest_religion_info_ask|Please give me information about a religion. dlga_staff_priest_religion_info_preask staff_priest_religion_info_select|Do you need any additional information? dlga_staff_priest_religion_info_ask staff_priest_religion_info_select|About which religion do you need information? dlga_staff_priest_religion_info_select staff_priest_religion_info_paganism|Venetoran paganism dlga_staff_priest_religion_info_select staff_priest_religion_info_the_one_god|The One God dlga_staff_priest_religion_info_select staff_priest_religion_info_faith|The Church of Faith dlga_staff_priest_religion_info_select staff_priest_religion_info_inquisition|The Hakkon Inquisition dlga_staff_priest_religion_info_select staff_priest_religion_info_tiergotter|The Tiergotter dlga_staff_priest_religion_info_select staff_priest_religion_info_newgods|The New Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_oldgods|The Old Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_fountain|The Fountain Goddess dlga_staff_priest_religion_info_select staff_priest_religion_info_drahara|Draharan mysticism dlga_staff_priest_religion_info_select staff_priest_religion_info_demons|Grazir worship dlga_staff_priest_religion_info_select staff_priest_pretalk|Never mind. dlga_staff_priest_religion_info_paganism staff_priest_religion_info_preask|Venetoran Paganism is one of most ancient of all religions in the land. Before the Enlightenment, practiced heavily by citizens of the Venetoran Empire. The Pagan gods are fluid in role and have no hierarchy or leader, hence they are worshipped equally. A pagan believes that their gods have an influence on every aspect of everyday life, and therefore are keen to maintain good relations with the ancient spirits. One of main reasons Venetor split from the original Perilo and their Religion was they didn’t accept The One God. dlga_staff_priest_religion_info_the_one_god staff_priest_religion_info_preask|The religion of the original humans (Perilo)…. The Sole Creator of the world and all that is in it. The perilo humans (mainly the Kingdom of Perisno) worship this God. He is always watching those who live on the face of the world, and has many lesser spirits who help him keep watch of the humans. dlga_staff_priest_religion_info_faith staff_priest_religion_info_preask|The Church of Faith is a very popular religion in modern Perisno. The story of the Lord of Faith's banishment of the Grazir at the Battle of Enlightenment, and his subsequent transcendence is a story known to every child in the land. Practice involves communal gatherings to celebrate and commemorate the life of the Lord of Faith, all organized by the powerful Church of Faith and its leader, Grand Paladin Siegfried. ^^We must ensure our kingdom is accepted by the Church of Faith first. ^They will not appreciate us being friendly with the Grazir Worshippers. ^Grand Paladin Siegfried must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_inquisition staff_priest_religion_info_preask|The Hakkon Inquisition is a major sect of the Church of Faith. Like followers of the Church of Faith, they believe that the Lord of Faith purged the land of the Grazir 365 years ago, however the zealots of the High Inquisition enforce stricter manners of practice of the Church's religion. Such practices include rigorous religious education, aggresive missionary activity, and even violence against opposing religions. They are led by High Inquisitor Esarion, who claims to have a personal connection with the Lord of Faith. ^^We must ensure our kingdom is accepted by the Hakkon Inquisition first. ^High Inquisitor Esarion must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_tiergotter staff_priest_religion_info_preask|The Tiergotter are the group of gods commonly worshipped in the lands of the Reich des Drachen. They differ from most other gods in that they are believed to take animal form instead of human form, with their principal god incarnated as a dragon. Their belief system is focused around personal excellence and rejection of failure, a message conveyed by the leading High Dragon Priests and Priestesses. Though a newer religion to Perisno, the Illica Falki Raiders have been notable quick adopters of the Tiergotter. ^^We must ensure our kingdom is accepted by the Reichs first. ^High Priestess of the Dragon Amara must not dislike us. ^We must be honorable. dlga_staff_priest_religion_info_newgods staff_priest_religion_info_preask|Worship of the New Gods is becoming increasingly popular in Maccavian lands as people grow weary of the values of the Old Gods. Unlike the Old Gods, priests of the New Gods preach values such as chivalry, equality, benevolence, and the importance of family in everyday life. Prince Drachus Flywing can be credited with its meteoric rise in popularity, and he aims to rid Maccavia of the dangerous Agathor Krex with what he sees are barbaric, antequated values. The principal New God goes by the name of Mal'Kij, and is seen as a paragon of honor. ^^We must ensure our kingdom is accepted by the New Gods first. ^Drachus Flywing must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_oldgods staff_priest_religion_info_preask|The Old Gods are the most common dieties worshipped in Maccavia. Agathor Krex and most of the Maccavian nobility subscribe to the values of the Old Gods, namely strength, ambition, cunning, and struggle. The rift between the Old Gods and the New came when the god of revenge, Mal'Kiarj is said to have cast out his brother Mal'Kij for sparing the life of an enemy. Old Gods worshippers stay true to the message of Mal'Kiarj, seeking to crush the New Gods supporters once and for all. ^^We must ensure our kingdom is accepted by the Old Gods first. ^Agathor Krex must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_fountain staff_priest_religion_info_fountain2|The physical form of the Goddess was put on Perisno to oversee the humans. She had great powers given to her by the One God, and could manifest at will. The Goddess was commanded to not mate with anyone and would be punished for doing so. She was of extreme beauty and just seeing her in this form would cause any human to be subdued. But she disobeyed, and mated with a Perilo male. The One God was displeased with the Goddess and banished her from ever returning. This new offspring became known as the Naphali, and their blood flowed black. The One God made it so, that everyone would know these people came from the Goddess that disobeyed him. Since Goddess Zedecia created the Naphali, they worshipped her. dlga_staff_priest_religion_info_fountain2 staff_priest_religion_info_preask|Eventually she became known as the Fountain Goddess when she created the great fountain in western lands. From the stories written she lives within the fountain itself, though it is said she manifests into her physical form every 300 years to walk among her people, and choose one worthy to lead when she returns back to the fountain. All Naphali newborn are ceremonially blessed at the Fountain Temple of Elintor, though only the purest are greatly blessed, often becoming nobles of Elintor. ^^We must ensure our kingdom is accepted by either Elintor or Geldar first. ^Depending on who you decide to be friendly with, their liege must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_drahara staff_priest_religion_info_preask|The Draharan have always been a spiritual people, and even before their uniting under one banner, one could find shrines and pantheons to their gods throughout the eastern savannah. They believe less in physical divine intervention and more in a numinous connection with the gods that can be attained through meditation and prayer. There is no organized church for these beliefs, instead nomadic mystics wander the land to spread the practice of personal reverie. ^^We must ensure our kingdom is accepted by Drahara first. ^Sultan Yusuf al-Salah must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_demons staff_priest_religion_info_preask|As long as there have been pagans in Perisno, there have been Grazir Worshippers to counteract their influence. The Grazir Worshippers strive to follow the wishes of their deity, the True Grazir, and they believe great rewards and power will be had from their loyalty. They attract men who seek authority over all else, and who will give their lives if it means they will be compensated fairly in the afterlife. Their leader, the fearsome Dreaded One, is said to be in direct contact with the True Grazir and will stop at nothing to execute its demands. ^^We must ensure our kingdom is accepted by them first. ^They will not appreciate us being friendly with the Church of Faith. ^They do not care for honor. dlga_staff_priest_religion_options staff_priest_offering|Let us make an offering to {s11}. dlga_staff_priest_offering staff_priest_pretalk|We have already made an offering to {s11} today. Let us wait until tomorrow so that our gift may be recieved well. dlga_staff_priest_offering staff_priest_pretalk.1|We don't have enough money in our treasury to make an offering! It will cost us 100 aurums to make the necessary preparations. dlga_staff_priest_offering staff_priest_offering_give|Making an offering will cost 200 aurums to prepare. In addition, I recommend that we burn 400 units of food from the household to show our devotion to {s11}. Should I go begin the ceremony? dlga_staff_priest_offering_give staff_priest_pretalk|Yes, make the offering. dlga_staff_priest_offering_give staff_priest_pretalk.1|No, I've changed my mind. dlga_staff_priest_religion_options staff_priest_hire|I would like to hire some missionary troops to help spread our influence. dlga_staff_priest_religion_options staff_priest_constant_recruitment_options|I understand you are recruiting new devotees. I have some questions. dlga_staff_priest_constant_recruitment_options staff_priest_constant_recruitment_options2|How may I be of service? dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_change_location|Please change the location of recruitment. dlga_staff_priest_constant_recruitment_change_location2 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_end|Please stop for the time being. dlga_staff_priest_constant_recruitment_end staff_priest_religion_options|Your will is my command. How else may I serve? dlga_staff_priest_hire staff_priest_pretalk|Unfortunately I have no more men ready to join you at this moment. I will let you know as soon as my apprentices are ready for their mission. dlga_staff_priest_hire staff_priest_hire_number_select|Very good, {reg33?madam sire}. How many {s12} would you like to recruit? It will cost me {reg0} to properly equip each one. dlga_staff_priest_hire staff_priest_hire_per|Very good, {reg33?madam sire}. What type of follower would you like to recruit? dlga_staff_priest_hire_per staff_priest_hire_number|Perisno Pilgrims. dlga_staff_priest_hire_per staff_priest_hire_number.1|Perisno Initiates. dlga_staff_priest_hire staff_priest_hire_inq|Very good, {reg33?madam sire}. What type of Inquisitor would you like to recruit? dlga_staff_priest_hire_inq staff_priest_hire_number|Inquisition Acolytes. dlga_staff_priest_hire_inq staff_priest_hire_number.1|Inquisition Heretic Seekers. dlga_staff_priest_hire_inq staff_priest_hire_number.2|Hakkon Low Inquisitors. dlga_staff_priest_hire staff_priest_hire_kij|Very good, {reg33?madam sire}. Which followers of Mal'Kij would you like to recruit? dlga_staff_priest_hire_kij staff_priest_hire_number|Kijin Watchers. dlga_staff_priest_hire_kij staff_priest_hire_number.1|Kijin Corpsmen. dlga_staff_priest_hire staff_priest_hire_kiarj|Very good, {reg33?madam sire}. Which followers of Mal'Kiarj would you like to recruit? dlga_staff_priest_hire_kiarj staff_priest_hire_number|Kiarjan Maulers. dlga_staff_priest_hire_kiarj staff_priest_hire_number.1|Kiarjan Interceptors. dlga_staff_priest_hire_number staff_priest_hire_number_select|How many would you like to recruit? dlga_staff_priest_hire_number_select staff_priest_hire_end|1. dlga_staff_priest_hire_number_select staff_priest_hire_end.1|3. dlga_staff_priest_hire_number_select staff_priest_hire_end.2|5. dlga_staff_priest_hire_number_select staff_priest_constant_recruitment|5, and recruit them every time they present themselves. dlga_staff_priest_constant_recruitment staff_priest_constant_recruitment2|Of course, where should I recruit them? dlga_staff_priest_constant_recruitment3 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_hire_number_select staff_priest_pretalk|Never mind. dlga_staff_priest_hire_end staff_priest_pretalk|Excellent. Good luck on your mission. dlga_staff_priest_religion_options staff_priest_dismiss_confirm_ask|I no longer need your services. dlga_staff_priest_dismiss_confirm_ask staff_priest_dismiss_confirm|Are you sure that you don't need me anymore? dlga_staff_priest_dismiss_confirm staff_priest_dismiss_confirm_yes|Yes I am. dlga_staff_priest_dismiss_confirm_yes close_window|As you wish. dlga_staff_priest_dismiss_confirm staff_priest_pretalk|No I am not. dlga_staff_priest_religion_options close_window|Never mind. dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 aurums. Where do you want to send the spy? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to spy out? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, I will send a spy to {s11} and withdraw 300 aurums from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great, withdraw from the treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Great, withdraw from my personal funds. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.2|Hold on! dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, I will tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|Please give me a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Please give me a report about the kingdom's army. dlga_dplmc_constable_reports dplmc_constable_overview|Please give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Please give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|Please give me a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_pretalk|I would like to take a look at the armory. dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits and training. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_ask|Can you train some recruits, please? dlga_dplmc_constable_train_ask dplmc_constable_train_select|Of course, where should I train them? dlga_dplmc_constable_train_type_ask dplmc_constable_train_type|Do you prefer melee or ranged units? dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask|Melee. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.1|Ranged. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.2|I prefer cavalry. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.3|I prefer cavalry archers. dlga_dplmc_constable_train_type dplmc_constable_pretalk|Neither. dlga_dplmc_constable_train_improved_ask dplmc_constable_train_improved|If you want I can hire additional trainers so we can train the recruits faster and better. This will cost 10 aurums extra per day. dlga_dplmc_constable_train_improved dplmc_constable_train_center|Yes, please hire additional trainers. dlga_dplmc_constable_train_improved dplmc_constable_train_center.1|No, you have to train them alone. dlga_dplmc_constable_train_improved dplmc_constable_train_center.2|Yes, hire additional trainers and train them as fast as you can. dlga_dplmc_constable_train_center dplmc_constable_pretalk|Alright, I will train the recruits in {s11}. {s12} Please, make sure we have enough money in the treasury to pay the equipment{s13}. dlga_dplmc_constable_train_select dplmc_constable_pretalk|I changed my mind. Maybe you shouldn't train them. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_stop|Please stop training the recruits in {s11}. dlga_dplmc_constable_train_stop dplmc_constable_pretalk|As you wish. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruits_and_training_stop_repeat|I want all recruiters to stop repeating. dlga_dplmc_constable_recruits_and_training_stop_repeat dplmc_constable_recruits_and_training|Very well. Anything else? dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a chamberlain first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I will send someone to visit villages and recruit population to your forces. After he has collected the amount you ordered he returns to this {reg0?town castle} and puts the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|Recruit any troops. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.1|Recruit only from my villages. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.2|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 aurums for each recruit and 10 aurums for the recruiter. I will take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} {s11} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.2|Yes, and repeat it. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training constable_guard_ask|I want you to hire some Household Guards. dlga_constable_guard_ask et_hhg_recruit|{s11}{s12} dlga_et_hhg_recruit et_hhg_recruit_confirm|5000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.1|10000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.2|20000 aurums. dlga_et_hhg_recruit dplmc_constable_pretalk|Forget it. dlga_et_hhg_recruit_confirm dplmc_constable_pretalk|Thank you {reg33?my Lady Sire}. {s11}. I will send you an informant when they are ready. Keep in mind they will gather in your court. dlga_dplmc_constable_recruits_and_training et_train_hhg|I want you to train my household troops. dlga_et_train_hhg dplmc_constable_pretalk|Of course {reg33?my Lady Sire}, but my hands are already full training your {s11}.^It will take approximately {reg0} more days. dlga_et_train_hhg et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. Which family do you wish to train? dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_choose_proficiency_fail et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. But unfortunately it doesn't seem like you have the funds for that. Is there another you would like to choose? dlga_et_train_hhg_choose_proficiency et_train_hhg_choose_proficiency2|Very well, {reg33?my Lady Sire}. In which proficiency do you wish to train them in? dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize|One-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.1|Two-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.2|Polearms. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.3|Archery. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.4|Crossbows. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.5|Throwing. dlga_et_train_hhg_choose_proficiency2 dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_finalize et_train_hhg_finalized|Very well, {reg33?my Lady Sire}. I will begin training your {s11} which will take {s12}. Would you like me to begin? dlga_et_train_hhg_finalized dplmc_constable_pretalk|Yes. dlga_et_train_hhg_finalized dplmc_constable_pretalk.1|Forget it. dlga_dplmc_constable_recruits_and_training dplmc_constable_freelancer_mercs3|I want to recruit some freelancers. dlga_dplmc_constable_freelancer_mercs3 dplmc_constable_freelancer_mercs5|Of course! How many freelancers would you like me to recruit? Please remember we are expected to pay a convenience fee for having them delivered. dlga_dplmc_constable_freelancer_mercs3 close_window|No. Goodbye. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5|I would like to hire a freelancer recruit, upgrading into any Freelancer Guild troops (35 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.1|I would like to hire a freelancer soldier, upgrading into freelancer dismounted knights (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.2|I would like to hire a freelancer rider, upgrading into marshals (460 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.3|I would like to hire a freelancer archer, upgrading into sharpshooters (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.4|I would like to hire 5 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.5|I would like to hire 5 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.6|I would like to hire 5 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.7|I would like to hire 5 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.8|I would like to hire 10 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.9|I would like to hire 10 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.10|I would like to hire 10 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.11|I would like to hire 10 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.12|I would like to hire 25 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.13|I would like to hire 25 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.14|I would like to hire 25 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.15|I would like to hire 25 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.16|I would like to hire 50 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.17|I would like to hire 50 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.18|I would like to hire 50 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.19|I would like to hire 50 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk.1|That is too expensive. dlga_dplmc_constable_freelancer_mercss_end_5 dplmc_constable_freelancer_mercss_end_6|Would you like me to recruit some more? dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_freelancer_mercs5|Perhaps... dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_pretalk|No, I've ran out of money. dlga_dplmc_constable_ingvar_mercs_2 dplmc_constable_pretalk|Is there something else you want? dlga_dplmc_constable_recruits_and_training dplmc_constable_ingvar_mercs|I want to recruit some of Ingvar's mercenaries. dlga_dplmc_constable_ingvar_mercs dplmc_constable_ingvar_mercs_2|Of course, my {reg33?Lady Lord}. Please allow me to send a request for what mercenaries he has available. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} aurums. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.2|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take troops from your garrison or enlist fresh troops. In the latter case you can enlist a small patrol for 10000 aurums, a medium patrol for 20000 aurums or a big patrol for 30000 aurums. You can also enlist a small elite patrol for 20000 aurums. We have to pay weekly wages for the soldiers so make sure you have enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|Currently there are no fresh troops available. We have to wait {reg0} days. But you can take troops from your garrison. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We do not have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg33?lady lord}, let's muster the patrol troops. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.2|Forget it. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change et_send_to_all_patrols_to_patrol_ask|All of them. dlga_et_send_to_all_patrols_to_patrol_ask et_send_to_all_patrols_to_patrol_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_patrol_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_patrol_target_chosen et_send_to_all_patrols_to_patrol_target_confirm|As you wish, I will send a messenger to all patrols with new orders to patrol around {s6}. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, I will send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a center. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a center? dlga_dplmc_constable_patrol_to_center et_send_to_all_patrols_to_center_ask|All of them. dlga_et_send_to_all_patrols_to_center_ask et_send_to_all_patrols_to_center_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_center_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_center_target_chosen et_send_to_all_patrols_to_center_target_confirm|As you wish, I will send a messenger to all patrols with new orders to return to {s5}. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, I will send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, I will send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_prisoner_talk dplmc_constable_prisoner_all2|Of course, {reg33?my Lady Sire}. I can help you sell your {reg1} {reg2?prisoners prisoner} for {reg0} aurums or you can choose which prisoners you would like to sell. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk|Let me take a look. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.1|Sell them all. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.2|Hmm, maybe not. dlga_dplmc_constable_talk et_prisoner_management2|Let's talk about prisoner management. dlga_et_prisoner_management2 et_prisoner_management|Of course, {reg33?my Lady Sire}. How can I help? dlga_et_prisoner_management dplmc_constable_prisoner_talk|I have some prisoners, can you sell them for me? dlga_et_prisoner_management dplmc_constable_gar_prisoners|I want you to sell all the prisoners in this garrison. dlga_et_prisoner_management dplmc_constable_gar_prisoners_all|I want you to sell all the prisoners in every garrison. dlga_et_prisoner_management dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_et_prisoner_management et_minister_ransom_demand_instead|I wish to demand a ransom. dlga_et_prisoner_management dplmc_constable_pretalk|Forget it. dlga_dplmc_constable_gar_prisoners et_prisoner_management|Of course, {reg33?my Lady Sire}. But according to our ledgers, we do not have any candidates for sale. dlga_dplmc_constable_gar_prisoners dplmc_constable_gar_prisoners2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} in this garrison's prison which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_gar_prisoners_all2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there aren't any prisoners to be sold. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_et_minister_ransom_demand_instead et_minister_ransom_demand_ransom|Yes, of course. Who would you like to ransom away? dlga_et_minister_ransom_demand_ransom et_minister_ransom_demand_ransom_chosen|{s10}. dlga_et_minister_ransom_demand_ransom dplmc_constable_pretalk|Never mind. dlga_et_minister_ransom_demand_ransom_chosen et_minister_ransom_demand_ransom_verify|Of course. We can make an immediate demand of {reg5} aurums. Would you like to continue? dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk|Yes, let's go through with it. dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk.1|Never mind. dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No I am not. dlga_dplmc_constable_talk close_window|Thank you, I will come back to you later. dlga_start dplmc_chamberlain_talk|Yes, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Anything else, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|Please give me a report about the financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let us inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} aurums in the treasury of this fief and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|About which fief do you like to be informed? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate for a fief. dlga_dplmc_chamberlain_talk dplmc_collect_all_treasury|I wish to collect all of my funds. dlga_dplmc_collect_all_treasury dplmc_chamberlain_talk|As you wish. All of the funds from treasuries besides your court, and from owning any land, has been collected. Is there anything else? dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_tax_change_all|All of them. dlga_dplmc_chamberlain_tax_change_all dplmc_chamberlain_tax_change_all2|How high do you want to set the tax rate? dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3|Very low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.1|Low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.2|Normal. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.3|High. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.4|Very High. dlga_dplmc_chamberlain_tax_change_all3 dplmc_chamberlain_pretalk|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.4|Very High. dlga_dplmc_chamberlain_tax_selected dplmc_chamberlain_tax_select_center|Any other fiefs you wish to adjust? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs_build|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_buildnext dplmc_chamberlain_manage_fiefs_build_location|Where else do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location et_chamberlain_build_improvement_all_village|All of my villages. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_buildnext|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We have to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_et_chamberlain_build_improvement_all_village et_chamberlain_build_improvement_select_a_village|Very well, {reg33?my Lady Sire}. We currently have {reg0} villages that are free for construction. Keep in mind that if the village already has the improvement or is already constructing an improvement, we will have to skip that village. dlga_et_chamberlain_build_improvement_all_village dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there are no villages available for construction. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village|Build a manor. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.1|Build a mill. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.2|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.3|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.4|Build a watch tower. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.5|Build a guard post. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.6|Build a school. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.7|Build an academy. (Requires School) dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.8|Build a messenger post. dlga_et_chamberlain_build_improvement_select_a_village dplmc_chamberlain_pretalk|Forget it. dlga_et_chamberlain_build_improvement_selected_a_village et_chamberlain_build_improvement_confirmation|Are you sure that you want to build a {s4} for {reg5} in all of your villages? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, I will pay from my personal funds. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_pretalk|No, I don't have the money. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a well. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a guard post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Build an academy. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.9|Build a palisade. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.10|Build a caltrops. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.11|Build a guild hall. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.12|Build a university. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.13|Build a blacksmith forge. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.14|Build a caravan escort. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.15|Build a festival square. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.16|Build a bookstore. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.17|Build a mercenary guild. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_buildnext|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, withdraw from my personal funds. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.2|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_pools_ask|I would like to manage the {reg0?household and secondary storage household}. dlga_dplmc_chamberlain_pools_ask dplmc_chamberlain_pools|What do you want to do? dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk|I would like to manage the goods in secondary storage. dlga_dplmc_chamberlain_pools dplmc_chamberlain_item_pool|Let my companions take the items out of the item pool. dlga_dplmc_chamberlain_item_pool dplmc_chamberlain_item_pool_confirm|Are you sure you wish to do this? dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk.1|No, I changed my mind. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.1|I would like to manage the household. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.2|Never mind. dlga_dplmc_chamberlain_talk dplmc_et_chamberlain_caravan_upgrades|Can you purchase some upgrades for my personal trading wagon? dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You are dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk weeping_chamberlain1|I need you to find something for me. dlga_weeping_chamberlain1 weeping_chamberlain2|I require the help of a blacksmith, as this dagger is rusty and dirty. Please locate one for me. dlga_weeping_chamberlain2 weeping_chamberlain3|(You present Zolona's heirloom to him) dlga_weeping_chamberlain3 dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. I will do my best to find someone who is willing to work on it. dlga_dplmc_chamberlain_talk weeping_chamberlain_progress1|What is the progress on my dagger? dlga_dplmc_chamberlain_talk weeping_chamberlain_noprogress1|What is the progress on my dagger? dlga_weeping_chamberlain_progress1 close_window|Unfortunately, I have not been able to find anyone who was willing to work on the dagger. Perhaps it would be better to ask a historian or scholar? My apologies, {reg33?my Lady Sire}. dlga_weeping_chamberlain_noprogress1 dplmc_chamberlain_pretalk|Unfortunately, I have not yet been able to find someone. Please be patient with me. dlga_dplmc_chamberlain_talk dplmc_et_collection_date_begin|I want to change the tax collection date. ({reg0} days) dlga_dplmc_et_collection_date_begin dplmc_et_collection_date_list|Of course, {reg33?my Lady Sire}. How soon do you wish for us to collect taxes? Please keep in mind that the sooner you collect it, the more likely we may lose money per collection. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen|Every Day. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.1|Every 3 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.2|Every 5 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.3|Every Week. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.4|Every 2 Weeks. dlga_dplmc_et_collection_date_chosen dplmc_chamberlain_talk|Very well, I will inform our messengers to collect taxes sooner than later. dlga_dplmc_et_collection_date_list dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk close_window|Oh nothing, I just wanted to check the documents. dlga_dplmc_et_chamberlain_caravan_upgrades dplmc_et_chamberlain_caravan_upgrades_choices|Yes, of course {reg33?my Lady Sire}. What would you like? dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_wheels|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_suspension|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.1|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_horses|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.2|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_et_chamberlain_caravan_upgrades_no_funds dplmc_et_chamberlain_caravan_upgrades_choices|My apologies, {reg33?my Lady Sire}. It doesn't seem like you have the funds to purchase this item. Is there another you would like? dlga_dplmc_et_chamberlain_caravan_upgrades_wheels dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_suspension dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_horses dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon.
https://w.atwiki.jp/blade-soul/
このwikiは個人が提供するBlade soul 中国版(中国名:剣霊)の非公式wikiです。 新たにBlade soul 中国版をプレイしたい!という方のために作成しました。 【公式】:http //bns.qq.com/ イベント一覧 イベント名 開始日時 終了予定 ○○○○ ○月○日 △月△日 ○○○○(予定) ○月○日(予定) △月△日(予定) 【イベント一覧の編集】 メンテナンス&アップデート情報 【○月○日】メンテナンスのお知らせメンテナンス予定日時:○月○日 xx xx ~ xx xx までメンテ内容:メンテナンスの内容を書きます。 ※当wikiは非公式の攻略wikiです。情報の妥当性や正確性について保証するものではなく、一切の責任を負いかねます。 ※当wikiを利用することによって生じるいかなる損害も当サイトでは補償致しません。 ※ご利用につきましては自己責任となりますのでご注意ください。 ※また、当wikiおよびwiki管理人はbns/剣霊 運営様とは一切関係がありません。wiki管理人にエラーなどについて問い合わせないようお願いします。 ※当wikiで使用している画像、情報等の権利は、NCsoft Corp に帰属します。